v1.9.35.1
This commit is contained in:
parent
83ae31cc76
commit
1a12c1dcb1
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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window.noname_asset_list=[
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'1.9.35',
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'1.9.35.1',
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'image/background/huangtian_bg.jpg',
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'image/background/huangtian_bg.jpg',
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'image/background/ol_bg.jpg',
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'image/background/ol_bg.jpg',
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'image/background/september_bg.jpg',
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'image/background/september_bg.jpg',
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10
game/game.js
10
game/game.js
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@ -39179,7 +39179,7 @@
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}
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}
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// ui.click.skin(this,player.name);
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// ui.click.skin(this,player.name);
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game.pause2();
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game.pause2();
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ui.click.charactercard(player.name,null,null,true);
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ui.click.charactercard(player.name,null,null,true,this);
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},
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},
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avatar2:function(){
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avatar2:function(){
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if(!lib.config.doubleclick_intro) return;
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if(!lib.config.doubleclick_intro) return;
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@ -39198,7 +39198,7 @@
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}
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}
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// ui.click.skin(this,player.name2);
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// ui.click.skin(this,player.name2);
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game.pause2();
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game.pause2();
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ui.click.charactercard(player.name2,null,null,true);
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ui.click.charactercard(player.name2,null,null,true,this);
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},
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},
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player:function(){
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player:function(){
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return ui.click.target.apply(this,arguments);
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return ui.click.target.apply(this,arguments);
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@ -39568,7 +39568,7 @@
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delete this.logvtimeout;
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delete this.logvtimeout;
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}
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}
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},
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},
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charactercard:function(name,sourcenode,noedit,resume){
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charactercard:function(name,sourcenode,noedit,resume,avatar){
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if(_status.dragged) return;
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if(_status.dragged) return;
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if(lib.config.theme!='simple'){
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if(lib.config.theme!='simple'){
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ui.window.classList.add('shortcutpaused');
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ui.window.classList.add('shortcutpaused');
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@ -39635,12 +39635,14 @@
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lib.config.skin[nameskin]=this._link;
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lib.config.skin[nameskin]=this._link;
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bg.style.backgroundImage=this.style.backgroundImage;
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bg.style.backgroundImage=this.style.backgroundImage;
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if(sourcenode) sourcenode.style.backgroundImage=this.style.backgroundImage;
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if(sourcenode) sourcenode.style.backgroundImage=this.style.backgroundImage;
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if(avatar) avatar.style.backgroundImage=this.style.backgroundImage;
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game.saveConfig('skin',lib.config.skin);
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game.saveConfig('skin',lib.config.skin);
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}
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}
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else{
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else{
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delete lib.config.skin[nameskin];
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delete lib.config.skin[nameskin];
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bg.setBackground(nameskin,'character');
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bg.setBackground(nameskin,'character');
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if(sourcenode) sourcenode.setBackground(nameskin,'character');
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if(sourcenode) sourcenode.setBackground(nameskin,'character');
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if(avatar) avatar.setBackground(nameskin,'character');
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game.saveConfig('skin',lib.config.skin);
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game.saveConfig('skin',lib.config.skin);
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}
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}
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});
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});
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@ -1,9 +1,8 @@
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window.noname_update={
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window.noname_update={
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version:'1.9.35',
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version:'1.9.35.1',
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// update:'1.9.34',
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// update:'1.9.35',
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changeLog:[
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changeLog:[
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'bug修复',
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'bug修复',
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'双击头像显示资料'
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],
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],
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files:[
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files:[
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'game/game.js',
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'game/game.js',
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@ -11,15 +10,15 @@ window.noname_update={
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// 'game/config.js',
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// 'game/config.js',
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// 'game/source.js',
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// 'game/source.js',
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// 'game/pressure.js',
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// 'game/pressure.js',
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// 'game/asset.js',
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'game/asset.js',
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// 'card/*',
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// 'card/*',
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// 'card/standard.js',
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// 'card/standard.js',
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// 'card/gwent.js',
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'card/gwent.js',
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// 'card/gujian.js',
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// 'card/gujian.js',
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// 'character/*',
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// 'character/*',
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// 'character/hearth.js',
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// 'character/hearth.js',
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// 'character/old.js',
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// 'character/old.js',
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// 'character/gwent.js',
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'character/gwent.js',
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// 'character/sp.js',
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// 'character/sp.js',
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// 'character/swd.js',
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// 'character/swd.js',
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// 'character/rank.js',
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// 'character/rank.js',
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