Merge pull request #1259 from Rintim/Dev-Enhancement-DivideCharacter
一个想不到好标题的PR
This commit is contained in:
commit
1a8746c4d5
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@ -23,7 +23,7 @@ window.noname_package = {
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old: "怀旧",
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diy: "DIY",
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ddd: "3D精选",
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'key/index' : "Key",
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key: "Key",
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yxs: "英雄杀",
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hearth: "炉石传说",
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gwent: "昆特牌",
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173
index.html
173
index.html
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@ -1,28 +1,29 @@
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<!DOCTYPE HTML>
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<!DOCTYPE html>
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<head>
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<meta charset="UTF-8">
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<meta name="format-detection" content="telephone=no">
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<meta name="apple-mobile-web-app-capable" content="yes">
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<meta name="viewport" content="user-scalable=no, viewport-fit=cover">
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<meta charset="UTF-8" />
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<meta name="format-detection" content="telephone=no" />
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<meta name="apple-mobile-web-app-capable" content="yes" />
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<meta name="viewport" content="user-scalable=no, viewport-fit=cover" />
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<title>无名杀</title>
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<script>
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if (typeof window.require == 'function' &&
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typeof window.process == 'object' &&
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typeof window.__dirname == 'string') {
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if (
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typeof window.require == "function" &&
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typeof window.process == "object" &&
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typeof window.__dirname == "string"
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) {
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// 使importMap解析node内置模块
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const builtinModules = require('module').builtinModules;
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const builtinModules = require("module").builtinModules;
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if (Array.isArray(builtinModules)) {
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const importMap = {
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imports: {}
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imports: {},
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};
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for (const module of builtinModules) {
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importMap.imports[module] =
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importMap.imports[`node:${module}`] =
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`./noname-builtinModules/${module}`
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importMap.imports[module] = importMap.imports[`node:${module}`] =
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`./noname-builtinModules/${module}`;
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}
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const im = document.createElement('script');
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im.type = 'importmap';
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const im = document.createElement("script");
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im.type = "importmap";
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im.textContent = JSON.stringify(importMap);
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document.currentScript.after(im);
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}
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@ -32,11 +33,11 @@
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"use strict";
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(() => {
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window.onerror = function (msg, src, line, column, err) {
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let str = `错误文件: ${typeof src == 'string' && src.length > 0 ? decodeURI(src) : '未知文件'}`;
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let str = `错误文件: ${typeof src == "string" && src.length > 0 ? decodeURI(src) : "未知文件"}`;
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str += `\n错误信息: ${msg}`;
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str += `\n行号: ${line}`;
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str += `\n列号: ${column}`;
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if (err && err.stack) str += '\n' + decodeURI(err.stack);
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if (err && err.stack) str += "\n" + decodeURI(err.stack);
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console.error(str);
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alert(str);
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};
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@ -50,13 +51,13 @@
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// 捕获位置用到的正则
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const regExp = /(.+?)(?::(\d+))?(?::(\d+))?$/;
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const parts = regExp.exec(urlLike.replace(/[()]/g, ''));
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const parts = regExp.exec(urlLike.replace(/[()]/g, ""));
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// @ts-ignore
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return [parts[1], parts[2] || void 0, parts[3] || void 0];
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}
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window.onunhandledrejection = async event => {
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event.promise.catch(error => {
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window.onunhandledrejection = async (event) => {
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event.promise.catch((error) => {
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console.log(error);
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// 如果`error`是个错误,则继续处理
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if (error instanceof Error) {
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@ -64,11 +65,10 @@
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if (errorList.includes(error)) return;
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errorList.push(error);
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// 如果`error`拥有字符串形式的报错栈堆,且报错栈堆确实符合v8的stack
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if (typeof error.stack === 'string' && STACK_REGEXP.test(error.stack)) {
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if (typeof error.stack === "string" && STACK_REGEXP.test(error.stack)) {
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// 获取符合栈堆信息的字符串,一般来说就是从第二行开始的所有行
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// 为了处理eval的情况,故必须获取完行数
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let lines = error.stack.split('\n').filter((line) =>
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STACK_REGEXP.test(line));
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let lines = error.stack.split("\n").filter((line) => STACK_REGEXP.test(line));
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// 提供类型信息防止vscode报错
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/**
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@ -90,14 +90,19 @@
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for (let currentLine = 0; currentLine < lines.length; ++currentLine) {
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if (/\(eval /.test(lines[currentLine])) continue;
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let formatedLine = lines[currentLine].replace(/^\s+/, '').replace(/\(eval code/g, '(').replace(/^.*?\s+/, '');
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let formatedLine = lines[currentLine]
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.replace(/^\s+/, "")
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.replace(/\(eval code/g, "(")
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.replace(/^.*?\s+/, "");
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const location = formatedLine.match(/ (\(.+\)$)/);
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if (location) formatedLine = formatedLine.replace(location[0], '');
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if (location) formatedLine = formatedLine.replace(location[0], "");
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const locationParts = extractLocation(location ? location[1] : formatedLine);
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fileName = ['eval', '<anonymous>'].includes(locationParts[0]) ? void 0 : locationParts[0];
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fileName = ["eval", "<anonymous>"].includes(locationParts[0])
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? void 0
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: locationParts[0];
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line = Number(locationParts[1]);
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column = Number(locationParts[2]);
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break;
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@ -110,13 +115,14 @@
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else {
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try {
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// @ts-ignore
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let [_, src = void 0, line = void 0, column = void 0] = /at\s+.*\s+\((.*):(\d*):(\d*)\)/i.exec(error.stack.split('\n')[1])
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if (typeof line == 'string') line = Number(line);
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if (typeof column == 'string') column = Number(column);
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let [_, src = void 0, line = void 0, column = void 0] =
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/at\s+.*\s+\((.*):(\d*):(\d*)\)/i.exec(error.stack.split("\n")[1]);
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if (typeof line == "string") line = Number(line);
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if (typeof column == "string") column = Number(column);
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// @ts-ignore
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window.onerror(error.message, src, line, column, error);
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} catch (e) {
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window.onerror(error.message, '', 0, 0, error);
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window.onerror(error.message, "", 0, 0, error);
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}
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}
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}
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@ -126,76 +132,83 @@
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</script>
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<script>
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"use strict";
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if (location.href.startsWith('http') && typeof window.initReadWriteFunction != 'function' && !window.require && !window.__dirname) {
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if (
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location.href.startsWith("http") &&
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typeof window.initReadWriteFunction != "function" &&
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!window.require &&
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!window.__dirname
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) {
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window.initReadWriteFunction = async function (game) {
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return new Promise((resolve, reject) => {
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fetch(`./readFile?fileName=noname.js`)
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.then(response => {
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.then((response) => {
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return response.json();
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})
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.then(result => {
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.then((result) => {
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if (result && result.success) callback();
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else reject(result.errorMsg)
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else reject(result.errorMsg);
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})
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.catch(reject);
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function callback() {
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game.readFile = function (fileName, callback = () => { }, error = () => { }) {
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game.readFile = function (fileName, callback = () => {}, error = () => {}) {
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fetch(`./readFile?fileName=${fileName}`)
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.then(response => {
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.then((response) => {
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return response.json();
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})
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.then(result => {
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if (result && result.success) callback(new Uint8Array(result.data).buffer);
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.then((result) => {
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if (result && result.success)
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callback(new Uint8Array(result.data).buffer);
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else error(result && result.errorMsg);
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})
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.catch(error);
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};
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game.readFileAsText = function (fileName, callback = () => { }, error = () => { }) {
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game.readFileAsText = function (fileName, callback = () => {}, error = () => {}) {
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fetch(`./readFileAsText?fileName=${fileName}`)
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.then(response => {
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.then((response) => {
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return response.json();
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})
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.then(result => {
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.then((result) => {
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if (result && result.success) callback(result.data);
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else error(result && result.errorMsg);
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})
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.catch(error);
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};
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game.writeFile = function (data, path, name, callback = () => { }) {
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game.writeFile = function (data, path, name, callback = () => {}) {
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game.ensureDirectory(path, function () {
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if (Object.prototype.toString.call(data) == '[object File]') {
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if (Object.prototype.toString.call(data) == "[object File]") {
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const fileReader = new FileReader();
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fileReader.onload = function (e) {
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game.writeFile(e.target.result, path, name, callback);
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};
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fileReader.readAsArrayBuffer(data, "UTF-8");
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}
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else {
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} else {
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let filePath = path;
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if (path.endsWith('/')) {
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if (path.endsWith("/")) {
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filePath += name;
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} else if (path == "") {
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filePath += name;
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} else {
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filePath += '/' + name;
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filePath += "/" + name;
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}
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fetch(`./writeFile`, {
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method: 'post',
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method: "post",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({
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data: typeof data == 'string' ? data : Array.prototype.slice.call(new Uint8Array(data)),
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path: filePath
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})
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data:
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typeof data == "string"
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? data
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: Array.prototype.slice.call(new Uint8Array(data)),
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path: filePath,
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}),
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})
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.then(response => {
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.then((response) => {
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return response.json();
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})
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.then(result => {
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.then((result) => {
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if (result && result.success) {
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callback();
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} else {
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@ -206,30 +219,36 @@
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});
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};
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game.removeFile = function (fileName, callback = () => { }) {
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game.removeFile = function (fileName, callback = () => {}) {
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fetch(`./removeFile?fileName=${fileName}`)
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.then(response => {
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.then((response) => {
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return response.json();
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})
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.then(result => {
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.then((result) => {
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callback(result.errorMsg);
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})
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.catch(error);
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};
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game.getFileList = function (dir, callback = () => { }) {
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game.getFileList = function (dir, callback = () => {}, onerror) {
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fetch(`./getFileList?dir=${dir}`)
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.then(response => {
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.then((response) => {
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return response.json();
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})
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.then(result => {
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if (result && result.success) {
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callback(result.data.dirs, result.data.files);
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.then((result) => {
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if (!result) {
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throw new Error("Cannot get available resource.");
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}
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if (result.success) {
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callback(result.data.folders, result.data.files);
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} else if (onerror) {
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onerror(new Error(result.errorMsg));
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}
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});
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};
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game.ensureDirectory = function (list, callback = () => { }, file = false) {
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game.ensureDirectory = function (list, callback = () => {}, file = false) {
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let pathArray = typeof list == "string" ? list.split("/") : list;
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if (file) {
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pathArray = pathArray.slice(0, -1);
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@ -237,31 +256,39 @@
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game.createDir(pathArray.join("/"), callback, console.error);
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};
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game.createDir = (directory, successCallback = () => { }, errorCallback = () => { }) => {
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game.createDir = (
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directory,
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successCallback = () => {},
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errorCallback = () => {}
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) => {
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fetch(`./createDir?dir=${directory}`)
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.then(response => {
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.then((response) => {
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return response.json();
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})
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.then(result => {
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.then((result) => {
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if (result && result.success) {
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successCallback();
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} else {
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errorCallback(new Error('创建文件夹失败'))
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};
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errorCallback(new Error("创建文件夹失败"));
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}
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})
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.catch(errorCallback);
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};
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game.removeDir = (directory, successCallback = () => { }, errorCallback = () => { }) => {
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game.removeDir = (
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directory,
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successCallback = () => {},
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errorCallback = () => {}
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) => {
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fetch(`./removeDir?dir=${directory}`)
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.then(response => {
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.then((response) => {
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return response.json();
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})
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.then(result => {
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.then((result) => {
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if (result && result.success) {
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successCallback();
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} else {
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errorCallback(new Error('创建文件夹失败'))
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};
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errorCallback(new Error("创建文件夹失败"));
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}
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})
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.catch(errorCallback);
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};
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|
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18
noname.js
18
noname.js
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@ -1,8 +1,10 @@
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export { GNC, gnc, setGNC } from './noname/gnc/index.js';
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export { AI, ai, setAI } from './noname/ai/index.js';
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export { Game, game, setGame } from './noname/game/index.js';
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export { Get, get, setGet } from './noname/get/index.js';
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export { Library, lib, setLibrary } from './noname/library/index.js';
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export { status, _status, setStatus } from './noname/status/index.js';
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export { UI, ui, setUI } from './noname/ui/index.js';
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export { boot } from './noname/init/index.js';
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export const rootURL = new URL(import.meta.url);
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export { GNC, gnc, setGNC } from "./noname/gnc/index.js";
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export { AI, ai, setAI } from "./noname/ai/index.js";
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export { Game, game, setGame } from "./noname/game/index.js";
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export { Get, get, setGet } from "./noname/get/index.js";
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export { Library, lib, setLibrary } from "./noname/library/index.js";
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export { status, _status, setStatus } from "./noname/status/index.js";
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export { UI, ui, setUI } from "./noname/ui/index.js";
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export { boot } from "./noname/init/index.js";
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|
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@ -126,4 +126,17 @@ export class GamePromises {
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})
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);
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}
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/**
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* 获取文件列表
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*
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* @param { string } dir 目录
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* @returns { Promise<[string[], string[]]> } 返回一个数组,第一个元素是文件夹列表,第二个元素是文件列表
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*/
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getFileList(dir) {
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return new Promise((resolve, reject) => {
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// @ts-ignore
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game.getFileList(dir, (folders, files) => resolve([folders, files]), reject);
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});
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}
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}
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|
|
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@ -11,10 +11,13 @@ export const importCardPack = generateImportFunction("card", (name) => `../../ca
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* @param {string} name - 武将包名
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* @returns {Promise<void>}
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*/
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export const importCharacterPack = generateImportFunction(
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"character",
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(name) => `../../character/${name}.js`
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);
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export const importCharacterPack = generateImportFunction("character", (name) => {
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const alreadyModernCharacterPack = ["key"];
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return alreadyModernCharacterPack.includes(name)
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? `../../character/${name}/index.js`
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: `../../character/${name}.js`;
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});
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/**
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* @param {string} name - 扩展名
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|
|
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@ -724,7 +724,7 @@ export class LibInit {
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let k = 0;
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let result;
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//去除99个step的限制
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while ((result = str.slice(skip).match(new RegExp(`['"]step ${k}['"]`))) != null) {
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while ((result = str.slice(skip).match(new RegExp(`\\(?['"]step ${k}['"]\\)?;?`))) != null) {
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let insertStr;
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if (k == 0) {
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insertStr = `switch(step){case 0:`;
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|
|
|
@ -43,6 +43,7 @@
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// "noResolve": true, /* Disallow `import`s, `require`s or `<reference>`s from expanding the number of files TypeScript should add to a project. */
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/* JavaScript Support */
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||||
"allowJs": true, /* Allow JavaScript files to be a part of your program. Use the `checkJS` option to get errors from these files. */
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"allowImportingTsExtensions": true,
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"checkJs": true, /* Enable error reporting in type-checked JavaScript files. */
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||||
// "maxNodeModuleJsDepth": 1, /* Specify the maximum folder depth used for checking JavaScript files from `node_modules`. Only applicable with `allowJs`. */
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||||
/* Emit */
|
||||
|
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