就这破玩意儿值120灵宝?
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@ -591,7 +591,13 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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},
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result:{
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result:{
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keepAI:true,
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keepAI:true,
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target:function(player,target){
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target:function(player,target,cardx){
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if(_status.jinhe&&_status.jinhe[cardx.cardid]) return -0.5-2*target.countCards('h');
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var card=target.getEquip(5);
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if(!card) return 0;
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return -get.value(card,target);
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},
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target_use:function(player,target){
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return -0.5-2*target.countCards('h');
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return -0.5-2*target.countCards('h');
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},
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},
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},
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},
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@ -18,6 +18,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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character:{
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character:{
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key_kagari:['female','shen',3,['kagari_zongsi'],['key']],
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key_kagari:['female','shen',3,['kagari_zongsi'],['key']],
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key_shiki:['female','shen','3/5',['shiki_omusubi'],['key']],
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key_shiki:['female','shen','3/5',['shiki_omusubi'],['key']],
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//key_hina:['female','shen',3,[],['key']],
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shen_guanyu:['male','shen',5,['new_wuhun','wushen'],['shu']],
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shen_guanyu:['male','shen',5,['new_wuhun','wushen'],['shu']],
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shen_zhaoyun:['male','shen',2,['xinjuejing','relonghun'],['shu']],
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shen_zhaoyun:['male','shen',2,['xinjuejing','relonghun'],['shu']],
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@ -2178,7 +2179,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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},
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relonghun:{
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relonghun:{
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audio:'longhun',
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audio:2,
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//技能发动时机
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//技能发动时机
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enable:['chooseToUse','chooseToRespond'],
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enable:['chooseToUse','chooseToRespond'],
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//发动时提示的技能描述
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//发动时提示的技能描述
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@ -2449,7 +2450,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return 2+num;
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return 2+num;
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}
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}
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},
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},
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audio:'juejing',
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audio:2,
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trigger:{player:['dying','dyingAfter']},
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trigger:{player:['dying','dyingAfter']},
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forced:true,
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forced:true,
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content:function(){
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content:function(){
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@ -3412,6 +3413,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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key_shiki:'神山识',
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key_shiki:'神山识',
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shiki_omusubi:'御结',
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shiki_omusubi:'御结',
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shiki_omusubi_info:'一轮游戏开始时,你可以减1点体力上限,然后将一名其他角色武将牌上的技能加入到你的武将牌上。',
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shiki_omusubi_info:'一轮游戏开始时,你可以减1点体力上限,然后将一名其他角色武将牌上的技能加入到你的武将牌上。',
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//key_hina:'雏',
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extra_feng:'神话再临·风',
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extra_feng:'神话再临·风',
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extra_huo:'神话再临·火',
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extra_huo:'神话再临·火',
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@ -84,7 +84,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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caoren:['male','wei',4,['xinjushou','xinjiewei']],
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caoren:['male','wei',4,['xinjushou','xinjiewei']],
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re_huangzhong:['male','shu',4,['xinliegong']],
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re_huangzhong:['male','shu',4,['xinliegong']],
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ol_weiyan:['male','shu',4,['xinkuanggu','reqimou']],
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ol_weiyan:['male','shu',4,['xinkuanggu','reqimou']],
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ol_xiaoqiao:['female','wu',3,['retianxiang','rehongyan']],
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ol_xiaoqiao:['female','wu',3,['oltianxiang','olhongyan','piaoling']],
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zhoutai:['male','wu',4,['buqu','fenji']],
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zhoutai:['male','wu',4,['buqu','fenji']],
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ol_pangde:['male','qun',4,['mashu','rejianchu']],
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ol_pangde:['male','qun',4,['mashu','rejianchu']],
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re_xuhuang:['male','wei',4,['duanliang','jiezi']],
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re_xuhuang:['male','wei',4,['duanliang','jiezi']],
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@ -121,6 +121,149 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sunben:['zhouyu','taishici','daqiao'],
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sunben:['zhouyu','taishici','daqiao'],
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},
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},
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skill:{
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skill:{
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oltianxiang:{
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audio:'tianxiang',
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audioname:['daxiaoqiao','re_xiaoqiao','ol_xiaoqiao'],
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trigger:{player:'damageBegin4'},
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direct:true,
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filter:function(event,player){
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return player.countCards('he',function(card){
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if(_status.connectMode&&get.position(card)=='h') return true;
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return get.suit(card,player)=='heart';
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})>0&&event.num>0;
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},
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content:function(){
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"step 0"
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player.chooseCardTarget({
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filterCard:function(card,player){
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return get.suit(card)=='heart'&&lib.filter.cardDiscardable(card,player);
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},
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filterTarget:function(card,player,target){
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return player!=target;
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},
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position:'he',
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ai1:function(card){
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return 10-get.value(card);
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},
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ai2:function(target){
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var att=get.attitude(_status.event.player,target);
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var trigger=_status.event.getTrigger();
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var da=0;
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if(_status.event.player.hp==1){
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da=10;
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}
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var eff=get.damageEffect(target,trigger.source,target);
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if(att==0) return 0.1+da;
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if(eff>=0&&att>0){
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return att+da;
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}
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if(att>0&&target.hp>1){
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if(target.maxHp-target.hp>=3) return att*1.1+da;
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if(target.maxHp-target.hp>=2) return att*0.9+da;
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}
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return -att+da;
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},
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prompt:get.prompt('oltianxiang'),
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prompt2:lib.translate.oltianxiang_info
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});
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"step 1"
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if(result.bool){
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player.discard(result.cards);
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var target=result.targets[0];
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player.chooseControlList(true,function(event,player){
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var target=_status.event.target;
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var att=get.attitude(player,target);
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if(target.hasSkillTag('maihp')) att=-att;
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if(att>0){
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return 0;
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}
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else{
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return 1;
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}
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},
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['令'+get.translation(target)+'受到伤害来源对其造成的1点伤害,然后摸X张牌(X为其已损失体力值且至多为5)',
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'令'+get.translation(target)+'失去1点体力,然后获得'+get.translation(result.cards)]).set('target',target);
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player.logSkill(event.name,target);
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trigger.cancel();
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event.target=target;
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event.card=result.cards[0];
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}
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else{
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event.finish();
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}
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"step 2"
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if(typeof result.index=='number'){
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event.index=result.index;
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if(result.index){
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event.related=event.target.loseHp();
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}
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else{
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event.related=event.target.damage(trigger.source||'nosource','nocard');
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}
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}
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else event.finish();
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"step 3"
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if(event.related.cancelled||target.isDead()) return;
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if(event.index&&card.isInPile()) target.gain(card,'gain2');
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else if(target.getDamagedHp()) target.draw(Math.min(5,target.getDamagedHp()));
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},
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ai:{
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maixie_defend:true,
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effect:{
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target:function(card,player,target){
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if(player.hasSkillTag('jueqing',false,target)) return;
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if(get.tag(card,'damage')&&target.countCards('he')>1) return 0.7;
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}
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},
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}
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},
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olhongyan:{
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audio:'rehongyan',
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mod:{
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suit:function(card,suit){
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if(suit=='spade') return 'heart';
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},
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maxHandcardBase:function(player,num){
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if(player.countCards('e',function(card){
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return get.suit(card,player)=='heart';
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})) return player.maxHp;
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},
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},
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},
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piaoling:{
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audio:2,
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trigger:{player:'phaseJieshuBegin'},
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frequent:true,
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content:function(){
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'step 0'
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player.judge(function(card){
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return get.suit(card)=='heart'?2:0;
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});
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'step 1'
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event.card=result.card;
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if(result.bool&&get.position(event.card,true)=='d'){
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player.chooseTarget('令一名角色获得'+get.translation(event.card)+',或点【取消】将其置于牌堆顶').set('ai',function(target){
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var player=_status.event.player;
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var att=get.attitude(player,target);
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if(player==target) att/=2;
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return att;
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});
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}
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else event.finish();
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'step 2'
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if(result.targets&&result.targets.length){
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var target=result.targets[0];
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player.line(target,'green');
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target.gain(card,'gain2','log');
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if(player==target) player.chooseToDiscard('he',true);
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}
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else{
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card.fix();
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ui.cardPile.insertBefore(card,ui.cardPile.firstChild);
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game.updateRoundNumber();
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}
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},
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},
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xinyicong:{
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xinyicong:{
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mod:{
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mod:{
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globalFrom:function(from,to,current){
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globalFrom:function(from,to,current){
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@ -7349,6 +7492,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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xin_gongsunzan:'界公孙瓒',
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xin_gongsunzan:'界公孙瓒',
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xinyicong:'义从',
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xinyicong:'义从',
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xinyicong_info:'锁定技,你计算与其他角色的距离时-X,其他角色计算与你的距离时+Y。(X为你的体力值-1,Y为你的已损失体力值-1)',
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xinyicong_info:'锁定技,你计算与其他角色的距离时-X,其他角色计算与你的距离时+Y。(X为你的体力值-1,Y为你的已损失体力值-1)',
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oltianxiang:'天香',
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oltianxiang_info:'当你受到伤害时,你可以弃置一张红桃手牌,防止此次伤害并选择一名其他角色,然后你选择一项:1.令其受到伤害来源对其造成的1点伤害,然后摸X张牌(X为其已损失体力值且至多为5);2.令其失去1点体力,然后获得你弃置的牌。',
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olhongyan:'红颜',
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olhongyan_info:'锁定技,你的黑桃牌的花色视为红桃。若你的装备区内有红桃牌,则你的手牌上限基数视为体力上限。',
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piaoling:'飘零',
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piaoling_info:'结束阶段,你可以进行判定。若判定结果为红桃,则你选择一项:1.将此牌交给一名角色。若你交给了自己,则你弃置一张牌。2.将此牌置于牌堆顶。',
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refresh_standard:'界限突破·标',
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refresh_standard:'界限突破·标',
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refresh_feng:'界限突破·风',
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refresh_feng:'界限突破·风',
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@ -2115,7 +2115,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:function(){
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content:function(){
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var pl=player.storage.nzry_shenshi2;
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var pl=player.storage.nzry_shenshi2;
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var card=player.storage.nzry_shenshi1;
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var card=player.storage.nzry_shenshi1;
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if(player.getCards('hej').contains(card)&&4-pl.countCards('h')>0){
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if(player.getCards('he').contains(card)&&4-pl.countCards('h')>0){
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pl.draw(4-pl.countCards('h'));
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pl.draw(4-pl.countCards('h'));
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pl.logSkill('nzry_shenshi');
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pl.logSkill('nzry_shenshi');
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};
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};
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@ -5995,7 +5995,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'damageBegin4'},
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trigger:{player:'damageBegin4'},
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direct:true,
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direct:true,
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filter:function(event,player){
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filter:function(event,player){
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return player.countCards('he',{suit:'heart'})>0&&event.num>0;
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return player.countCards('h',{suit:'heart'})>0&&event.num>0;
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},
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},
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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@ -5129,7 +5129,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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list.remove(players[i].name1);
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list.remove(players[i].name1);
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list.remove(players[i].name2);
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list.remove(players[i].name2);
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}
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}
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list=list.randomGets(Math.max(2,Math.min(8,game.countPlayer())));
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list=list.randomGets(Math.max(4,game.countPlayer()));
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var skills=[];
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var skills=[];
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for(var i of list){
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for(var i of list){
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skills.addArray((lib.character[i][3]||[]).filter(function(skill){
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skills.addArray((lib.character[i][3]||[]).filter(function(skill){
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@ -14863,7 +14863,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fuhan:'扶汉',
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fuhan:'扶汉',
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fuhan_info:'限定技,回合开始时,你可以移去所有“梅影”标记并摸等量的牌,随机观看五名未登场的蜀势力角色,将武将牌替换为其中一名角色,并将体力上限数调整为本局游戏中移去“梅影”标记的数量(至少为2,至多为8),然后回复1点体力。',
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fuhan_info:'限定技,回合开始时,你可以移去所有“梅影”标记并摸等量的牌,随机观看五名未登场的蜀势力角色,将武将牌替换为其中一名角色,并将体力上限数调整为本局游戏中移去“梅影”标记的数量(至少为2,至多为8),然后回复1点体力。',
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refuhan:'扶汉',
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refuhan:'扶汉',
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refuhan_info:'限定技,回合开始时,你可以移去所有"梅影"标记并摸等量的牌,然后从X张蜀势力武将牌中选择并获得至多两个技能(限定技、觉醒技、主公技除外)。若此时你是体力值最低的角色,你回复1点体力(X为场上角色数,且X∈[2,8])。',
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refuhan_info:'限定技,回合开始时,你可以移去所有"梅影"标记并摸等量的牌,然后从X张蜀势力武将牌中选择并获得至多两个技能(限定技、觉醒技、主公技除外)。若此时你是体力值最低的角色,你回复1点体力(X为场上角色数,且X∈[4,+∞))。',
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||||||
yjixi:'觊玺',
|
yjixi:'觊玺',
|
||||||
yjixi_info:'觉醒技,结束阶段,若你连续三回合没有因〖庸肆〗而失去过体力,则你增加1点体力上限并回复1点体力,然后选择一项:获得技能〖妄尊〗;摸两张牌并获得当前主公的主公技。',
|
yjixi_info:'觉醒技,结束阶段,若你连续三回合没有因〖庸肆〗而失去过体力,则你增加1点体力上限并回复1点体力,然后选择一项:获得技能〖妄尊〗;摸两张牌并获得当前主公的主公技。',
|
||||||
xinyongsi:'庸肆',
|
xinyongsi:'庸肆',
|
||||||
|
|
|
@ -1308,6 +1308,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(!player.countCards('he')||player.hasSkill('souying2')) return false;
|
if(!player.countCards('he')||player.hasSkill('souying2')) return false;
|
||||||
if(!event.targets||event.targets.length!=1||event.player==event.target) return false;
|
if(!event.targets||event.targets.length!=1||event.player==event.target) return false;
|
||||||
if(name=='useCardToPlayered'){
|
if(name=='useCardToPlayered'){
|
||||||
|
if(!event.cards.filterInD().length) return false;
|
||||||
var target=event.target;
|
var target=event.target;
|
||||||
return player.getHistory('useCard',function(evt){
|
return player.getHistory('useCard',function(evt){
|
||||||
return evt.targets&&evt.targets.length==1&&evt.targets[0]==target;
|
return evt.targets&&evt.targets.length==1&&evt.targets[0]==target;
|
||||||
|
@ -1323,23 +1324,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
var next=player.chooseToDiscard('he');
|
var next=player.chooseToDiscard('he');
|
||||||
|
var prompt;
|
||||||
if(event.triggername=='useCardToTargeted'){
|
if(event.triggername=='useCardToTargeted'){
|
||||||
event.target=trigger.player;
|
event.target=trigger.player;
|
||||||
|
prompt='令'+get.translation(trigger.card)+'对你无效';
|
||||||
|
next.set('goon',-get.effect(player,trigger.card,trigger.player,player));
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
event.target=trigger.cards[0];
|
event.target=trigger.targets[0];
|
||||||
|
prompt='弃置一张牌,并获得'+get.translation(trigger.cards.filterInD());
|
||||||
|
next.set('goon',get.value(trigger.cards.filterInD()));
|
||||||
}
|
}
|
||||||
next.set('prompt',get.prompt('souying',event.target));
|
next.set('prompt',get.prompt('souying',event.target));
|
||||||
next.set('prompt2','弃置一张牌,并获得'+get.translation(trigger.cards.filterInD()))
|
next.set('prompt2',prompt)
|
||||||
next.set('ai',function(card){
|
next.set('ai',function(card){
|
||||||
if(_status.event.goon) return 6-get.value(card);
|
return _status.event.goon-get.value(card);
|
||||||
return -1;
|
|
||||||
});
|
});
|
||||||
next.set('logSkill',['souying',event.target]);
|
next.set('logSkill',['souying',event.target]);
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
player.addTempSkill('souying2');
|
player.addTempSkill('souying2');
|
||||||
player.gain(trigger.cards.filterInD());
|
if(event.triggername=='useCardToPlayered') player.gain(trigger.cards.filterInD());
|
||||||
|
else trigger.excluded.add(player);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
|
@ -1363,6 +1369,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
'step 0'
|
'step 0'
|
||||||
player.awakenSkill('zhanyuan');
|
player.awakenSkill('zhanyuan');
|
||||||
player.gainMaxHp();
|
player.gainMaxHp();
|
||||||
|
player.recover();
|
||||||
'step 1'
|
'step 1'
|
||||||
player.chooseTarget('是否失去〖蛮嗣〗,令一名其他男性角色和自己一同获得技能〖系力〗?',function(card,player,target){
|
player.chooseTarget('是否失去〖蛮嗣〗,令一名其他男性角色和自己一同获得技能〖系力〗?',function(card,player,target){
|
||||||
return target!=player&&target.sex=='male';
|
return target!=player&&target.sex=='male';
|
||||||
|
@ -1384,11 +1391,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
direct:true,
|
direct:true,
|
||||||
audio:2,
|
audio:2,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return event.source&&event.source!=player&&event.source==_status.currentPhase&&event.source.hasSkill('hmxili')&&player.countCards('he')>0&&!player.hasSkill('hmxili2');
|
return event.source&&event.source!=player&&event.source==_status.currentPhase&&event.source.hasSkill('hmxili')&&!event.player.hasSkill('hmxili')&&player.countCards('he')>0&&!player.hasSkill('hmxili2');
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
player.chooseToDiscard('是否弃置一张牌,令'+get.translation(trigger.source)+'对'+get.translation(trigger.player)+'的伤害+1,且你与其各摸两张牌?','he').set('logSkill',['hmxili',trigger.target]).ai=function(card){
|
player.chooseToDiscard('是否弃置一张牌,令'+get.translation(trigger.source)+'对'+get.translation(trigger.player)+'的伤害+1,且你与其各摸两张牌?','he').set('logSkill',['hmxili',trigger.player]).ai=function(card){
|
||||||
return 9-get.value(card);
|
return 9-get.value(card);
|
||||||
};
|
};
|
||||||
'step 1'
|
'step 1'
|
||||||
|
@ -1506,6 +1513,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
xinkuangfu:{
|
xinkuangfu:{
|
||||||
enable:'phaseUse',
|
enable:'phaseUse',
|
||||||
usable:1,
|
usable:1,
|
||||||
|
audio:2,
|
||||||
delay:false,
|
delay:false,
|
||||||
filterTarget:function(card,player,target){
|
filterTarget:function(card,player,target){
|
||||||
if(player==target) return player.countCards('e',function(card){
|
if(player==target) return player.countCards('e',function(card){
|
||||||
|
@ -5428,7 +5436,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
souying:'薮影',
|
souying:'薮影',
|
||||||
souying_info:'每回合限一次,当你对其他角色(或其他角色对你)使用牌指定唯一目标后,若此牌不是本回合你对其(或其对你)使用的第一张牌,你可以弃置一张牌将此牌收回手牌(或令此牌对你无效)。',
|
souying_info:'每回合限一次,当你对其他角色(或其他角色对你)使用牌指定唯一目标后,若此牌不是本回合你对其(或其对你)使用的第一张牌,你可以弃置一张牌将此牌收回手牌(或令此牌对你无效)。',
|
||||||
zhanyuan:'战缘',
|
zhanyuan:'战缘',
|
||||||
zhanyuan_info:'觉醒技,准备阶段,若你已因蛮嗣累计获得超过7张牌,你加一点体力上限,并可以选择一名男性角色,你与其获得技能〖系力〗,然后你失去技能〖蛮嗣〗',
|
zhanyuan_info:'觉醒技,准备阶段,若你已因蛮嗣累计获得超过7张牌,你加一点体力上限并回复1点体力,并可以选择一名男性角色,你与其获得技能〖系力〗,然后你失去技能〖蛮嗣〗',
|
||||||
hmxili:'系力',
|
hmxili:'系力',
|
||||||
hmxili_info:'每回合限一次,你的回合外,当其他拥有【系力】技能的角色在其回合内对没有【系力】技能的角色造成伤害时,你可以弃置一张牌,令此伤害+1,然后你与其各摸两张牌。',
|
hmxili_info:'每回合限一次,你的回合外,当其他拥有【系力】技能的角色在其回合内对没有【系力】技能的角色造成伤害时,你可以弃置一张牌,令此伤害+1,然后你与其各摸两张牌。',
|
||||||
wangshuang:'王双',
|
wangshuang:'王双',
|
||||||
|
|
|
@ -5637,7 +5637,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
reshenduan:{
|
reshenduan:{
|
||||||
audio:'shenduan',
|
audio:2,
|
||||||
trigger:{player:'loseAfter'},
|
trigger:{player:'loseAfter'},
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
if(event.type!='discard') return;
|
if(event.type!='discard') return;
|
||||||
|
@ -5715,6 +5715,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
reyonglve:{
|
reyonglve:{
|
||||||
|
audio:2,
|
||||||
trigger:{global:'phaseJudgeBegin'},
|
trigger:{global:'phaseJudgeBegin'},
|
||||||
direct:true,
|
direct:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
|
@ -7640,7 +7641,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
reanjian:{
|
reanjian:{
|
||||||
trigger:{player:'useCardToPlayered'},
|
trigger:{player:'useCardToPlayered'},
|
||||||
forced:true,
|
forced:true,
|
||||||
audio:'anjian',
|
audio:2,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return event.card.name=='sha'&&!event.target.inRange(player);
|
return event.card.name=='sha'&&!event.target.inRange(player);
|
||||||
},
|
},
|
||||||
|
@ -7713,7 +7714,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return event.card.name=='sha'&&(get.color(event.card)=='red'?event.player.getEquip(1):player.countCards('he')>0);
|
return event.card.name=='sha'&&(get.color(event.card)=='red'?event.player.getEquip(1):player.countCards('he')>0);
|
||||||
},
|
},
|
||||||
direct:true,
|
direct:true,
|
||||||
audio:'duodao',
|
audio:2,
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
var prompt='弃置一张牌'
|
var prompt='弃置一张牌'
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
window.noname_asset_list=[
|
window.noname_asset_list=[
|
||||||
'v1.9.104',
|
'v1.9.104.1',
|
||||||
'audio/background/aozhan_chaoming.mp3',
|
'audio/background/aozhan_chaoming.mp3',
|
||||||
'audio/background/aozhan_online.mp3',
|
'audio/background/aozhan_online.mp3',
|
||||||
'audio/background/aozhan_rewrite.mp3',
|
'audio/background/aozhan_rewrite.mp3',
|
||||||
|
@ -613,6 +613,18 @@ window.noname_asset_list=[
|
||||||
'audio/die/xin_gongsunzan.mp3',
|
'audio/die/xin_gongsunzan.mp3',
|
||||||
'audio/die/xin_liaohua.mp3',
|
'audio/die/xin_liaohua.mp3',
|
||||||
'audio/die/xin_xusheng.mp3',
|
'audio/die/xin_xusheng.mp3',
|
||||||
|
'audio/die/bianfuren.mp3.mp3',
|
||||||
|
'audio/die/caochun.mp3.mp3',
|
||||||
|
'audio/die/mizhu.mp3.mp3',
|
||||||
|
'audio/die/re_hanhaoshihuan.mp3.mp3',
|
||||||
|
'audio/die/re_panfeng.mp3.mp3',
|
||||||
|
'audio/die/re_panzhangmazhong.mp3.mp3',
|
||||||
|
'audio/die/shen_ganning.mp3.mp3',
|
||||||
|
'audio/die/shen_zhangliao.mp3.mp3',
|
||||||
|
'audio/die/shixie.mp3.mp3',
|
||||||
|
'audio/die/simazhao.mp3.mp3',
|
||||||
|
'audio/die/sunqian.mp3.mp3',
|
||||||
|
'audio/die/wuxian.mp3.mp3',
|
||||||
|
|
||||||
'audio/skill/anguo1.mp3',
|
'audio/skill/anguo1.mp3',
|
||||||
'audio/skill/anguo2.mp3',
|
'audio/skill/anguo2.mp3',
|
||||||
|
@ -2705,6 +2717,28 @@ window.noname_asset_list=[
|
||||||
'audio/skill/zhuiyi_re_bulianshi2.mp3',
|
'audio/skill/zhuiyi_re_bulianshi2.mp3',
|
||||||
'audio/skill/zishou_re_liubiao1.mp3',
|
'audio/skill/zishou_re_liubiao1.mp3',
|
||||||
'audio/skill/zishou_re_liubiao2.mp3',
|
'audio/skill/zishou_re_liubiao2.mp3',
|
||||||
|
'audio/skill/gzfudi1.mp3.mp3',
|
||||||
|
'audio/skill/gzfudi2.mp3.mp3',
|
||||||
|
'audio/skill/reanjian1.mp3.mp3',
|
||||||
|
'audio/skill/reanjian2.mp3.mp3',
|
||||||
|
'audio/skill/reduodao1.mp3.mp3',
|
||||||
|
'audio/skill/reduodao2.mp3.mp3',
|
||||||
|
'audio/skill/relonghun1.mp3.mp3',
|
||||||
|
'audio/skill/relonghun2.mp3.mp3',
|
||||||
|
'audio/skill/reshenduan1.mp3.mp3',
|
||||||
|
'audio/skill/reshenduan2.mp3.mp3',
|
||||||
|
'audio/skill/reyonglve1.mp3.mp3',
|
||||||
|
'audio/skill/reyonglve2.mp3.mp3',
|
||||||
|
'audio/skill/wanwei1.mp3.mp3',
|
||||||
|
'audio/skill/wanwei2.mp3.mp3',
|
||||||
|
'audio/skill/xiaoji_sp_sunshangxiang1.mp3.mp3',
|
||||||
|
'audio/skill/xiaoji_sp_sunshangxiang2.mp3.mp3',
|
||||||
|
'audio/skill/xinjuejing1.mp3.mp3',
|
||||||
|
'audio/skill/xinjuejing2.mp3.mp3',
|
||||||
|
'audio/skill/xinkuangfu1.mp3.mp3',
|
||||||
|
'audio/skill/xinkuangfu2.mp3.mp3',
|
||||||
|
'audio/skill/yuejian1.mp3.mp3',
|
||||||
|
'audio/skill/yuejian2.mp3.mp3',
|
||||||
|
|
||||||
'font/huangcao.ttf',
|
'font/huangcao.ttf',
|
||||||
'font/shousha.ttf',
|
'font/shousha.ttf',
|
||||||
|
|
12
game/game.js
12
game/game.js
|
@ -32,7 +32,7 @@
|
||||||
},
|
},
|
||||||
updateURL:'https://raw.githubusercontent.com/libccy/noname',
|
updateURL:'https://raw.githubusercontent.com/libccy/noname',
|
||||||
mirrorURL:'https://nakamurayuri.coding.net/p/noname/d/noname/git/raw',
|
mirrorURL:'https://nakamurayuri.coding.net/p/noname/d/noname/git/raw',
|
||||||
hallURL:'noname.mobi',
|
hallURL:'47.99.105.222',
|
||||||
assetURL:'',
|
assetURL:'',
|
||||||
changeLog:[],
|
changeLog:[],
|
||||||
updates:[],
|
updates:[],
|
||||||
|
@ -8565,7 +8565,10 @@
|
||||||
clickedNode=true;
|
clickedNode=true;
|
||||||
lib.config.mode=this.link;
|
lib.config.mode=this.link;
|
||||||
game.saveConfig('mode',this.link);
|
game.saveConfig('mode',this.link);
|
||||||
if(this.link=='connect') game.reload();
|
if(this.link=='connect'){
|
||||||
|
localStorage.setItem(lib.configprefix+'directstart',true);
|
||||||
|
game.reload();
|
||||||
|
}
|
||||||
else{
|
else{
|
||||||
if(game.layout!='mobile'&&lib.layoutfixed.indexOf(lib.config.mode)!==-1){
|
if(game.layout!='mobile'&&lib.layoutfixed.indexOf(lib.config.mode)!==-1){
|
||||||
game.layout='mobile';
|
game.layout='mobile';
|
||||||
|
@ -25864,7 +25867,7 @@
|
||||||
updaterooms:function(list,clients){
|
updaterooms:function(list,clients){
|
||||||
if(ui.rooms){
|
if(ui.rooms){
|
||||||
ui.window.classList.add('more_room');
|
ui.window.classList.add('more_room');
|
||||||
var list2=['re_caocao','re_liubei','sunquan','sp_zhangjiao','re_yuanshao','dongzhuo'];
|
var list2=['re_caocao','re_liubei','re_sunquan','re_zhangjiao','ol_yuanshao','ol_dongzhuo'];
|
||||||
for(var i=0;i<ui.rooms.length;i++){
|
for(var i=0;i<ui.rooms.length;i++){
|
||||||
ui.rooms[i].initRoom(list[i],list2[i]);
|
ui.rooms[i].initRoom(list[i],list2[i]);
|
||||||
}
|
}
|
||||||
|
@ -42057,6 +42060,7 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
lib.init.js(lib.assetURL+'game','keyWords',function(){});
|
lib.init.js(lib.assetURL+'game','keyWords',function(){});
|
||||||
|
|
||||||
lib.updateURL=lib.updateURLS[lib.config.update_link]||lib.updateURLS.coding;
|
lib.updateURL=lib.updateURLS[lib.config.update_link]||lib.updateURLS.coding;
|
||||||
|
|
||||||
lib.init.cssstyles();
|
lib.init.cssstyles();
|
||||||
|
@ -43413,6 +43417,8 @@
|
||||||
}
|
}
|
||||||
str+=(button.info[i].hour-12)+'点';
|
str+=(button.info[i].hour-12)+'点';
|
||||||
}
|
}
|
||||||
|
ui.create.div('','创建者:'+(button.info[i].nickname),eventnode);
|
||||||
|
//ui.create.div('','创建者:'+(button.info[i].nickname)+'<br>ID:'+button.info[i].creator,eventnode);
|
||||||
ui.create.div('','已有'+(button.info[i].members.length)+'人加入',eventnode);
|
ui.create.div('','已有'+(button.info[i].members.length)+'人加入',eventnode);
|
||||||
ui.create.div('','时间:'+str,eventnode);
|
ui.create.div('','时间:'+str,eventnode);
|
||||||
if(button.info[i].members.contains(game.onlineKey)){
|
if(button.info[i].members.contains(game.onlineKey)){
|
||||||
|
|
|
@ -1,3 +1,3 @@
|
||||||
window.bannedKeyWords=[
|
window.bannedKeyWords=[
|
||||||
'ghs','直肠','性交','做爱','http','吃奶',
|
'ghs','直肠','性交','做爱','http','吃奶','骚逼','哈巴狗','美眉','癌','屁眼','艹','傻逼','操你','做鸡','奸','姦','华为',
|
||||||
];
|
];
|
|
@ -1,11 +1,9 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.104',
|
version:'1.9.104.1',
|
||||||
update:'1.9.103.4',
|
update:'1.9.104',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'游佐',
|
'界小乔',
|
||||||
'曹爽',
|
'新的默认联机地址',
|
||||||
'界潘璋马忠、界韩浩史涣、新花蔓、新赵襄',
|
|
||||||
'傅肜、界步练师、界刘表、手杀曹彰、界公孙瓒、手杀廖化、贾逵重制',
|
|
||||||
'bug修复',
|
'bug修复',
|
||||||
|
|
||||||
],
|
],
|
||||||
|
@ -13,7 +11,7 @@ window.noname_update={
|
||||||
//'card/extra.js',
|
//'card/extra.js',
|
||||||
//'card/huanlekapai.js',
|
//'card/huanlekapai.js',
|
||||||
//'card/sp.js',
|
//'card/sp.js',
|
||||||
'card/standard.js',
|
//'card/standard.js',
|
||||||
//'card/swd.js',
|
//'card/swd.js',
|
||||||
//'card/mtg.js',
|
//'card/mtg.js',
|
||||||
//'card/gujian.js',
|
//'card/gujian.js',
|
||||||
|
@ -21,22 +19,22 @@ window.noname_update={
|
||||||
//'card/gwent.js',
|
//'card/gwent.js',
|
||||||
//'card/yunchou.js',
|
//'card/yunchou.js',
|
||||||
//'card/zhenfa.js',
|
//'card/zhenfa.js',
|
||||||
//'card/zhulu.js',
|
'card/zhulu.js',
|
||||||
'character/diy.js',
|
//'character/diy.js',
|
||||||
//'character/extra.js',
|
'character/extra.js',
|
||||||
//'character/hearth.js',
|
//'character/hearth.js',
|
||||||
//'character/gujian.js',
|
//'character/gujian.js',
|
||||||
//'character/gwent.js',
|
//'character/gwent.js',
|
||||||
//'character/hearth.js',
|
//'character/hearth.js',
|
||||||
'character/mobile.js',
|
//'character/mobile.js',
|
||||||
//'character/mtg.js',
|
//'character/mtg.js',
|
||||||
'character/old.js',
|
//'character/old.js',
|
||||||
'character/refresh.js',
|
'character/refresh.js',
|
||||||
'character/shenhua.js',
|
'character/shenhua.js',
|
||||||
'character/sp.js',
|
'character/sp.js',
|
||||||
'character/sp2.js',
|
'character/sp2.js',
|
||||||
//'character/tw.js',
|
//'character/tw.js',
|
||||||
'character/standard.js',
|
//'character/standard.js',
|
||||||
//'character/swd.js',
|
//'character/swd.js',
|
||||||
//'character/xianjian.js',
|
//'character/xianjian.js',
|
||||||
//'character/xinghuoliaoyuan.js',
|
//'character/xinghuoliaoyuan.js',
|
||||||
|
@ -46,11 +44,11 @@ window.noname_update={
|
||||||
//'layout/default/layout.css',
|
//'layout/default/layout.css',
|
||||||
//'layout/nova/layout.css',
|
//'layout/nova/layout.css',
|
||||||
//'mode/identity.js',
|
//'mode/identity.js',
|
||||||
'mode/doudizhu.js',
|
//'mode/doudizhu.js',
|
||||||
//'mode/guozhan.js',
|
'mode/guozhan.js',
|
||||||
//'mode/chess.js',
|
//'mode/chess.js',
|
||||||
//'mode/tafang.js',
|
//'mode/tafang.js',
|
||||||
'mode/single.js',
|
//'mode/single.js',
|
||||||
//'mode/stone.js',
|
//'mode/stone.js',
|
||||||
//'mode/brawl.js',
|
//'mode/brawl.js',
|
||||||
//'mode/versus.js',
|
//'mode/versus.js',
|
||||||
|
@ -61,7 +59,7 @@ window.noname_update={
|
||||||
//'game/config.js',
|
//'game/config.js',
|
||||||
//'game/package.js',
|
//'game/package.js',
|
||||||
//'game/asset.js',
|
//'game/asset.js',
|
||||||
'game/source.js',
|
//'game/source.js',
|
||||||
//'theme/style/hp/xinglass.css',
|
//'theme/style/hp/xinglass.css',
|
||||||
//'theme/style/hp/xinround.css',
|
//'theme/style/hp/xinround.css',
|
||||||
//'theme/style/hp/image/xinglass1.png',
|
//'theme/style/hp/image/xinglass1.png',
|
||||||
|
|
|
@ -1153,6 +1153,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
gzfudi:{
|
gzfudi:{
|
||||||
trigger:{global:'damageEnd'},
|
trigger:{global:'damageEnd'},
|
||||||
direct:true,
|
direct:true,
|
||||||
|
audio:2,
|
||||||
filter:function(event,player){return event.source&&event.source.isAlive()&&event.source!=player&&event.player==player&&player.countCards('h')&&event.num>0},
|
filter:function(event,player){return event.source&&event.source.isAlive()&&event.source!=player&&event.player==player&&player.countCards('h')&&event.num>0},
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
|
@ -1212,6 +1213,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
source:'damageBegin1',
|
source:'damageBegin1',
|
||||||
},
|
},
|
||||||
forced:true,
|
forced:true,
|
||||||
|
audio:'drlt_congjian',
|
||||||
filter:function(event,player,name){
|
filter:function(event,player,name){
|
||||||
if(event.num<=0) return false;
|
if(event.num<=0) return false;
|
||||||
if(name=='damageBegin1'&&_status.currentPhase!=player&&event.notLink()) return true;
|
if(name=='damageBegin1'&&_status.currentPhase!=player&&event.notLink()) return true;
|
||||||
|
@ -6068,9 +6070,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
content:function(){
|
content:function(){
|
||||||
if(trigger.name=='addJudge'){
|
if(trigger.name=='addJudge'){
|
||||||
trigger.cancel();
|
trigger.cancel();
|
||||||
for(var i=0;i<trigger.cards.length;i++){
|
|
||||||
trigger.cards[i].discard();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else trigger.getParent().targets.remove(player);
|
else trigger.getParent().targets.remove(player);
|
||||||
},
|
},
|
||||||
|
@ -6096,9 +6095,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
content:function(){
|
content:function(){
|
||||||
if(trigger.name=='addJudge'){
|
if(trigger.name=='addJudge'){
|
||||||
trigger.cancel();
|
trigger.cancel();
|
||||||
for(var i=0;i<trigger.cards.length;i++){
|
|
||||||
trigger.cards[i].discard();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else trigger.getParent().targets.remove(player);
|
else trigger.getParent().targets.remove(player);
|
||||||
},
|
},
|
||||||
|
|
Loading…
Reference in New Issue