diff --git a/audio/effect/chicken_you_are_so_beautiful.mp3 b/audio/effect/chicken_you_are_so_beautiful.mp3 new file mode 100644 index 000000000..ecf8dd27e Binary files /dev/null and b/audio/effect/chicken_you_are_so_beautiful.mp3 differ diff --git a/audio/effect/chickun.wav b/audio/effect/chickun.wav new file mode 100644 index 000000000..38d62e430 Binary files /dev/null and b/audio/effect/chickun.wav differ diff --git a/audio/effect/croatian_rhapsody.mp3 b/audio/effect/croatian_rhapsody.mp3 new file mode 100644 index 000000000..d56eec3db Binary files /dev/null and b/audio/effect/croatian_rhapsody.mp3 differ diff --git a/audio/effect/hitsound.wav b/audio/effect/hitsound.wav new file mode 100644 index 000000000..8f3cbc7f0 Binary files /dev/null and b/audio/effect/hitsound.wav differ diff --git a/audio/effect/ignotus.mp3 b/audio/effect/ignotus.mp3 index 2c0116e8c..1d8b8f988 100644 Binary files a/audio/effect/ignotus.mp3 and b/audio/effect/ignotus.mp3 differ diff --git a/audio/effect/pigstep.mp3 b/audio/effect/pigstep.mp3 new file mode 100644 index 000000000..a023780da Binary files /dev/null and b/audio/effect/pigstep.mp3 differ diff --git a/audio/effect/rakshasa_sea_city.mp3 b/audio/effect/rakshasa_sea_city.mp3 new file mode 100644 index 000000000..aa6be6b42 Binary files /dev/null and b/audio/effect/rakshasa_sea_city.mp3 differ diff --git a/audio/effect/sm3dw_overworld.mp3 b/audio/effect/sm3dw_overworld.mp3 index 583421880..21c82fefb 100644 Binary files a/audio/effect/sm3dw_overworld.mp3 and b/audio/effect/sm3dw_overworld.mp3 differ diff --git a/character/mobile.js b/character/mobile.js index e89087ac7..476906739 100644 --- a/character/mobile.js +++ b/character/mobile.js @@ -4110,7 +4110,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){ { name:'ignotus', filename:'ignotus', - timeleap:[0,1412,2824,4235,5647,5824,7059,8294,8471,9882,10941,11294,12000,12706,13412,14118,14824,15529,15882,16059,16235,16412,16588], + //Number of tracks + //轨道数量 + number_of_tracks:4, + //Customize the track to generate for every note (0 is the first track) + //自定义每个音符生成的轨道(0是第一个轨道) + mapping:[0,2,3,1,1,0,3,0,0,3,0,0,2,1,2], + //Convert from beats (0 is the first beat) to timeleap + //将节拍(0是第一拍)转换为开始时间点 + timeleap:game.generateBeatmapTimeleap(170,[0,4,8,12,14,16,16.5,23.5,24,31,32,40,45,46,47]), current:-110, judgebar_height:0.16, range1:[84,110], @@ -4123,6 +4131,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){ { name:'Super Mario 3D World Theme', filename:'sm3dw_overworld', + //Random (Randomly choose tracks to generate notes each play) + //随机(每次演奏时音符会随机选择轨道生成) + mapping:'random', timeleap:[0,1071,1518,2054,4018,4286,5357,6429,7500,8571,9643,10714,11786,12321,12589,12857,13929,15000,16071,17143,18214,18482,18750,19018,19286,20357], current:-110, judgebar_height:0.16, @@ -4133,6 +4144,67 @@ game.import('character',function(lib,game,ui,get,ai,_status){ node_color:'linear-gradient(rgba(120, 130, 240, 1), rgba(100, 100, 230, 1))', judgebar_color:'linear-gradient(rgba(230, 40, 30, 1), rgba(220, 30, 10, 1))', }, + { + name:'只因你太美', + filename:'chicken_you_are_so_beautiful', + number_of_tracks:7, + mapping:[3,6,4,5,6,2,3,2,1,2,0,4,3,6,5,4,3,6,3,2,3,1,0,1,2,3,4,5,6], + timeleap:game.generateBeatmapTimeleap(107,[2,3.5,4.5,5.5,6.5,8.5,10,11.5,12.5,13.5,14.5,15.5,18,19.5,20.5,21.5,22.5,24.5,26,27.5,28.5,29.5,30.5,31,31.5,32,32.5,33,33.5]), + //Hitsound file name (By default in the audio/effect folder. To redirect to the extension, please write in the format of 'ext:extension_name') + //打击音文件名(默认在audio/effect文件夹下 若要重定向到扩展 请写为'ext:扩展名称'的格式) + hitsound:'chickun.wav', + current:-110, + judgebar_height:0.16, + range1:[84,110], + range2:[90,104], + range3:[94,100], + speed:25, + node_color:'linear-gradient(#99f, #66c)', + judgebar_color:'linear-gradient(#ccf, #99c)', + }, + { + name:'Croatian Rhapsody', + filename:'croatian_rhapsody', + mapping:[4,1,2,1,0,0,4,5,1,3,2,1,0,0], + timeleap:game.generateBeatmapTimeleap(96,[4,6,8,9,10,11,12,13.5,14,15.5,16,17,18,19]), + current:-110, + judgebar_height:0.16, + range1:[84,110], + range2:[90,104], + range3:[94,100], + speed:25, + node_color:'linear-gradient(#fff, #ccc)', + judgebar_color:'linear-gradient(#fff, #ccc)', + }, + { + name:'罗刹海市', + filename:'rakshasa_sea_city', + number_of_tracks:7, + mapping:'random', + timeleap:game.generateBeatmapTimeleap(150,[0,2,4,6,7,9,11,13,14,16,18,20,21,23,25,27]), + current:-110, + judgebar_height:0.16, + range1:[84,110], + range2:[90,104], + range3:[94,100], + speed:25, + node_color:'linear-gradient(#333, #000)', + judgebar_color:'linear-gradient(#c66, #933)', + }, + { + name:'Pigstep (Stereo Mix)', + filename:'pigstep', + number_of_tracks:16, + timeleap:game.generateBeatmapTimeleap(170,[3,4,6,6.5,7.5,11,12,14,14.5,15.5,19,20,22,22.5,23.5,27,28,30,30.5,31.5,35,36,38,38.5,39.5,43,44,46,46.5,47.5,51,52,54,54.5,55.5,59,60,62,62.5]), + current:-110, + judgebar_height:0.16, + range1:[84,110], + range2:[90,104], + range3:[94,100], + speed:25, + node_color:'linear-gradient(#066, #033)', + judgebar_color:'linear-gradient(#633, #300)', + }, ], derivation:'chongxu_faq', }, @@ -13427,7 +13499,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ chongxu:'冲虚', chongxu_info:'出牌阶段限一次,你可以随机演奏一首音乐,并根据完成度来获得相应的分数(至多五分)。然后你可修改〖妙剑〗或〖莲华〗(消耗3分),并使用剩余的分数进行摸牌(每张2分)。', chongxu_faq:'目前的曲库', - chongxu_faq_info:' 
《鸟之诗》- 折户伸治
《竹取飛翔 ~ Lunatic Princess》- ZUN
《ignotus》- ak+q
《Super Mario 3D World Theme》- 横田真人', + chongxu_faq_info:' 
《鸟之诗》- 折户伸治
《竹取飛翔 ~ Lunatic Princess》- ZUN
《ignotus》- ak+q
《Super Mario 3D World Theme》- 横田真人
《只因你太美》- SWIN-S
《Croatian Rhapsody》- Maksim
《罗刹海市》- 刀郎
《Pigstep (Stereo Mix)》- Lena Raine', miaojian:'妙剑', miaojian_info:'出牌阶段限一次。你可将一张【杀】当做刺【杀】使用,或将一张锦囊牌当做【无中生有】使用。', miaojian1:'妙剑·改', diff --git a/game/game.js b/game/game.js index 8de0d3ce7..6a6e7efa2 100644 --- a/game/game.js +++ b/game/game.js @@ -11107,8 +11107,23 @@ //初始化一堆变量 var score=0; var added=timeleap.length; + var number_of_tracks=beatmap.number_of_tracks||6; + var custom_mapping=Array.isArray(beatmap.mapping); + var mapping=custom_mapping?beatmap.mapping.slice():beatmap.mapping; + var hitsound=beatmap.hitsound||'hitsound.wav'; + if(hitsound.indexOf('ext:')==0) hitsound=lib.assetURL+'extension/'+hitsound.slice(4); + else hitsound=lib.assetURL+'audio/effect/'+hitsound; + var hitsound_audio=new Audio(hitsound); + hitsound_audio.volume=0.25; var abs=1; var node_pos=0; + if(custom_mapping){ + node_pos=mapping.shift(); + } + else if(mapping=='random'){ + abs=Math.floor(Math.random()*number_of_tracks); + node_pos=abs; + } var combo=0; var max_combo=0; var nodes=[]; @@ -11190,11 +11205,11 @@ node.style["border-radius"]='3px'; node.style.position='absolute'; node.style.height=Math.ceil(height/10)+'px'; - node.style.width=Math.ceil(width/6)-10+'px'; + node.style.width=Math.ceil(width/number_of_tracks)-10+'px'; node._position=get.utc(); event.dialog.appendChild(node); - node.style.left=Math.ceil(width*node_pos/6+5)+'px'; + node.style.left=Math.ceil(width*node_pos/number_of_tracks+5)+'px'; node.style.top='-'+(Math.ceil(height/10))+'px'; ui.refresh(node); node.style.transition='all '+speed*110+'ms linear'; @@ -11208,14 +11223,25 @@ } },speed*110); - node_pos+=abs; - if(node_pos>5){ - abs=-1; - node_pos=4; + if(custom_mapping){ + node_pos=mapping.shift(); } - else if(node_pos<0){ - abs=1; - node_pos=1; + else if(mapping=='random'){ + while(node_pos==abs){ + node_pos=Math.floor(Math.random()*number_of_tracks); + } + abs=node_pos; + } + else{ + node_pos+=abs; + if(node_pos>number_of_tracks-1){ + abs=-1; + node_pos=number_of_tracks-2; + } + else if(node_pos<0){ + abs=1; + node_pos=1; + } } if(timeleap.length){ setTimeout(function(){ @@ -11261,6 +11287,8 @@ if(player.damagepopups.length) player.$damagepop(); combo++; max_combo=Math.max(combo,max_combo); + hitsound_audio.currentTime=0; + if(hitsound_audio.paused) hitsound_audio.play(); break; } }; @@ -31007,6 +31035,7 @@ ], }; var game={ + generateBeatmapTimeleap:(bpm,beats,offset)=>beats.map(value=>Math.round(value*60000/bpm+(offset||0))), updateRenku:function(){ game.broadcast(function(renku){ _status.renku=renku;