Merge pull request #1056 from mengxinzxz/PR-Branch
增加换肤换音系统,谋袁绍原画画质提升,谋袁绍配音素材补充
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commit
1ca710f6f7
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@ -24,6 +24,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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characterReplace:{
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},
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characterSubstitute:{
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ol_sb_yuanshao:[
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],
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},
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card:{
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sizhaojian:{
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derivation:'ol_sb_yuanshao',
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@ -47,7 +51,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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//OL谋袁绍
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//真·四世三公——袁神,启动
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olsbhetao:{
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audio:2,
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audio:3,
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audioname:['ol_sb_yuanshao_shadow'],
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trigger:{global:'useCardToPlayered'},
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filter(event,player){
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return event.player!=player&&event.isFirstTarget&&event.targets.length>1&&player.countCards('he',card=>{
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@ -80,6 +85,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(bool){
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const target=targets[0];
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player.logSkill('olsbhetao',target);
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player.changeSkin('olsbhetao','ol_sb_yuanshao');
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player.discard(cards);
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trigger.getParent().effectCount++;
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trigger.getParent().excluded.addArray(game.filterPlayer(i=>trigger.targets.includes(i)&&target!=i));
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@ -110,7 +116,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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olsbshenli:{
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audio:2,
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audio:3,
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audioname:['ol_sb_yuanshao_shadow'],
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trigger:{player:'useCardToPlayered'},
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filter(event,player){
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if(!player.isPhaseUsing()||player.hasSkill('olsbshenli_used')) return false;
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@ -145,6 +152,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return num2+(sum>player.countCards('h')?Math.min(5,sum):0)+(sum>player.getHp()?num2:0)>=num1;
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},
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async content(event,trigger,player){
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player.changeSkin('olsbshenli','ol_sb_yuanshao_shadow');
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player.addTempSkill('olsbshenli_used','phaseUseAfter');
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trigger.getParent().targets.addArray(game.filterPlayer(target=>{
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return !trigger.targets.includes(target)&&player.canUse(trigger.card,target,false);
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@ -168,7 +176,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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subSkill:{used:{charlotte:true}},
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},
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olsbyufeng:{
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audio:1,
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audio:2,
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audioname2:{
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ol_sb_yuanshao_shadow:'olsbyufeng_ol_sb_yuanshao_shadow',
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},
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trigger:{
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global:'phaseBefore',
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player:'enterGame',
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@ -192,6 +203,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.equip(card);
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},
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subSkill:{
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ol_sb_yuanshao_shadow:{
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audio:1,
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},
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sizhaojian:{
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equipSkill:true,
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mod:{
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@ -249,7 +263,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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olsbshishou:{
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unique:true,
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audio:2,
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audio:3,
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audioname:['ol_sb_yuanshao_shadow'],
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trigger:{global:['loseAfter','equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter']},
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filter(event,player){
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if(player.getEquip(1)) return false;
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@ -8092,8 +8092,11 @@ export const Content = {
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_status.dying.remove(player);
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if (lib.config.background_speak) {
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if (lib.character[player.name] && lib.character[player.name][4].some(tag => /^die:.+$/.test(tag))) {
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var tag = lib.character[player.name][4].find(tag => /^die:.+$/.test(tag));
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const name = (player.skin.name || player.name);
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const goon = (!lib.character[name]);
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if (goon) lib.character[name] = ['', '', 0, [], ((lib.characterSubstitute[player.name] || []).find(i => i[0] == name) || [name, []])[1]];
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if (lib.character[name][4].some(tag => /^die:.+$/.test(tag))) {
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var tag = lib.character[name][4].find(tag => /^die:.+$/.test(tag));
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var reg = new RegExp("^ext:(.+)?/");
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var match = tag.match(/^die:(.+)$/);
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if (match) {
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@ -8102,16 +8105,17 @@ export const Content = {
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game.playAudio(path);
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}
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}
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else if (lib.character[player.name] && lib.character[player.name][4].some(tag => tag.startsWith('die_audio'))) {
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var tag = lib.character[player.name][4].find(tag => tag.startsWith('die_audio'));
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else if (lib.character[name][4].some(tag => tag.startsWith('die_audio'))) {
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var tag = lib.character[name][4].find(tag => tag.startsWith('die_audio'));
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var list = tag.split(':').slice(1);
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game.playAudio('die', list.length ? list[0] : player.name);
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game.playAudio('die', list.length ? list[0] : name);
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}
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else {
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game.playAudio('die', player.name, function () {
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game.playAudio('die', player.name.slice(player.name.indexOf('_') + 1));
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game.playAudio('die', name, function () {
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game.playAudio('die', name.slice(name.indexOf('_') + 1));
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});
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}
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if (goon) delete lib.character[name];
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}
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}, player);
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@ -2128,6 +2128,10 @@ export class Player extends HTMLDivElement {
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this.name = character;
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this.name1 = character;
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this.tempname = [];
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this.skin = {
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name: character,
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name2: character2,
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};
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this.sex = info[0];
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this.group = info[1];
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this.hp = hp1;
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@ -2310,6 +2314,42 @@ export class Player extends HTMLDivElement {
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return this;
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}
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/**
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* 换肤换音:想要支持某个武将更换皮肤,必须在lib.character.characterSubstitute中存在该武将的id(以下以name代指武将id,character代指换肤图片名)
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*
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* 如果换肤换音引用本体的image/character素材作为更换的皮肤且不需要使用本体audio/die以外的地方的配音,则你无需在characterSubstitute中书写关于此皮肤的信息
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*
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* 如果lib.character[character]不存在,且想引用其他路径的图片素材或阵亡素材,请以[character,[]]的形式写入lib.character.characterSubstitute[name]中,第二个数组填入形式同lib.character[4]的书写形式
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*
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* @param { string | string }
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*/
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changeSkin(skill, character) {
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if (!skill || !character) {
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console.log('error: no sourceSkill or character to changeSkin', get.translation(this));
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return;
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}
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for (const i of ['name', 'name1', 'name2']) {
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if (i == 'name1' && this.name === this.name1) continue;
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const list = lib.characterSubstitute[this[i]];
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if (this[i] && list) {
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if ((get.character(this[i], 3) || []).includes(skill)) {
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const name = (i == 'name2' ? 'name2' : 'name');
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if (this.skin[name] != character) {
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game.broadcastAll((player, name, character, list) => {
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player.tempname.remove(player.skin[name]);
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player.tempname.add(character);
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player.skin[name] = character;
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const goon = (!lib.character[character]);
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if (goon) lib.character[character] = ['', '', 0, [], (list.find(i => i[0] == character) || [character, []])[1]];
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player.node['avatar' + name.slice(4)].setBackground(character, 'character');
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player.node['avatar' + name.slice(4)].show();
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if (goon) delete lib.character[character];
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}, this, name, character, list);
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}
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}
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}
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}
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}
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initOL(name, character) {
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this.node.avatar.setBackground(character, 'character');
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this.node.avatar.show();
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@ -2470,13 +2510,16 @@ export class Player extends HTMLDivElement {
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}
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if (this.name2 == from) {
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this.name2 = to;
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this.skin.name2 = to;
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}
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else if (this.name == from || this.name1 == from) {
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if (this.name1 == from) {
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this.name1 = to;
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this.skin.name = to;
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}
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if (!this.isUnseen(1)) {
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this.name = to;
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if (this.skin.name != to) this.skin.name = to;
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this.sex = info2[0];
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}
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}
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@ -2568,6 +2611,7 @@ export class Player extends HTMLDivElement {
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delete this.name;
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delete this.name1;
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delete this.tempname;
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delete this.skin;
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delete this.sex;
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delete this.group;
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delete this.hp;
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@ -63,6 +63,7 @@ export class Library extends Uninstantable {
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static characterFilter = {};
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static characterSort = {};
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static characterReplace = {};
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static characterSubstitute = {};
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static characterInitFilter = {};
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static characterGuozhanFilter = ["mode_guozhan"];
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static dynamicTranslate = {};
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