Merge branch 'libccy:PR-Branch' into PR-Branch
This commit is contained in:
commit
1a49bf5943
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@ -287,11 +287,32 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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target.draw(num);
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}
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},
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ai:{threaten:3},
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ai:{
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threaten:3,
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effect:{
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player:(card,player,target)=>{
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if(!target||typeof card!=='object'||player._clanjiejian_mod_temp||get.type(card)==='equip'||
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get.attitude(player,target)<=0||get.cardNameLength(card)!==player.getHistory('useCard').length+1) return;
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let targets=[target],evt=_status.event.getParent('useCard');
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targets.addArray(ui.selected.targets);
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if(evt&&evt.card==card) targets.addArray(evt.targets);
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return [1,0.8*get.cardNameLength(card)/targets.length];
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}
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}
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},
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mod:{
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aiOrder:function(player,card,num){
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if(typeof card=='object'&&get.cardNameLength(card)==player.getHistory('useCard').length+1&&get.type(card)!='equip'){
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if(get.effect(player,card,player,player)>0) return num+10;
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if(typeof card=='object'&&get.type(card)!=='equip'){
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let cs=get.cardNameLength(card)-player.getHistory('useCard').length-1;
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if(cs<0) return num;
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if(cs>0) return num/3;
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player._clanjiejian_mod_temp=true;
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let bool=game.hasPlayer(target=>{
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if(get.attitude(player,target)<=0||!player.canUse(card,target,null,true)) return false;
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return get.effect(target,card,player,player)+get.effect(target,{name:'draw'},player,player)>0;
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});
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delete player._clanjiejian_mod_temp;
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if(bool) return num+15;
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}
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},
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},
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@ -5434,6 +5434,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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renjie2:{
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audio:2,
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mod:{
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aiOrder:(player,card,num)=>{
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if(num<=0||typeof card!=='object'||!player.isPhaseUsing()) return 0;
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if(player.awakenedSkills.includes('sbaiyin')){
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if(player.countMark('renjie')<3&&player.getUseValue(card)<Math.min(1.8,0.18*player.hp*player.hp)) return 0;
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}
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else if(player.countMark('renjie')<4&&player.getUseValue(card)<Math.min(4,player.hp*player.hp/4)) return 0;
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}
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},
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trigger:{
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player:'loseAfter',
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global:'loseAsyncAfter',
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@ -5469,6 +5478,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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jilue:{
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unique:true,
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group:['jilue_guicai','jilue_fangzhu','jilue_wansha','jilue_zhiheng','jilue_jizhi'],
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ai:{
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combo:'renjie'
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}
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},
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jilue_guicai:{
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audio:1,
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@ -1444,11 +1444,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}),targets=game.filterPlayer(current=>{
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return !player.getStorage('dcshangyu_transfer').includes(current);
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}).sortBySeat(_status.currentPhase);
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if(targets.length&&targets[0]===_status.currentPhase&&!_status.currentPhase.getCardUsable('sha')) targets.push(targets.shift());
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event.cards=cards;
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player.chooseTarget(`赏誉:将${get.translation(cards)}交给一名可选角色`,(card,player,target)=>{
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return !player.getStorage('dcshangyu_transfer').includes(target);
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},true).set('ai',target=>{
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let att=get.sgn(get.attitude(_status.event.player,target)),idx=1+_status.event.targets.indexOf(target);
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let att=get.sgnAttitude(_status.event.player,target),idx=1+_status.event.targets.indexOf(target);
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if(att<0) return -idx;
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return att+1/idx;
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}).set('targets',targets);
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@ -1557,9 +1557,12 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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});
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return !player.wontYe('wei')||!game.hasPlayer(current=>current.identity=='wei')
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},
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check:function(event,player,name){
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return name!='damageBegin1';
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},
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check:function(event,player){
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return !event.player.hasSkillTag('filterDamage',null,{
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player:event.source,
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card:event.card,
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})&&get.damageEffect(event.player,event.source,player,_status.event.player)>0;
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},
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content:function(){
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trigger.num++;
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},
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@ -824,17 +824,11 @@ export class Get extends Uninstantable {
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const constructor = obj.constructor;
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let target;
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if (!canTranverse[getType(obj)]) {
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try {
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// @ts-ignore
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target = new constructor(obj);
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} catch (error) {
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if (obj instanceof HTMLElement) {
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target = obj.cloneNode(true); // 不能cloneNode就寄吧,累了
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} else throw error
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}
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target = obj;
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return target;
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}
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// @ts-ignore
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else target = constructor ? new constructor() : Object.create(null);
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else target = constructor ? new constructor(target) : Object.create(null);
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map.set(obj, target);
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if (obj instanceof Map) {
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@ -12,11 +12,11 @@ export class Card extends HTMLDivElement {
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* @param {true} [noclick]
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*/
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// @ts-ignore
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constructor(position, info, noclick) {
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constructor(position) {
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if (position instanceof Card) {
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const other = position;
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// @ts-ignore
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[position, info, noclick] = other._args;
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[position] = other._args;
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}
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/**
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* @type {this}
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@ -24,9 +24,8 @@ export class Card extends HTMLDivElement {
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// @ts-ignore
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const card = ui.create.div('.card', position);
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Object.setPrototypeOf(card, Card.prototype);
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card.build(info, noclick);
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// @ts-ignore
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card._args = [position, info, noclick];
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card._args = [position];
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return card;
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}
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build(info, noclick) {
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@ -35,6 +34,7 @@ export class Card extends HTMLDivElement {
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card.buildIntro(noclick);
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card.buildProperty();
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card.buildEventListener(info);
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return this;
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}
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buildEventListener(info) {
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let card = this;
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@ -35,7 +35,7 @@ export class Dialog extends HTMLDivElement {
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else if (argument == 'noforcebutton') noForceButton = true;
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else dialog.add(argument);
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});
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if (!hidden) dialog.open();
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//if (!hidden) dialog.open();
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if (!lib.config.touchscreen) dialog.contentContainer.onscroll = ui.update;
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if (!noTouchScroll) {
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dialog.contentContainer.ontouchstart = ui.click.dialogtouchStart;
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@ -8,24 +8,22 @@ import { UI as ui } from '../../ui/index.js';
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export class Player extends HTMLDivElement {
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/**
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* @param {HTMLDivElement|DocumentFragment} [position]
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* @param {true} [noclick]
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*/
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// @ts-ignore
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constructor(position, noclick) {
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constructor(position) {
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if (position instanceof Player) {
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const other = position;
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[position, noclick] = other._args;
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[position] = other._args;
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}
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/**
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* @type {this}
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*/
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// @ts-ignore
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const player = ui.create.div('.player', position);
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Object.setPrototypeOf(player, Player.prototype);
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player.build(noclick);
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// @ts-ignore
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player._args = [position, noclick];
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player._args = [position];
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return player;
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}
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/**
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@ -181,6 +179,7 @@ export class Player extends HTMLDivElement {
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player.buildProperty();
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player.buildExtra();
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player.buildEventListener(noclick);
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return this;
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}
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buildNode() {
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let player = this;
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@ -8655,7 +8655,11 @@ class Create extends Uninstantable {
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return dialog;
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}
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static dialog() {
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return new lib.element.Dialog(...arguments);
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let dialog = new lib.element.Dialog(...arguments);
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if(!Array.from(arguments).includes('hidden')){
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dialog.open();
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}
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return dialog;
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}
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static line2() {
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var node = ui.create.line.apply(this, arguments);
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@ -9898,7 +9902,7 @@ class Create extends Uninstantable {
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dialog.buttons.add(next.firstChild);
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}
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}
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static player(position, noclick) { return new lib.element.Player(position, noclick) }
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static player(position, noclick) { return new lib.element.Player(position).build(noclick); }
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static connectPlayers(ip) {
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ui.updateConnectPlayerPositions();
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game.connectPlayers = [];
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@ -10047,7 +10051,7 @@ class Create extends Uninstantable {
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// ui.updatehl();
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}
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}
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static card(position, info, noclick) { return new lib.element.Card(position, info, noclick)}
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static card(position, info, noclick) { return new lib.element.Card(position).build(info, noclick);}
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static cardsAsync() {
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if (lib.onfree) {
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_status.waitingForCards = Array.from(arguments);
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