diff --git a/audio/die/re_liaohua.mp3 b/audio/die/re_liaohua.mp3 index 5f0c7062a..50755dd65 100644 Binary files a/audio/die/re_liaohua.mp3 and b/audio/die/re_liaohua.mp3 differ diff --git a/audio/skill/dangxian_re_liaohua1.mp3 b/audio/skill/dangxian_re_liaohua1.mp3 index 4ac9822ce..5038fa451 100644 Binary files a/audio/skill/dangxian_re_liaohua1.mp3 and b/audio/skill/dangxian_re_liaohua1.mp3 differ diff --git a/audio/skill/dangxian_re_liaohua2.mp3 b/audio/skill/dangxian_re_liaohua2.mp3 index dd3a7a280..5619d9878 100644 Binary files a/audio/skill/dangxian_re_liaohua2.mp3 and b/audio/skill/dangxian_re_liaohua2.mp3 differ diff --git a/audio/skill/xinfuli1.mp3 b/audio/skill/xinfuli1.mp3 index e79821ffc..4e9c70fe6 100644 Binary files a/audio/skill/xinfuli1.mp3 and b/audio/skill/xinfuli1.mp3 differ diff --git a/audio/skill/xinfuli2.mp3 b/audio/skill/xinfuli2.mp3 index 4401a363d..d97508463 100644 Binary files a/audio/skill/xinfuli2.mp3 and b/audio/skill/xinfuli2.mp3 differ diff --git a/character/offline.js b/character/offline.js index 36eed47ee..7f784e7ec 100644 --- a/character/offline.js +++ b/character/offline.js @@ -283,7 +283,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, check:function(event,player){ return get.attitude(player,event.source)>=0|| - get.attitude(player,event.source)>=-4&&get.distance(_status.currentPhase,player,'absolute')>get.distance(_status.currentPhase,trigger.source,'absolute') + get.attitude(player,event.source)>=-4&&get.distance(_status.currentPhase,player,'absolute')>get.distance(_status.currentPhase,event.source,'absolute'); }, content:function(){ 'step 0' diff --git a/character/standard.js b/character/standard.js index aec00f645..7ec30c7bd 100755 --- a/character/standard.js +++ b/character/standard.js @@ -1110,7 +1110,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ guanxing_fail:{}, guanxing:{ audio:2, - audioname:['jiangwei','re_jiangwei','re_zhugeliang'], + audioname:['jiangwei','re_jiangwei','re_zhugeliang','ol_jiangwei'], trigger:{player:'phaseZhunbeiBegin'}, frequent:true, preHidden:true,