Merge branch 'libccy:PR-Branch' into PR-Branch
This commit is contained in:
commit
1cc48c43a9
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@ -200,6 +200,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return 1;
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},
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async content(player,num=1){
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if(!player.hasCard(lib.filter.cardRecastable,'he')) return;
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const {result:{bool,cards}}=await player.chooseCard('重铸'+num+'张牌','he',num,lib.filter.cardRecastable,true).set('ai',lib.skill.zhiheng.check);
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if(bool) await player.recast(cards);
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},
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@ -304,9 +305,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(!player.getStorage('dcjianzhuan').includes(i)) choices.push(i);
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}
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if(choices.length){
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const choice=choices.randomGet();
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for(let i=1;i<=3;i++){
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await info[choice].content(player,1);
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for(const choice of choices){
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for(let i=1;i<=3;i++){
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await info[choice].content(player,1);
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}
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}
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}
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await player.gainMaxHp(2);
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@ -1200,22 +1202,24 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dczixi:{
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init(){
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game.addGlobalSkill('dczixi_judge');
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game.broadcastAll((list)=>{
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list.forEach(name=>{
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const namex='dczixi_'+name;
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if(!lib.card[namex]){
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lib.card[namex]={
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type:'special_delay',
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fullskin:true,
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noEffect:true,
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wuxieable:false,
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};
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lib.card[namex].cardimage=name;
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lib.translate[namex]=lib.translate[name]+'·姊希';
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lib.translate[namex+'_info']='由【姊希】技能创造的无效果【'+lib.translate[name]+'】';
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}
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});
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},lib.skill.dczixi.zixiList);
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game.broadcastAll(()=>lib.skill.dczixi.video());
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},
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video(){
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const list=lib.skill.dczixi.zixiList;
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for(const name of list){
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const namex='dczixi_'+name;
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if(!lib.card[namex]){
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lib.card[namex]={
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type:'special_delay',
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fullskin:true,
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noEffect:true,
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wuxieable:false,
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};
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lib.card[namex].cardimage=name;
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lib.translate[namex]=lib.translate[name]+'·姊希';
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lib.translate[namex+'_info']='由【姊希】技能创造的无效果【'+lib.translate[name]+'】';
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}
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}
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},
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audio:2,
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trigger:{player:['phaseUseBegin','phaseUseEnd']},
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@ -1229,6 +1233,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zixiList:['lebu','bingliang','shandian'],
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direct:true,
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async content(event,trigger,player){
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game.addVideo('skill',player,['dczixi',[]]);
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const names=lib.skill.dczixi.zixiList.filter(name=>{
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return player.countCards('h',card=>{
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return card.hasGaintag('dcqiqin_tag')&&game.hasPlayer(target=>target.canAddJudge(get.autoViewAs({name:'dczixi_'+name},[card])));
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@ -1100,7 +1100,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(name=='sha'){
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if(event.filterCard(get.autoViewAs({name},'unsure'),player,event)) list.push(['基本','','sha']);
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for(var nature of lib.inpile_nature){
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if(event.filterCard(get.autoViewAs({name,nature},'unsure'),player,event)) list.push(['基本','','sha',j]);
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if(event.filterCard(get.autoViewAs({name,nature},'unsure'),player,event)) list.push(['基本','','sha',nature]);
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}
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}
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else if(get.type(name)=='trick'&&event.filterCard(get.autoViewAs({name},'unsure'),player,event)) list.push(['锦囊','',name]);
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@ -55,7 +55,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sb_tong:['liucheng','sp_yangwan','sb_xiahoushi','sb_zhangfei','sb_zhaoyun','sb_sunce','sb_zhurong','sb_xiaoqiao'],
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sb_yu:['sb_yujin','sb_lvmeng','sb_huangzhong','sb_huanggai','sb_zhouyu','sb_caoren','sb_ganning','sb_yl_luzhi','sb_huangyueying'],
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sb_neng:['sb_huaxiong','sb_sunshangxiang','sb_jiangwei','sb_yuanshao','sb_menghuo','sb_guanyu'],
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sb_waitforsort:['sb_xunyu'],
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sb_waitforsort:['sb_xunyu','sb_xiahoudun','sb_gaoshun'],
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}
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},
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characterSubstitute:{
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@ -7727,7 +7727,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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characterReplace:{
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caoren:['caoren','old_caoren','sb_caoren','new_caoren'],
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caoren:['caoren','old_caoren','sb_caoren','new_caoren','star_caoren'],
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sp_caoren:['sp_caoren','jsp_caoren'],
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xiahouyuan:['re_xiahouyuan','ol_xiahouyuan','xiahouyuan'],
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huangzhong:['re_huangzhong','ol_huangzhong','sb_huangzhong','huangzhong','jsrg_huangzhong'],
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@ -7742,7 +7742,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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pangtong:['pangtong','ol_pangtong','re_pangtong','sb_pangtong'],
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re_jsp_pangtong:['re_jsp_pangtong','jsrg_pangtong','sp_pangtong'],
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taishici:['taishici','re_taishici','ol_sb_taishici'],
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re_yuanshao:['re_yuanshao','ol_yuanshao','xin_yuanshao','ol_sb_yuanshao','sb_yuanshao'],
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re_yuanshao:['re_yuanshao','ol_yuanshao','xin_yuanshao','ol_sb_yuanshao','star_yuanshao','sb_yuanshao'],
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pangde:['re_pangde','ol_pangde','pangde'],
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yanwen:['yanwen','ol_yanwen','re_yanwen'],
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caopi:['caopi','re_caopi','ps_caopi','sb_caopi'],
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@ -7751,7 +7751,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhurong:['zhurong','ol_zhurong','re_zhurong','sb_zhurong'],
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sunjian:['sunjian','ol_sunjian','re_sunjian','tw_ol_sunjian'],
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jiaxu:['jiaxu','re_jiaxu','ns_jiaxu','ps_jiaxu'],
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dongzhuo:['dongzhuo','ol_dongzhuo','re_dongzhuo','sp_dongzhuo','yj_dongzhuo'],
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dongzhuo:['dongzhuo','ol_dongzhuo','re_dongzhuo','star_dongzhuo','sp_dongzhuo','yj_dongzhuo'],
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dengai:['dengai','ol_dengai','re_dengai'],
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sp_ol_zhanghe:['sp_ol_zhanghe','yj_zhanghe','sp_zhanghe','jsrg_zhanghe'],
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jiangwei:['jiangwei','ol_jiangwei','re_jiangwei','ol_sb_jiangwei','sb_jiangwei','jsrg_jiangwei'],
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@ -5793,13 +5793,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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for(var i=0;i<lib.inpile.length;i++){
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var name=lib.inpile[i];
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if(name=='sha'){
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if(event.filterCard(get.autoViewAs({name:name},'unsure'),player,event)) list.push(['基本','','sha']);
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if(event.filterCard(get.autoViewAs({name},'unsure'),player,event)) list.push(['基本','','sha']);
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for(var nature of lib.inpile_nature){
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if(event.filterCard(get.autoViewAs({name:name,nature:nature},'unsure'),player,event)) list.push(['基本','','sha',j]);
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if(event.filterCard(get.autoViewAs({name,nature},'unsure'),player,event)) list.push(['基本','','sha',nature]);
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}
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}
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else if(get.type2(name)=='trick'&&event.filterCard(get.autoViewAs({name:name},'unsure'),player,event)) list.push(['锦囊','',name]);
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else if(get.type(name)=='basic'&&event.filterCard(get.autoViewAs({name:name},'unsure'),player,event)) list.push(['基本','',name]);
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else if(get.type2(name)=='trick'&&event.filterCard(get.autoViewAs({name},'unsure'),player,event)) list.push(['锦囊','',name]);
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else if(get.type(name)=='basic'&&event.filterCard(get.autoViewAs({name},'unsure'),player,event)) list.push(['基本','',name]);
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}
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return ui.create.dialog('灭吴',[list,'vcard']);
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},
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@ -6513,7 +6513,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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characterReplace:{
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wangcan:['wangcan','sp_wangcan','tw_wangcan'],
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sunshao:['sunshao','sp_sunshao'],
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xunchen:['xunchen','re_xunchen','sp_xunchen','tw_xunchen'],
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xunchen:['xunchen','re_xunchen','sp_xunchen','tw_xunchen','clan_xunchen'],
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xinpi:['xinpi','sp_xinpi'],
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duyu:['duyu','dc_duyu','sp_duyu','pk_sp_duyu'],
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zhangwen:['zhangwen','sp_zhangwen'],
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@ -6527,7 +6527,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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liuzhang:['liuzhang','tw_liuzhang'],
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chenzhen:['sp_chenzhen','tw_chenzhen'],
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feiyi:['ol_feiyi','feiyi','tw_feiyi'],
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wangling:['dc_wangling','wangling','tw_wangling'],
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wangling:['dc_wangling','wangling','tw_wangling','clan_wangling'],
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qiaogong:['qiaogong','tw_qiaogong'],
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sp_chendong:['sp_chendong','tw_chendong','chendong'],
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sp_jiangqing:['sp_jiangqing','tw_jiangqing','jiangqing'],
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@ -26385,7 +26385,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sunluyu:['sunluyu','re_sunluyu','mb_sunluyu'],
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jin_simazhao:['jin_simazhao','simazhao','sp_simazhao'],
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jin_wangyuanji:['jin_wangyuanji','wangyuanji','sp_wangyuanji'],
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wangyun:['wangyun','dc_wangyun','re_wangyun','jsrg_wangyun','old_wangyun','pe_wangyun'],
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wangyun:['clan_wangyun','wangyun','dc_wangyun','re_wangyun','jsrg_wangyun','old_wangyun','pe_wangyun'],
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zhangliang:['xin_zhangliang','re_zhangliang','zhangliang'],
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lingju:['lingju','old_lingju'],
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guansuo:['guansuo','dc_guansuo'],
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@ -11053,7 +11053,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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jin_simashi:['dc_simashi','jin_simashi','simashi'],
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jin_yanghuiyu:['jin_yanghuiyu','yanghuiyu'],
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taoqian:['re_taoqian','taoqian'],
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sp_liubei:['jsrg_liubei','sp_liubei'],
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jsp_liubei:['jsrg_liubei','jsp_liubei'],
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dongcheng:['re_dongcheng','dongcheng'],
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hucheer:['re_hucheer','hucheer','tw_hucheer'],
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nanhualaoxian:['re_nanhualaoxian','nanhualaoxian','jsrg_nanhualaoxian'],
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@ -2360,7 +2360,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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diaochan:['diaochan','re_diaochan','sb_diaochan'],
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huatuo:['huatuo','re_huatuo','old_huatuo'],
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huaxiong:['huaxiong','re_huaxiong','old_huaxiong','sb_huaxiong','ol_huaxiong'],
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yuanshu:['yuanshu','re_yuanshu','yl_yuanshu','old_yuanshu','ol_yuanshu'],
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yuanshu:['yuanshu','re_yuanshu','yl_yuanshu','old_yuanshu','ol_yuanshu','star_yuanshu'],
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gongsunzan:['gongsunzan','re_gongsunzan','dc_gongsunzan','xin_gongsunzan'],
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re_lidian:['re_lidian','old_re_lidian','junk_lidian'],
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},
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@ -11541,13 +11541,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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filterTarget:function(card,player,target){
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return target.getSkills(null,false,false).filter(function(i){
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return get.is.zhuanhuanji(i,current);
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return get.is.zhuanhuanji(i,target);
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}).length>0;
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},
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content:function(){
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'step 0'
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var list=target.getSkills(null,false,false).filter(function(i){
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return get.is.zhuanhuanji(i,current);
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return get.is.zhuanhuanji(i,target);
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});
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if(list.length==1){
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event._result={control:list[0]};
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@ -181,8 +181,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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subSkill:{
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true:{
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audio:'dcsbquanmou',
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charlotte:true,
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audio:'dcsbquanmou',
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audioname:['dc_sb_simayi_shadow'],
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trigger:{source:'damageSource'},
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forced:true,
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popup:false,
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@ -239,8 +240,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
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},
|
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},
|
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false:{
|
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audio:'dcsbquanmou',
|
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charlotte:true,
|
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audio:'dcsbquanmou',
|
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audioname:['dc_sb_simayi_shadow'],
|
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trigger:{source:'damageBegin2'},
|
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forced:true,
|
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filter(event,player){
|
||||
|
@ -288,6 +290,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
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},
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dcsbpingliao:{
|
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audio:2,
|
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audioname:['dc_sb_simayi_shadow'],
|
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trigger:{player:'useCard0'},
|
||||
forced:true,
|
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filter(event,player){
|
||||
|
@ -3366,8 +3369,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
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if(['equip','delay'].includes(get.type(card))&&player.hasValueTarget(card)&&choices.includes('场上')) return '场上';
|
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var val=get.value(card);
|
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var next=_status.currentPhase;
|
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if(trigger.name=='damage') next=next.getNext();
|
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if(get.attitude(player,next)>0&&val>=6||get.attitude(player,next)<0&&val<=4.5) return '牌堆顶';
|
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if(next){
|
||||
if(trigger.name=='damage') next=next.getNext();
|
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if(get.attitude(player,next)>0&&val>=6||get.attitude(player,next)<0&&val<=4.5) return '牌堆顶';
|
||||
}
|
||||
return '牌堆底';
|
||||
}());
|
||||
}
|
||||
|
@ -14722,7 +14727,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
dclingfang:'凌芳',
|
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dclingfang_info:'锁定技。准备阶段,或当其他角色使用黑色牌结算结束后,若你是此牌的目标,或你使用黑色牌结算结束后,若你不是此牌目标,你获得1枚“绞”。',
|
||||
dcfengying:'风影',
|
||||
dcfengying_info:'①一名角色的回合开始时,你记录弃牌堆中所有黑色基本牌或黑色普通锦囊牌的牌名。②每回合每种牌名各限一次。你可以将一张点数不大于“绞”数的手牌当做任意一张〖风影①〗记录中的牌使用。',
|
||||
dcfengying_info:'①一名角色的回合开始时,你记录弃牌堆中所有黑色基本牌或黑色普通锦囊牌的牌名。②每回合每种牌名各限一次。你可以将一张点数不大于“绞”数的手牌当做任意一张〖风影①〗记录中的牌使用(无距离和次数限制)。',
|
||||
dcshouze:'受责',
|
||||
dcshouze_info:'锁定技。结束阶段,若你有“绞”,你弃1枚“绞”,随机获得弃牌堆中的一张黑色牌,失去1点体力。',
|
||||
chengbing:'程秉',
|
||||
|
|
|
@ -13973,7 +13973,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sundeng:['sundeng','re_sundeng','ns_sundeng'],
|
||||
caiyong:['caiyong','re_caiyong'],
|
||||
chengong:['chengong','re_chengong','sb_chengong'],
|
||||
xunyou:['xunyou','re_xunyou'],
|
||||
xunyou:['xunyou','re_xunyou','clan_xunyou'],
|
||||
xuezong:['xuezong','tw_xuezong'],
|
||||
huanghao:['huanghao','dc_huanghao','old_huanghao'],
|
||||
caorui:['caorui','re_caorui','old_caorui'],
|
||||
|
@ -13982,6 +13982,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
zhangsong:['zhangsong','re_zhangsong'],
|
||||
zhongyao:['zhongyao','re_zhongyao'],
|
||||
liwan:['ol_liwan','liwan'],
|
||||
wuxian:['wuxian','clan_wuxian'],
|
||||
},
|
||||
translate:{
|
||||
old_huaxiong:'将华雄',
|
||||
|
|
|
@ -3776,6 +3776,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
jiachong:['dc_jiachong','jin_jiachong','jiachong'],
|
||||
yangyan:['yangyan','old_yangyan'],
|
||||
yangzhi:['yangzhi','old_yangzhi'],
|
||||
zhongyan:['zhongyan','clan_zhongyan'],
|
||||
},
|
||||
translate:{
|
||||
jin_zhangchunhua:'晋张春华',
|
||||
|
|
205
mode/versus.js
205
mode/versus.js
|
@ -2617,7 +2617,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var evt=evt_list[0],character=evt_list[1];
|
||||
game.addGlobalSkill(evt);
|
||||
|
||||
var func=function(map,evt){
|
||||
var func=function(map,evt,character){
|
||||
for(var i in map){
|
||||
var player=lib.playerOL[i];
|
||||
if(player){
|
||||
|
@ -2631,20 +2631,12 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
}
|
||||
}
|
||||
game.falseZhu.init('re_caocao');
|
||||
game.trueZhu.init('ol_sb_yuanshao');
|
||||
game.trueZhu.hp++;
|
||||
game.trueZhu.maxHp++;
|
||||
game.falseZhu.hp++;
|
||||
game.falseZhu.maxHp++;
|
||||
game.trueZhu.update();
|
||||
game.falseZhu.update();
|
||||
ui.arena.classList.add('choose-character');
|
||||
if(evt=='shishengshibai'){
|
||||
ui.guanduInfo=get.is.phoneLayout()?ui.create.div('.touchinfo.left',ui.window):ui.create.div(ui.gameinfo);
|
||||
ui.guanduInfo.innerHTML='十胜十败(0)';
|
||||
}
|
||||
const showGuanduEvent=function(evt){
|
||||
const showGuanduEvent=function(evt,character){
|
||||
if(ui['GuanduEvent_'+evt]) return;
|
||||
ui['GuanduEvent_'+evt]=ui.create.system(get.translation(evt),null,true);
|
||||
lib.setPopped(ui['GuanduEvent_'+evt],function(){
|
||||
|
@ -2660,10 +2652,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
for(const i in lib.playerOL){
|
||||
const target=lib.playerOL[i];
|
||||
if(target==game.me){
|
||||
showGuanduEvent(evt);
|
||||
showGuanduEvent(evt,character);
|
||||
}
|
||||
else if(target.isOnline2()){
|
||||
target.send(showGuanduEvent,evt);
|
||||
target.send(showGuanduEvent,evt,character);
|
||||
}
|
||||
}
|
||||
if(lib.config.background_speak) game.playAudio('skill',evt);
|
||||
|
@ -2674,26 +2666,94 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
dialog.close();
|
||||
},5000)
|
||||
};
|
||||
game.broadcastAll(func,map,evt);
|
||||
game.broadcastAll(func,map,evt,character);
|
||||
_status.firstAct=game.falseZhu;
|
||||
game.delay(0,5000);
|
||||
"step 1"
|
||||
event.falseList=['ol_xiahouyuan','litong','zangba','manchong','xunyu','re_guojia','re_zhangliao','xuhuang','caohong','jsp_guanyu','hanhaoshihuan','caoren','yujin','liuye','chengyu','xunyou','zhangxiu','sp_jiaxu'].filter(function(name){
|
||||
if(!Array.isArray(lib.character[name])) return false;
|
||||
lib.character[name][1]='wei';
|
||||
return true;
|
||||
game.falseZhu.chooseButtonOL([
|
||||
[game.falseZhu,[
|
||||
'请选择武将',
|
||||
[['caocao'],'characterx'],
|
||||
],true],
|
||||
[game.trueZhu,[
|
||||
'请选择武将',
|
||||
[['re_yuanshao'],'characterx'],
|
||||
],true]
|
||||
],function(player,result){
|
||||
if(game.online||player==game.me){
|
||||
player.init(result.links[0]);
|
||||
}
|
||||
})
|
||||
"step 2"
|
||||
game.broadcastAll(function(result){
|
||||
for(var i in result){
|
||||
if(!lib.playerOL[i].name){
|
||||
lib.playerOL[i].init(result[i].links[0]);
|
||||
}
|
||||
lib.playerOL[i].hp++;
|
||||
lib.playerOL[i].maxHp++;
|
||||
lib.playerOL[i].update();
|
||||
}
|
||||
},result);
|
||||
"step 3"
|
||||
event.falseList=['xiahouyuan','litong','zangba','manchong','xunyu','guojia','zhangliao','xuhuang','caohong','jsp_guanyu','hanhaoshihuan','caoren','yujin','liuye','chengyu','xunyou','zhangxiu','sp_jiaxu'].filter(function(name){
|
||||
if(lib.characterReplace[name]){
|
||||
let goon = false;
|
||||
for(let i of lib.characterReplace[name]){
|
||||
if(lib.character[i]){
|
||||
lib.character[i][1] = 'wei';
|
||||
goon = true;
|
||||
}
|
||||
}
|
||||
return goon;
|
||||
}
|
||||
else if(lib.character[name]){
|
||||
lib.character[name][1] = 'wei';
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
event.trueList=['xinping','hanmeng','gaogan','yuantanyuanshang','lvkuanglvxiang','xinpi','xunchen','sp_zhanghe','chenlin','re_liubei','yj_jushou','guotufengji','gaolan','sp_xuyou','tianfeng','chunyuqiong','sp_shenpei'].filter(function(name){
|
||||
if(!Array.isArray(lib.character[name])) return false;
|
||||
lib.character[name][1]='qun';
|
||||
return true;
|
||||
event.trueList=['xinping','hanmeng','gaogan','yuantanyuanshang','lvkuanglvxiang','xinpi','xunchen','sp_ol_zhanghe','chenlin','jsp_liubei','yj_jushou','guotufengji','gaolan','xuyou','tianfeng','chunyuqiong','shenpei'].filter(function(name){
|
||||
if(lib.characterReplace[name]){
|
||||
let goon = false;
|
||||
for(let i of lib.characterReplace[name]){
|
||||
if(lib.character[i]){
|
||||
lib.character[i][1] = 'qun';
|
||||
goon = true;
|
||||
}
|
||||
}
|
||||
return goon;
|
||||
}
|
||||
else if(lib.character[name]){
|
||||
lib.character[name][1] = 'qun';
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
game.broadcast(function(list1,list2){
|
||||
while(list1.length){
|
||||
lib.character[list1.shift()][1]='wei';
|
||||
for(let name of list1){
|
||||
if(lib.characterReplace[name]){
|
||||
for(let i of lib.characterReplace[name]){
|
||||
if(lib.character[i]){
|
||||
lib.character[i][1] = 'wei';
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(lib.character[name]){
|
||||
lib.character[name][1] = 'wei';
|
||||
}
|
||||
}
|
||||
while(list2.length){
|
||||
lib.character[list2.shift()][1]='qun';
|
||||
for(let name of list2){
|
||||
if(lib.characterReplace[name]){
|
||||
for(let i of lib.characterReplace[name]){
|
||||
if(lib.character[i]){
|
||||
lib.character[i][1] = 'qun';
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(lib.character[name]){
|
||||
lib.character[name][1] = 'qun';
|
||||
}
|
||||
}
|
||||
},event.falseList,event.trueList);
|
||||
event.map={};
|
||||
|
@ -2702,7 +2762,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(current.identity=='zhong'){
|
||||
var choice=event[current.side+'List'].randomRemove(2);
|
||||
event.map[current.playerid]=choice;
|
||||
list.push([current,['请选择武将',[choice,'character']],true]);
|
||||
list.push([current,['请选择武将',[choice,'characterx']],true]);
|
||||
}
|
||||
});
|
||||
game.me.chooseButtonOL(list,function(player,result){
|
||||
|
@ -2710,16 +2770,16 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
player.init(result.links[0]);
|
||||
}
|
||||
});
|
||||
"step 2"
|
||||
"step 4"
|
||||
for(var i in result){
|
||||
if(result[i]=='ai'){
|
||||
result[i]=event.map[i].randomGet();
|
||||
result[i]=event.map[i].randomRemove(1)[0];
|
||||
}
|
||||
else result[i]=result[i].links[0];
|
||||
}
|
||||
game.broadcastAll(function(result){
|
||||
for(var i in result){
|
||||
lib.playerOL[i].init(result[i]);
|
||||
if(!lib.playerOL[i].name) lib.playerOL[i].init(result[i]);
|
||||
}
|
||||
setTimeout(function(){
|
||||
ui.arena.classList.remove('choose-character');
|
||||
|
@ -2733,14 +2793,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
'step 0'
|
||||
lib.init.onfree();
|
||||
ui.arena.classList.add('choose-character');
|
||||
game.falseZhu.init('re_caocao');
|
||||
game.trueZhu.init('ol_sb_yuanshao');
|
||||
game.trueZhu.hp++;
|
||||
game.trueZhu.maxHp++;
|
||||
game.falseZhu.hp++;
|
||||
game.falseZhu.maxHp++;
|
||||
game.trueZhu.update();
|
||||
game.falseZhu.update();
|
||||
var evt_list=[['huoshaowuchao','chunyuqiong'],['liangcaokuifa','sp_xuyou'],['zhanyanliangzhuwenchou','jsp_guanyu'],['shishengshibai','re_guojia'],['xutuhuanjin','yj_jushou'],['liangjunxiangchi','yj_jushou'],['jianshoudaiyuan','tianfeng'],['yiruoshengqiang','re_caocao'],['shichongerjiao','sp_xuyou']].randomGet();
|
||||
var evt=evt_list[0],character=evt_list[1];
|
||||
game.addGlobalSkill(evt);
|
||||
|
@ -2767,25 +2819,68 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},evt);
|
||||
game.me.chooseControl('ok').set('dialog',['###本局特殊事件:'+get.translation(evt)+'###'+get.translation(evt+'_info'),[[character],'character']]);
|
||||
'step 1'
|
||||
event.falseList=['ol_xiahouyuan','litong','zangba','manchong','xunyu','re_guojia','re_zhangliao','xuhuang','caohong','jsp_guanyu','hanhaoshihuan','caoren','yujin','liuye','chengyu','xunyou','zhangxiu','sp_jiaxu'].filter(function(name){
|
||||
if(!Array.isArray(lib.character[name])) return false;
|
||||
lib.character[name][1]='wei';
|
||||
return true;
|
||||
});
|
||||
event.trueList=['xinping','hanmeng','gaogan','yuantanyuanshang','lvkuanglvxiang','xinpi','xunchen','sp_zhanghe','chenlin','re_liubei','yj_jushou','guotufengji','gaolan','sp_xuyou','tianfeng','chunyuqiong','sp_shenpei'].filter(function(name){
|
||||
if(!Array.isArray(lib.character[name])) return false;
|
||||
lib.character[name][1]='qun';
|
||||
return true;
|
||||
});
|
||||
game.falseZhu.chooseButton(['请选择你的武将牌',[['caocao'],'characterx']],true);
|
||||
'step 2'
|
||||
event.falseZhu_choice = result.links[0];
|
||||
game.trueZhu.chooseButton(['请选择你的武将牌',[['re_yuanshao'],'characterx']],true);
|
||||
'step 3'
|
||||
event.trueZhu_choice = result.links[0];
|
||||
game.falseZhu.init(event.falseZhu_choice);
|
||||
game.trueZhu.init(event.trueZhu_choice);
|
||||
game.trueZhu.hp++;
|
||||
game.trueZhu.maxHp++;
|
||||
game.falseZhu.hp++;
|
||||
game.falseZhu.maxHp++;
|
||||
game.trueZhu.update();
|
||||
game.falseZhu.update();
|
||||
'step 4'
|
||||
event.falseList=['xiahouyuan','litong','zangba','manchong','xunyu','guojia','zhangliao','xuhuang','caohong','jsp_guanyu','hanhaoshihuan','caoren','yujin','liuye','chengyu','xunyou','zhangxiu','sp_jiaxu'].filter(function(name){
|
||||
if(lib.characterReplace[name]){
|
||||
let goon = false;
|
||||
for(let i of lib.characterReplace[name]){
|
||||
if(lib.character[i]){
|
||||
lib.character[i][1] = 'wei';
|
||||
goon = true;
|
||||
}
|
||||
}
|
||||
return goon;
|
||||
}
|
||||
else if(lib.character[name]){
|
||||
lib.character[name][1] = 'wei';
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
event.trueList=['xinping','hanmeng','gaogan','yuantanyuanshang','lvkuanglvxiang','xinpi','xunchen','sp_ol_zhanghe','chenlin','jsp_liubei','yj_jushou','guotufengji','gaolan','xuyou','tianfeng','chunyuqiong','shenpei'].filter(function(name){
|
||||
if(lib.characterReplace[name]){
|
||||
let goon = false;
|
||||
for(let i of lib.characterReplace[name]){
|
||||
if(lib.character[i]){
|
||||
lib.character[i][1] = 'qun';
|
||||
goon = true;
|
||||
}
|
||||
}
|
||||
return goon;
|
||||
}
|
||||
else if(lib.character[name]){
|
||||
lib.character[name][1] = 'qun';
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
'step 5'
|
||||
if(game.me.identity!='zhu'){
|
||||
event.choose_me=true;
|
||||
game.me.chooseButton(['请选择你的武将牌',[event[game.me.side+'List'].randomRemove(2),'character']],true);
|
||||
game.me.chooseButton(['请选择你的武将牌',[event[game.me.side+'List'].randomRemove(2),'characterx']],true);
|
||||
}
|
||||
'step 3'
|
||||
'step 6'
|
||||
if(event.choose_me) game.me.init(result.links[0]);
|
||||
game.countPlayer(function(current){
|
||||
if(current!=game.me&¤t.identity=='zhong') current.init(event[current.side+'List'].randomRemove(2)[0]);
|
||||
if(current!=game.me&¤t.identity=='zhong'){
|
||||
let choice = event[current.side+'List'].randomRemove(2)[0];
|
||||
if(lib.characterReplace[choice]) choice = lib.characterReplace[choice].randomGet();
|
||||
current.init(choice);
|
||||
}
|
||||
});
|
||||
setTimeout(function(){
|
||||
ui.arena.classList.remove('choose-character');
|
||||
|
@ -4813,11 +4908,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
prompt: '将【杀】当作【闪】,或将【闪】当作的【杀】使用或打出,然后你的下个弃牌阶段的手牌上限-1',
|
||||
viewAs: function(cards, player) {
|
||||
var name = false;
|
||||
switch (get.name(cards[0], player)) {
|
||||
case 'sha': name = 'shan'; break;
|
||||
case 'shan': name = 'sha'; break;
|
||||
if(cards.length){
|
||||
switch (get.name(cards[0], player)) {
|
||||
case 'sha': name = 'shan'; break;
|
||||
case 'shan': name = 'sha'; break;
|
||||
}
|
||||
if (name) return { name: name };
|
||||
}
|
||||
if (name) return { name: name };
|
||||
return null;
|
||||
},
|
||||
onuse: function(links, player) {
|
||||
|
|
|
@ -2721,6 +2721,18 @@ export class Game extends Uninstantable {
|
|||
}
|
||||
}
|
||||
},
|
||||
changeSkin: function (player, map) {
|
||||
if (!player || !map) return;
|
||||
player.tempname.remove(map.from);
|
||||
player.tempname.add(map.to);
|
||||
player.skin[name] = map.to;
|
||||
const goon = (!lib.character[map.to]);
|
||||
if (goon) lib.character[map.to] = ['', '', 0, [], (map.list.find(i => i[0] == map.to) || [map.to, []])[1]];
|
||||
player.smoothAvatar(map.avatar2);
|
||||
player.node['avatar' + map.name.slice(4)].setBackground(map.to, 'character');
|
||||
player.node['avatar' + map.name.slice(4)].show();
|
||||
if (goon) delete lib.character[map.to];
|
||||
},
|
||||
skill: function (player, content) {
|
||||
if (typeof content == 'string') {
|
||||
if (lib.skill[content]) lib.skill[content].video(player);
|
||||
|
|
|
@ -2335,16 +2335,25 @@ export class Player extends HTMLDivElement {
|
|||
if ((get.character(this[i], 3) || []).includes(skill)) {
|
||||
const name = (i == 'name2' ? 'name2' : 'name');
|
||||
if (this.skin[name] != character) {
|
||||
game.broadcastAll((player, name, character, list) => {
|
||||
player.tempname.remove(player.skin[name]);
|
||||
const origin = this.skin[name];
|
||||
game.broadcastAll((player, name, character, list, origin) => {
|
||||
player.tempname.remove(origin);
|
||||
player.tempname.add(character);
|
||||
player.skin[name] = character;
|
||||
const goon = (!lib.character[character]);
|
||||
if (goon) lib.character[character] = ['', '', 0, [], (list.find(i => i[0] == character) || [character, []])[1]];
|
||||
player.smoothAvatar(name == 'name2');
|
||||
player.node['avatar' + name.slice(4)].setBackground(character, 'character');
|
||||
player.node['avatar' + name.slice(4)].show();
|
||||
if (goon) delete lib.character[character];
|
||||
}, this, name, character, list);
|
||||
}, this, name, character, list, origin);
|
||||
game.addVideo('changeSkin', this, {
|
||||
from: origin,
|
||||
to: character,
|
||||
name: name,
|
||||
list: list,
|
||||
avatar2: name == 'name2',
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6118,9 +6118,12 @@ export class Library extends Uninstantable {
|
|||
}
|
||||
if (config.connect_versus_mode == '2v2' || config.connect_versus_mode == '3v3') {
|
||||
map.connect_replace_handcard.show();
|
||||
if(config.connect_versus_mode == '2v2') map.connect_olfeiyang_four.show();
|
||||
else map.connect_olfeiyang_four.hide();
|
||||
}
|
||||
else {
|
||||
map.connect_replace_handcard.hide();
|
||||
map.connect_olfeiyang_four.hide();
|
||||
}
|
||||
},
|
||||
connect_versus_mode: {
|
||||
|
|
Loading…
Reference in New Issue