今晚成神之日 冲啊!

This commit is contained in:
Spmario233 2020-10-17 09:17:07 +08:00
parent 843bfcf453
commit 1ca5185a98
16 changed files with 250 additions and 45 deletions

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audio/die/re_liuzan.mp3 Normal file

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audio/skill/liji1.mp3 Normal file

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audio/skill/liji2.mp3 Normal file

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audio/skill/refenyin1.mp3 Normal file

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audio/skill/refenyin2.mp3 Normal file

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@ -2261,8 +2261,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(!trigger.player.countCards('h')) event.finish(); if(!trigger.player.countCards('h')) event.finish();
else player.chooseButton(['选择一张牌作为「蝶」',trigger.player.getCards('h')]).set('ai',function(button){ else player.chooseButton(['选择一张牌作为「蝶」',trigger.player.getCards('h')]).set('ai',function(button){
var val=get.buttonValue(button); var val=get.buttonValue(button);
if(get.attitude(_status.event.player,get.owner(button.link))>0) return -val; if(get.attitude(_status.event.player,get.owner(button.link))<=0) return 10+val;
return val; if(val<=0) return 20;
if(button.link.name=='tao'||button.link.name=='jiu') return 0;
return 1/val;
}); });
'step 2' 'step 2'
if(result.bool){ if(result.bool){

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@ -3,6 +3,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return { return {
name:'extra', name:'extra',
connect:true, connect:true,
connectBanned:['shen_diaochan'],
characterSort:{ characterSort:{
extra:{ extra:{
extra_feng:['shen_guanyu','shen_lvmeng'], extra_feng:['shen_guanyu','shen_lvmeng'],
@ -13,6 +14,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
extra_lei:['shen_ganning','shen_zhangliao'], extra_lei:['shen_ganning','shen_zhangliao'],
extra_key:['key_kagari','key_shiki'], extra_key:['key_kagari','key_shiki'],
extra_ol:['ol_zhangliao','shen_caopi','shen_zhenji'], extra_ol:['ol_zhangliao','shen_caopi','shen_zhenji'],
extra_offline:['shen_diaochan'],
}, },
}, },
character:{ character:{
@ -20,7 +22,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
key_shiki:['female','shen','3/5',['shiki_omusubi'],['key']], key_shiki:['female','shen','3/5',['shiki_omusubi'],['key']],
//key_hina:['female','shen',3,[],['key']], //key_hina:['female','shen',3,[],['key']],
//shen_diaochan:['female','shen',3,[],['qun']], shen_diaochan:['female','shen',3,['meihun','huoxin'],['qun']],
shen_guanyu:['male','shen',5,['new_wuhun','wushen'],['shu']], shen_guanyu:['male','shen',5,['new_wuhun','wushen'],['shu']],
shen_zhaoyun:['male','shen',2,['xinjuejing','relonghun'],['shu']], shen_zhaoyun:['male','shen',2,['xinjuejing','relonghun'],['shu']],
shen_zhugeliang:['male','shen',3,['qixing','kuangfeng','dawu'],['shu']], shen_zhugeliang:['male','shen',3,['qixing','kuangfeng','dawu'],['shu']],
@ -47,7 +49,174 @@ game.import('character',function(lib,game,ui,get,ai,_status){
characterTitle:{ characterTitle:{
//shen_ganning:"体力上限6", //shen_ganning:"体力上限6",
}, },
characterFilter:{
shen_diaochan:function(mode){
return mode=='identity'||mode=='doudizhu';
},
},
skill:{ skill:{
meihun:{
audio:2,
trigger:{
player:'phaseJieshuBegin',
target:'useCardToTargeted',
},
direct:true,
filter:function(event,player){
if(event.name!='phaseJieshu'&&event.card.name!='sha') return false;
return game.hasPlayer(function(current){
return current!=player&&current.countCards('h');
});
},
content:function(){
'step 0'
player.chooseTarget(get.prompt2('meihun'),function(card,player,target){
return target!=player&&target.countCards('h')>0;
}).set('ai',function(target){
var player=_status.event.player;
var att=get.attitude(player,target);
if(att>0) return 0;
return 0.1-att/target.countCards('h');
});
'step 1'
if(result.bool){
var target=result.targets[0];
player.logSkill('meihun',target);
event.target=target;
player.chooseControl(lib.suit).set('prompt','请选择一种花色').set('ai',function(){
return lib.suit.randomGet();
})
}
else event.finish();
'step 2'
var suit=result.control;
player.chat(get.translation(suit+2));
if(target.countCards('h',{suit:suit})){
target.chooseCard('h','交给'+get.translation(player)+'一张'+get.translation(suit)+'花色的手牌',true,function(card,player){
return get.suit(card,player)==_status.event.suit;
}).set('suit',suit);
}
else{
player.discardPlayerCard(target,true,'h','visible');
event.finish();
}
'step 3'
if(result.bool&&result.cards&&result.cards.length) player.gain(result.cards,target,'give');
},
},
//Connect Mode support after Angel Beats! -2nd beat-
huoxin:{
audio:2,
enable:'phaseUse',
usable:1,
filter:function(event,player){
if(game.countPlayer()<3) return false;
for(var i of lib.suit){
if(player.countCards('h',{suit:i})>1) return true;
}
return false;
},
complexCard:true,
position:'h',
filterCard:function(card,player){
if(!ui.selected.cards.length){
var suit=get.suit(card);
return player.countCards('h',function(card2){
return card!=card2&&get.suit(card2,player)==suit;
})>0;
}
return get.suit(card,player)==get.suit(ui.selected.cards[0],player);
},
selectCard:2,
selectTarget:2,
filterTarget:lib.filter.notMe,
multitarget:true,
multiline:true,
delay:false,
check:function(card){
return 6-get.value(card);
},
targetprompt:['拼点发起人','拼点目标'],
content:function(){
'step 0'
player.showCards(cards);
'step 1'
var target=targets[0];
targets.sortBySeat();
if(target!=targets[0]) cards.reverse();
for(var i=0;i<targets.length;i++){
targets[i].gain(cards[i],player,'visible');
player.$give(cards[i],targets[i]);
}
'step 2'
if(targets[0].canCompare(targets[1])){
targets[0].chooseToCompare(targets[1]);
}
else event.finish();
'step 3'
if(result.bool!==true) targets[0].addMark('huoxin',1);
if(result.bool!==false) targets[1].addMark('huoxin',1);
},
marktext:'魅',
intro:{
name:'魅惑',
name2:'魅惑',
content:'mark',
},
group:'huoxin_control',
ai:{
order:1,
result:{
target:function(player,target){
if(target.hasMark('huoxin')) return -2;
return -1;
},
},
},
},
huoxin_control:{
audio:'huoxin',
forced:true,
trigger:{global:'phaseBeginStart'},
filter:function(event,player){
return player!=event.player&&!event.player._trueMe&&event.player.countMark('huoxin')>1;
},
logTarget:'player',
skillAnimation:true,
animationColor:'key',
content:function(){
trigger.player.removeMark('huoxin',trigger.player.countMark('huoxin'));
trigger.player._trueMe=player;
game.addGlobalSkill('autoswap');
if(trigger.player==game.me){
game.notMe=true;
if(!_status.auto) ui.click.auto();
}
trigger.player.addSkill('huoxin2');
},
},
huoxin2:{
trigger:{
player:['phaseAfter','dieAfter'],
global:'phaseBefore',
},
lastDo:true,
charlotte:true,
forceDie:true,
forced:true,
silent:true,
content:function(){
player.removeSkill('huoxin2');
},
onremove:function(player){
if(player==game.me){
if(!game.notMe) game.swapPlayerAuto(player._trueMe)
else delete game.notMe;
if(_status.auto) ui.click.auto();
}
delete player._trueMe;
},
},
shiki_omusubi:{ shiki_omusubi:{
audio:2, audio:2,
trigger:{global:'roundStart'}, trigger:{global:'roundStart'},
@ -3423,7 +3592,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
qixian_info:'锁定技你的手牌上限视为7。', qixian_info:'锁定技你的手牌上限视为7。',
caopi_xingdong:'行动', caopi_xingdong:'行动',
caopi_xingdong_info:'出牌阶段限一次,你可以将一张【杀】或普通锦囊牌交给一名其他角色,然后该角色选择一项:对除你以外的角色使用此牌并在此牌结算完成后和你各摸一张牌;或跳过下回合的判定阶段和摸牌阶段。', caopi_xingdong_info:'出牌阶段限一次,你可以将一张【杀】或普通锦囊牌交给一名其他角色,然后该角色选择一项:对除你以外的角色使用此牌并在此牌结算完成后和你各摸一张牌;或跳过下回合的判定阶段和摸牌阶段。',
//shen_diaochan:'神貂蝉', shen_diaochan:'神貂蝉',
meihun:'魅魂',
meihun_info:'结束阶段或当你成为【杀】的目标后,你可以令一名其他角色交给你一张你声明的花色的牌,若其没有则你观看其手牌然后弃置其中一张。',
huoxin_control:'惑心',
huoxin:'惑心',
huoxin_info:'出牌阶段限一次你可以展示两张花色相同的手牌并分别交给两名其他角色然后令这两名角色拼点没赢的角色获得1个“魅惑”标记。拥有2个或更多“魅惑”的角色回合即将开始时该角色移去其所有“魅惑”此回合改为由你操控。',
key_kagari:'篝', key_kagari:'篝',
kagari_zongsi:'纵丝', kagari_zongsi:'纵丝',
@ -3442,6 +3616,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
extra_lei:'神话再临·雷', extra_lei:'神话再临·雷',
extra_key:'神话再临·论外', extra_key:'神话再临·论外',
extra_ol:'神话再临OL', extra_ol:'神话再临OL',
extra_offline:'神话再临·线下',
}, },
}; };
}); });

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@ -1108,7 +1108,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:'xuanfeng', audio:'xuanfeng',
audioname:['boss_lvbu3','re_heqi','re_lingtong'], audioname:['boss_lvbu3','re_heqi','re_lingtong'],
trigger:{ trigger:{
player:'loseAfter', player:['loseAfter','phaseDiscardEnd'],
source:'gainAfter', source:'gainAfter',
global:['equipAfter','addJudgeAfter'], global:['equipAfter','addJudgeAfter'],
}, },

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@ -475,6 +475,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
backup:function(links,player){ backup:function(links,player){
return { return {
audio:'juanhui', audio:'juanhui',
popname·true,
filterCard:true, filterCard:true,
viewAs:{ viewAs:{
name:links[0][2], name:links[0][2],
@ -788,7 +789,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
//新岩泽(划掉)留赞 //新岩泽(划掉)留赞
refenyin:{ refenyin:{
audio:'fenyin', audio:2,
trigger:{global:['loseAfter','cardsDiscardAfter']}, trigger:{global:['loseAfter','cardsDiscardAfter']},
forced:true, forced:true,
filter:function(event,player){ filter:function(event,player){
@ -859,28 +860,40 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
liji:{ liji:{
enable:'phaseUse', enable:'phaseUse',
audio:2,
filter:function(event,player){ filter:function(event,player){
return (player.getStat().skill.liji||0)<(event.liji_num||0); return (player.getStat().skill.liji||0)<(event.liji_num||0);
}, },
onChooseToUse:function(event){ onChooseToUse:function(event){
if(game.online) return if(game.online) return
var num=0; var num=0;
var evt2=event.getParent();
if(!evt2.liji_all) evt2.liji_all=(game.players.length>4?8:4);
game.getGlobalHistory('cardMove',function(evt){ game.getGlobalHistory('cardMove',function(evt){
if(evt.name=='cardsDiscard'||(evt.name=='lose'&&evt.position==ui.discardPile)) num+=evt.cards.length; if(evt.name=='cardsDiscard'||(evt.name=='lose'&&evt.position==ui.discardPile)) num+=evt.cards.length;
}); });
event.set('liji_num',Math.floor(num/(game.players.length>4?8:4))); event.set('liji_num',Math.floor(num/evt2.liji_all));
}, },
filterCard:true, filterCard:true,
position:'he', position:'he',
check:function(card){ check:function(card){
var val=get.value(card); var val=get.value(card);
if(!_status.event.player.getStorage('fenyin_mark').contains(get.suit(card))) return 12-val; if(!_status.event.player.getStorage('refenyin_mark').contains(get.suit(card))) return 12-val;
return 8-val; return 8-val;
}, },
filterTarget:lib.filter.notMe, filterTarget:lib.filter.notMe,
content:function(){ content:function(){
target.damage('nocard'); target.damage('nocard');
}, },
ai:{
order:1,
result:{
target:-1.5
},
tag:{
damage:1
},
},
}, },
//文鸯 //文鸯
xinlvli:{ xinlvli:{

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@ -447,7 +447,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
filter:function (event,player){ filter:function (event,player){
if(player.isHealthy()||player.countCards('e')!=player.hp) return false; if(player.isHealthy()||player.countCards('e')!=player.hp) return false;
var evt=event.getl(player); var evt=event.getl(player);
if(event.name=='equip') return !evt||evt.cards.length!=1; if(event.name=='equip'&&event.player==player) return !evt||evt.cards.length!=1;
return evt&&evt.es.length; return evt&&evt.es.length;
}, },
frequent:true, frequent:true,

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@ -1,5 +1,5 @@
window.noname_asset_list=[ window.noname_asset_list=[
'v1.9.105.3', 'v1.9.105.4',
'audio/background/aozhan_chaoming.mp3', 'audio/background/aozhan_chaoming.mp3',
'audio/background/aozhan_online.mp3', 'audio/background/aozhan_online.mp3',
'audio/background/aozhan_rewrite.mp3', 'audio/background/aozhan_rewrite.mp3',
@ -625,6 +625,7 @@ window.noname_asset_list=[
'audio/die/simazhao.mp3', 'audio/die/simazhao.mp3',
'audio/die/sunqian.mp3', 'audio/die/sunqian.mp3',
'audio/die/wuxian.mp3', 'audio/die/wuxian.mp3',
'audio/die/re_liuzan.mp3',
'audio/skill/anguo1.mp3', 'audio/skill/anguo1.mp3',
'audio/skill/anguo2.mp3', 'audio/skill/anguo2.mp3',
@ -2751,6 +2752,10 @@ window.noname_asset_list=[
'audio/skill/sbaiyin2.mp3', 'audio/skill/sbaiyin2.mp3',
'audio/skill/wansha_shen_simayi1.mp3', 'audio/skill/wansha_shen_simayi1.mp3',
'audio/skill/wansha_shen_simayi2.mp3', 'audio/skill/wansha_shen_simayi2.mp3',
'audio/skill/liji1.mp3',
'audio/skill/liji2.mp3',
'audio/skill/refenyin1.mp3',
'audio/skill/refenyin2.mp3',
'font/huangcao.ttf', 'font/huangcao.ttf',
'font/shousha.ttf', 'font/shousha.ttf',
@ -3380,6 +3385,7 @@ window.noname_asset_list=[
'image/character/xin_gongsunzan.jpg', 'image/character/xin_gongsunzan.jpg',
'image/character/xin_liaohua.jpg', 'image/character/xin_liaohua.jpg',
'image/character/key_godan.jpg', 'image/character/key_godan.jpg',
'image/character/shen_diaochan.jpg',
'image/character/baiwuchang.jpg', 'image/character/baiwuchang.jpg',
'image/character/baosanniang.jpg', 'image/character/baosanniang.jpg',

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@ -10895,7 +10895,7 @@
return false; return false;
} }
if(info.direct&&player.isUnderControl()){ if(info.direct&&player.isUnderControl()){
game.modeSwapPlayer(player); game.swapPlayerAuto(player);
event._result={bool:true}; event._result={bool:true};
event._direct=true; event._direct=true;
} }
@ -21055,12 +21055,14 @@
} }
}, },
isUnderControl:function(self,me){ isUnderControl:function(self,me){
me=me||game.me; me=(me||game.me);
if(this.isMad()) return false; var that=this._trueMe||this;
if(that.isMad()||game.notMe) return false;
if(this===me){ if(this===me){
if(self) return true; if(self) return true;
return false; return false;
} }
if(that===me||this==me._trueMe) return true;
if(_status.connectMode) return false; if(_status.connectMode) return false;
if(lib.config.mode=='versus'){ if(lib.config.mode=='versus'){
if(_status.mode=='three') return this.side==me.side; if(_status.mode=='three') return this.side==me.side;
@ -23639,7 +23641,7 @@
delete this.filterCard2; delete this.filterCard2;
}, },
isMine:function(){ isMine:function(){
return (this.player&&this.player==game.me&&!_status.auto&&!this.player.isMad()); return (this.player&&this.player==game.me&&!_status.auto&&!this.player.isMad()&&!game.notMe);
}, },
isOnline:function(){ isOnline:function(){
return (this.player&&this.player.isOnline()); return (this.player&&this.player.isOnline());
@ -24892,7 +24894,7 @@
return true; return true;
}, },
content:function(){ content:function(){
game.modeSwapPlayer(player); game.swapPlayerAuto(player);
}, },
}, },
dualside:{ dualside:{
@ -30174,6 +30176,7 @@
}, },
over:function(result){ over:function(result){
if(_status.over) return; if(_status.over) return;
if(game.me._trueMe) game.swapPlayer(game.me._trueMe);
var i,j,k,num,table,tr,td,dialog; var i,j,k,num,table,tr,td,dialog;
_status.over=true; _status.over=true;
ui.control.show(); ui.control.show();
@ -38705,7 +38708,7 @@
editnode.classList.add('disabled'); editnode.classList.add('disabled');
delnode.innerHTML='取消'; delnode.innerHTML='取消';
delete delnode.button; delete delnode.button;
container.code='skill={\n \n}\n\n\/*\n示例\nskill={\n trigger:{player:"phaseJieshuBegin"},\n frequent:true,\n content:function(){\n player.draw()\n }\n}\n此例为闭月代码\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/'; container.code='skill={\n \n}\n\n\/*\n示例\nskill={\n trigger:{player:"phaseJieshuBegin"},\n frequent:true,\n content:function(){\n player.draw()\n }\n}\n此例为闭月代码\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
if(page.fromchar=='add'){ if(page.fromchar=='add'){
page.fromchar=true; page.fromchar=true;
} }
@ -38806,7 +38809,7 @@
}; };
var saveConfig=ui.create.div('.editbutton','保存',editorpage,saveInput); var saveConfig=ui.create.div('.editbutton','保存',editorpage,saveInput);
var editor=ui.create.div(editorpage); var editor=ui.create.div(editorpage);
container.code='skill={\n \n}\n\n\/*\n示例\nskill={\n trigger:{player:"phaseJieshuBegin"},\n frequent:true,\n content:function(){\n player.draw()\n }\n}\n此例为闭月代码\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/'; container.code='skill={\n \n}\n\n\/*\n示例\nskill={\n trigger:{player:"phaseJieshuBegin"},\n frequent:true,\n content:function(){\n player.draw()\n }\n}\n此例为闭月代码\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
var citebutton=document.createElement('button'); var citebutton=document.createElement('button');
citebutton.innerHTML='引用代码'; citebutton.innerHTML='引用代码';
@ -40461,8 +40464,10 @@
row1.hide(); row1.hide();
row2.hide(); row2.hide();
} }
if(lib.config.mode=='identity'||lib.config.mode=='guozhan'){ if(lib.config.mode=='identity'||lib.config.mode=='guozhan'||lib.config.mode=='doudizhu'){
if(!game.phaseNumber||_status.qianlidanji){ if(game.notMe||(game.me&&(game.me._trueMe||game.hasPlayer(function(current){
return current._trueMe==game.me;
})))||!game.phaseNumber||_status.qianlidanji){
nodereplace.classList.add('unselectable'); nodereplace.classList.add('unselectable');
} }
else if(_status.event.isMine()&&ui.auto.classList.contains('hidden')){ else if(_status.event.isMine()&&ui.auto.classList.contains('hidden')){
@ -46702,6 +46707,7 @@
} }
} }
else{ else{
if(game.notMe) return;
ui.control.show(); ui.control.show();
_status.auto=false; _status.auto=false;
ui.auto.classList.remove('glow'); ui.auto.classList.remove('glow');
@ -50932,6 +50938,8 @@
}, },
attitude:function(from,to){ attitude:function(from,to){
if(!from||!to) return 0; if(!from||!to) return 0;
from=from._trueMe||from;
arguments[0]=from;
var att=get.rawAttitude.apply(this,arguments); var att=get.rawAttitude.apply(this,arguments);
if(from.isMad()) att=-att; if(from.isMad()) att=-att;
if(to.isMad()&&att>0){ if(to.isMad()&&att>0){

View File

@ -1,51 +1,50 @@
window.noname_update={ window.noname_update={
version:'1.9.105.3', version:'1.9.105.4',
update:'1.9.105.2', update:'1.9.105.3',
changeLog:[ changeLog:[
'新留赞插画', '神貂蝉(单机身份/斗地主限定)',
'getl机制',
'bug修复', 'bug修复',
], ],
files:[ files:[
'card/extra.js', //'card/extra.js',
//'card/huanlekapai.js', //'card/huanlekapai.js',
//'card/sp.js', //'card/sp.js',
'card/standard.js', //'card/standard.js',
//'card/swd.js', //'card/swd.js',
//'card/mtg.js', //'card/mtg.js',
//'card/gujian.js', //'card/gujian.js',
'card/guozhan.js', //'card/guozhan.js',
//'card/gwent.js', //'card/gwent.js',
//'card/yunchou.js', //'card/yunchou.js',
//'card/zhenfa.js', //'card/zhenfa.js',
'card/zhulu.js', //'card/zhulu.js',
'character/diy.js', 'character/diy.js',
'character/extra.js', 'character/extra.js',
//'character/hearth.js', //'character/hearth.js',
//'character/gujian.js', //'character/gujian.js',
//'character/gwent.js', //'character/gwent.js',
//'character/hearth.js', //'character/hearth.js',
'character/mobile.js', //'character/mobile.js',
//'character/mtg.js', //'character/mtg.js',
//'character/old.js', //'character/old.js',
'character/refresh.js', 'character/refresh.js',
'character/shenhua.js', //'character/shenhua.js',
'character/sp.js', //'character/sp.js',
'character/sp2.js', 'character/sp2.js',
'character/tw.js', //'character/tw.js',
'character/standard.js', //'character/standard.js',
//'character/swd.js', //'character/swd.js',
//'character/xianjian.js', //'character/xianjian.js',
'character/xinghuoliaoyuan.js', 'character/xinghuoliaoyuan.js',
'character/yijiang.js', //'character/yijiang.js',
//'character/yxs.js', //'character/yxs.js',
//'extension/boss/extension.js', //'extension/boss/extension.js',
//'layout/default/layout.css', //'layout/default/layout.css',
//'layout/nova/layout.css', //'layout/nova/layout.css',
//'mode/identity.js', 'mode/identity.js',
//'mode/doudizhu.js', 'mode/doudizhu.js',
'mode/guozhan.js', //'mode/guozhan.js',
//'mode/chess.js', //'mode/chess.js',
//'mode/tafang.js', //'mode/tafang.js',
//'mode/single.js', //'mode/single.js',

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@ -178,9 +178,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
} }
}, },
checkResult:function(){ checkResult:function(){
var me=game.me._trueMe||game.me;
if(game.zhu.isAlive()){ if(game.zhu.isAlive()){
if(game.players.length>1) return; if(game.players.length>1) return;
if(game.me==game.zhu){ if(me==game.zhu){
game.over(true); game.over(true);
} }
else{ else{
@ -188,7 +189,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
} }
} }
else { else {
if(game.me==game.zhu){ if(me==game.zhu){
game.over(false); game.over(false);
} }
else{ else{

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@ -530,6 +530,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
} }
}, },
checkResult:function(){ checkResult:function(){
var me=game.trueMe||game.me;
if(_status.brawl&&_status.brawl.checkResult){ if(_status.brawl&&_status.brawl.checkResult){
_status.brawl.checkResult(); _status.brawl.checkResult();
return; return;
@ -587,9 +588,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
game.showIdentity(); game.showIdentity();
game.over('游戏平局'); game.over('游戏平局');
} }
else if(winner2.contains(game.me)){ else if(winner2.contains(me)){
game.showIdentity(); game.showIdentity();
if(loser2.contains(game.me)) game.over(false); if(loser2.contains(game.trueMe||me)) game.over(false);
else game.over(true); else game.over(true);
} }
else{ else{
@ -601,14 +602,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
} }
if(!game.zhu){ if(!game.zhu){
if(get.population('fan')==0){ if(get.population('fan')==0){
switch(game.me.identity){ switch(me.identity){
case 'fan':game.over(false);break; case 'fan':game.over(false);break;
case 'zhong':game.over(true);break; case 'zhong':game.over(true);break;
default:game.over();break; default:game.over();break;
} }
} }
else if(get.population('zhong')==0){ else if(get.population('zhong')==0){
switch(game.me.identity){ switch(me.identity){
case 'fan':game.over(true);break; case 'fan':game.over(true);break;
case 'zhong':game.over(false);break; case 'zhong':game.over(false);break;
default:game.over();break; default:game.over();break;
@ -621,7 +622,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
game.zhong.identity='zhong'; game.zhong.identity='zhong';
} }
game.showIdentity(); game.showIdentity();
if(game.me.identity=='zhu'||game.me.identity=='zhong'||game.me.identity=='mingzhong'){ if(me.identity=='zhu'||me.identity=='zhong'||me.identity=='mingzhong'){
if(game.zhu.classList.contains('dead')){ if(game.zhu.classList.contains('dead')){
game.over(false); game.over(false);
} }
@ -629,8 +630,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
game.over(true); game.over(true);
} }
} }
else if(game.me.identity=='nei'){ else if(me.identity=='nei'){
if(game.players.length==1&&game.me.isAlive()){ if(game.players.length==1&&me.isAlive()){
game.over(true); game.over(true);
} }
else{ else{