commit
1aa712619d
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@ -167,9 +167,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 0'
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'step 0'
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var list=lib.config.mode_config.identity.identity.lastItem.slice();
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var list=lib.config.mode_config.identity.identity.lastItem.slice();
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list.removeArray(game.filterPlayer().map(i=>{
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list.removeArray(game.filterPlayer().map(i=>{
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let identity=i.identity;
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var identity=i.identity;
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if(identity=='mingzhong') identity='zhong';
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return identity=='mingzhong'?'zhong':identity;
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return identity;
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})).unique();
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})).unique();
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player.chooseButton([
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player.chooseButton([
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'###炼魄:请选择一个身份###<div class="text center">你选择的身份对应的阵营角色数于本轮内视为+1</div>',
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'###炼魄:请选择一个身份###<div class="text center">你选择的身份对应的阵营角色数于本轮内视为+1</div>',
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16
game/game.js
16
game/game.js
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@ -12335,6 +12335,10 @@
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unknown5:'六号位',
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unknown5:'六号位',
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unknown6:'七号位',
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unknown6:'七号位',
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unknown7:'八号位',
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unknown7:'八号位',
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unknown8:'九号位',
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unknown9:'十号位',
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unknown10:'十一号位',
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unknown11:'十二号位',
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feichu_equip1:"已废除",
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feichu_equip1:"已废除",
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feichu_equip1_info:"武器栏已废除",
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feichu_equip1_info:"武器栏已废除",
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@ -43556,6 +43560,7 @@
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//创建身份牌实例
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//创建身份牌实例
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identityCard:function(identity,position,noclick){
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identityCard:function(identity,position,noclick){
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const card=ui.create.card(position,'noclick',noclick);
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const card=ui.create.card(position,'noclick',noclick);
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card.removeEventListener(lib.config.touchscreen?'touchend':'click',ui.click.card);
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card.classList.add('button');
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card.classList.add('button');
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card._customintro=uiintro=>uiintro.add(`${get.translation(`${identity}${2}`)}的身份牌`);
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card._customintro=uiintro=>uiintro.add(`${get.translation(`${identity}${2}`)}的身份牌`);
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const fileName=`image/card/identity_${identity}.jpg`;
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const fileName=`image/card/identity_${identity}.jpg`;
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@ -58154,6 +58159,11 @@
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},
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},
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};
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};
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const get={
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const get={
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/**
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* 根据座次数n(从0开始)获取对应的“n+1号位”翻译
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* @param {number} seat
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*/
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seatTranslation:seat=>`${get.cnNumber(seat+1,true)}号位`,
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/**
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/**
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* @param {number} numberOfPlayers
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* @param {number} numberOfPlayers
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* @returns {string[]}
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* @returns {string[]}
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@ -58441,7 +58451,8 @@
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if(every) return testingNaturesList.every((natures,index)=>naturesList.slice(index+1).every(testingNatures=>testingNatures.length==natures.length&&testingNatures.every(nature=>natures.includes(nature))));
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if(every) return testingNaturesList.every((natures,index)=>naturesList.slice(index+1).every(testingNatures=>testingNatures.length==natures.length&&testingNatures.every(nature=>natures.includes(nature))));
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return testingNaturesList.every((natures,index)=>{
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return testingNaturesList.every((natures,index)=>{
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const comparingNaturesList=naturesList.slice(index+1);
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const comparingNaturesList=naturesList.slice(index+1);
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return natures.some(nature=>comparingNaturesList.every(testingNatures=>testingNatures.includes(nature)));
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if(natures.length) return natures.some(nature=>comparingNaturesList.every(testingNatures=>testingNatures.includes(nature)));
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return comparingNaturesList.every(testingNatures=>!testingNatures.length);
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});
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});
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},
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},
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/**
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/**
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@ -58472,7 +58483,8 @@
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if(every) return testingNaturesList.every((natures,index)=>naturesList.slice(index+1).every(testingNatures=>testingNatures.every(nature=>!natures.includes(nature))));
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if(every) return testingNaturesList.every((natures,index)=>naturesList.slice(index+1).every(testingNatures=>testingNatures.every(nature=>!natures.includes(nature))));
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return testingNaturesList.every((natures,index)=>{
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return testingNaturesList.every((natures,index)=>{
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const comparingNaturesList=naturesList.slice(index+1);
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const comparingNaturesList=naturesList.slice(index+1);
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return natures.some(nature=>comparingNaturesList.every(testingNatures=>testingNatures.some(testingNature=>testingNature!=nature)));
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if(natures.length) return natures.some(nature=>comparingNaturesList.every(testingNatures=>!testingNatures.length||testingNatures.some(testingNature=>testingNature!=nature)));
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return comparingNaturesList.every(testingNatures=>testingNatures.length);
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});
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});
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},
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},
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//判断一张牌是否为明置手牌
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//判断一张牌是否为明置手牌
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@ -192,7 +192,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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game.gameDraw(event.playerx);
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game.gameDraw(event.playerx);
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game.broadcastAll(function(player){
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game.broadcastAll(function(player){
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for(var i=0;i<game.players.length;i++){
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for(var i=0;i<game.players.length;i++){
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game.players[i].name='unknown'+get.distance(player,game.players[i],'absolute');
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game.players[i].name=get.seatTranslation(get.distance(player,game.players[i],'absolute'));
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game.players[i].node.name_seat=ui.create.div('.name.name_seat',get.verticalStr(lib.translate[game.players[i].name]),game.players[i]);
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game.players[i].node.name_seat=ui.create.div('.name.name_seat',get.verticalStr(lib.translate[game.players[i].name]),game.players[i]);
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// if(game.players[i]==game.me){
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// if(game.players[i]==game.me){
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// lib.translate[game.players[i].name]+='(你)';
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// lib.translate[game.players[i].name]+='(你)';
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@ -1660,7 +1660,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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}
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for(var i=0;i<game.players.length;i++){
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for(var i=0;i<game.players.length;i++){
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if(!game.players[i].node.name_seat){
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if(!game.players[i].node.name_seat){
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game.players[i].node.name_seat=ui.create.div('.name.name_seat',get.verticalStr(lib.translate['unknown'+get.distance(_status.firstAct,game.players[i],'absolute')]),game.players[i]);
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game.players[i].node.name_seat=ui.create.div('.name.name_seat',get.verticalStr(get.seatTranslation(_status.firstAct,game.players[i],'absolute')),game.players[i]);
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game.players[i].node.name_seat.style.opacity=1;
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game.players[i].node.name_seat.style.opacity=1;
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}
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}
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}
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}
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Loading…
Reference in New Issue