v1.9.95.2.1
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7d227015d7
commit
1d3d2b3a6d
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@ -22768,18 +22768,20 @@
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var evt=this._triggering;
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if(all){
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if(evt&&evt.map){
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for(var i in evt.map){
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for(var i=0;i<evt.map.length;i++){
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evt.map[i].list=[];
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}
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evt.list=[];
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if(evt.doing) evt.doing.list=[];
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};
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this._triggered=5;
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}
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else{
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if(player){
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this._notrigger.add(player);
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if(evt&&evt.map){
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evt.map[player.playerid].list=[];
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if(!evt||!evt.map) return;
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for(var i=0;i<evt.map.length;i++){
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if(evt.map[i].player==player) evt.map[i].list=[];
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}
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}
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}
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@ -1,32 +1,31 @@
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window.noname_update={
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version:'1.9.95.2',
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update:'1.9.95.1',
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version:'1.9.95.2.1',
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update:'1.9.95.2',
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changeLog:[
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'血战长坂坡模式(将池与OL不同)',
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'BUG修复',
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],
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files:[
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'card/extra.js',
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//'card/extra.js',
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'card/sp.js',
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'card/standard.js',
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//'card/standard.js',
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//'card/swd.js',
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'card/guozhan.js',
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//'card/guozhan.js',
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//'character/diy.js',
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'character/extra.js',
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//'character/extra.js',
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//'character/mobile.js',
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'character/old.js',
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//'character/old.js',
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'character/refresh.js',
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'character/shenhua.js',
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'character/sp.js',
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'character/tw.js',
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'character/standard.js',
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//'character/shenhua.js',
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//'character/sp.js',
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//'character/tw.js',
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//'character/standard.js',
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'character/xinghuoliaoyuan.js',
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'character/yijiang.js',
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//'character/yijiang.js',
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//'mode/doudizhu.js',
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'mode/guozhan.js',
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'mode/single.js',
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//'mode/guozhan.js',
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//'mode/single.js',
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//'mode/versus.js',
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'mode/boss.js',
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//'mode/boss.js',
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'game/game.js',
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//'game/config.js',
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//'game/package.js',
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