v1.9.87.1
This commit is contained in:
parent
1ec748a61e
commit
20bec06c47
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@ -242,7 +242,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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onLose:function(){
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player.unmarkSkill('muniu_skill6');
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if(event.parent.type!='equip'&&card&&card.cards&&card.cards.length){
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if((event.getParent(2)&&event.getParent(2).name!='swapEquip')&&event.parent.type!='equip'&&card&&card.cards&&card.cards.length){
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player.$throw(card.cards,1000);
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player.popup('muniu');
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game.log(card,'掉落了',card.cards);
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@ -678,6 +678,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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game.broadcast(function(muniu,cards){
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muniu.cards=cards;
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},muniu,muniu.cards);
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event.trigger("addCardToStorage");
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var players=game.filterPlayer(function(current){
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if(!current.getEquip(5)&¤t!=player&&!current.isTurnedOver()&&
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get.attitude(player,current)>=3&&get.attitude(current,player)>=3){
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@ -2073,7 +2073,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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group:["drlt_zhiti_1","drlt_zhiti_2","drlt_zhiti_3","drlt_zhiti_4","drlt_zhiti_5"],
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subSkill:{
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'1':{
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audio:2,
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audio:"drlt_zhiti",
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trigger:{
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global:'juedouAfter'
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},
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@ -2099,7 +2099,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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'2':{
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audio:2,
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audio:"drlt_zhiti",
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trigger:{
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player:'juedouAfter',
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},
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@ -2125,7 +2125,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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'3':{
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audio:2,
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audio:"drlt_zhiti",
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trigger:{
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player:'chooseToCompareAfter'
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},
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@ -2151,7 +2151,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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'4':{
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audio:2,
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audio:"drlt_zhiti",
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trigger:{
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global:'chooseToCompareAfter'
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},
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@ -2177,7 +2177,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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'5':{
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audio:2,
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audio:"drlt_zhiti",
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trigger:{
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player:['damageEnd']
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},
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@ -2402,7 +2402,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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translate:{
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"shen_luxun":"神陆逊",
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"nzry_junlve":"军略",
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"nzry_junlve_info":"锁定技,当你受到或造成伤害后,你获得一个“军略”标记",
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"nzry_junlve_info":"锁定技,当你受到或造成伤害后,你获得X个“军略”标记(X为伤害点数)",
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"nzry_cuike":"摧克",
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"nzry_cuike_info":"出牌阶段开始时,若“军略”标记的数量为奇数,你可以对一名角色造成一点伤害;若“军略”标记的数量为偶数,你可以横置一名角色并弃置其区域内的一张牌。若“军略”标记的数量超过7个,你可以移去全部“军略”标记并对所有其他角色造成一点伤害",
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"nzry_dinghuo":"绽火",
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@ -39,6 +39,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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skill:{
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old_zuilun:{
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audio:'xinfu_zuilun',
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subSkill:{
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e:{},
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h:{},
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@ -81,6 +82,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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"old_jijun":{
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marktext:"方",
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audio:"xinfu_jijun",
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intro:{
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content:"cards",
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},
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@ -104,11 +106,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.storage.old_jijun.addArray(cards);
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player.markSkill('old_jijun');
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},
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ai:{order:1,result:{player:1}},
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},
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"old_fangtong":{
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trigger:{
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player:"phaseEnd",
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},
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audio:"xinfu_fangtong",
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forced:true,
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skillAnimation:true,
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filter:function (event,player){
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@ -575,7 +579,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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old_machao:'旧马超',
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old_bulianshi:'旧步练师',
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old_zhugezhan:"旧诸葛瞻",
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zhangliang:'张梁',
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zhangliang:'旧张梁',
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"old_jijun":"集军",
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"old_jijun_info":"出牌阶段,你可以将任意张手牌置于你的武将牌上。(均称为“方”)",
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@ -2357,8 +2357,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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forced:true,
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audio:2,
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content:function(){
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player.draw(3);
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var num=trigger.num;
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player.draw(3*num);
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if(_status.currentPhase==player){
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if(!player.storage.zhaxiang2) player.storage.zhaxiang2=0;
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player.storage.zhaxiang2+=num;
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player.addTempSkill('zhaxiang2',{player:'phaseAfter'});
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}
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else{
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@ -2375,9 +2378,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(card.name=='sha'&&get.color(card)=='red') return true;
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},
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cardUsable:function(card,player,num){
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if(card.name=='sha') return num+1;
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if(card.name=='sha') return num+player.storage.zhaxiang2;
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}
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},
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onremove:true,
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trigger:{player:'shaBegin'},
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forced:true,
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filter:function(event,player){
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@ -214,14 +214,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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unique:true,
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derivation:['drlt_qingce'],
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init:function(player){
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player.storage.zbaijiang=false;
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player.storage.drlt_hongju=false;
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},
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filter:function(event,player){
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return !player.storage.zbaijiang&&player.storage.drlt_zhenrong&&player.storage.drlt_zhenrong.length>=3&&game.dead.length>0;
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return !player.storage.drlt_hongju&&player.storage.drlt_zhenrong&&player.storage.drlt_zhenrong.length>=3&&game.dead.length>0;
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},
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content:function(){
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'step 0'
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player.storage.zbaijiang=true;
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player.awakenSkill('drlt_hongju'),
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player.storage.drlt_hongju=true;
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var num=player.storage.drlt_zhenrong.length;
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if(num>player.countCards('h')) num=player.countCards('h');
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player.chooseCard('h',[1,num],'请选择需要替换“荣”的手牌').set('ai',function(card){
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@ -673,19 +674,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:function(){
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'step 0'
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event.cards=trigger.cards;
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event.logged=false;
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event.gived=[];
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'step 1'
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player.chooseTarget('是否将 '+get.translation(event.cards[0])+' 给予其他群雄角色?',function(card,player,target){
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return target!=player&&target.group=='qun';
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if(!game.hasPlayer(function(target){
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return target!=player&&target.group=='qun'&&!event.gived.contains(target);
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})) event.finish();
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else player.chooseTarget('是否将 '+get.translation(event.cards[0])+' 给予其他群雄角色?',function(card,player,target){
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return target!=player&&target.group=='qun'&&!event.gived.contains(target);
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}).ai=function(target){
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if(event.cards[0].name=='du') return -get.attitude(player,target);
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return get.attitude(player,target);
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};
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'step 2'
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if(result.bool){
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player.logSkill('drlt_weidi',result.targets);
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if(!event.logged){
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player.logSkill('drlt_weidi');
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event.logged=true;
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}
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player.line(result.targets);
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player.$give(event.cards[0],result.targets[0]);
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result.targets[0].gain(event.cards[0],player);
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event.gived.add(result.targets[0]);
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};
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event.cards.remove(event.cards[0]);
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if(event.cards.length>0) event.goto(1);
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@ -1361,10 +1371,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var targets=result.targets;
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if(event.control==event.str1){
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player.line(targets);
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player.logSkill('nzry_kuizhu');
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for(var i=0;i<targets.length;i++){
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targets[i].draw();
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};
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player.logSkill('nzry_kuizhu',targets);
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game.asyncDraw(targets);
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}else{
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var num=0;
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for(var i=0;i<targets.length;i++){
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@ -1585,21 +1593,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"2":{
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audio:2,
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trigger:{
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player:['useCardAfter','respondAfter'],
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player:['useCard','respond'],
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},
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filter:function (event,player){
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return (event.name=='respond'&&event.card.name!='sha'||event.name=='useCard')&&event.cards.length>0&&player.storage.nzry_shicai!=undefined&&!player.storage.nzry_shicai.contains(get.type(event.card));
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return (event.name=='respond'&&event.card.name!='sha'||event.name=='useCard')&&event.cards.length>0&&player.storage.nzry_shicai!=undefined&&!player.storage.nzry_shicai.contains(get.type(event.card,'trick'));
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},
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check:function (event,player){
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return get.type(event.card)!='equip'&&event.card.name!='lebu'&&event.card.name!='bingliang';
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},
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content:function(){
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player.storage.nzry_shicai.push(get.type(trigger.card));
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player.storage.nzry_shicai.push(get.type(trigger.card,'trick'));
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if(trigger.name=='useCard'&&['equip','delay'].contains(get.type(trigger.card))) trigger.cancel();
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for(var i=0;i<trigger.cards.length;i++){
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ui.cardPile.insertBefore(trigger.cards[i],ui.cardPile.firstChild);
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if(ui.cardPileNumber) ui.cardPileNumber.innerHTML=game.roundNumber+'轮 剩余牌: '+ui.cardPile.childNodes.length;
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game.log(player,'将',trigger.cards[i],'置于牌堆顶');
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player.lose(trigger.cards[i],ui.special);
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if(get.position(trigger.cards[i])=='d'){
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ui.cardPile.insertBefore(trigger.cards[i],ui.cardPile.firstChild);
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if(ui.cardPileNumber) ui.cardPileNumber.innerHTML=game.roundNumber+'轮 剩余牌: '+ui.cardPile.childNodes.length;
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game.log(player,'将',trigger.cards[i],'置于牌堆顶');
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}
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};
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player.draw();
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},
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@ -2999,10 +3009,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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jiang:{
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audio:2,
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trigger:{player:['shaBefore','juedouBefore'],target:['shaBefore','juedouBefore']},
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trigger:{global:['useCard']},
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filter:function(event,player){
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if(event.card.name=='juedou') return true;
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return get.color(event.card)=='red';
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if(!(event.card.name=='juedou'||(event.card.name=='sha'&&get.color(event.card)=='red'))) return false;
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return player==event.player||event.targets.contains(player);
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},
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frequent:true,
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content:function(){
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@ -6308,7 +6318,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"nzry_chenglve":"成略",
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"nzry_chenglve_info":"转换技,出牌阶段限一次,①你可以摸一张牌,然后弃置两张手牌。②你可以摸两张牌,然后弃置一张手牌。若如此做,直到本回合结束,你使用与弃置牌花色相同的牌无距离和次数限制",
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"nzry_shicai":"恃才",
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"nzry_shicai_info":"当你使用一张牌结算后,若此牌与你本回合使用的牌类型均不同(包括装备牌),你可以将此牌置于牌堆顶,然后摸一张牌",
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"nzry_shicai_info":"当你使用牌指定目标时,若此牌与你本回合使用的牌类型均不同(包括装备牌),则你可以将此牌置于牌堆顶,然后摸一张牌",
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"nzry_cunmu":"寸目",
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"nzry_cunmu_info":"锁定技,当你摸牌时,改为从牌堆底摸牌",
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"nzry_kuizhu":"溃诛",
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@ -6355,7 +6365,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"drlt_yongsi":"庸肆",
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"drlt_yongsi_info":"锁定技,摸牌阶段,你改为摸X张牌(X为存活势力数);弃牌阶段,若你本回合:1.没有造成伤害,将手牌摸至当前体力值;2.造成的伤害超过1点,本回合手牌上限改为已损失体力值",
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"drlt_weidi":"伪帝",
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"drlt_weidi_info":"主公技,你于弃牌阶段弃置的牌可以以任意方式交给其他群雄角色",
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"drlt_weidi_info":"主公技,你于弃牌阶段弃置的牌可以交给其他群雄角色各一张。",
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"drlt_qianjie":"谦节",
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"drlt_qianjie_info":"锁定技,你不能被横置,且不能成为延时类锦囊的目标。你不能成为其他角色拼点的目标。",
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"drlt_jueyan":"决堰",
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@ -6371,7 +6381,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"drlt_hongju":"鸿举",
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"drlt_hongju_info":"觉醒技,准备阶段,若“荣”的数量大于或等于3且场上有角色死亡,则你可以用任意张手牌替换等量的“荣”,然后扣减一点体力上限并获得技能“清侧”",
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"drlt_qingce":"清侧",
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"drlt_qingce_info":"出牌阶段,你可以移去一张“荣”,然后弃置场上的一张牌",
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"drlt_qingce_info":"出牌阶段,你可以移去一张“荣”,然后弃置一名角色区域内的一张牌",
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jianchu:'鞬出',
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jianchu_info:'当你使用【杀】指定一名角色为目标后,你可以弃置其一张牌,若以此法弃置的牌为装备牌,此【杀】不可被【闪】响应,若不为装备牌,该角色获得此【杀】',
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@ -52,7 +52,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhugedan:['male','wei',4,['gongao','juyi']],
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sp_jiangwei:['male','wei',4,['kunfen','fengliang']],
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sp_machao:['male','qun',4,['zhuiji','ol_shichou']],
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sunhao:['male','wu',5,['canshi','chouhai','guiming']],
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sunhao:['male','wu',5,['canshi','chouhai','guiming'],['zhu']],
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shixie:['male','qun',3,['biluan','lixia']],
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mayunlu:['female','shu',4,['fengpo','mashu']],
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zhanglu:['male','qun',3,['yishe','bushi','midao']],
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@ -892,7 +892,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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"xinfu_xingzhao":{
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inherit:"xingzhao2",
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audio:true,
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group:["xz_xunxun","xinfu_xingzhao2"],
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mark:true,
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intro:{
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@ -929,6 +929,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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"xinfu_xingzhao2":{
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audio:true,
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trigger:{
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player:"phaseDiscardBefore",
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},
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@ -945,6 +946,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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"xinfu_dianhu":{
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audio:2,
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trigger:{
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global:"gameDrawAfter",
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},
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@ -7511,7 +7511,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhenlie:{
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audio:2,
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filter:function(event,player){
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return event.player!=player&&event.card&&(event.card.name=='sha'||get.type(event.card)=='trick');
|
||||
return event.player!=player&&event.targets&&event.targets.contains(player)&&event.card&&(event.card.name=='sha'||get.type(event.card)=='trick');
|
||||
},
|
||||
logTarget:'player',
|
||||
check:function(event,player){
|
||||
|
@ -7537,12 +7537,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return false;
|
||||
},
|
||||
priority:10,
|
||||
trigger:{target:'useCardToBefore'},
|
||||
trigger:{global:'useCard'},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.loseHp();
|
||||
"step 1"
|
||||
trigger.cancel();
|
||||
trigger.targets.remove(player);
|
||||
"step 2"
|
||||
if(trigger.player.countCards('he')){
|
||||
player.discardPlayerCard(trigger.player,'he',true);
|
||||
|
@ -8540,19 +8540,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
multitarget:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
event.cards=[targets[0].getCards('e'),targets[1].getCards('e')];
|
||||
targets[0].lose(event.cards[0],ui.special);
|
||||
targets[1].lose(event.cards[1],ui.special);
|
||||
if(event.cards[0].length) targets[0].$give(event.cards[0],targets[1]);
|
||||
if(event.cards[1].length) targets[1].$give(event.cards[1],targets[0]);
|
||||
"step 1"
|
||||
for(var i=0;i<event.cards[1].length;i++){
|
||||
targets[0].equip(event.cards[1][i]);
|
||||
}
|
||||
for(var i=0;i<event.cards[0].length;i++){
|
||||
targets[1].equip(event.cards[0][i]);
|
||||
}
|
||||
targets[0].swapEquip(targets[1]);
|
||||
},
|
||||
ai:{
|
||||
order:10,
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'1.9.87',
|
||||
'1.9.87.1',
|
||||
'audio/background/music_danji.mp3',
|
||||
'audio/background/music_default.mp3',
|
||||
'audio/background/music_diaochan.mp3',
|
||||
|
@ -1747,6 +1747,53 @@ window.noname_asset_list=[
|
|||
'image/card/zixin.png',
|
||||
'image/card/ziyangdan.png',
|
||||
'image/card/zong.png',
|
||||
|
||||
'audio/skill/drlt_congjian1.mp3',
|
||||
'audio/skill/drlt_congjian2.mp3',
|
||||
'audio/skill/drlt_duorui1.mp3',
|
||||
'audio/skill/drlt_duorui2.mp3',
|
||||
'audio/skill/drlt_hongju1.mp3',
|
||||
'audio/skill/drlt_hongju2.mp3',
|
||||
'audio/skill/drlt_huairou1.mp3',
|
||||
'audio/skill/drlt_huairou2.mp3',
|
||||
'audio/skill/drlt_jieying1.mp3',
|
||||
'audio/skill/drlt_jieying2.mp3',
|
||||
'audio/skill/drlt_jueyan1.mp3',
|
||||
'audio/skill/drlt_jueyan2.mp3',
|
||||
'audio/skill/drlt_poshi1.mp3',
|
||||
'audio/skill/drlt_poshi2.mp3',
|
||||
'audio/skill/drlt_poxi1.mp3',
|
||||
'audio/skill/drlt_poxi2.mp3',
|
||||
'audio/skill/drlt_qianjie1.mp3',
|
||||
'audio/skill/drlt_qianjie2.mp3',
|
||||
'audio/skill/drlt_qingce1.mp3',
|
||||
'audio/skill/drlt_qingce2.mp3',
|
||||
'audio/skill/drlt_wanglie1.mp3',
|
||||
'audio/skill/drlt_wanglie2.mp3',
|
||||
'audio/skill/drlt_xiongluan1.mp3',
|
||||
'audio/skill/drlt_xiongluan2.mp3',
|
||||
'audio/skill/drlt_zhenggu1.mp3',
|
||||
'audio/skill/drlt_zhenggu2.mp3',
|
||||
'audio/skill/drlt_zhenrong1.mp3',
|
||||
'audio/skill/drlt_zhenrong2.mp3',
|
||||
'audio/skill/drlt_zhiti1.mp3',
|
||||
'audio/skill/drlt_zhiti2.mp3',
|
||||
'audio/skill/kongsheng1.mp3',
|
||||
'audio/skill/kongsheng2.mp3',
|
||||
'audio/skill/liangyin1.mp3',
|
||||
'audio/skill/liangyin2.mp3',
|
||||
'audio/skill/xinfu_dianhu1.mp3',
|
||||
'audio/skill/xinfu_dianhu2.mp3',
|
||||
'audio/skill/xinfu_jianji1.mp3',
|
||||
'audio/skill/xinfu_jianji2.mp3',
|
||||
'audio/skill/xinfu_lianpian1.mp3',
|
||||
'audio/skill/xinfu_lianpian2.mp3',
|
||||
'audio/skill/xinfu_xingzhao.mp3',
|
||||
'audio/skill/xinfu_xingzhao2.mp3',
|
||||
'audio/skill/xinfu_zuilun1.mp3',
|
||||
'audio/skill/xinfu_zuilun2.mp3',
|
||||
'audio/skill/xz_xunxun1.mp3',
|
||||
'audio/skill/xz_xunxun2.mp3',
|
||||
'image/character/chendao.jpg',
|
||||
'image/character/guanqiujian.jpg',
|
||||
'image/character/haozhao.jpg',
|
||||
|
@ -1759,6 +1806,7 @@ window.noname_asset_list=[
|
|||
'image/character/zhangxiu.jpg',
|
||||
'image/character/zhoufei.jpg',
|
||||
'image/character/zhugezhan.jpg',
|
||||
|
||||
'image/character/baiwuchang.jpg',
|
||||
'image/character/baosanniang.jpg',
|
||||
'image/character/beimihu.jpg',
|
||||
|
|
40
game/game.js
40
game/game.js
|
@ -9250,6 +9250,35 @@
|
|||
},
|
||||
element:{
|
||||
content:{
|
||||
swapEquip:function(){
|
||||
"step 0"
|
||||
game.log(player,'和',target,'交换了装备区中的牌')
|
||||
var e1=player.getCards('e');
|
||||
var todis1=[];
|
||||
for(var i=0;i<e1.length;i++){
|
||||
if(target.isDisabled(get.subtype(e1[i]))) todis1.push(e1[i]);
|
||||
}
|
||||
player.discard(todis1);
|
||||
var e2=target.getCards('e');
|
||||
var todis2=[];
|
||||
for(var i=0;i<e2.length;i++){
|
||||
if(player.isDisabled(get.subtype(e2[i]))) todis1.push(e2[i]);
|
||||
}
|
||||
target.discard(todis2);
|
||||
"step 1"
|
||||
event.cards=[player.getCards('e'),target.getCards('e')];
|
||||
player.lose(event.cards[0],ui.special);
|
||||
target.lose(event.cards[1],ui.special);
|
||||
if(event.cards[0].length) player.$give(event.cards[0],target);
|
||||
if(event.cards[1].length) target.$give(event.cards[1],player);
|
||||
"step 2"
|
||||
for(var i=0;i<event.cards[1].length;i++){
|
||||
player.equip(event.cards[1][i]);
|
||||
}
|
||||
for(var i=0;i<event.cards[0].length;i++){
|
||||
target.equip(event.cards[0][i]);
|
||||
}
|
||||
},
|
||||
disableEquip:function(){
|
||||
event.trigger('disableEquip');
|
||||
if(!player.isDisabled(event.pos)){
|
||||
|
@ -14166,6 +14195,13 @@
|
|||
},
|
||||
player:{
|
||||
//新函数
|
||||
swapEquip:function(target){
|
||||
var next=game.createEvent('swapEquip');
|
||||
next.player=this;
|
||||
next.target=target;
|
||||
next.setContent('swapEquip');
|
||||
return next;
|
||||
},
|
||||
canCompare:function(target){
|
||||
if(this==target) return false;
|
||||
if(!this.countCards('h')||!target.countCards('h')) return false;
|
||||
|
@ -45561,7 +45597,7 @@
|
|||
}
|
||||
return suit;
|
||||
}
|
||||
else if(get.itemtype(card.cards)=='cards'){
|
||||
else if(get.itemtype(card.cards)=='cards'&&card.name!='muniu'){
|
||||
return get.suit(card.cards);
|
||||
}
|
||||
else{
|
||||
|
@ -45580,7 +45616,7 @@
|
|||
}
|
||||
return color;
|
||||
}
|
||||
else if(get.itemtype(card.cards)=='cards'){
|
||||
else if(get.itemtype(card.cards)=='cards'&&card.name!='muniu'){
|
||||
return get.color(card.cards);
|
||||
}
|
||||
else{
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
window.noname_update={
|
||||
version:'1.9.87',
|
||||
update:'1.9.86.1',
|
||||
version:'1.9.87.1',
|
||||
update:'1.9.87',
|
||||
changeLog:[
|
||||
'雷包武将(by 极光)',
|
||||
'旧张梁,黄巾雷使',
|
||||
'修复BUG',
|
||||
],
|
||||
files:[
|
||||
|
|
Loading…
Reference in New Issue