v1.9.87.1

This commit is contained in:
Spmario233 2019-06-14 21:59:07 +08:00 committed by GitHub
parent 1ec748a61e
commit 20bec06c47
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
57 changed files with 149 additions and 58 deletions

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
audio/skill/drlt_poshi1.mp3 Normal file

Binary file not shown.

BIN
audio/skill/drlt_poshi2.mp3 Normal file

Binary file not shown.

BIN
audio/skill/drlt_poxi1.mp3 Normal file

Binary file not shown.

BIN
audio/skill/drlt_poxi2.mp3 Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
audio/skill/drlt_zhiti1.mp3 Normal file

Binary file not shown.

BIN
audio/skill/drlt_zhiti2.mp3 Normal file

Binary file not shown.

BIN
audio/skill/kongsheng1.mp3 Normal file

Binary file not shown.

BIN
audio/skill/kongsheng2.mp3 Normal file

Binary file not shown.

BIN
audio/skill/liangyin1.mp3 Normal file

Binary file not shown.

BIN
audio/skill/liangyin2.mp3 Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
audio/skill/xz_xunxun1.mp3 Normal file

Binary file not shown.

BIN
audio/skill/xz_xunxun2.mp3 Normal file

Binary file not shown.

View File

@ -242,7 +242,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}, },
onLose:function(){ onLose:function(){
player.unmarkSkill('muniu_skill6'); player.unmarkSkill('muniu_skill6');
if(event.parent.type!='equip'&&card&&card.cards&&card.cards.length){ if((event.getParent(2)&&event.getParent(2).name!='swapEquip')&&event.parent.type!='equip'&&card&&card.cards&&card.cards.length){
player.$throw(card.cards,1000); player.$throw(card.cards,1000);
player.popup('muniu'); player.popup('muniu');
game.log(card,'掉落了',card.cards); game.log(card,'掉落了',card.cards);
@ -678,6 +678,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
game.broadcast(function(muniu,cards){ game.broadcast(function(muniu,cards){
muniu.cards=cards; muniu.cards=cards;
},muniu,muniu.cards); },muniu,muniu.cards);
event.trigger("addCardToStorage");
var players=game.filterPlayer(function(current){ var players=game.filterPlayer(function(current){
if(!current.getEquip(5)&&current!=player&&!current.isTurnedOver()&& if(!current.getEquip(5)&&current!=player&&!current.isTurnedOver()&&
get.attitude(player,current)>=3&&get.attitude(current,player)>=3){ get.attitude(player,current)>=3&&get.attitude(current,player)>=3){

View File

@ -2073,7 +2073,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
group:["drlt_zhiti_1","drlt_zhiti_2","drlt_zhiti_3","drlt_zhiti_4","drlt_zhiti_5"], group:["drlt_zhiti_1","drlt_zhiti_2","drlt_zhiti_3","drlt_zhiti_4","drlt_zhiti_5"],
subSkill:{ subSkill:{
'1':{ '1':{
audio:2, audio:"drlt_zhiti",
trigger:{ trigger:{
global:'juedouAfter' global:'juedouAfter'
}, },
@ -2099,7 +2099,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
'2':{ '2':{
audio:2, audio:"drlt_zhiti",
trigger:{ trigger:{
player:'juedouAfter', player:'juedouAfter',
}, },
@ -2125,7 +2125,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
'3':{ '3':{
audio:2, audio:"drlt_zhiti",
trigger:{ trigger:{
player:'chooseToCompareAfter' player:'chooseToCompareAfter'
}, },
@ -2151,7 +2151,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
'4':{ '4':{
audio:2, audio:"drlt_zhiti",
trigger:{ trigger:{
global:'chooseToCompareAfter' global:'chooseToCompareAfter'
}, },
@ -2177,7 +2177,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
'5':{ '5':{
audio:2, audio:"drlt_zhiti",
trigger:{ trigger:{
player:['damageEnd'] player:['damageEnd']
}, },
@ -2402,7 +2402,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
translate:{ translate:{
"shen_luxun":"神陆逊", "shen_luxun":"神陆逊",
"nzry_junlve":"军略", "nzry_junlve":"军略",
"nzry_junlve_info":"锁定技,当你受到或造成伤害后,你获得一个“军略”标记", "nzry_junlve_info":"锁定技,当你受到或造成伤害后,你获得X个“军略”标记(X为伤害点数)",
"nzry_cuike":"摧克", "nzry_cuike":"摧克",
"nzry_cuike_info":"出牌阶段开始时,若“军略”标记的数量为奇数,你可以对一名角色造成一点伤害;若“军略”标记的数量为偶数你可以横置一名角色并弃置其区域内的一张牌。若“军略”标记的数量超过7个你可以移去全部“军略”标记并对所有其他角色造成一点伤害", "nzry_cuike_info":"出牌阶段开始时,若“军略”标记的数量为奇数,你可以对一名角色造成一点伤害;若“军略”标记的数量为偶数你可以横置一名角色并弃置其区域内的一张牌。若“军略”标记的数量超过7个你可以移去全部“军略”标记并对所有其他角色造成一点伤害",
"nzry_dinghuo":"绽火", "nzry_dinghuo":"绽火",

View File

@ -39,6 +39,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
skill:{ skill:{
old_zuilun:{ old_zuilun:{
audio:'xinfu_zuilun',
subSkill:{ subSkill:{
e:{}, e:{},
h:{}, h:{},
@ -81,6 +82,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
"old_jijun":{ "old_jijun":{
marktext:"方", marktext:"方",
audio:"xinfu_jijun",
intro:{ intro:{
content:"cards", content:"cards",
}, },
@ -104,11 +106,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.storage.old_jijun.addArray(cards); player.storage.old_jijun.addArray(cards);
player.markSkill('old_jijun'); player.markSkill('old_jijun');
}, },
ai:{order:1,result:{player:1}},
}, },
"old_fangtong":{ "old_fangtong":{
trigger:{ trigger:{
player:"phaseEnd", player:"phaseEnd",
}, },
audio:"xinfu_fangtong",
forced:true, forced:true,
skillAnimation:true, skillAnimation:true,
filter:function (event,player){ filter:function (event,player){
@ -575,7 +579,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
old_machao:'旧马超', old_machao:'旧马超',
old_bulianshi:'旧步练师', old_bulianshi:'旧步练师',
old_zhugezhan:"旧诸葛瞻", old_zhugezhan:"旧诸葛瞻",
zhangliang:'张梁', zhangliang:'张梁',
"old_jijun":"集军", "old_jijun":"集军",
"old_jijun_info":"出牌阶段,你可以将任意张手牌置于你的武将牌上。(均称为“方”)", "old_jijun_info":"出牌阶段,你可以将任意张手牌置于你的武将牌上。(均称为“方”)",

View File

@ -2357,8 +2357,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
forced:true, forced:true,
audio:2, audio:2,
content:function(){ content:function(){
player.draw(3); var num=trigger.num;
player.draw(3*num);
if(_status.currentPhase==player){ if(_status.currentPhase==player){
if(!player.storage.zhaxiang2) player.storage.zhaxiang2=0;
player.storage.zhaxiang2+=num;
player.addTempSkill('zhaxiang2',{player:'phaseAfter'}); player.addTempSkill('zhaxiang2',{player:'phaseAfter'});
} }
else{ else{
@ -2375,9 +2378,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(card.name=='sha'&&get.color(card)=='red') return true; if(card.name=='sha'&&get.color(card)=='red') return true;
}, },
cardUsable:function(card,player,num){ cardUsable:function(card,player,num){
if(card.name=='sha') return num+1; if(card.name=='sha') return num+player.storage.zhaxiang2;
} }
}, },
onremove:true,
trigger:{player:'shaBegin'}, trigger:{player:'shaBegin'},
forced:true, forced:true,
filter:function(event,player){ filter:function(event,player){

View File

@ -214,14 +214,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
unique:true, unique:true,
derivation:['drlt_qingce'], derivation:['drlt_qingce'],
init:function(player){ init:function(player){
player.storage.zbaijiang=false; player.storage.drlt_hongju=false;
}, },
filter:function(event,player){ filter:function(event,player){
return !player.storage.zbaijiang&&player.storage.drlt_zhenrong&&player.storage.drlt_zhenrong.length>=3&&game.dead.length>0; return !player.storage.drlt_hongju&&player.storage.drlt_zhenrong&&player.storage.drlt_zhenrong.length>=3&&game.dead.length>0;
}, },
content:function(){ content:function(){
'step 0' 'step 0'
player.storage.zbaijiang=true; player.awakenSkill('drlt_hongju'),
player.storage.drlt_hongju=true;
var num=player.storage.drlt_zhenrong.length; var num=player.storage.drlt_zhenrong.length;
if(num>player.countCards('h')) num=player.countCards('h'); if(num>player.countCards('h')) num=player.countCards('h');
player.chooseCard('h',[1,num],'请选择需要替换“荣”的手牌').set('ai',function(card){ player.chooseCard('h',[1,num],'请选择需要替换“荣”的手牌').set('ai',function(card){
@ -673,19 +674,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function(){ content:function(){
'step 0' 'step 0'
event.cards=trigger.cards; event.cards=trigger.cards;
event.logged=false;
event.gived=[];
'step 1' 'step 1'
player.chooseTarget('是否将 '+get.translation(event.cards[0])+' 给予其他群雄角色?',function(card,player,target){ if(!game.hasPlayer(function(target){
return target!=player&&target.group=='qun'; return target!=player&&target.group=='qun'&&!event.gived.contains(target);
})) event.finish();
else player.chooseTarget('是否将 '+get.translation(event.cards[0])+' 给予其他群雄角色?',function(card,player,target){
return target!=player&&target.group=='qun'&&!event.gived.contains(target);
}).ai=function(target){ }).ai=function(target){
if(event.cards[0].name=='du') return -get.attitude(player,target); if(event.cards[0].name=='du') return -get.attitude(player,target);
return get.attitude(player,target); return get.attitude(player,target);
}; };
'step 2' 'step 2'
if(result.bool){ if(result.bool){
player.logSkill('drlt_weidi',result.targets); if(!event.logged){
player.logSkill('drlt_weidi');
event.logged=true;
}
player.line(result.targets); player.line(result.targets);
player.$give(event.cards[0],result.targets[0]); player.$give(event.cards[0],result.targets[0]);
result.targets[0].gain(event.cards[0],player); result.targets[0].gain(event.cards[0],player);
event.gived.add(result.targets[0]);
}; };
event.cards.remove(event.cards[0]); event.cards.remove(event.cards[0]);
if(event.cards.length>0) event.goto(1); if(event.cards.length>0) event.goto(1);
@ -1361,10 +1371,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var targets=result.targets; var targets=result.targets;
if(event.control==event.str1){ if(event.control==event.str1){
player.line(targets); player.line(targets);
player.logSkill('nzry_kuizhu'); player.logSkill('nzry_kuizhu',targets);
for(var i=0;i<targets.length;i++){ game.asyncDraw(targets);
targets[i].draw();
};
}else{ }else{
var num=0; var num=0;
for(var i=0;i<targets.length;i++){ for(var i=0;i<targets.length;i++){
@ -1585,21 +1593,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"2":{ "2":{
audio:2, audio:2,
trigger:{ trigger:{
player:['useCardAfter','respondAfter'], player:['useCard','respond'],
}, },
filter:function (event,player){ filter:function (event,player){
return (event.name=='respond'&&event.card.name!='sha'||event.name=='useCard')&&event.cards.length>0&&player.storage.nzry_shicai!=undefined&&!player.storage.nzry_shicai.contains(get.type(event.card)); return (event.name=='respond'&&event.card.name!='sha'||event.name=='useCard')&&event.cards.length>0&&player.storage.nzry_shicai!=undefined&&!player.storage.nzry_shicai.contains(get.type(event.card,'trick'));
}, },
check:function (event,player){ check:function (event,player){
return get.type(event.card)!='equip'&&event.card.name!='lebu'&&event.card.name!='bingliang'; return get.type(event.card)!='equip'&&event.card.name!='lebu'&&event.card.name!='bingliang';
}, },
content:function(){ content:function(){
player.storage.nzry_shicai.push(get.type(trigger.card)); player.storage.nzry_shicai.push(get.type(trigger.card,'trick'));
if(trigger.name=='useCard'&&['equip','delay'].contains(get.type(trigger.card))) trigger.cancel();
for(var i=0;i<trigger.cards.length;i++){ for(var i=0;i<trigger.cards.length;i++){
ui.cardPile.insertBefore(trigger.cards[i],ui.cardPile.firstChild); if(get.position(trigger.cards[i])=='d'){
if(ui.cardPileNumber) ui.cardPileNumber.innerHTML=game.roundNumber+'轮 剩余牌: '+ui.cardPile.childNodes.length; ui.cardPile.insertBefore(trigger.cards[i],ui.cardPile.firstChild);
game.log(player,'将',trigger.cards[i],'置于牌堆顶'); if(ui.cardPileNumber) ui.cardPileNumber.innerHTML=game.roundNumber+'轮 剩余牌: '+ui.cardPile.childNodes.length;
player.lose(trigger.cards[i],ui.special); game.log(player,'将',trigger.cards[i],'置于牌堆顶');
}
}; };
player.draw(); player.draw();
}, },
@ -2999,10 +3009,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
jiang:{ jiang:{
audio:2, audio:2,
trigger:{player:['shaBefore','juedouBefore'],target:['shaBefore','juedouBefore']}, trigger:{global:['useCard']},
filter:function(event,player){ filter:function(event,player){
if(event.card.name=='juedou') return true; if(!(event.card.name=='juedou'||(event.card.name=='sha'&&get.color(event.card)=='red'))) return false;
return get.color(event.card)=='red'; return player==event.player||event.targets.contains(player);
}, },
frequent:true, frequent:true,
content:function(){ content:function(){
@ -6308,7 +6318,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"nzry_chenglve":"成略", "nzry_chenglve":"成略",
"nzry_chenglve_info":"转换技,出牌阶段限一次,①你可以摸一张牌,然后弃置两张手牌。②你可以摸两张牌,然后弃置一张手牌。若如此做,直到本回合结束,你使用与弃置牌花色相同的牌无距离和次数限制", "nzry_chenglve_info":"转换技,出牌阶段限一次,①你可以摸一张牌,然后弃置两张手牌。②你可以摸两张牌,然后弃置一张手牌。若如此做,直到本回合结束,你使用与弃置牌花色相同的牌无距离和次数限制",
"nzry_shicai":"恃才", "nzry_shicai":"恃才",
"nzry_shicai_info":"当你使用一张牌结算后,若此牌与你本回合使用的牌类型均不同(包括装备牌),你可以将此牌置于牌堆顶,然后摸一张牌", "nzry_shicai_info":"当你使用牌指定目标时,若此牌与你本回合使用的牌类型均不同(包括装备牌),你可以将此牌置于牌堆顶,然后摸一张牌",
"nzry_cunmu":"寸目", "nzry_cunmu":"寸目",
"nzry_cunmu_info":"锁定技,当你摸牌时,改为从牌堆底摸牌", "nzry_cunmu_info":"锁定技,当你摸牌时,改为从牌堆底摸牌",
"nzry_kuizhu":"溃诛", "nzry_kuizhu":"溃诛",
@ -6355,7 +6365,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"drlt_yongsi":"庸肆", "drlt_yongsi":"庸肆",
"drlt_yongsi_info":"锁定技摸牌阶段你改为摸X张牌X为存活势力数弃牌阶段若你本回合1.没有造成伤害将手牌摸至当前体力值2.造成的伤害超过1点本回合手牌上限改为已损失体力值", "drlt_yongsi_info":"锁定技摸牌阶段你改为摸X张牌X为存活势力数弃牌阶段若你本回合1.没有造成伤害将手牌摸至当前体力值2.造成的伤害超过1点本回合手牌上限改为已损失体力值",
"drlt_weidi":"伪帝", "drlt_weidi":"伪帝",
"drlt_weidi_info":"主公技,你于弃牌阶段弃置的牌可以以任意方式交给其他群雄角色", "drlt_weidi_info":"主公技,你于弃牌阶段弃置的牌可以交给其他群雄角色各一张。",
"drlt_qianjie":"谦节", "drlt_qianjie":"谦节",
"drlt_qianjie_info":"锁定技,你不能被横置,且不能成为延时类锦囊的目标。你不能成为其他角色拼点的目标。", "drlt_qianjie_info":"锁定技,你不能被横置,且不能成为延时类锦囊的目标。你不能成为其他角色拼点的目标。",
"drlt_jueyan":"决堰", "drlt_jueyan":"决堰",
@ -6371,7 +6381,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"drlt_hongju":"鸿举", "drlt_hongju":"鸿举",
"drlt_hongju_info":"觉醒技准备阶段若“荣”的数量大于或等于3且场上有角色死亡则你可以用任意张手牌替换等量的“荣”然后扣减一点体力上限并获得技能“清侧”", "drlt_hongju_info":"觉醒技准备阶段若“荣”的数量大于或等于3且场上有角色死亡则你可以用任意张手牌替换等量的“荣”然后扣减一点体力上限并获得技能“清侧”",
"drlt_qingce":"清侧", "drlt_qingce":"清侧",
"drlt_qingce_info":"出牌阶段,你可以移去一张“荣”,然后弃置场上的一张牌", "drlt_qingce_info":"出牌阶段,你可以移去一张“荣”,然后弃置一名角色区域内的一张牌",
jianchu:'鞬出', jianchu:'鞬出',
jianchu_info:'当你使用【杀】指定一名角色为目标后,你可以弃置其一张牌,若以此法弃置的牌为装备牌,此【杀】不可被【闪】响应,若不为装备牌,该角色获得此【杀】', jianchu_info:'当你使用【杀】指定一名角色为目标后,你可以弃置其一张牌,若以此法弃置的牌为装备牌,此【杀】不可被【闪】响应,若不为装备牌,该角色获得此【杀】',

View File

@ -52,7 +52,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
zhugedan:['male','wei',4,['gongao','juyi']], zhugedan:['male','wei',4,['gongao','juyi']],
sp_jiangwei:['male','wei',4,['kunfen','fengliang']], sp_jiangwei:['male','wei',4,['kunfen','fengliang']],
sp_machao:['male','qun',4,['zhuiji','ol_shichou']], sp_machao:['male','qun',4,['zhuiji','ol_shichou']],
sunhao:['male','wu',5,['canshi','chouhai','guiming']], sunhao:['male','wu',5,['canshi','chouhai','guiming'],['zhu']],
shixie:['male','qun',3,['biluan','lixia']], shixie:['male','qun',3,['biluan','lixia']],
mayunlu:['female','shu',4,['fengpo','mashu']], mayunlu:['female','shu',4,['fengpo','mashu']],
zhanglu:['male','qun',3,['yishe','bushi','midao']], zhanglu:['male','qun',3,['yishe','bushi','midao']],

View File

@ -892,7 +892,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
"xinfu_xingzhao":{ "xinfu_xingzhao":{
inherit:"xingzhao2", audio:true,
group:["xz_xunxun","xinfu_xingzhao2"], group:["xz_xunxun","xinfu_xingzhao2"],
mark:true, mark:true,
intro:{ intro:{
@ -929,6 +929,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
"xinfu_xingzhao2":{ "xinfu_xingzhao2":{
audio:true,
trigger:{ trigger:{
player:"phaseDiscardBefore", player:"phaseDiscardBefore",
}, },
@ -945,6 +946,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
"xinfu_dianhu":{ "xinfu_dianhu":{
audio:2,
trigger:{ trigger:{
global:"gameDrawAfter", global:"gameDrawAfter",
}, },

View File

@ -7511,7 +7511,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
zhenlie:{ zhenlie:{
audio:2, audio:2,
filter:function(event,player){ filter:function(event,player){
return event.player!=player&&event.card&&(event.card.name=='sha'||get.type(event.card)=='trick'); return event.player!=player&&event.targets&&event.targets.contains(player)&&event.card&&(event.card.name=='sha'||get.type(event.card)=='trick');
}, },
logTarget:'player', logTarget:'player',
check:function(event,player){ check:function(event,player){
@ -7537,12 +7537,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return false; return false;
}, },
priority:10, priority:10,
trigger:{target:'useCardToBefore'}, trigger:{global:'useCard'},
content:function(){ content:function(){
"step 0" "step 0"
player.loseHp(); player.loseHp();
"step 1" "step 1"
trigger.cancel(); trigger.targets.remove(player);
"step 2" "step 2"
if(trigger.player.countCards('he')){ if(trigger.player.countCards('he')){
player.discardPlayerCard(trigger.player,'he',true); player.discardPlayerCard(trigger.player,'he',true);
@ -8540,19 +8540,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
multitarget:true, multitarget:true,
content:function(){ content:function(){
"step 0" targets[0].swapEquip(targets[1]);
event.cards=[targets[0].getCards('e'),targets[1].getCards('e')];
targets[0].lose(event.cards[0],ui.special);
targets[1].lose(event.cards[1],ui.special);
if(event.cards[0].length) targets[0].$give(event.cards[0],targets[1]);
if(event.cards[1].length) targets[1].$give(event.cards[1],targets[0]);
"step 1"
for(var i=0;i<event.cards[1].length;i++){
targets[0].equip(event.cards[1][i]);
}
for(var i=0;i<event.cards[0].length;i++){
targets[1].equip(event.cards[0][i]);
}
}, },
ai:{ ai:{
order:10, order:10,

View File

@ -1,5 +1,5 @@
window.noname_asset_list=[ window.noname_asset_list=[
'1.9.87', '1.9.87.1',
'audio/background/music_danji.mp3', 'audio/background/music_danji.mp3',
'audio/background/music_default.mp3', 'audio/background/music_default.mp3',
'audio/background/music_diaochan.mp3', 'audio/background/music_diaochan.mp3',
@ -1747,6 +1747,53 @@ window.noname_asset_list=[
'image/card/zixin.png', 'image/card/zixin.png',
'image/card/ziyangdan.png', 'image/card/ziyangdan.png',
'image/card/zong.png', 'image/card/zong.png',
'audio/skill/drlt_congjian1.mp3',
'audio/skill/drlt_congjian2.mp3',
'audio/skill/drlt_duorui1.mp3',
'audio/skill/drlt_duorui2.mp3',
'audio/skill/drlt_hongju1.mp3',
'audio/skill/drlt_hongju2.mp3',
'audio/skill/drlt_huairou1.mp3',
'audio/skill/drlt_huairou2.mp3',
'audio/skill/drlt_jieying1.mp3',
'audio/skill/drlt_jieying2.mp3',
'audio/skill/drlt_jueyan1.mp3',
'audio/skill/drlt_jueyan2.mp3',
'audio/skill/drlt_poshi1.mp3',
'audio/skill/drlt_poshi2.mp3',
'audio/skill/drlt_poxi1.mp3',
'audio/skill/drlt_poxi2.mp3',
'audio/skill/drlt_qianjie1.mp3',
'audio/skill/drlt_qianjie2.mp3',
'audio/skill/drlt_qingce1.mp3',
'audio/skill/drlt_qingce2.mp3',
'audio/skill/drlt_wanglie1.mp3',
'audio/skill/drlt_wanglie2.mp3',
'audio/skill/drlt_xiongluan1.mp3',
'audio/skill/drlt_xiongluan2.mp3',
'audio/skill/drlt_zhenggu1.mp3',
'audio/skill/drlt_zhenggu2.mp3',
'audio/skill/drlt_zhenrong1.mp3',
'audio/skill/drlt_zhenrong2.mp3',
'audio/skill/drlt_zhiti1.mp3',
'audio/skill/drlt_zhiti2.mp3',
'audio/skill/kongsheng1.mp3',
'audio/skill/kongsheng2.mp3',
'audio/skill/liangyin1.mp3',
'audio/skill/liangyin2.mp3',
'audio/skill/xinfu_dianhu1.mp3',
'audio/skill/xinfu_dianhu2.mp3',
'audio/skill/xinfu_jianji1.mp3',
'audio/skill/xinfu_jianji2.mp3',
'audio/skill/xinfu_lianpian1.mp3',
'audio/skill/xinfu_lianpian2.mp3',
'audio/skill/xinfu_xingzhao.mp3',
'audio/skill/xinfu_xingzhao2.mp3',
'audio/skill/xinfu_zuilun1.mp3',
'audio/skill/xinfu_zuilun2.mp3',
'audio/skill/xz_xunxun1.mp3',
'audio/skill/xz_xunxun2.mp3',
'image/character/chendao.jpg', 'image/character/chendao.jpg',
'image/character/guanqiujian.jpg', 'image/character/guanqiujian.jpg',
'image/character/haozhao.jpg', 'image/character/haozhao.jpg',
@ -1759,6 +1806,7 @@ window.noname_asset_list=[
'image/character/zhangxiu.jpg', 'image/character/zhangxiu.jpg',
'image/character/zhoufei.jpg', 'image/character/zhoufei.jpg',
'image/character/zhugezhan.jpg', 'image/character/zhugezhan.jpg',
'image/character/baiwuchang.jpg', 'image/character/baiwuchang.jpg',
'image/character/baosanniang.jpg', 'image/character/baosanniang.jpg',
'image/character/beimihu.jpg', 'image/character/beimihu.jpg',

View File

@ -9250,6 +9250,35 @@
}, },
element:{ element:{
content:{ content:{
swapEquip:function(){
"step 0"
game.log(player,'和',target,'交换了装备区中的牌')
var e1=player.getCards('e');
var todis1=[];
for(var i=0;i<e1.length;i++){
if(target.isDisabled(get.subtype(e1[i]))) todis1.push(e1[i]);
}
player.discard(todis1);
var e2=target.getCards('e');
var todis2=[];
for(var i=0;i<e2.length;i++){
if(player.isDisabled(get.subtype(e2[i]))) todis1.push(e2[i]);
}
target.discard(todis2);
"step 1"
event.cards=[player.getCards('e'),target.getCards('e')];
player.lose(event.cards[0],ui.special);
target.lose(event.cards[1],ui.special);
if(event.cards[0].length) player.$give(event.cards[0],target);
if(event.cards[1].length) target.$give(event.cards[1],player);
"step 2"
for(var i=0;i<event.cards[1].length;i++){
player.equip(event.cards[1][i]);
}
for(var i=0;i<event.cards[0].length;i++){
target.equip(event.cards[0][i]);
}
},
disableEquip:function(){ disableEquip:function(){
event.trigger('disableEquip'); event.trigger('disableEquip');
if(!player.isDisabled(event.pos)){ if(!player.isDisabled(event.pos)){
@ -14166,6 +14195,13 @@
}, },
player:{ player:{
//新函数 //新函数
swapEquip:function(target){
var next=game.createEvent('swapEquip');
next.player=this;
next.target=target;
next.setContent('swapEquip');
return next;
},
canCompare:function(target){ canCompare:function(target){
if(this==target) return false; if(this==target) return false;
if(!this.countCards('h')||!target.countCards('h')) return false; if(!this.countCards('h')||!target.countCards('h')) return false;
@ -45561,7 +45597,7 @@
} }
return suit; return suit;
} }
else if(get.itemtype(card.cards)=='cards'){ else if(get.itemtype(card.cards)=='cards'&&card.name!='muniu'){
return get.suit(card.cards); return get.suit(card.cards);
} }
else{ else{
@ -45580,7 +45616,7 @@
} }
return color; return color;
} }
else if(get.itemtype(card.cards)=='cards'){ else if(get.itemtype(card.cards)=='cards'&&card.name!='muniu'){
return get.color(card.cards); return get.color(card.cards);
} }
else{ else{

View File

@ -1,9 +1,7 @@
window.noname_update={ window.noname_update={
version:'1.9.87', version:'1.9.87.1',
update:'1.9.86.1', update:'1.9.87',
changeLog:[ changeLog:[
'雷包武将by 极光)',
'旧张梁,黄巾雷使',
'修复BUG', '修复BUG',
], ],
files:[ files:[