1.9.10.6
This commit is contained in:
parent
18181d48f3
commit
2010433d2d
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@ -839,15 +839,20 @@ character.diy={
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}
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}
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},
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},
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luweiyan:{
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luweiyan:{
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enable:'chooseToUse',
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enable:'phaseUse',
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filterCard:{type:'equip'},
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usable:1,
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filterCard:function(card){
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return get.type(card)!='basic';
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},
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position:'he',
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position:'he',
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filter:function(event,player){
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filter:function(event,player){
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return player.num('he',{type:'equip'})>0;
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return player.num('he',function(card){
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return get.type(card)!='basic';
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})>0;
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},
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},
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viewAs:{name:'shuiyanqijun'},
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viewAs:{name:'shuiyanqijun'},
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prompt:'将一张装备牌当水淹七军使用',
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prompt:'将一张非基本牌当水淹七军使用',
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check:function(card){return 8-ai.get.equipValue(card)},
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check:function(card){return 8-ai.get.value(card)},
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group:'luweiyan2'
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group:'luweiyan2'
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},
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},
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luweiyan2:{
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luweiyan2:{
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@ -1365,7 +1370,7 @@ character.diy={
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diyqiangxi_info:'出牌阶段,你可以自减一点体力或弃一张武器牌,然后你对你攻击范围内的一名角色造成一点伤害并弃置其一张牌,每回合限一次。',
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diyqiangxi_info:'出牌阶段,你可以自减一点体力或弃一张武器牌,然后你对你攻击范围内的一名角色造成一点伤害并弃置其一张牌,每回合限一次。',
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diyduanliang_info:'出牌阶段限一次,你可以将一张黑色的基本牌当兵粮寸断对一名角色使用,然后摸一张牌。你的兵粮寸断可以指定距离2以内的角色作为目标',
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diyduanliang_info:'出牌阶段限一次,你可以将一张黑色的基本牌当兵粮寸断对一名角色使用,然后摸一张牌。你的兵粮寸断可以指定距离2以内的角色作为目标',
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guihan_info:'限定技,当你进入濒死状态时,可以指定一名男性角色与其各回复一点体力并摸两张牌',
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guihan_info:'限定技,当你进入濒死状态时,可以指定一名男性角色与其各回复一点体力并摸两张牌',
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luweiyan_info:'你可以将一张装备牌当作水攻使用;结算后你可以视为对其中一个目标使用一张不计入出杀次数的杀',
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luweiyan_info:'出牌阶段限一次,你可以将一张非基本牌当作水攻使用;结算后你可以视为对其中一个目标使用一张不计入出杀次数的杀',
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xiongzi_info:'锁定技,你于摸牌阶段额外摸X+1张牌,X为你装备区牌数的一半,向下取整',
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xiongzi_info:'锁定技,你于摸牌阶段额外摸X+1张牌,X为你装备区牌数的一半,向下取整',
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honglian_info:'每当你受到来自其他角色的伤害,可以弃置伤害来源的所有红色牌',
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honglian_info:'每当你受到来自其他角色的伤害,可以弃置伤害来源的所有红色牌',
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jieyan_info:'出牌阶段限一次,你可以弃置一张红色手牌令场上所有角色受到一点火焰伤害',
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jieyan_info:'出牌阶段限一次,你可以弃置一张红色手牌令场上所有角色受到一点火焰伤害',
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@ -926,7 +926,9 @@ character.extra={
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longhun1:{
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longhun1:{
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audio:true,
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audio:true,
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enable:['chooseToUse','chooseToRespond'],
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enable:['chooseToUse','chooseToRespond'],
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prompt:'将一张红桃牌当桃使用',
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prompt:function(){
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return '将'+get.cnNumber(Math.max(1,_status.event.player.hp))+'张红桃牌当作桃使用';
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},
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position:'he',
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position:'he',
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check:function(card,event){
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check:function(card,event){
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if(_status.event.player.hp>1) return 0;
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if(_status.event.player.hp>1) return 0;
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@ -936,6 +938,9 @@ character.extra={
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return Math.max(1,_status.event.player.hp);
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return Math.max(1,_status.event.player.hp);
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},
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},
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viewAs:{name:'tao'},
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viewAs:{name:'tao'},
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filter:function(event,player){
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return player.num('he',{suit:'heart'})>=player.hp;
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},
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filterCard:function(card){
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filterCard:function(card){
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return get.suit(card)=='heart';
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return get.suit(card)=='heart';
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}
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}
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@ -943,7 +948,9 @@ character.extra={
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longhun2:{
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longhun2:{
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audio:true,
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audio:true,
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enable:['chooseToUse','chooseToRespond'],
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enable:['chooseToUse','chooseToRespond'],
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prompt:'将一张方片牌当火杀使用或打出',
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prompt:function(){
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return '将'+get.cnNumber(Math.max(1,_status.event.player.hp))+'张方片当作火杀使用或打出';
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},
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position:'he',
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position:'he',
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check:function(card,event){
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check:function(card,event){
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if(_status.event.player.hp>1) return 0;
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if(_status.event.player.hp>1) return 0;
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@ -953,6 +960,9 @@ character.extra={
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return Math.max(1,_status.event.player.hp);
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return Math.max(1,_status.event.player.hp);
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},
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},
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viewAs:{name:'sha',nature:'fire'},
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viewAs:{name:'sha',nature:'fire'},
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filter:function(event,player){
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return player.num('he',{suit:'diamond'})>=player.hp;
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},
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filterCard:function(card){
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filterCard:function(card){
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return get.suit(card)=='diamond';
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return get.suit(card)=='diamond';
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}
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}
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@ -960,7 +970,9 @@ character.extra={
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longhun3:{
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longhun3:{
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audio:true,
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audio:true,
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enable:['chooseToUse','chooseToRespond'],
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enable:['chooseToUse','chooseToRespond'],
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prompt:'将一张黑桃牌当无懈可击使用',
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prompt:function(){
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return '将'+get.cnNumber(Math.max(1,_status.event.player.hp))+'张黑桃牌当作无懈可击使用';
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},
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position:'he',
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position:'he',
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check:function(card,event){
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check:function(card,event){
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if(_status.event.player.hp>1) return 0;
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if(_status.event.player.hp>1) return 0;
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@ -980,7 +992,9 @@ character.extra={
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longhun4:{
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longhun4:{
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audio:true,
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audio:true,
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enable:['chooseToUse','chooseToRespond'],
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enable:['chooseToUse','chooseToRespond'],
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prompt:'将一张梅花牌当闪打出',
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prompt:function(){
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return '将'+get.cnNumber(Math.max(1,_status.event.player.hp))+'张梅花牌当作闪打出';
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},
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position:'he',
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position:'he',
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check:function(card,event){
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check:function(card,event){
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if(_status.event.player.hp>1) return 0;
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if(_status.event.player.hp>1) return 0;
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@ -9,13 +9,14 @@ character.gwent={
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gw_falanxisika:['female','wu',3,['shewu']],
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gw_falanxisika:['female','wu',3,['shewu']],
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gw_haluo:['male','qun',4,['nuhou']],
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gw_haluo:['male','qun',4,['nuhou']],
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// gw_gaier:['male','shu',3,['hunmo']],
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gw_airuiting:['male','wei',4,['kuanglie']],
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// gw_dagong:['male','qun',3,[]],
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// gw_gaier:['male','shu',3,['gwyinhua']],
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// gw_dagong:['male','qun',4,[]],
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// gw_bulanwang:['male','qun',3,[]],
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// gw_kuite:['male','qun',3,[]],
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// gw_kuite:['male','qun',3,[]],
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// gw_airuiting:['male','qun',3,[]],
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// gw_fuertaisite:['male','qun',3,[]],
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// gw_fuertaisite:['male','qun',3,[]],
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// gw_hengsaite:['male','qun',3,[]],
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// gw_hengsaite:['male','qun',3,[]],
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// gw_bulanwang:['male','qun',3,[]],
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// gw_fulisi:['male','qun',3,[]],
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// gw_fulisi:['male','qun',3,[]],
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// gw_laduoweide:['male','qun',3,[]],
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// gw_laduoweide:['male','qun',3,[]],
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@ -40,6 +41,24 @@ character.gwent={
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gw_yioufeisi:'国王还是乞丐,两者有何区别,人类少一个是一个',
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gw_yioufeisi:'国王还是乞丐,两者有何区别,人类少一个是一个',
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},
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},
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skill:{
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skill:{
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kuanglie:{
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trigger:{player:'useCardToBegin'},
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filter:function(event,player){
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return event.target!=player&&event.target.num('he')&&get.color(event.card)=='black';
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},
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init:function(player){
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player.storage.kuanglie=0;
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},
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forced:true,
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content:function(){
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trigger.target.randomDiscard();
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player.storage.kuanglie++;
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if(player.storage.kuanglie%2==0){
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player.draw();
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}
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}
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},
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kuanglie2:{},
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gwjiquan:{
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gwjiquan:{
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enable:'phaseUse',
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enable:'phaseUse',
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usable:1,
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usable:1,
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@ -658,6 +677,8 @@ character.gwent={
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gw_luoqi:'罗契',
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gw_luoqi:'罗契',
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gw_yioufeisi:'伊欧菲斯',
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gw_yioufeisi:'伊欧菲斯',
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kuanglie:'狂猎',
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kuanglie_info:'锁定技,当一名其他角色成为你的黑色牌的目标后,该角色随机弃置一张牌;每当你发动两次“狂猎”,你摸一张牌',
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gwjiquan:'集权',
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gwjiquan:'集权',
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gwjiquan_info:'出牌阶段限一次,你可以从任意名角色处各获得一张牌,每拿一张牌,被拿牌的角色视为对你使用一张杀',
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gwjiquan_info:'出牌阶段限一次,你可以从任意名角色处各获得一张牌,每拿一张牌,被拿牌的角色视为对你使用一张杀',
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nuhou:'怒吼',
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nuhou:'怒吼',
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@ -53,6 +53,7 @@ window.characterRank={
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'hs_tyrande',
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'hs_tyrande',
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],
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],
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a:[
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a:[
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'gw_airuiting',
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'gw_huoge',
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'gw_huoge',
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'gw_xili',
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'gw_xili',
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'gw_yenaifa',
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'gw_yenaifa',
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@ -240,6 +241,7 @@ window.characterRank={
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],
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],
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bp:[
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bp:[
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'zoushi',
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'zoushi',
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'diy_lukang',
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'yxs_meixi',
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'yxs_meixi',
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'yxs_lanlinwang',
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'yxs_lanlinwang',
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'jianyong',
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'jianyong',
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@ -402,7 +404,6 @@ window.characterRank={
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're_xuzhu',
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're_xuzhu',
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're_simayi',
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're_simayi',
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'yxs_mingchenghuanghou',
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'yxs_mingchenghuanghou',
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'diy_lukang',
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'diy_tianyu',
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'diy_tianyu',
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'old_zhuran',
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'old_zhuran',
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'old_lingtong',
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'old_lingtong',
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19
game/game.js
19
game/game.js
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@ -30271,13 +30271,16 @@
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// return ui.create.characterDialog2.apply(this,arguments);
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// return ui.create.characterDialog2.apply(this,arguments);
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// }
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// }
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// }
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// }
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var filter,str,noclick,thisiscard,seperate,expandall;
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var filter,str,noclick,thisiscard,seperate,expandall,onlypack;
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for(var i=0;i<arguments.length;i++){
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for(var i=0;i<arguments.length;i++){
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if(arguments[i]==='thisiscard'){
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if(arguments[i]==='thisiscard'){
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thisiscard=true;
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thisiscard=true;
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}
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}
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else if(arguments[i]==='expandall'){
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else if(arguments[i]==='expandall'){
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expandall=true;
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expandall=true;
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}
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else if(typeof arguments[i]=='string'&&arguments[i].indexOf('onlypack:')==0){
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onlypack=arguments[i].slice(9);
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}
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}
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else if(typeof arguments[i]=='object'&&typeof arguments[i].seperate=='function'){
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else if(typeof arguments[i]=='object'&&typeof arguments[i].seperate=='function'){
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seperate=arguments[i].seperate;
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seperate=arguments[i].seperate;
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@ -30413,11 +30416,13 @@
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else{
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else{
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if(newlined2){
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if(newlined2){
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newlined2.style.display='none';
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newlined2.style.display='none';
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if(!packsource.onlypack){
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packsource.classList.remove('thundertext');
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packsource.classList.remove('thundertext');
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if(!get.is.phoneLayout()||!lib.config.filternode_button){
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if(!get.is.phoneLayout()||!lib.config.filternode_button){
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packsource.innerHTML='武将包';
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packsource.innerHTML='武将包';
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}
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}
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}
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}
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}
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if(this.classList.contains('thundertext')){
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if(this.classList.contains('thundertext')){
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dialog.currentcapt2=null;
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dialog.currentcapt2=null;
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dialog.currentcaptnode2=null;
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dialog.currentcaptnode2=null;
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@ -30626,9 +30631,17 @@
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}
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}
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ui.create.node('br',filternode.firstChild);
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ui.create.node('br',filternode.firstChild);
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}
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}
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else{
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if(onlypack){
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packsource.onlypack=true;
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packsource.innerHTML=get.translation(onlypack+'_character_config');
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packsource.style.display='none';
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packsource.previousSibling.style.display='none';
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}
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else{
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else{
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packsource.innerHTML='武将包';
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packsource.innerHTML='武将包';
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}
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}
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}
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newlined2=document.createElement('div');
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newlined2=document.createElement('div');
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newlined2.style.marginTop='5px';
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newlined2.style.marginTop='5px';
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@ -30645,6 +30658,7 @@
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node.appendChild(newlined2);
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node.appendChild(newlined2);
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packsource.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
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packsource.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
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if(packsource.onlypack) return;
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if(_status.dragged) return;
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if(_status.dragged) return;
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if(get.is.phoneLayout()&&lib.config.filternode_button&&filternode){
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if(get.is.phoneLayout()&&lib.config.filternode_button&&filternode){
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_status.filterCharacter=true;
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_status.filterCharacter=true;
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@ -30694,7 +30708,7 @@
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span.link=packlist[i];
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span.link=packlist[i];
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span.addEventListener(lib.config.touchscreen?'touchend':'click',clickCapt);
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span.addEventListener(lib.config.touchscreen?'touchend':'click',clickCapt);
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newlined2.appendChild(span);
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newlined2.appendChild(span);
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if(filternode){
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if(filternode&&!onlypack){
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span.touchlink=ui.create.div(filternode.firstChild,clickCaptNode,'.menubutton.large',span.innerHTML);
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span.touchlink=ui.create.div(filternode.firstChild,clickCaptNode,'.menubutton.large',span.innerHTML);
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span.touchlink.link=span;
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span.touchlink.link=span;
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}
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}
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@ -34508,6 +34522,7 @@
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}
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}
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for(var i=0;i<list.length;i++){
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for(var i=0;i<list.length;i++){
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if(get.info(list[i]).nopop) continue;
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if(get.info(list[i]).nopop) continue;
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if(!lib.translate[list[i]]||!lib.translate[list[i]+'_info']) continue;
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var current=ui.create.div('.menubutton.large',skills,clickSkill,get.translation(list[i]));
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var current=ui.create.div('.menubutton.large',skills,clickSkill,get.translation(list[i]));
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current.link=list[i];
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current.link=list[i];
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if(i==0){
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if(i==0){
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@ -1,5 +1,5 @@
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window.noname_update={
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window.noname_update={
|
||||||
version:'1.9.10.5',
|
version:'1.9.10.6',
|
||||||
update:'1.9.10.4',
|
update:'1.9.10.4',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'bug修复',
|
'bug修复',
|
||||||
|
@ -13,10 +13,13 @@ window.noname_update={
|
||||||
'card/swd.js',
|
'card/swd.js',
|
||||||
'character/rank.js',
|
'character/rank.js',
|
||||||
'character/gwent.js',
|
'character/gwent.js',
|
||||||
|
'character/swd.js',
|
||||||
|
'character/diy.js',
|
||||||
|
'character/extra.js',
|
||||||
// 'mode/boss.js',
|
// 'mode/boss.js',
|
||||||
// 'mode/chess.js',
|
// 'mode/chess.js',
|
||||||
// 'mode/versus.js',
|
// 'mode/versus.js',
|
||||||
// 'mode/guozhan.js',
|
'mode/guozhan.js',
|
||||||
// 'mode/identity.js',
|
// 'mode/identity.js',
|
||||||
// 'mode/stone.js',
|
// 'mode/stone.js',
|
||||||
// 'theme/simple/style.css',
|
// 'theme/simple/style.css',
|
||||||
|
|
|
@ -208,7 +208,7 @@ mode.guozhan={
|
||||||
gz_huanggai:['male','wu',4,['kurou']],
|
gz_huanggai:['male','wu',4,['kurou']],
|
||||||
gz_zhouyu:['male','wu',3,['yingzi','fanjian']],
|
gz_zhouyu:['male','wu',3,['yingzi','fanjian']],
|
||||||
gz_daqiao:['female','wu',3,['guose','liuli']],
|
gz_daqiao:['female','wu',3,['guose','liuli']],
|
||||||
gz_luxun:['male','wu',3,['qianxun','duoshi']],
|
gz_luxun:['male','wu',3,['gzqianxun','duoshi']],
|
||||||
gz_sunshangxiang:['female','wu',3,['jieyin','gzxiaoji']],
|
gz_sunshangxiang:['female','wu',3,['jieyin','gzxiaoji']],
|
||||||
gz_sunjian:['male','wu',4,['gzyinghun']],
|
gz_sunjian:['male','wu',4,['gzyinghun']],
|
||||||
gz_xiaoqiao:['female','wu',3,['tianxiang','hongyan']],
|
gz_xiaoqiao:['female','wu',3,['tianxiang','hongyan']],
|
||||||
|
@ -1357,6 +1357,29 @@ mode.guozhan={
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
gzqianxun:{
|
||||||
|
audio:'qianxun',
|
||||||
|
trigger:{target:'useCardToBefore'},
|
||||||
|
forced:true,
|
||||||
|
priority:15,
|
||||||
|
check:function(event,player){
|
||||||
|
return ai.get.effect(event.target,event.card,event.player,player)<0;
|
||||||
|
},
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.card.name=='shunshou'||event.card.name=='lebu';
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
trigger.untrigger();
|
||||||
|
trigger.finish();
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
effect:{
|
||||||
|
target:function(card,player,target,current){
|
||||||
|
if(card.name=='shunshou'||card.name=='lebu') return 'zeroplayertarget';
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
gzkongcheng:{
|
gzkongcheng:{
|
||||||
audio:'kongcheng',
|
audio:'kongcheng',
|
||||||
trigger:{target:'useCardToBefore'},
|
trigger:{target:'useCardToBefore'},
|
||||||
|
@ -2377,7 +2400,7 @@ mode.guozhan={
|
||||||
if(get.is.jun(i)) return true;
|
if(get.is.jun(i)) return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},get.config('onlyguozhanexpand')?'expandall':undefined);
|
},get.config('onlyguozhanexpand')?'expandall':undefined,get.config('onlyguozhan')?'onlypack:mode_guozhan':undefined);
|
||||||
ui.create.cheat2=function(){
|
ui.create.cheat2=function(){
|
||||||
ui.cheat2=ui.create.control('自由选将',function(){
|
ui.cheat2=ui.create.control('自由选将',function(){
|
||||||
if(this.dialog==_status.event.dialog){
|
if(this.dialog==_status.event.dialog){
|
||||||
|
@ -2779,6 +2802,8 @@ mode.guozhan={
|
||||||
gzduanchang_info:'锁定技,当你死亡时,你令杀死你的角色失去一张武将牌的所有技能',
|
gzduanchang_info:'锁定技,当你死亡时,你令杀死你的角色失去一张武将牌的所有技能',
|
||||||
gzweimu:'帷幕',
|
gzweimu:'帷幕',
|
||||||
gzweimu_info:'锁定技,当你成为黑色锦囊牌的目标时,则取消之',
|
gzweimu_info:'锁定技,当你成为黑色锦囊牌的目标时,则取消之',
|
||||||
|
gzqianxun:'谦逊',
|
||||||
|
gzqianxun_info:'锁定技,当你成为顺手牵羊或乐不思蜀的目标时,则取消之',
|
||||||
gzkongcheng:'空城',
|
gzkongcheng:'空城',
|
||||||
gzkongcheng_info:'锁定技,当你成为【杀】或【决斗】的目标时,若你没有手牌,则取消之',
|
gzkongcheng_info:'锁定技,当你成为【杀】或【决斗】的目标时,若你没有手牌,则取消之',
|
||||||
gzxiaoji:'枭姬',
|
gzxiaoji:'枭姬',
|
||||||
|
|
Loading…
Reference in New Issue