Merge branch 'libccy:PR-Branch' into PR-Branch

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Ansory Nucleus 2024-01-08 01:10:21 +08:00 committed by GitHub
commit 1a49bf5943
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9 changed files with 64 additions and 30 deletions

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@ -287,11 +287,32 @@ game.import('character',function(lib,game,ui,get,ai,_status){
target.draw(num);
}
},
ai:{threaten:3},
ai:{
threaten:3,
effect:{
player:(card,player,target)=>{
if(!target||typeof card!=='object'||player._clanjiejian_mod_temp||get.type(card)==='equip'||
get.attitude(player,target)<=0||get.cardNameLength(card)!==player.getHistory('useCard').length+1) return;
let targets=[target],evt=_status.event.getParent('useCard');
targets.addArray(ui.selected.targets);
if(evt&&evt.card==card) targets.addArray(evt.targets);
return [1,0.8*get.cardNameLength(card)/targets.length];
}
}
},
mod:{
aiOrder:function(player,card,num){
if(typeof card=='object'&&get.cardNameLength(card)==player.getHistory('useCard').length+1&&get.type(card)!='equip'){
if(get.effect(player,card,player,player)>0) return num+10;
if(typeof card=='object'&&get.type(card)!=='equip'){
let cs=get.cardNameLength(card)-player.getHistory('useCard').length-1;
if(cs<0) return num;
if(cs>0) return num/3;
player._clanjiejian_mod_temp=true;
let bool=game.hasPlayer(target=>{
if(get.attitude(player,target)<=0||!player.canUse(card,target,null,true)) return false;
return get.effect(target,card,player,player)+get.effect(target,{name:'draw'},player,player)>0;
});
delete player._clanjiejian_mod_temp;
if(bool) return num+15;
}
},
},

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@ -5434,6 +5434,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
renjie2:{
audio:2,
mod:{
aiOrder:(player,card,num)=>{
if(num<=0||typeof card!=='object'||!player.isPhaseUsing()) return 0;
if(player.awakenedSkills.includes('sbaiyin')){
if(player.countMark('renjie')<3&&player.getUseValue(card)<Math.min(1.8,0.18*player.hp*player.hp)) return 0;
}
else if(player.countMark('renjie')<4&&player.getUseValue(card)<Math.min(4,player.hp*player.hp/4)) return 0;
}
},
trigger:{
player:'loseAfter',
global:'loseAsyncAfter',
@ -5469,6 +5478,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
jilue:{
unique:true,
group:['jilue_guicai','jilue_fangzhu','jilue_wansha','jilue_zhiheng','jilue_jizhi'],
ai:{
combo:'renjie'
}
},
jilue_guicai:{
audio:1,

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@ -1444,11 +1444,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}),targets=game.filterPlayer(current=>{
return !player.getStorage('dcshangyu_transfer').includes(current);
}).sortBySeat(_status.currentPhase);
if(targets.length&&targets[0]===_status.currentPhase&&!_status.currentPhase.getCardUsable('sha')) targets.push(targets.shift());
event.cards=cards;
player.chooseTarget(`赏誉:将${get.translation(cards)}交给一名可选角色`,(card,player,target)=>{
return !player.getStorage('dcshangyu_transfer').includes(target);
},true).set('ai',target=>{
let att=get.sgn(get.attitude(_status.event.player,target)),idx=1+_status.event.targets.indexOf(target);
let att=get.sgnAttitude(_status.event.player,target),idx=1+_status.event.targets.indexOf(target);
if(att<0) return -idx;
return att+1/idx;
}).set('targets',targets);

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@ -1557,9 +1557,12 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
return !player.wontYe('wei')||!game.hasPlayer(current=>current.identity=='wei')
},
check:function(event,player,name){
return name!='damageBegin1';
},
check:function(event,player){
return !event.player.hasSkillTag('filterDamage',null,{
player:event.source,
card:event.card,
})&&get.damageEffect(event.player,event.source,player,_status.event.player)>0;
},
content:function(){
trigger.num++;
},

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@ -824,17 +824,11 @@ export class Get extends Uninstantable {
const constructor = obj.constructor;
let target;
if (!canTranverse[getType(obj)]) {
try {
// @ts-ignore
target = new constructor(obj);
} catch (error) {
if (obj instanceof HTMLElement) {
target = obj.cloneNode(true); // 不能cloneNode就寄吧累了
} else throw error
}
target = obj;
return target;
}
// @ts-ignore
else target = constructor ? new constructor() : Object.create(null);
else target = constructor ? new constructor(target) : Object.create(null);
map.set(obj, target);
if (obj instanceof Map) {

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@ -12,11 +12,11 @@ export class Card extends HTMLDivElement {
* @param {true} [noclick]
*/
// @ts-ignore
constructor(position, info, noclick) {
constructor(position) {
if (position instanceof Card) {
const other = position;
// @ts-ignore
[position, info, noclick] = other._args;
[position] = other._args;
}
/**
* @type {this}
@ -24,9 +24,8 @@ export class Card extends HTMLDivElement {
// @ts-ignore
const card = ui.create.div('.card', position);
Object.setPrototypeOf(card, Card.prototype);
card.build(info, noclick);
// @ts-ignore
card._args = [position, info, noclick];
card._args = [position];
return card;
}
build(info, noclick) {
@ -35,6 +34,7 @@ export class Card extends HTMLDivElement {
card.buildIntro(noclick);
card.buildProperty();
card.buildEventListener(info);
return this;
}
buildEventListener(info) {
let card = this;

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@ -35,7 +35,7 @@ export class Dialog extends HTMLDivElement {
else if (argument == 'noforcebutton') noForceButton = true;
else dialog.add(argument);
});
if (!hidden) dialog.open();
//if (!hidden) dialog.open();
if (!lib.config.touchscreen) dialog.contentContainer.onscroll = ui.update;
if (!noTouchScroll) {
dialog.contentContainer.ontouchstart = ui.click.dialogtouchStart;

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@ -8,24 +8,22 @@ import { UI as ui } from '../../ui/index.js';
export class Player extends HTMLDivElement {
/**
* @param {HTMLDivElement|DocumentFragment} [position]
* @param {true} [noclick]
*/
// @ts-ignore
constructor(position, noclick) {
constructor(position) {
if (position instanceof Player) {
const other = position;
[position, noclick] = other._args;
[position] = other._args;
}
/**
* @type {this}
*/
// @ts-ignore
const player = ui.create.div('.player', position);
Object.setPrototypeOf(player, Player.prototype);
player.build(noclick);
// @ts-ignore
player._args = [position, noclick];
player._args = [position];
return player;
}
/**
@ -181,6 +179,7 @@ export class Player extends HTMLDivElement {
player.buildProperty();
player.buildExtra();
player.buildEventListener(noclick);
return this;
}
buildNode() {
let player = this;

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@ -8655,7 +8655,11 @@ class Create extends Uninstantable {
return dialog;
}
static dialog() {
return new lib.element.Dialog(...arguments);
let dialog = new lib.element.Dialog(...arguments);
if(!Array.from(arguments).includes('hidden')){
dialog.open();
}
return dialog;
}
static line2() {
var node = ui.create.line.apply(this, arguments);
@ -9898,7 +9902,7 @@ class Create extends Uninstantable {
dialog.buttons.add(next.firstChild);
}
}
static player(position, noclick) { return new lib.element.Player(position, noclick) }
static player(position, noclick) { return new lib.element.Player(position).build(noclick); }
static connectPlayers(ip) {
ui.updateConnectPlayerPositions();
game.connectPlayers = [];
@ -10047,7 +10051,7 @@ class Create extends Uninstantable {
// ui.updatehl();
}
}
static card(position, info, noclick) { return new lib.element.Card(position, info, noclick)}
static card(position, info, noclick) { return new lib.element.Card(position).build(info, noclick);}
static cardsAsync() {
if (lib.onfree) {
_status.waitingForCards = Array.from(arguments);