Merge branch 'libccy:PR-Branch' into PR-Branch
This commit is contained in:
commit
1ea8fd117d
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@ -417,7 +417,7 @@ export default {
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"#dengzhi:die": "使命既成,但死无妨!",
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"#relihuo1": "此火只为全歼敌寇,无需妇人之仁。",
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"#relihuo2": "战胜攻取,以火修功。",
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"#chunlao_xin_chengpu1": "背下佳酿,以做庆功之用。",
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"#chunlao_xin_chengpu1": "备下佳酿,以做庆功之用。",
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"#chunlao_xin_chengpu2": "饮此壮行酒,当立先头功。",
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"#xin_chengpu:die": "箭尽弓折,力竭人亡。",
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"#duoduan1": "北伐之事,丞相亦听我定夺。",
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@ -703,6 +703,7 @@ window.noname_character_rank = {
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"clan_wangguang",
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"lizhaojiaobo",
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"linghuyu",
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"key_mia",
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],
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bp: [
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"xin_huojun",
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@ -1926,6 +1927,7 @@ window.noname_character_rank = {
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"caoxian",
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"wu_guanyu",
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"guanyue",
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"key_mia",
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],
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epic: [
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"xukun",
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@ -49,7 +49,7 @@ const characterIntro = {
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pujing: "湖北省当阳境内有一座山,名叫玉泉山。东汉建安末年,山上住着一个老和尚,法名普净,普净原来是沂水关镇国寺方丈,后因云游天下,来到此处,风这地方山明水秀,就于山中结草为庵,每天坐禅参道,身边只有一个小和尚,外出化一些斋饭,供养师父。在《三国演义》中,当关羽通过汜水关时,正是由于普净提醒,关羽才揭穿了卞喜的阴谋,并杀死了卞喜。关羽死后,其怨魂亦在普净的指点下醒悟,放下了心中的仇恨,专心致力于造福一方百姓。",
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huban: "为《三国演义》所杜撰的人物,正史无记载,荥阳太守王植麾下从事、桓帝时议郎胡华之子。关羽过五关斩六将时其中一关就是王植所镇守,胡班奉命放火夜袭关公,因敬服公之气概,并得其父托公所带家书,班看毕,叹曰:“险些误杀忠良!”故将之放走。胡班到荆州来投降关公,公念其旧日相救之情,甚爱之;令随费诗入川,见汉中王受爵。费诗辞别关公,带了胡班,自回蜀中去了。",
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chunyuqiong: "淳于琼(?-200年),字仲简,颍川(治今河南禹州)人。东汉时期官吏,于汉灵帝中平五年(188)被任命为西园八校尉之一的右校尉,与蹇硕、袁绍、鲍鸿、曹操、赵融、冯芳、夏牟同列。为袁绍大将,与张郃、高览等人齐名。在官渡之战时镇守乌巢,遭到曹操的偷袭而惨败,自己也被曹操处斩。",
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lvkuanglvxiang: "吕旷(生卒年不详),与吕翔同是袁绍属下,袁绍去世后,为袁尚守东平,后来投降曹操,并被封为列侯。在《三国演义》中,在曹操准备往南准备攻击前,两人跟著大将曹仁和将军李典准备要攻击刘备。但吕旷被赵云刺下马身亡,而吕翔也死于张飞矛下,可以算是出师未捷身先死",
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lvkuanglvxiang: "吕旷(生卒年不详),与吕翔同是袁绍属下,袁绍去世后,为袁尚守东平,后来投降曹操,并被封为列侯。在《三国演义》中,在曹操准备往南准备攻击前,两人跟著大将曹仁和将军李典准备要攻击刘备。但吕旷被赵云刺下马身亡,而吕翔也死于张飞矛下,可以算是出师未捷身先死。",
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caobuxing: "曹不兴,亦名弗兴,三国时著名画家。孙吴吴兴(今浙江湖州)人,生卒年不详。他在黄武年间(222—229年)享有很大的声誉。被称为“佛画之祖”。与东晋顾恺之、南朝宋陆探微、南朝梁张僧繇并称“六朝四大家”。又与赵达的算术、严武的弈棋、皇象的草书等号称“吴中八绝”。曹不兴善画龙、虎、马及人物,有“落墨为蝇”等传奇故事,其佛画成就对后世影响很大,相传其所画龙头令谢赫叹服不已。画迹今已不存,据《贞观公私画史》载,作品有《青溪龙》、《赤盘龙》、《南海监牧进十种马图》、《夷事夷兽样》、《桃源图》等,惜早已散佚。但之后的著名画家卫协直接师承其法。",
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gaolan: "高览,生卒年不详,一名高奂,本属袁绍部将,后官渡之战淳于琼被曹操击破,与张郃一同投降曹操,被封为偏将军,东莱侯。《三国演义》里,曾与许褚、徐晃大战不分胜负。201年刘备败走荆州时,高览奉命追杀,三合斩刘辟,而后被冲阵而来的赵云刺死。",
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xunchen: "荀谌,字友若,荀彧之兄(一说荀彧之弟),荀绲之子,颍川人。曾任军阀袁绍的幕僚。帮助袁绍游说韩馥,夺取了冀州。",
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@ -103,7 +103,7 @@ const characterIntro = {
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cuiyan: "字季珪,清河东武城(今河北省清河县)人。东汉末年名士,司空崔林的从兄,曹操帐下谋士。崔琰相貌俊美,很有威望,曹操对他也很敬畏。建安二十一年(216年),崔琰在给杨训的书信中写道“时乎时乎,会当有变时”,曹操认为此句有不逊之意,因而将崔琰下狱,不久崔琰即被曹操赐死。",
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lifeng: "南阳(治今河南南阳)人,三国时期蜀汉大臣李严之子。230年,李严迁为骠骑将军,率军前往汉中,诸葛亮上表推举李丰为江州都督督军,以代替李严管理后方事务。李严去世后,李丰在蜀汉官至朱提太守。",
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sunru: "孙茹,孙坚之妹,其名载于《江浙通志》中。儿子徐琨亦为孙吴早期名将,当初母子二人随军跟从孙策渡长江时,因为暂时没足够的船,孙策感到苦恼打算暂时驻军江边。孙茹夫人献计以芦苇为筏,孙策大喜。吴军遂以神不知鬼不觉的速度过长江击破刘繇部将张英,立下平江东第一功。",
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lingcao: "东汉末年将领,吴郡余杭(今浙江余杭)人,凌统之父。早年跟随孙策转战江东。孙权统军后,凌操随其征伐黄祖,被甘宁射杀。《吴书》载:甘宁以善射,将兵在后,射杀校尉凌操",
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lingcao: "东汉末年将领,吴郡余杭(今浙江余杭)人,凌统之父。早年跟随孙策转战江东。孙权统军后,凌操随其征伐黄祖,被甘宁射杀。《吴书》载:甘宁以善射,将兵在后,射杀校尉凌操。",
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zhugeguo: "诸葛果,为《历代神仙通鉴》中诸葛亮女儿的名字,《历代神仙通鉴》记录从上古到明代的神仙历史,因此诸葛果不见于任何史书。成都西南有朝真观,即乘烟观。相传,诸葛果在这里修行后成仙升天。",
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zhuling: "朱灵(生卒年不详),字文博,冀州清河国人,三国时期曹魏名将。官至后将军,封为高唐侯,谥号威侯。初为袁绍部将,后归顺曹操,随曹操征伐四方,屡建战功。",
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re_yuanshu: "字公路,汝南汝阳人,袁绍之弟。初为虎贲中郎将。董卓进京后以袁术为后将军,袁术因畏祸而出奔南阳。初平元年与袁绍、曹操等同时起兵,共讨董卓。后与袁绍对立,被袁绍、曹操击败,率馀众奔九江,割据扬州。建安二年称帝,建号仲氏。",
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@ -343,7 +343,7 @@ const skills = {
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},
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},
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},
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//徐琨
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//徐琨(菜不菜我不知道)
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fazhu: {
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audio: 2,
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trigger: { player: "phaseZhunbeiBegin" },
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@ -11235,6 +11235,7 @@ const skills = {
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return event.player != player;
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},
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logTarget: "player",
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prompt2: "摸两张牌,然后交给其两张牌。若该角色于本回合阶段时未杀死过角色,则你失去1点体力。",
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check: function (event, player) {
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if (get.attitude(player, event.player) < 5) return false;
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if (player.maxHp - player.hp >= 2) return false;
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@ -89,7 +89,7 @@ export default {
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"#quanbian2": "随机应变,谋国窃权。",
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"#jin_simayi:die": "虎入骷冢,司马难兴。",
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"#shiren1": "宠过必乱,不可大任。",
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"#shiren2": "开卷有益,识人有法",
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"#shiren2": "开卷有益,识人有法。",
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"#yanxi1": "宴会嬉趣,其乐融融。",
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"#yanxi2": "宴中趣玩,得遇知己。",
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"#jin_wangyuanji:die": "祖父已逝,哀凄悲戚。",
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@ -1799,7 +1799,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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lib.storage.ladder.current = 900;
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game.save("ladder", lib.storage.ladder);
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}
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ui.ladder = ui.create.system(
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if(!ui.ladder) ui.ladder = ui.create.system(
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game.getLadderName(lib.storage.ladder.current),
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null,
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true
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@ -3358,6 +3358,54 @@ export class Click {
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"<br>" +
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characterintroinfo;
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}
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// 添加台词部分
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const dieAudios = game.parseDieTextMap(name).filter(i => "text" in i);
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const skillAudioMap = new Map();
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nameinfo.skills.forEach(skill => {
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const voiceMap = game.parseSkillText(skill, name, null, true);
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if(voiceMap.length) skillAudioMap.set(skill, voiceMap);
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});
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if (dieAudios.length || skillAudioMap.size > 0) {
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const eleHr = document.createElement("hr");
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eleHr.style.marginTop = "11px";
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intro.appendChild(eleHr);
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if (skillAudioMap.size > 0) {
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const skillNameSpan = document.createElement("span");
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skillNameSpan.style.lineHeight = "1.7";
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skillNameSpan.innerHTML = `• 技能台词<br>`;
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intro.appendChild(skillNameSpan);
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skillAudioMap.forEach((texts, skill) => {
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const skillNameSpan1 = document.createElement("span"),
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skillNameSpanStyle1 = skillNameSpan1.style;
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skillNameSpanStyle1.fontWeight = "bold";
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skillNameSpanStyle1.fontSize = "15.7px";
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skillNameSpanStyle1.lineHeight = "1.4";
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skillNameSpan1.innerHTML = `${get.translation(skill)}<br>`;
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intro.appendChild(skillNameSpan1);
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texts.forEach((text, index) => {
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const skillTextSpan = document.createElement("span");
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skillTextSpan.style.fontSize = "15.2px";
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skillTextSpan.innerHTML = `${texts.length > 1 ? `${index + 1}. ` : ""}${text}<br>`;
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intro.appendChild(skillTextSpan);
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});
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});
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}
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if (dieAudios.length > 0) {
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const skillNameSpan2 = document.createElement("span"),
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skillNameSpanStyle2 = skillNameSpan2.style;
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skillNameSpanStyle2.lineHeight = "1.9";
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skillNameSpan2.innerHTML = `• 阵亡台词`;
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intro.appendChild(skillNameSpan2);
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dieAudios.forEach((item, index) => {
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const dieTextSpan = document.createElement("span");
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dieTextSpan.style.fontSize = "15.2px";
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dieTextSpan.innerHTML = `<br>${dieAudios.length > 1 ? `${index + 1}. ` : ""}${item.text}`;
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intro.appendChild(dieTextSpan);
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});
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}
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}
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var intro2 = ui.create.div(".characterintro.intro2", uiintro);
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var list = get.character(name, 3) || [];
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var skills = ui.create.div(".characterskill", uiintro);
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@ -3470,8 +3518,7 @@ export class Click {
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clickSkill.call(skillnode, "init");
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});
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}
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// if(e!=='init') game.trySkillAudio(this.link,playername);
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// 有bug,先用旧版
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if (lib.config.background_speak && e !== "init") {
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let audio,
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skillnode = this;
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@ -3628,7 +3675,8 @@ export class Click {
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const htmlParser = document.createElement("body");
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htmlParser.innerHTML = get.characterIntro(name);
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Array.from(htmlParser.childNodes).forEach((value) => introduction.appendChild(value));
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//添加技能语音部分
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// 添加台词部分
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const dieAudios = game.parseDieTextMap(name).filter(i => "text" in i);
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const skillAudioMap = new Map();
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nameInfo.skills.forEach(skill => {
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@ -3651,7 +3699,7 @@ export class Click {
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introduction.appendChild(skillNameSpan);
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texts.forEach((text, index) => {
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const skillTextSpan = document.createElement("span");
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skillTextSpan.innerHTML = `${index + 1}. ${text}<br>`;
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skillTextSpan.innerHTML = `${texts.length > 1 ? `${index + 1}. ` : ""}${text}<br>`;
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introduction.appendChild(skillTextSpan);
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});
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});
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@ -3671,6 +3719,7 @@ export class Click {
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});
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}
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}
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const introduction2 = ui.create.div(".characterintro.intro2", uiintro);
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var list = get.character(name).skills;
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var skills = ui.create.div(".characterskill", uiintro);
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@ -3795,8 +3844,7 @@ export class Click {
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clickSkill.call(skillnode, "init");
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});
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}
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// if(e!=='init') game.trySkillAudio(this.link,playername);
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// 有bug,先用旧版
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if (lib.config.background_speak && e !== "init") {
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let audio,
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skillnode = this;
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Loading…
Reference in New Issue