Merge pull request #451 from BauxiteAl/PR-Branch

重新用customArgs修改南万,让其支持额外打出一张牌响应
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Spmario233 2023-10-03 00:33:03 +08:00 committed by GitHub
commit 1a195fd652
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1 changed files with 20 additions and 2 deletions

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@ -888,10 +888,15 @@ game.import('card',function(lib,game,ui,get,ai,_status){
reverseOrder:true, reverseOrder:true,
content:function(){ content:function(){
"step 0" "step 0"
if(typeof event.shaRequired!='number'||!event.shaRequired||event.shaRequired<0) event.shaRequired=1;
if(typeof event.baseDamage!='number') event.baseDamage=1; if(typeof event.baseDamage!='number') event.baseDamage=1;
"step 1"
if(event.directHit) event._result={bool:false}; if(event.directHit) event._result={bool:false};
else{ else{
var next=target.chooseToRespond({name:'sha'}); var next=target.chooseToRespond({name:'sha'});
if(event.shaRequired>1){
next.set('prompt2','共需打出'+event.shaRequired+'张杀');
}
next.set('ai',function(card){ next.set('ai',function(card){
var evt=_status.event.getParent(); var evt=_status.event.getParent();
if(get.damageEffect(evt.target,evt.player,evt.target)>=0) return 0; if(get.damageEffect(evt.target,evt.player,evt.target)>=0) return 0;
@ -901,10 +906,14 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}); });
next.autochoose=lib.filter.autoRespondSha; next.autochoose=lib.filter.autoRespondSha;
} }
"step 1" "step 2"
if(result.bool==false){ if(result.bool==false){
target.damage(); target.damage();
} }
else{
event.shaRequired--;
if(event.shaRequired>0) event.goto(1);
}
}, },
ai:{ ai:{
wuxie:function(target,card,player,viewer){ wuxie:function(target,card,player,viewer){
@ -960,10 +969,15 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}, },
content:function(){ content:function(){
"step 0" "step 0"
if(typeof event.shanRequired!='number'||!event.shanRequired||event.shanRequired<0) event.shanRequired=1;
if(typeof event.baseDamage!='number') event.baseDamage=1; if(typeof event.baseDamage!='number') event.baseDamage=1;
"step 1"
if(event.directHit) event._result={bool:false}; if(event.directHit) event._result={bool:false};
else{ else{
var next=target.chooseToRespond({name:'shan'}); var next=target.chooseToRespond({name:'shan'});
if(event.shanRequired>1){
next.set('prompt2','共需打出'+event.shanRequired+'张闪');
}
next.set('ai',function(card){ next.set('ai',function(card){
var evt=_status.event.getParent(); var evt=_status.event.getParent();
if(get.damageEffect(evt.target,evt.player,evt.target)>=0) return 0; if(get.damageEffect(evt.target,evt.player,evt.target)>=0) return 0;
@ -976,10 +990,14 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}); });
next.autochoose=lib.filter.autoRespondShan; next.autochoose=lib.filter.autoRespondShan;
} }
"step 1" "step 2"
if(result.bool==false){ if(result.bool==false){
target.damage(); target.damage();
} }
else{
event.shanRequired--;
if(event.shanRequired>0) event.goto(1);
}
}, },
ai:{ ai:{
wuxie:function(target,card,player,viewer){ wuxie:function(target,card,player,viewer){