Charlotte AGAIN

This commit is contained in:
Spmario233 2021-01-03 23:10:00 +08:00
parent fc9e627a00
commit 1e134f2b04
13 changed files with 236 additions and 64 deletions

View File

@ -236,7 +236,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}
event.finish();
'step 2'
target.chooseToDiscard(2,card.yingbian,'e').set('ai',function(card){
var next=target.chooseToDiscard(2,'e').set('ai',function(card){
var player=_status.event.player;
var source=_status.event.getParent().player;
if(get.damageEffect(player,source,player,'thunder')>=0){
@ -247,6 +247,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}
return 8-get.value(card);
});
if(card.yingbian) next.set('forced',true);
'step 3'
if(card.yingbian||!result.bool) target.damage('thunder');
},

View File

@ -2052,6 +2052,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return num+player.countMark('misuzu_hengzhou');
},
},
ai:{
notemp:true,
},
},
misuzu_nongyin:{
enable:'chooseToUse',
@ -2482,16 +2485,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
nao_wanxin:{
trigger:{global:'roundStart'},
trigger:{global:'phaseEnd'},
hasHistory:function(player){
var list=player.actionHistory;
for(var i=list.length-1;i>=0;i--){
if(list[i].isRound) break;
}
list=list.slice(i);
return list.filter(function(yuu){
return yuu.damage&&yuu.damage.length>0;
}).length>0;
return player.getHistory('damage').length>0;
},
filter:function(event,player){
return game.hasPlayer(function(current){
@ -4548,6 +4544,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return num+from.getStorage('shiina_qingshen').length;
},
},
ai:{
notemp:true,
},
},
shiina_feiyan:{
animalList:['key_inari','key_doruji'],
@ -4579,6 +4578,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}).length) player.draw();
},
group:'shiina_retieji',
ai:{
notemp:true,
combo:'shiina_feiyan'
},
},
shiina_retieji:{
shaRelated:true,
@ -12078,7 +12081,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
nao_duyin2:'独隐',
nao_duyin_info:'一名其他角色的回合开始时,若你本局游戏内未对其发动过〖独隐〗,则你可以弃置一张牌或将武将牌翻面。若如此做,你不能成为其使用牌的目标,且对其使用牌没有距离限制且不计入使用次数直到你的下回合结束。',
nao_wanxin:'挽心',
nao_wanxin_info:'一轮游戏结束时,你可以令一名本轮内受到过伤害的角色摸两张牌,然后你与其将武将牌重置。',
nao_wanxin_info:'一名角色的回合结束时,你可以令一名本回合内受到过伤害的角色摸两张牌,然后你与其将武将牌重置。',
nao_shouqing:'守情',
nao_shouqing2:'守情',
nao_shouqing3:'守情',

View File

@ -1171,6 +1171,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
ai:{
threaten:0.01,
notemp:true,
},
},
"new_guixin":{

View File

@ -2,20 +2,22 @@
game.import('character',function(lib,game,ui,get,ai,_status){
return {
name:'mobile',
connectBanned:['miheng'],
//connectBanned:['miheng'],
connect:true,
characterSort:{
mobile:{
mobile_default:["miheng","taoqian","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui","yangbiao","chendeng","dongcheng","yangyi","dengzhi","zhengxuan","sp_sufei","furong","dingyuan","simashi","yanghuiyu"],
mobile_default:["miheng","taoqian","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui","yangbiao","chendeng","dongcheng","yangyi","dengzhi","zhengxuan","sp_sufei","furong","dingyuan","simashi","yanghuiyu","hucheer"],
mobile_yijiang:["yj_zhanghe","yj_zhangliao","yj_xuhuang","yj_ganning"],
mobile_sunben:["re_sunben"],
mobile_standard:["xin_xiahoudun"],
mobile_shenhua:["re_pangtong","re_guanqiujian","xin_yuanshao","re_liushan","re_dongzhuo","re_sp_zhugeliang","re_sunjian"],
mobile_yijiang1:["re_jikang","old_bulianshi","xin_liaohua","xin_caozhang","re_xusheng","xin_chengpu","xin_jianyong","xin_gongsunzan","xin_zhuran","re_lingtong","re_liubiao"],
mobile_sp:["old_yuanshu","re_wangyun","re_baosanniang","re_weiwenzhugezhi","re_zhanggong","re_xugong","re_heqi","liuzan"],
mobile_sp:["old_yuanshu","re_wangyun","re_baosanniang","re_weiwenzhugezhi","re_zhanggong","re_xugong","re_heqi","liuzan","xin_hansui"],
},
},
character:{
xin_hansui:['male','qun',4,['xinniluan','xiaoxi_hansui']],
hucheer:['male','qun',4,['daoji']],
re_lingtong:['male','wu',4,['rexuanfeng']],
re_liubiao:['male','qun',3,['zishou','rezongshi']],
simashi:['male','wei',4,['baiyi','jinglve','shanli']],
@ -81,6 +83,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
re_sunben:['male','wu',4,['jiang','rehunzi','zhiba'],['zhu']],
},
characterIntro:{
hucheer:'胡车儿(生卒年不详),东汉末年武将,初从张绣,为其心腹猛将,勇冠三军,与贾诩交情甚佳。宛城大战后,张绣投降曹操,曹操爱胡车儿之骁勇,手以黄金与之。后因曹操私纳张绣亡叔张济的遗孀邹氏,张绣深感其辱,欲杀曹操,与贾诩商议后决心反曹。《三国演义》中,作者考虑到典韦的勇猛,便增加了令胡车儿盗走典韦的双戟的情节。最终典韦、曹昂(曹操长子)、曹安民(曹操侄子)皆死于此次战斗。野史说胡车儿跟随曹操征战,被赵云在长坂坡上红枪挑死。',
simashi:'司马师208年255年3月23日字子元河内温县今河南省温县人。三国时期曹魏权臣西晋王朝的奠基人之一晋宣帝司马懿与宣穆皇后张春华的长子晋文帝司马昭的同母兄晋武帝司马炎的伯父。司马师沉着坚强雄才大略早年与夏侯玄、何晏齐名。高平陵政变后以功封长平乡侯旋加卫将军。司马懿死后以抚军大将军辅政独揽朝廷大权次年升为大将军。掌权后他制定选拔官吏的法规命百官推荐贤才整顿纲纪使其各有职掌朝野肃然。司马师也有卓越的军事才能曾用计于新城之战击溃吴国诸葛恪的大军。嘉平六年254年魏帝曹芳与中书令李丰等人密谋除司马师事情泄露司马师杀死参与者迫郭太后废曹芳改立高贵乡公曹髦为帝。次年亲自率兵平定毌丘俭、文钦之乱。回师途中病死时年四十八岁谥号“忠武”。后被追尊为晋景王。西晋建立后被追尊为景皇帝庙号世宗。',
yanghuiyu:'羊徽瑜214年278年泰山南城今山东新泰晋景帝司马师第三任妻子。羊徽瑜出身官宦世家泰山羊氏她是南阳太守羊续的孙女上党太守羊衜之女其母为东汉名士左中郎将蔡邕之女、蔡文姬的姐妹。羊徽瑜聪慧贤德嫁给司马师后未有子女。以司马师之弟司马昭的次子司马攸为继子。司马师死后司马攸侍奉羊徽瑜非常孝顺。泰始元年265年司马昭长子司马炎受禅登基建立西晋追谥伯父司马师为景皇帝。泰始二年266年尊奉羊徽瑜为景皇后因居弘训宫故称弘训太后。咸宁四年278年羊徽瑜去世时年六十五岁谥号景献皇后与司马师合葬峻平陵。',
dingyuan:'丁原—189年字建阳兖州泰山郡南城县山东省平邑县郑城镇人。东汉末年军阀官拜执金吾、并州刺史。任并州刺史期间他亲近、善待主簿吕布又调遣部下张杨、张辽等名将到洛阳任职。汉灵帝驾崩后带兵进入洛阳担任执金吾并与大将军何进谋划诛杀十常侍但不久事情败露何进被宦官杀死。在宦官被诛灭之后丁原与军阀董卓在废帝问题上意见不合产生矛盾于是董卓诱使吕布将其杀害其势力亦被吞并。',
@ -310,6 +313,115 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
skill:{
//韩遂
xinniluan:{
trigger:{global:'phaseJieshuBegin'},
direct:true,
filter:function(event,player){
return player!=event.player&&event.player.isAlive()&&event.player.getHistory('useCard',function(evt){
if(evt.targets&&evt.targets.length){
var targets=evt.targets.slice(0);
while(targets.contains(event.player)) targets.remove(event.player);
return targets.length>0;
}
return false;
}).length>0&&(_status.connectMode||player.hasSha());
},
content:function(){
'step 0'
player.chooseToUse({
logSkill:'xinniluan',
preTarget:trigger.player,
prompt:'是否发动【逆乱】,对'+get.translation(trigger.player)+'使用一张【杀】?',
filterCard:function(card,player){
return get.name(card)=='sha'&&lib.filter.filterCard.apply(this,arguments);
},
filterTarget:function(card,player,target){
return target==_status.event.preTarget&&lib.filter.targetEnabled.apply(this,arguments);
},
addCount:false,
});
'step 1'
if(result.bool&&player.getHistory('sourceDamage',function(evt){
return evt.getParent(4)==event;
}).length&&trigger.player.countDiscardableCards(player,'he')>0) player.discardPlayerCard(trigger.player,true,'he').boolline=true;
},
},
xiaoxi_hansui:{
audio:2,
enable:['chooseToRespond','chooseToUse'],
filterCard:function(card,player){
return get.color(card)=='black';
},
position:'he',
viewAs:{name:'sha'},
viewAsFilter:function(player){
if(!player.countCards('he',{color:'black'})) return false;
},
prompt:'将一张黑色牌当杀使用或打出',
check:function(card){return 4.5-get.value(card)},
ai:{
skillTagFilter:function(player){
if(!player.countCards('he',{color:'black'})) return false;
},
respondSha:true,
}
},
//胡车儿
daoji:{
audio:2,
enable:'phaseUse',
usable:1,
filter:function(event,player){
return player.countCards('he',function(card){
return get.type(card)!='basic';
})&&game.hasPlayer(function(target){
return target!=player&&target.countCards('e')>0;
});
},
filterCard:function(card){
return get.type(card)!='basic';
},
position:'he',
filterTarget:function(card,player,target){
return target!=player&&target.countCards('e')>0;
},
check:function(card){
var player=_status.event.player;
if(game.hasPlayer(function(current){
return current!=player&&get.attitude(player,current)<0&&get.damageEffect(current,player,player)>0&&current.getEquip(1);
})) return 8-get.value(card);
return 5-get.value(card)
},
content:function(){
'step 0'
player.gainPlayerCard(target,'e',true).set('ai',function(button){
var card=button.link;
var player=_status.event.player;
if(get.subtype(card)=='equip1'&&get.damageEffect(_status.event.target,player,player)>0) return 6+get.value(card);
return get.value(card);
});
'step 1'
if(!result||!result.bool||!result.cards||!result.cards.length){
event.finish();
return;
}
var card=result.cards[0];
event.card=card;
if(player.getCards('h').contains(card)&&get.type(card)=='equip') player.chooseUseTarget(card,true).nopopup=true;
'step 2'
if(get.subtype(card,false)=='equip1') target.damage();
},
ai:{
order:6,
result:{
target:function(player,current){
if(get.damageEffect(current,player,player)>0&&current.getEquip(1)) return -1.5;
return -1;
},
},
},
},
//司马师夫妇
//垃圾
baiyi:{
@ -5676,13 +5788,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:'xhzhiyan',
enable:'phaseUse',
filter:function(event,player){
return player.countCards('h')!=player.maxHp&&!player.hasSkill('xinxhzhiyan_'+(player.countCards('h')>player.maxHp));
return (!player.hasSkill('xinxhzhiyan_true')&&player.countCards('h')>player.hp)||(!player.hasSkill('xinxhzhiyan_false')&&player.countCards('h')<player.maxHp)
},
filterCard:true,
selectCard:function(){
var player=_status.event.player;
var num=Math.max(0,player.countCards('h')-player.maxHp);
return [num,num];
if(player.hasSkill('xinxhzhiyan_true')) return 0;
var num=Math.max(0,player.countCards('h')-player.hp);
if(ui.selected.cards.length||player.hasSkill('xinxhzhiyan_false')) return [num,num];
return [0,num]
},
filterTarget:lib.filter.notMe,
selectTarget:function(){
@ -5691,16 +5805,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
check:function(card){
var player=_status.event.player;
if(player.getUseValue(card)<=0&&game.hasPlayer(function(current){
return current!=player&&get.value(card,current)*get.attitude(player,current)>0;
})) return 1;
return 0;
var checkx=function(card){
if(player.getUseValue(card,null,true)<=0&&game.hasPlayer(function(current){
return current!=player&&get.value(card,current)>0&&get.attitude(player,current)>0;
})) return 2;
return 1;
}
if(player.countCards('h',function(card){
return checkx(card)>0;
})<(player.countCards('h')-player.hp)) return 0;
return checkx(card);
},
delay:false,
discard:false,
lose:false,
content:function(){
var bool=(player.countCards('h')>player.maxHp);
var bool=(cards&&cards.length>0);
player.addTempSkill('xinxhzhiyan_'+bool,'phaseUseEnd');
if(!bool){
player.draw(player.maxHp-player.countCards('h'));
@ -5711,18 +5831,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
ai:{
order:function(obj,player){
if(player.countCards('h')>player.maxHp) return 10;
if(player.countCards('h')>player.hp) return 10;
return 0.5;
},
result:{
player:function(player,target){
if(player.countCards('h')<player.maxHp) return 1;
return 0;
},
target:function(player,target){
if(player.countCards('h')>player.maxHp) return 1;
if(!ui.selected.cards.length&&player.countCards('h')<player.maxHp) return 1;
return 0;
},
target:1,
},
},
},
@ -6395,7 +6512,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
xinzhilve_info:'出牌阶段限一次你可以失去1点体力并选择一项1.移动场上的一张牌2.视为使用一张无距离限制且不计入次数限制的【杀】并摸一张牌。然后你本回合的手牌上限+1。',
xinxhzhiyan:'治严',
xinxhzhiyan_false:'治严',
xinxhzhiyan_info:'出牌阶段每项各限一次若你的手牌数大于体力上限则你可以将X张手牌交给一名其他角色小于体力上限则你可以摸X张牌且本阶段内不能再对其他角色使用牌。X为你的手牌数与体力上限之差的绝对值',
xinxhzhiyan_info:'出牌阶段每项各限一次若你的手牌数大于体力上限则你可以将X张手牌交给一名其他角色小于体力则你可以摸X张牌且本阶段内不能再对其他角色使用牌。X为你的手牌数与体力上限之差的绝对值',
weifeng:'威风',
weifeng2:'威风',
weifeng3:'威风',
@ -6469,6 +6586,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
shanli_info:'觉醒技准备阶段若你已发动过〖败移〗且对至少两名角色发动过〖景略〗则你减1点体力上限并选择一名角色。系统随机选择三个不为〖忘隙(仲村由理)〗的主公技,然后你选择其中一个技能,令其获得之。其将交互表情中的【拖鞋】和【酒杯】替换为【手铐】和【玉玺】。',
re_lingtong:'手杀凌统',
re_liubiao:'手杀刘表',
hucheer:'胡车儿',
daoji:'盗戟',
daoji_info:'出牌阶段限一次你可以弃置一张非基本牌并选择一名装备区里有牌的其他角色你获得其装备区中的一张牌并使用之。若你以此法获得的牌是武器牌则你使用此牌后对其造成1点伤害。',
xin_hansui:'手杀韩遂',
xinniluan:'逆乱',
xinniluan_info:'其他角色的结束阶段,若其本回合对除其以外的角色使用过牌,则你可以对其使用一张【杀】。若以此法使用的【杀】造成伤害,则你弃置其一张牌。',
xiaoxi_hansui:'骁袭',
xiaoxi_hansui_info:'你可以将一张黑色牌当做【杀】使用或打出。',
mobile_standard:'手杀异构·标准包',
mobile_shenhua:'手杀异构·神话再临',
mobile_yijiang1:'手杀异构·一将成名',

View File

@ -256,6 +256,7 @@ window.noname_character_rank={
'key_shiori',
'key_iwasawa',
'key_hiroto',
'key_nao',
'mini_zhugeliang',
],
am:[
@ -776,8 +777,8 @@ window.noname_character_rank={
'yj_chendao',
'yj_caoang',
'jin_zhangchunhua',
'xin_hansui',
'ns_caimao',
'key_nao',
'key_haruko',
'key_rei',
'key_komari',
@ -930,6 +931,7 @@ window.noname_character_rank={
'ns_zhangji',
'ol_dingyuan',
'mini_zhangchunhua',
'hucheer',
],
c:[
'xiahoudun',
@ -1516,6 +1518,7 @@ window.noname_character_rank={
'wangrong',
're_quyi',
'hanfu',
'xin_hansui',
],
junk:[
'sunshao',

View File

@ -4349,6 +4349,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
ai:{
maixie_defend:true,
notemp:true,
}
},
rehengjiang2:{
@ -7190,7 +7191,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(dh>0){
player.chooseToDiscard(dh,true);
}
}
},
ai:{combo:'qizhi'},
},
mouduan:{
audio:1,

View File

@ -43,7 +43,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
xf_tangzi:["male","wei",4,["xinfu_xingzhao"],[]],
xf_huangquan:["male","shu",3,["xinfu_dianhu","xinfu_jianji"],[]],
xf_sufei:["male","wu",4,["xinfu_lianpian"],[]],
xushao:['male','qun',3,['pingjian']],
xushao:['male','qun',4,['pingjian']],
puyuan:['male','shu',4,['pytianjiang','pyzhuren']],
xinpi:['male','wei',3,['xpchijie','yinju']],
lisu:['male','qun',2,['lslixun','lskuizhu']],
@ -4510,6 +4510,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.markSkill('biaozhao');
}
},
ai:{
notemp:true,
},
},
"biaozhao2":{
trigger:{
@ -4959,8 +4962,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
game.expandSkills(list2);
for(var k=0;k<list2.length;k++){
var info=lib.skill[list2[k]];
if(!info||!info.trigger||!info.trigger.player||info.silent||info.limited||info.juexingji) continue;
if(!info||!info.trigger||!info.trigger.player||info.silent||info.limited||info.juexingji||info.zhuanhuanji) continue;
if(info.trigger.player==name2||Array.isArray(info.trigger.player)&&info.trigger.player.contains(name2)){
if(info.init||info.ai&&(info.ai.combo||info.ai.notemp||info.ai.neg)) continue;
if(info.filter){
try{
var bool=info.filter(trigger,player,name2);
if(!bool) continue;
}
catch(e){
continue;
}
}
list.add(name);
if(!map[name]) map[name]=[];
map[name].push(skills2[j]);
@ -4972,11 +4985,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(list.length>2) break;
}
if(!skills.length){
player.draw();
//player.draw();
event.finish();
}
else{
skills.unshift('摸一张牌');
//skills.unshift('摸一张牌');
player.chooseControl(skills).set('dialog',['请选择要发动的技能,或摸一张牌',[list,'character']]).set('ai',function(){return 0});
}
}
@ -5026,8 +5039,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
game.expandSkills(list2);
for(var k=0;k<list2.length;k++){
var info=lib.skill[list2[k]];
if(!info||!info.enable||info.viewAs||info.limited||info.juexingji) continue;
if(!info||!info.enable||info.viewAs||info.limited||info.juexingji||info.zhuanhuanji) continue;
if(info.enable=='phaseUse'||Array.isArray(info.enable)&&info.enable.contains('phaseUse')){
if(info.init||info.onChooseToUse||info.ai&&(info.ai.combo||info.ai.notemp||info.ai.neg)) continue;
if(info.filter){
try{
var bool=info.filter(event.getParent(2),player);
if(!bool) continue;
}
catch(e){
continue;
}
}
list.add(name);
if(!map[name]) map[name]=[];
map[name].push(skills2[j]);
@ -5039,11 +5062,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(list.length>2) break;
}
if(!skills.length){
player.draw();
//player.draw();
event.finish();
}
else{
skills.unshift('摸一张牌');
//skills.unshift('摸一张牌');
player.chooseControl(skills).set('dialog',['请选择要发动的技能,或摸一张牌',[list,'character']]).set('ai',function(){return 0});
}
}
@ -5057,7 +5080,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.addTempSkill(result.control,'phaseUseEnd');
player.addTempSkill('pingjian_temp','phaseUseEnd');
player.storage.pingjian_temp=result.control;
event.getParent(2).goto(0);
//event.getParent(2).goto(0);
},
ai:{order:10,result:{player:1}},
},
@ -7293,6 +7316,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
wenyang:['wenyang','diy_wenyang'],
dingyuan:['ol_dingyuan','dingyuan'],
quyi:['quyi','re_quyi'],
hansui:['xin_hansui','re_hansui'],
},
translate:{
lijue:"李傕",

View File

@ -2917,6 +2917,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
})>=0;
},
filter:function(event,player){
return game.hasPlayer(function(current){
return current.countCards('h')<current.hp;
});
},
content:function(){
'step 0'
event.list=game.filterPlayer(function(current){

View File

@ -1,5 +1,5 @@
window.noname_asset_list=[
'v1.9.108',
'v1.9.108.1',
'audio/background/aozhan_chaoming.mp3',
'audio/background/aozhan_online.mp3',
'audio/background/aozhan_rewrite.mp3',
@ -3554,6 +3554,8 @@ window.noname_asset_list=[
'image/character/hanfu.jpg',
'image/character/key_hina.jpg',
'image/character/re_quyi.jpg',
'image/character/hucheer.jpg',
'image/character/xin_hansui.jpg',
'image/character/baiwuchang.jpg',
'image/character/baosanniang.jpg',

View File

@ -26925,11 +26925,16 @@
});
},
exec:function(func){
var key=game.onlineKey;
if(typeof func=='function'){
var args=Array.from(arguments);
args.shift();
func.apply(this,args);
}
if(key){
game.onlineKey=key;
localStorage.setItem(lib.configprefix+'key',game.onlineKey);
}
},
denied:function(reason){
switch(reason){
@ -44260,8 +44265,8 @@
}
str+=(button.info[i].hour-12)+'点';
}
ui.create.div('','创建者:'+(button.info[i].nickname),eventnode);
//ui.create.div('','创建者:'+(button.info[i].nickname)+'<br>ID'+button.info[i].creator,eventnode);
//ui.create.div('','创建者:'+(button.info[i].nickname),eventnode);
ui.create.div('','创建者:'+(button.info[i].nickname)+'<br>ID'+button.info[i].creator,eventnode);
ui.create.div('','已有'+(button.info[i].members.length)+'人加入',eventnode);
ui.create.div('','时间:'+str,eventnode);
if(button.info[i].members.contains(game.onlineKey)){
@ -44930,10 +44935,10 @@
var list=ui.create.div('.caption');
if(get.is.phoneLayout()){
list.style.maxHeight='150px';
list.style.maxHeight='110px';
}
else{
list.style.maxHeight='250px';
list.style.maxHeight='220px';
}
list.style.overflow='scroll';
lib.setScroll(list);
@ -45022,24 +45027,25 @@
uiintro.add(emotionTitle);
var list1=ui.create.div('');
if(get.is.phoneLayout()){
list1.style.height='100px';
list1.style.height='110px';
}
else{
list1.style.height='150px';
}
list1.style.overflow='scroll';
lib.setScroll(list1);
uiintro.add(list1);
uiintro.style.height=uiintro.content.offsetHeight+'px';
uiintro.style.height=uiintro.content.scrollHeight+'px';
var list2=ui.create.div('');
if(get.is.phoneLayout()){
list2.style.height='100px';
list2.style.height='110px';
}
else{
list2.style.height='150px';
}
list2.style.overflow='scroll';
uiintro.add(list2);
uiintro.style.height=uiintro.content.offsetHeight+'px';
lib.setScroll(list2);
//uiintro.add(list2);
for(var i in lib.emotionList){
var emotionPack=ui.create.div('.card.fullskin','<img src="'+lib.assetURL+'image/emotion/'+i+'/1.gif" width="50" height="50">',function(){
emotionTitle.innerHTML=get.translation(this.pack);
@ -45074,7 +45080,7 @@
emotionButton.style.width='50px';
list2.appendChild(emotionButton);
}
list1.delete();
list1.remove();
uiintro.add(list2);
});
emotionPack.pack=i;
@ -45082,6 +45088,8 @@
emotionPack.style.width='50px';
list1.appendChild(emotionPack);
}
list1.scrollTop=list1.scrollHeight;
uiintro.style.height=uiintro.content.scrollHeight+'px';
return uiintro;
},
volumn:function(){

View File

@ -1,37 +1,36 @@
window.noname_update={
version:'1.9.108',
update:'1.9.107.1',
version:'1.9.108.1',
update:'1.9.108',
changeLog:[
'成神之日:佐藤雏',
'新麹义、韩馥',
'新韩遂,胡车儿',
'bug修复',
],
files:[
//'card/extra.js',
//'card/gujian.js',
//'card/guozhan.js',
'card/guozhan.js',
//'card/gwent.js',
//'card/huanlekapai.js',
//'card/mtg.js',
//'card/sp.js',
'card/standard.js',
//'card/standard.js',
//'card/swd.js',
//'card/yunchou.js',
'card/yingbian.js',
//'card/yingbian.js',
//'card/zhenfa.js',
//'card/zhulu.js',
//'character/diy.js',
'character/diy.js',
'character/extra.js',
//'character/hearth.js',
//'character/gujian.js',
//'character/gwent.js',
//'character/hearth.js',
//'character/mobile.js',
'character/mobile.js',
//'character/mtg.js',
//'character/old.js',
'character/rank.js',
'character/refresh.js',
'character/shenhua.js',
//'character/refresh.js',
//'character/shenhua.js',
'character/sp.js',
'character/sp2.js',
//'character/tw.js',
@ -44,7 +43,7 @@ window.noname_update={
//'extension/boss/extension.js',
//'layout/default/layout.css',
//'layout/nova/layout.css',
'mode/identity.js',
//'mode/identity.js',
//'mode/doudizhu.js',
//'mode/guozhan.js',
//'mode/chess.js',
@ -53,10 +52,9 @@ window.noname_update={
//'mode/stone.js',
//'mode/brawl.js',
//'mode/versus.js',
'mode/boss.js',
//'mode/boss.js',
'game/game.js',
//'game/keyWords.js',
'game/server.js',
//'game/NoSleep.js',
//'game/config.js',
//'game/package.js',

BIN
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