This commit is contained in:
libccy 2017-05-07 16:21:36 +08:00
parent b2b52f52df
commit 1e36908ff5
4 changed files with 28 additions and 16 deletions

View File

@ -836,7 +836,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function(){
player.removeSkill('qianfu2');
player.draw(3);
player.setAvatar('hs_selajin2','hs_selajin');
player.setAvatar('hs_selajin','hs_selajin');
}
}
}

View File

@ -180,18 +180,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.markSkill('guijin');
'step 1'
if(event.cards.length){
var more=false,remain=0,nomore=false;
var more=false,remain=false,nomore=false;
if(event.cards.length>=3){
for(var i=0;i<event.cards.length;i++){
var value=get.value(event.cards[i],player,'raw');
if(value>=8){
more=true;
}
if(event.cards.length>=4&&value<=4){
remain=Math.min(remain,value);
if(event.cards.length>=4&&value<6){
if(remain===false){
remain=value;
}
else{
remain=Math.min(remain,value);
}
}
}
}
if(remain===false){
remain=0;
}
if(!more&&!game.hasPlayer(function(current){
return get.attitude(player,current)<0&&!current.skipList.contains('phaseDraw');
})){
@ -604,11 +612,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
xiepan:{
trigger:{player:'loseEnd'},
check:function(event,player){
return player.countCards('h',function(card){
return get.value(card)<8;
});
},
direct:true,
filter:function(event,player){
if(player.countCards('h',{type:'basic'})) return false;
if(!player.countCards('h')) return false;
@ -619,12 +623,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
content:function(){
'step 0'
if(!player.isUnderControl(true)){
player.showHandcards(player,'发动了【械磬】');
}
player.chooseToDiscard('h',true,'弃置一张手牌并获一件随机装备');
player.chooseToDiscard('h',get.prompt('xiepan')).set('prompt2','弃置一张手牌并获一件随机装备').set('logSkill','xiepan').ai=function(card){
return 8-ai.get.value(card);
};
'step 1'
player.gain(game.createCard(get.inpile('equip').randomGet()),'draw');
if(result.bool){
player.gain(game.createCard(get.inpile('equip').randomGet()),'draw');
}
},
},
yujia:{
@ -708,6 +713,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
filter:function(event,player){
return player.storage.yanshi==4;
},
intro:{
content:'累计#个回合使用过机关牌'
},
content:function(){
'step 0'
player.awakenSkill('yanshi');
@ -741,6 +749,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
silent:true,
content:function(){
player.storage.yanshi++;
if(player.hasSkill('yanshi')){
player.markSkill('yanshi');
player.updateMarks();
}
player.addTempSkill('yanshi2','phaseAfter');
}
}
@ -3928,7 +3940,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
yujia:'御甲',
yujia_info:'每当你使用一张未强化的装备牌你可以随机观看X张机关牌并选择一张获得之X为你本局使用过的机关牌数且至少为1',
xiepan:'械磐',
xiepan_info:'每当你失去最后一张基本牌,你可以展示并弃置一张手牌,然后获得一张随机装备牌',
xiepan_info:'每当你失去最后一张基本牌,你可以弃置一张手牌,然后获得一张随机装备牌',
yanshi:'偃师',
yanshi_info:'觉醒技结束阶段若你累计有4个回合使用过机关牌你增加一点体力和体力上限然后用随机装备填满你的装备区',
ywuhun:'雾魂',

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@ -1,5 +1,5 @@
window.noname_update={
version:'1.9.26.4',
version:'1.9.27',
update:'1.9.26',
changeLog:[
'bug修复'

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