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@ -55,6 +55,7 @@ window.characterRank={
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],
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a:[
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'gw_airuiting',
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'gw_dagong',
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'gw_huoge',
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'gw_xili',
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'gw_yenaifa',
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@ -1931,9 +1931,6 @@ character.shenhua={
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audio:2,
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trigger:{player:'damageEnd'},
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direct:true,
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filter:function(event){
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return event.num>0;
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},
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content:function(){
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"step 0"
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player.chooseTarget(get.prompt('fangzhu'),function(card,player,target){
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@ -2908,9 +2905,6 @@ character.shenhua={
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audio:2,
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trigger:{player:'damageEnd'},
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direct:true,
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filter:function(event,player){
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return event.num>0
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},
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content:function(){
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"step 0"
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player.chooseTarget(get.prompt('jieming'),[1,trigger.num],function(card,player,target){
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@ -11027,7 +11027,12 @@
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},event.nature,player);
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player.$damagepop(-num,event.nature);
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}
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if(num==0){
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event._triggered=null;
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}
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else{
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event.trigger('damage');
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}
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"step 1"
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if(player.hp<=0&&player.isAlive()){
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game.delayx();
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@ -18024,7 +18029,7 @@
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delete player.storage.counttrigger;
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}
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},
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_recoverCheck:{
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_recovercheck:{
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trigger:{player:'recoverBefore'},
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forced:true,
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priority:20,
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