Merge branch 'libccy:PR-Branch' into PR-Branch
This commit is contained in:
commit
191a704ddf
|
@ -961,6 +961,7 @@ window.noname_character_rank={
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're_wenpin',
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'yue_zhoufei',
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'ns_mengyou',
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'zhangyan',
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],
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b:[
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'diy_feishi',
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|
307
character/sp.js
307
character/sp.js
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@ -13,7 +13,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_huben:['duanjiong','ol_mengda',"caohong","xiahouba","zhugeke","zumao","wenpin","litong","mazhong","heqi","quyi","luzhi","zangba","yuejin","dingfeng","wuyan","ol_zhuling","tianyu","huojun",'zhaoyǎn','dengzhong','ol_furong','macheng','ol_zhangyì','ol_zhujun','maxiumatie','luoxian','ol_huban','haopu','ol_qianzhao'],
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sp_liesi:['mizhu','weizi','ol_liuba','zhangshiping'],
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sp_default:["sp_diaochan","sp_zhaoyun","sp_sunshangxiang","sp_caoren","sp_jiangwei","sp_machao","sp_caiwenji","jsp_guanyu","jsp_huangyueying","sp_pangde","sp_jiaxu","yuanshu",'sp_zhangliao','sp_ol_zhanghe','sp_menghuo'],
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sp_waitforsort:['ol_luyusheng','ol_pengyang','ol_tw_zhangji','ol_feiyi','ol_lvboshe'],
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sp_waitforsort:['ol_luyusheng','ol_pengyang','ol_tw_zhangji','ol_feiyi','ol_lvboshe','zhangyan'],
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sp_qifu:["caoying",'panshu',"caochun","yuantanyuanshang",'caoshuang','wolongfengchu','guansuo','baosanniang','fengfangnv','jin_zhouchu'],
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sp_wanglang:['ol_wanglang','ol_puyuan','ol_zhouqun'],
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sp_zhongdan:["cuiyan","huangfusong"],
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@ -33,6 +33,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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character:{
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zhangyan:['male','qun',4,['olsuji','ollangdao']],
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ol_tw_zhangji:['male','wei',3,['skill_zhangji_A','skill_zhangji_B'],['unseen']],
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ol_feiyi:['male','shu',3,['skill_feiyi_A','skill_feiyi_B'],['unseen']],
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ol_lvboshe:['male','qun',4,['skill_lvboshe'],['unseen']],
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@ -203,6 +204,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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luzhi:['male','wei',3,['qingzhong','weijing']]
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},
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characterIntro:{
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zhangyan:'张燕,本姓褚,生卒年不详,常山真定(今河北正定南)人,东汉末年黑山军首领。张燕剽捍,敏捷过人,军中称为“飞燕”。官渡之战时投降曹操,被任命为平北将军,封安国亭侯。死后其子张方袭爵。',
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lushi:'卢氏,五斗米教主张衡妻,张鲁母,擅长驻颜之术,常年令自己保持少女的容颜。常拜访刘焉,与其交好。',
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lvboshe:'吕伯奢,东汉成皋(今河南荥阳)人,曹操父亲曹嵩的故友。曹操与陈宫在逃离董卓避祸,返回乡里的途中借宿于吕伯奢家,未伤其人,有贼八人欲捉曹操,曹操杀之,明罗贯中在历史小说《三国演义》中将这段历史进行了丑化加工,也成为小说中曹操名言“宁教我负天下人,休教天下人负我”的出处。',
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caoxi:'曹羲(?-249年),字昭叔。曹真之子,曹爽之弟。为人有学识,明律法。司马懿曾组织朝议改革九品中正制废除九品而留中正,曹羲认为此举并无区别,最终都是决定于人的人治。曹爽掌权后,受封中领军,掌握禁兵,封安乡侯。曹爽及诸兄弟轻视司马懿,恣意妄为,经常外出狩猎,曹羲屡次劝谏,不被采纳。249年,司马懿发动高平陵政变,被夷三族。',
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@ -704,6 +706,285 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//张燕
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olsuji:{
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audio:2,
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trigger:{global:'phaseUseBegin'},
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filter:function(event,player){
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if(!event.player.isDamaged()) return false;
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return _status.connectMode&&player.countCards('hes')||!_status.connectMode&&player.hasCard(card=>{
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return get.color(card)=='black';
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},'hes');
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},
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direct:true,
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content:[
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(event,map)=>{
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var player=map.player,trigger=map.trigger;
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var next=player.chooseToUse();
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next.set('openskilldialog',`###${get.prompt('olsuji')}###将一张黑色牌当【杀】使用${
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player==trigger.player?'':`。若${get.translation(trigger.player)}受到了此【杀】的伤害,你获得其一张牌。`
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}`);
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next.set('norestore',true);
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next.set('_backupevent','olsuji_backup');
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next.set('addCount',false);
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next.set('logSkill','olsuji');
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next.set('custom',{
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add:{},
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replace:{window:function(){}}
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});
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next.backup('olsuji_backup');
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},
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(event,map)=>{
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if(map.result.bool){
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var player=map.player,trigger=map.trigger;
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if(trigger.player.isIn()&&trigger.player.hasHistory('damage',evt=>{
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return evt.card&&evt.card.storage&&evt.card.storage.olsuji;
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})&&trigger.player.countGainableCards(player,'he')) player.gainPlayerCard(trigger.player,'he',true);
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}
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},
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],
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subSkill:{
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backup:{
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filterCard:function(card){
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return get.itemtype(card)=='card'&&get.color(card)=='black';
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},
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viewAs:{
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name:'sha',
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storage:{olsuji:true},
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},
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selectCard:1,
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position:'hes',
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ai1:function(card){
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return 5-get.value(card);
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},
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precontent:function(){
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delete event.result.skill;
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},
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},
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},
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},
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ollangdao:{
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audio:2,
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trigger:{player:'useCardToPlayer'},
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filter:function(event,player){
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if(event.card.name!='sha') return false;
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return event.isFirstTarget&&event.targets.length==1&&player.getStorage('ollangdao').length<3;
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},
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logTarget:'target',
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onremove:true,
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check:function(event,player){
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if(get.attitude(player,event.target)>0){
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if(player.getStorage('ollangdao').includes(1)&&game.hasPlayer(current=>{
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return player.canUse(event.card,current)&&get.effect(current,event.card,player,player)>0;
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})) return event.getRand()<0.5;
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return false;
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}
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return event.target.getHp()<=2||player.getDamagedHp()>1||!player.hasCard({color:'black'},'hes');
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},
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content:function*(event,map){
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var player=map.player,trigger=map.trigger,result=map.result;
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var target=trigger.target;
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var send=function(card,list){
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var next=game.createEvent('ollangdao_choose',false);
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next.setContent(lib.skill.ollangdao.contentx);
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next.set('card',card);
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next.set('list',list);
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game.resume();
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};
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var sendback=function(result,player){
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if(!result) result={};
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if(typeof result.index!=='number'||result.index<0){
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result.index=[0,1,2].find(i=>!event.player.getStorage('ollangdao').includes(i));
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}
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results.push([player,result]);
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};
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var ai_targets=[];
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var results=[];
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var players=[player,target];
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var withme=false,withol=false,withai=false;
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for(var i=0;i<players.length;i++){
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if(_status.connectMode) players[i].showTimer();
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var card=trigger.card,list=player.getStorage('ollangdao');
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if(players[i].isOnline()){
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withol=true;
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players[i].send(send,card,list);
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players[i].wait(sendback);
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}
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else if(players[i]==game.me){
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withme=true;
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var next=game.createEvent('ollangdao_choose',false);
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next.setContent(lib.skill.ollangdao.contentx);
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next.set('card',card);
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next.set('list',list);
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if(_status.connectMode) game.me.wait(sendback);
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}
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else{
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ai_targets.push(players[i]);
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}
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}
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if(ai_targets.length){
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for(var i=0;i<ai_targets.length;i++){
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if(players.contains(ai_targets[i])){
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var target=ai_targets[i];
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var list=[0,1,2].removeArray(player.getStorage('ollangdao'));
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var index=list[0];
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if(get.attitude(target,player)<0){
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if(!game.hasPlayer(current=>{
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return !trigger.targets.includes(current)&&player.canUse(trigger.card,current)&&get.effect(current,trigger.card,player,target)<0;
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})) list.removeArray([0,2]);
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if(player.getStorage('ollangdao').includes(2)) list.remove(0);
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}
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else{
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if(!game.hasPlayer(current=>{
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return !trigger.targets.includes(current)&&player.canUse(trigger.card,current)&&get.effect(current,trigger.card,player,target)>0;
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})) list.remove(1);
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if(!list.includes(1)) list.remove(0);
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}
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if(list.length) index=list.randomGet();
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sendback({index:index},target);
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ai_targets.splice(i--,1);
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}
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}
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if(ai_targets.length){
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ai_targets.randomSort();
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setTimeout(function(){
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event.interval=setInterval(function(){
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var target=ai_targets.shift();
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var list=[0,1,2].removeArray(player.getStorage('ollangdao'));
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var index=list[0];
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if(get.attitude(target,player)<0){
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if(!game.hasPlayer(current=>{
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return !trigger.targets.includes(current)&&player.canUse(trigger.card,current)&&get.effect(current,trigger.card,player,target)<0;
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})) list.removeArray([0,2]);
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if(player.getStorage('ollangdao').includes(2)) list.remove(0);
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}
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else{
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if(!game.hasPlayer(current=>{
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return !trigger.targets.includes(current)&&player.canUse(trigger.card,current)&&get.effect(current,trigger.card,player,target)>0;
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})) list.remove(1);
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if(!list.includes(1)) list.remove(0);
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}
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if(list.length) index=list.randomGet();
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sendback({index:index},target);
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if(!ai_targets.length){
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clearInterval(event.interval);
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if(withai) game.resume();
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}
|
||||
},_status.connectMode?750:75);
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||||
},500);
|
||||
}
|
||||
}
|
||||
if(withme){
|
||||
result=yield next;
|
||||
if(_status.connectMode){
|
||||
game.me.unwait(result,game.me);
|
||||
}
|
||||
else{
|
||||
if(!result) result={};
|
||||
if(typeof result.index!=='number'||result.index<0){
|
||||
result.index=[0,1,2].find(i=>!event.player.getStorage('ollangdao').includes(i));
|
||||
}
|
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results.push([player,result]);
|
||||
}
|
||||
}
|
||||
if(withol&&!event.resultOL){
|
||||
game.pause();
|
||||
yield null;
|
||||
}
|
||||
if(ai_targets.length>0){
|
||||
withai=true;
|
||||
game.pause();
|
||||
yield null;
|
||||
}
|
||||
if(_status.connectMode){
|
||||
for(var i of [player,target]) i.hideTimer();
|
||||
}
|
||||
var chosenCount=[0,0,0];
|
||||
results.sort((a,b)=>lib.sort.seat(a[0],b[0]));
|
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player.when('useCardAfter')
|
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.assign({
|
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card:trigger.card
|
||||
})
|
||||
.then(()=>{
|
||||
var card=get.info(event.name).card;
|
||||
var dieEvts=game.getGlobalHistory('everything',evt=>evt.name=='die');
|
||||
if(trigger.card==card&&!game.hasPlayer2(current=>{
|
||||
for(var evt of dieEvts){
|
||||
if(evt.player!=current) continue;
|
||||
var evtx=evt.getParent(2);
|
||||
if(evtx.name!='damage') continue;
|
||||
if(evtx.card&&evtx.card==card) return true;
|
||||
}
|
||||
return false;
|
||||
},true)){
|
||||
var toRemove=card.storage.ollangdao_remove;
|
||||
var list=[0,1,2].filter(i=>(toRemove>>i)&1);
|
||||
if(!list.length) return;
|
||||
player.markAuto('ollangdao',list);
|
||||
game.log(player,'移去了','#g【狼蹈】','的','#y选项'+list.map(i=>{
|
||||
return get.cnNumber(i+1,true);
|
||||
}).join('、'));
|
||||
}
|
||||
});
|
||||
if(!trigger.card.storage) trigger.card.storage={};
|
||||
if(!trigger.card.storage.ollangdao_remove) trigger.card.storage.ollangdao_remove=0;
|
||||
var config=[['伤害+1','fire'],['目标+1','wood'],['不能响应','water']];
|
||||
for(var res of results){
|
||||
var target=res[0],result=res[1];
|
||||
if(!target||!result) continue;
|
||||
var ind=result.index;
|
||||
var conf=config[ind];
|
||||
trigger.card.storage.ollangdao_remove|=1<<ind;
|
||||
target.popup(conf[0],conf[1]);
|
||||
game.log(target,'选择令',trigger.card,`#g${conf[0]}`);
|
||||
chosenCount[ind]++;
|
||||
}
|
||||
game.delay();
|
||||
var extraBaseDamage=chosenCount[0],extraTargetNum=chosenCount[1],directHit=chosenCount[2];
|
||||
trigger.getParent().baseDamage+=extraBaseDamage;
|
||||
if(directHit) trigger.directHit.addArray(game.players);
|
||||
if(extraTargetNum<=0){
|
||||
event.finish();
|
||||
return;
|
||||
}
|
||||
result=yield player.chooseTarget(`狼蹈:为${get.translation(trigger.card)}额外指定至多${get.cnNumber(extraTargetNum)}个目标`,(card,player,target)=>{
|
||||
return !_status.event.targets.includes(target)&&player.canUse(_status.event.card,target);
|
||||
}).set('targets',trigger.targets).set('ai',target=>{
|
||||
var player=_status.event.player;
|
||||
return get.effect(target,_status.event.card,player,player);
|
||||
}).set('card',trigger.card);
|
||||
if(result.bool){
|
||||
if(!event.isMine()&&!event.isOnline()) game.delayex();
|
||||
var targets=result.targets;
|
||||
player.line(targets);
|
||||
trigger.targets.addArray(targets);
|
||||
game.log(targets,'也成为了',trigger.card,'的目标');
|
||||
}
|
||||
},
|
||||
contentx:function(){
|
||||
'step 0'
|
||||
var name=get.translation(card);
|
||||
var choices=[],choiceList=[
|
||||
`令${name}伤害基数+1`,
|
||||
`令${name}可以多选择一个目标`,
|
||||
`令${name}不可被响应`
|
||||
];
|
||||
[0,1,2].forEach((item,index)=>{
|
||||
if(event.list.includes(item)){
|
||||
choiceList[index]=`<span style="text-decoration: line-through; opacity:0.5; ">${choiceList[index]}</span>`
|
||||
}
|
||||
else choices.push(`选项${get.cnNumber(index+1,true)}`);
|
||||
});
|
||||
game.me.chooseControl(choices).set('prompt','狼蹈:请选择一项').set('choiceList',choiceList).set('ai',()=>{
|
||||
return _status.event.controls.randomGet();
|
||||
});
|
||||
'step 1'
|
||||
event.result={index:['选项一','选项二','选项三'].indexOf(result.control)};
|
||||
},
|
||||
intro:{
|
||||
content:(storage,player)=>`已移除选项${storage.map(i=>get.cnNumber(i+1,true)).join('、')}`,
|
||||
},
|
||||
},
|
||||
//张既
|
||||
skill_zhangji_A:{
|
||||
audio:2,
|
||||
|
@ -1225,7 +1506,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
content:function(){
|
||||
'step 0'
|
||||
var info=lib.skill.olgangshu.getInfo(player);
|
||||
player.chooseControl('攻击范围('+info[0]+')','摸牌数('+info[1]+')','使用【杀】的上限('+info[2]+')','cancel2').set('prompt',get.prompt('olgangshu')).set('prompt2','<div class="text center">令以下一个数值+1(每项至多+5):<br>1.攻击范围;<br>2.下个摸牌阶段的摸牌数;<br>3.使用【杀】的次数上限。</div>').set('ai',()=>{
|
||||
player.chooseControl('攻击范围('+info[0]+')','摸牌数('+info[1]+')','使用杀的上限('+info[2]+')','cancel2').set('prompt',get.prompt('olgangshu')).set('prompt2','<div class="text center">令以下一个数值+1(每项至多+5):<br>1.攻击范围;<br>2.下个摸牌阶段的摸牌数;<br>3.使用【杀】的次数上限。</div>').set('ai',()=>{
|
||||
return _status.event.choice;
|
||||
}).set('choice',function(){
|
||||
var info=lib.skill.olgangshu.getInfo(player);
|
||||
|
@ -24456,6 +24737,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(player.storage.skill_lvboshe) return '农民的回合结束时:阴,你可以令地主进行一个额外回合;<span class="bluetext">阳,你可以令其进行一个额外回合</span>。';
|
||||
return '农民的回合结束时:<span class="bluetext">阴,你可以令地主进行一个额外回合</span>;阳,你可以令其进行一个额外回合。';
|
||||
},
|
||||
ollangdao:function(player){
|
||||
var str='当你使用【杀】指定唯一目标时,你可以与该目标角色同时选择一项:';
|
||||
var list=[
|
||||
'1.令此【杀】伤害基数+1;',
|
||||
'2.令你可以为此【杀】多选择一个目标;',
|
||||
'3.令此【杀】不可被响应。'
|
||||
];
|
||||
var storage=player.getStorage('ollangdao');
|
||||
list.forEach((item,index)=>{
|
||||
if(storage.includes(index)){
|
||||
str+=`<span style="text-decoration: line-through;">${item}</span>`;
|
||||
}
|
||||
else str+=item;
|
||||
})
|
||||
str+='然后若没有角色因此【杀】死亡,你移除本次被选择的项。';
|
||||
return str;
|
||||
},
|
||||
},
|
||||
characterReplace:{
|
||||
shixie:['shixie','dc_shixie'],
|
||||
|
@ -25708,6 +26006,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
ol_lvboshe:'吕伯奢',
|
||||
skill_lvboshe:'技能',
|
||||
skill_lvboshe_info:'农民的回合结束时:阴,你可以令地主进行一个额外回合;阳,你可以令其进行一个额外回合。',
|
||||
zhangyan:'张燕',
|
||||
olsuji:'肃疾',
|
||||
olsuji_info:'一名角色的出牌阶段开始时,若其已受伤,你可以将一张黑色牌当【杀】使用。若其受到此【杀】的伤害,你获得其一张牌。',
|
||||
ollangdao:'狼蹈',
|
||||
ollangdao_info:'当你使用【杀】指定唯一目标时,你可以与该目标角色同时选择一项:1.令此【杀】伤害基数+1;2.令你可以为此【杀】多选择一个目标;3.令此【杀】不可被响应。然后若没有角色因此【杀】死亡,你移除本次被选择的项。',
|
||||
|
||||
|
||||
sp_tianji:'天极·皇室宗亲',
|
||||
|
|
|
@ -94,8 +94,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sp2_wangzhe:['dc_daxiaoqiao','dc_sp_machao'],
|
||||
sp2_doukou:['re_xinxianying','huaman','xuelingyun','dc_ruiji','duanqiaoxiao','tianshangyi'],
|
||||
sp2_jichu:['zhaoang','dc_liuye','dc_wangyun','yanghong','huanfan','xizheng'],
|
||||
sp2_yuxiu:['dongguiren','dc_tengfanglan','zhangjinyun','zhoubuyi'],
|
||||
sp2_qifu:['ol_guansuo','dc_zhaoxiang','dc_xujing'],
|
||||
sp2_yuxiu:['dongguiren','dc_tengfanglan','zhangjinyun','zhoubuyi','dc_xujing'],
|
||||
sp2_qifu:['ol_guansuo','dc_zhaoxiang'],
|
||||
sp2_gaoshan:['wanglang','liuhui'],
|
||||
sp2_wumiao:['wu_zhugeliang','wu_luxun'],
|
||||
}
|
||||
|
|
299
game/game.js
299
game/game.js
|
@ -282,6 +282,17 @@
|
|||
if(lineColor.length) lib.lineColor.set(nature,lineColor);
|
||||
lib.nature.set(nature,order);
|
||||
if(background.length>0) lib.natureBg.set(nature,background);
|
||||
if(config.audio){
|
||||
for(let key in config.audio){
|
||||
if(!lib.natureAudio[key]){
|
||||
lib.natureAudio[key] = config.audio[key];
|
||||
}else{
|
||||
for(let key2 in config.audio[key]){
|
||||
lib.natureAudio[key][key2] = config.audio[key][key2];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let color1,color2;
|
||||
if (typeof config.color=="string"&&/^#([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$/.test(config.color)){
|
||||
|
@ -18002,6 +18013,8 @@
|
|||
cardaudio=false;
|
||||
}
|
||||
if(cardaudio) game.broadcastAll((player,card)=>{
|
||||
game.playCardAudio(card,player);
|
||||
/*
|
||||
if(!lib.config.background_audio||get.type(card)=='equip'&&!lib.config.equip_audio) return;
|
||||
const sex=player.sex=='female'?'female':'male';
|
||||
var nature=get.natureList(card)[0];
|
||||
|
@ -18016,7 +18029,7 @@
|
|||
else if(audio.startsWith('ext:')) game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,`${card.name}_${sex}.${audioInfo[2]||'mp3'}`);
|
||||
else game.playAudio('card',sex,`${audioInfo[0]}.${audioInfo[1]||'mp3'}`);
|
||||
}
|
||||
else game.playAudio('card',sex,card.name);
|
||||
else game.playAudio('card',sex,card.name);*/
|
||||
},player,card);
|
||||
if(event.animate!=false&&event.line!=false){
|
||||
if(card.name=='wuxie'&&event.getParent()._info_map){
|
||||
|
@ -18826,6 +18839,8 @@
|
|||
}
|
||||
else if(!event.nopopup) player.tryCardAnimate(card,card.name,'wood');
|
||||
if(cardaudio&&event.getParent(3).name=='useCard') game.broadcastAll((player,card)=>{
|
||||
game.playCardAudio(card,player);
|
||||
/*
|
||||
if(!lib.config.background_audio) return;
|
||||
const sex=player.sex=='female'?'female':'male',audio=lib.card[card.name].audio;
|
||||
if(typeof audio=='string'){
|
||||
|
@ -18834,7 +18849,7 @@
|
|||
else if(audio.startsWith('ext:')) game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,`${card.name}_${sex}.${audioInfo[2]||'mp3'}`);
|
||||
else game.playAudio('card',sex,`${audioInfo[0]}.${audioInfo[1]||'mp3'}`);
|
||||
}
|
||||
else game.playAudio('card',sex,card.name);
|
||||
else game.playAudio('card',sex,card.name);*/
|
||||
},player,card);
|
||||
if(event.skill){
|
||||
if(player.stat[player.stat.length-1].skill[event.skill]==undefined){
|
||||
|
@ -19572,29 +19587,30 @@
|
|||
event.trigger('damageBegin4');
|
||||
"step 4"
|
||||
//moved changeHujia to changeHp
|
||||
if(['fire','thunder','ice'].contains(event.nature)){
|
||||
if(player.hujia>0&&!player.hasSkillTag('nohujia')&&event.nature!='ice'){
|
||||
game.broadcastAll(function(num){
|
||||
if(lib.config.background_audio) game.playAudio('effect','hujia_damage_'+event.nature+(num>1?'2':''));
|
||||
},num);
|
||||
if(player.hujia>0 && !player.hasSkillTag('nohujia')){
|
||||
var damageAudioInfo = lib.natureAudio.hujia_damage[event.nature];
|
||||
if(!damageAudioInfo || damageAudioInfo == 'normal'){
|
||||
damageAudioInfo = 'effect/hujia_damage'+(num>1?'2':'')+'.mp3';
|
||||
}else if(damageAudioInfo == 'default'){
|
||||
damageAudioInfo = 'effect/hujia_damage_'+event.nature+(num>1?'2':'')+'.mp3';
|
||||
}else{
|
||||
damageAudioInfo = damageAudioInfo[num >1 ?2:1];
|
||||
}
|
||||
else{
|
||||
game.broadcastAll(function(num){
|
||||
if(lib.config.background_audio) game.playAudio('effect','damage_'+event.nature+(num>1?'2':''));
|
||||
},num);
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(player.hujia>0&&!player.hasSkillTag('nohujia')){
|
||||
game.broadcastAll(function(num){
|
||||
if(lib.config.background_audio) game.playAudio('effect','hujia_damage'+(num>1?'2':''));
|
||||
},num);
|
||||
}
|
||||
else{
|
||||
game.broadcastAll(function(num){
|
||||
if(lib.config.background_audio) game.playAudio('effect','damage'+(num>1?'2':''));
|
||||
},num);
|
||||
game.broadcastAll(function(damageAudioInfo){
|
||||
if(lib.config.background_audio) game.playAudio(damageAudioInfo);
|
||||
},damageAudioInfo);
|
||||
}else{
|
||||
var damageAudioInfo = lib.natureAudio.damage[event.nature];
|
||||
if(!damageAudioInfo || damageAudioInfo == 'normal'){
|
||||
damageAudioInfo = 'effect/damage'+(num>1?'2':'')+'.mp3';
|
||||
}else if(damageAudioInfo == 'default'){
|
||||
damageAudioInfo = 'effect/damage_'+event.nature+(num>1?'2':'')+'.mp3';
|
||||
}else{
|
||||
damageAudioInfo = damageAudioInfo[num >1 ?2:1];
|
||||
}
|
||||
game.broadcastAll(function(damageAudioInfo){
|
||||
if(lib.config.background_audio) game.playAudio(damageAudioInfo);
|
||||
},damageAudioInfo);
|
||||
}
|
||||
var str=event.unreal?'视为受到了':'受到了';
|
||||
if(source) str+='来自<span class="bluetext">'+(source==player?'自己':get.translation(source))+'</span>的';
|
||||
|
@ -33966,6 +33982,45 @@
|
|||
['stab',10],
|
||||
['poison',50]
|
||||
]),
|
||||
natureAudio:{
|
||||
damage:{
|
||||
'fire':'default',//默认,即语音放置在audio/effect下,以damage_fire.mp3 damage_fire2.mp3命名。
|
||||
'thunder':'default',
|
||||
'ice':'default',
|
||||
'stab':'normal',//正常,即与普通伤害音效相同。
|
||||
/*
|
||||
'example':{
|
||||
1:'../extension/XXX/damage_example.mp3',//1点伤害。
|
||||
2:'../extension/XXX/damage_example2.mp3',//2点及以上伤害
|
||||
}
|
||||
*/
|
||||
},
|
||||
hujia_damage:{
|
||||
'fire':'default',//默认,即语音放置在audio/effect下,以hujia_damage_fire.mp3 hujia_damage_fire2.mp3命名。
|
||||
'thunder':'default',
|
||||
'ice':'normal',//正常,即与普通伤害音效相同。
|
||||
/*
|
||||
'example':{
|
||||
1:'../extension/XXX/damage_example.mp3',//1点伤害。
|
||||
2:'../extension/XXX/damage_example2.mp3',//2点及以上伤害
|
||||
}
|
||||
*/
|
||||
},
|
||||
sha:{
|
||||
'fire':'default',//默认,即语音放置在audio/card/male与audio/card/female下,命名为sha_fire.mp3
|
||||
'thunder':'default',
|
||||
'ice':'default',
|
||||
'stab':'default',
|
||||
'poison':'normal',//正常,即播放“杀”的音效。
|
||||
'kami':'normal',
|
||||
/*
|
||||
'example':{
|
||||
'male':'../extension/XXXX/sha_example_male.mp3',
|
||||
'female':'../extension/XXXX/sha_example_female.mp3'
|
||||
}
|
||||
*/
|
||||
}
|
||||
},
|
||||
linked:['fire','thunder','kami','ice'],
|
||||
natureBg:new Map([
|
||||
['stab','image/card/cisha.png']
|
||||
|
@ -35283,102 +35338,86 @@
|
|||
});
|
||||
return audio;
|
||||
},
|
||||
trySkillAudio:function(skill,player,directaudio){
|
||||
game.broadcast(game.trySkillAudio,skill,player,directaudio);
|
||||
trySkillAudio:function(skill,player,directaudio,nobroadcast/*,index*/){
|
||||
if(!nobroadcast) game.broadcast(game.trySkillAudio,skill,player,directaudio,nobroadcast/*,index*/);
|
||||
var info=get.info(skill);
|
||||
if(!info) return;
|
||||
if(!lib.config.background_speak) return;
|
||||
if(info.direct&&!directaudio) return;
|
||||
if(lib.skill.global.includes(skill)&&!lib.skill[skill].forceaudio) return;
|
||||
if(typeof player=='string') player={name:player};
|
||||
else{
|
||||
if(info.direct&&!directaudio) return;
|
||||
if(lib.skill.global.includes(skill)&&!lib.skill[skill].forceaudio) return;
|
||||
|
||||
function getAudioList(skill,player,history,fixedNum){
|
||||
let info=lib.skill[skill];
|
||||
if(!info) return [];
|
||||
if(!history) history=[];
|
||||
if(history.includes(skill)){//直接跳出
|
||||
console.trace(`${skill} in ${history} forms a deadlock`);
|
||||
if(info.audio!==false) return [[skill]];//标记为playSkillAudio
|
||||
return [];
|
||||
}
|
||||
history.push(skill);
|
||||
|
||||
let audioInfo=info.audio;
|
||||
if(info.audioname2&&player){
|
||||
if(info.audioname2[player.name]) audioInfo=info.audioname2[player.name];
|
||||
else if(info.audioname2[player.name1]) audioInfo=info.audioname2[player.name1];
|
||||
else if(info.audioname2[player.name2]) audioInfo=info.audioname2[player.name2];
|
||||
}
|
||||
if(typeof audioInfo=='function') audioInfo=audioInfo(player);
|
||||
|
||||
let audioname='';
|
||||
if(Array.isArray(info.audioname)&&player){
|
||||
if(info.audioname.includes(player.name)) audioname=`_${player.name}`;
|
||||
else if(info.audioname.includes(player.name1)) audioname=`_${player.name1}`;
|
||||
else if(info.audioname.includes(player.name2)) audioname=`_${player.name2}`;
|
||||
}
|
||||
|
||||
let audioList=parseAudio(skill,audioInfo,audioname,player,history,fixedNum);
|
||||
if(fixedNum&&fixedNum<audioList.length) audioList.length=fixedNum;
|
||||
if(audioList.length) return audioList;//所有要的音频地址
|
||||
if(info.audio!==false) return [[skill]];//标记为playSkillAudio
|
||||
return [];
|
||||
}
|
||||
var audioName=skill;
|
||||
var audioInfo=info.audio;
|
||||
var fixedNum;
|
||||
if(info.audioname2){
|
||||
if(info.audioname2[player.name]){
|
||||
audioName+='_'+player.name;
|
||||
audioInfo=info.audioname2[player.name];
|
||||
}
|
||||
else if(info.audioname2[player.name1]){
|
||||
audioName+='_'+player.name1;
|
||||
audioInfo=info.audioname2[player.name1];
|
||||
}
|
||||
else if(info.audioname2[player.name2]){
|
||||
audioName+='_'+player.name2;
|
||||
audioInfo=info.audioname2[player.name2];
|
||||
}
|
||||
}
|
||||
var history=[];
|
||||
while(true){//可以嵌套引用了
|
||||
if(history.includes(audioName)) break;
|
||||
history.push(audioName);
|
||||
if(typeof audioInfo=='string'&&lib.skill[audioInfo]){
|
||||
audioName=audioInfo;
|
||||
audioInfo=lib.skill[audioName].audio;
|
||||
continue;
|
||||
}
|
||||
|
||||
function parseAudio(skill,audioInfo,audioname,player,history,fixedNum){
|
||||
if(Array.isArray(audioInfo)){
|
||||
audioName=audioInfo[0];
|
||||
if(!fixedNum) fixedNum=audioInfo[1];//数组会取第一个指定语音数
|
||||
// TODO: 判断不完整,但现在无合适的方法,先放着 @kuangshen04
|
||||
if(audioName in lib.skill) audioInfo=lib.skill[audioName].audio;
|
||||
else audioInfo=parseInt(fixedNum);
|
||||
continue;
|
||||
if(typeof audioInfo[1]=='number'/* ||(typeof audioInfo[1]=='string'&&/^\d*$/.test(audioInfo[1])) */){//['XXX',num]
|
||||
if(lib.skill[audioInfo[0]]) return getAudioList(audioInfo[0],player,history,fixedNum||audioInfo[1]);
|
||||
return parseAudio(audioInfo[0],audioInfo[1],audioname,player,history,fixedNum||audioInfo[1]);
|
||||
}
|
||||
return audioInfo.reduce((total,i)=>total.addArray(parseAudio(skill,i,audioname,player,history,fixedNum)),[]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
if(Array.isArray(info.audioname)&&player){
|
||||
if(info.audioname.includes(player.name)&&(!info.audioname2||!info.audioname2[player.name])) audioName+='_'+player.name;
|
||||
else if(info.audioname.includes(player.name1)&&(!info.audioname2||!info.audioname2[player.name1])) audioName+='_'+player.name1;
|
||||
else if(info.audioname.includes(player.name2)&&(!info.audioname2||!info.audioname2[player.name2])) audioName+='_'+player.name2;
|
||||
}
|
||||
if(typeof audioInfo=='string'){
|
||||
if(audioInfo.startsWith('db:')){
|
||||
audioInfo=audioInfo.split(':');
|
||||
if(audioInfo.length<4) return;
|
||||
if(audioInfo[3]=='true') game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,audioInfo[2],`${audioName}.${audioInfo[4]||'mp3'}`);
|
||||
|
||||
if(!['string','number','boolean'].includes(typeof audioInfo)) return [];
|
||||
if(audioInfo===false) return [];
|
||||
if(typeof audioInfo=='string'&&lib.skill[audioInfo]) return getAudioList(audioInfo,player,history,fixedNum);
|
||||
audioInfo=String(audioInfo);
|
||||
|
||||
let audioList=[];
|
||||
let list=audioInfo.match(/(?:(.*):|^)(true|\d*)(?::(.*)|$)/);
|
||||
if(list&&list[2]){
|
||||
list=list.slice(1);//形如[路径,number/true,格式]的形式
|
||||
if(list[1]=='true') audioList.add(`${list[0]||'skill'}/${skill}${audioname}.${list[2]||'mp3'}`);
|
||||
else{
|
||||
audioInfo[3]=fixedNum?Math.min(parseInt(audioInfo[3]),fixedNum):parseInt(audioInfo[3]);
|
||||
if(!audioInfo[3]) return;
|
||||
game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,audioInfo[2],`${audioName}${Math.floor(audioInfo[3]*Math.random())+1}.${audioInfo[4]||'mp3'}`);
|
||||
}
|
||||
}
|
||||
else if(audioInfo.startsWith('ext:')){
|
||||
audioInfo=audioInfo.split(':');
|
||||
if(audioInfo.length<3) return;
|
||||
if(audioInfo[2]=='true') game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,`${audioName}.${audioInfo[3]||'mp3'}`);
|
||||
else{
|
||||
audioInfo[2]=fixedNum?Math.min(parseInt(audioInfo[2]),fixedNum):parseInt(audioInfo[2]);
|
||||
if(!audioInfo[2]) return;
|
||||
game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,`${audioName}${Math.floor(audioInfo[2]*Math.random())+1}.${audioInfo[3]||'mp3'}`);
|
||||
list[1]=parseInt(list[1]);
|
||||
for(let i=1;i<=list[1];i++){
|
||||
audioList.add(`${list[0]||'skill'}/${skill}${audioname}${i}.${list[2]||'mp3'}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
else audioList.add(`${/(?:^db:|^ext:|\/)/.test(audioInfo)?'':'skill/'}${audioInfo}`);
|
||||
return audioList;
|
||||
}
|
||||
else if(typeof audioInfo=='number'){
|
||||
if(fixedNum) audioInfo=Math.min(audioInfo, fixedNum);
|
||||
game.playAudio('skill',`${audioName}${Math.floor(audioInfo*Math.random())+1}`);
|
||||
}
|
||||
//直接指定配音文件名的新格式
|
||||
else if(typeof audioInfo=="object"){
|
||||
if(!("type" in audioInfo&&audioInfo.type=="direct"&&"files" in audioInfo)) return;
|
||||
let audioFiles=audioInfo.files;
|
||||
if(typeof audioFiles!="object") return;
|
||||
if(!Array.isArray(audioFiles)){
|
||||
if(!player) return;
|
||||
if(player.name&&player.name in audioFiles&&(!info.audioname2||!info.audioname2[player.name]))audioFiles=audioFiles[player.name];
|
||||
else if(player.name1&&player.name1 in audioFiles&&(!info.audioname2||!info.audioname2[player.name1]))audioFiles=audioFiles[player.name1];
|
||||
else if(player.name2&&player.name2 in audioFiles&&(!info.audioname2||!info.audioname2[player.name2]))audioFiles=audioFiles[player.name2];
|
||||
}
|
||||
if(!Array.isArray(audioFiles)) return;
|
||||
let length=audioFiles.length;
|
||||
if(fixedNum)length=Math.min(length,fixedNum);
|
||||
//game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,`${audioName}${+1}.${audioInfo[3]||'mp3'}`);
|
||||
game.playAudio(audioFiles[Math.floor(length*Math.random())]);
|
||||
}
|
||||
else if(audioInfo) game.playAudio('skill',audioName);
|
||||
else if(info.audio!==false) game.playSkillAudio(audioName);
|
||||
|
||||
let list=getAudioList(skill,player);
|
||||
// console.log(skill,lib.skill[skill]&&lib.skill[skill].audio,list);
|
||||
if(!list.length) return;
|
||||
// if(index) index=index%list.length||list.length;
|
||||
// let audio=list[index?index-1:Math.floor(Math.random()*list.length)];
|
||||
let audio=list[Math.floor(Math.random()*list.length)];
|
||||
if(Array.isArray(audio)) return game.playSkillAudio(audio[0]);
|
||||
return game.playAudio(audio);
|
||||
},
|
||||
playSkillAudio:function(name,index){
|
||||
if(_status.video&&arguments[1]!='video') return;
|
||||
|
@ -35431,6 +35470,36 @@
|
|||
};
|
||||
ui.window.appendChild(audio);
|
||||
},
|
||||
playCardAudio:function(card,sex){
|
||||
if(typeof card === 'string'){
|
||||
card = {name:card};
|
||||
}
|
||||
if(get.itemtype(sex) === 'player'){
|
||||
sex = (sex.sex == 'female'?'female':'male');
|
||||
}else if(typeof sex == 'string'){
|
||||
sex = (sex == 'female'?'female':'male');
|
||||
}
|
||||
if(!lib.config.background_audio||get.type(card)=='equip'&&!lib.config.equip_audio) return;
|
||||
var nature=get.natureList(card)[0];
|
||||
if(lib.natureAudio[card.name]){
|
||||
let useAudio = lib.natureAudio[card.name][nature];
|
||||
if(useAudio === 'default'){
|
||||
game.playAudio('card',sex,`${card.name}_${nature}`);
|
||||
return;
|
||||
}else if(useAudio && useAudio[sex]){
|
||||
game.playAudio(useAudio[sex]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
const audio=lib.card[card.name].audio;
|
||||
if(typeof audio=='string'){
|
||||
const audioInfo=audio.split(':');
|
||||
if(audio.startsWith('db:')) game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,audioInfo[2],`${card.name}_${sex}.${audioInfo[3]||'mp3'}`);
|
||||
else if(audio.startsWith('ext:')) game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,`${card.name}_${sex}.${audioInfo[2]||'mp3'}`);
|
||||
else game.playAudio('card',sex,`${audioInfo[0]}.${audioInfo[1]||'mp3'}`);
|
||||
}
|
||||
else game.playAudio('card',sex,card.name);
|
||||
},
|
||||
playBackgroundMusic:()=>{
|
||||
if(lib.config.background_music=='music_off'){
|
||||
ui.backgroundMusic.src='';
|
||||
|
@ -40832,7 +40901,17 @@
|
|||
checkMod:function(){
|
||||
const argumentArray=Array.from(arguments),name=argumentArray[argumentArray.length-2];
|
||||
let skills=argumentArray[argumentArray.length-1];
|
||||
if(skills.getSkills) skills=skills.getModableSkills(_status.event.useCache === true);
|
||||
if(typeof skills.getModableSkills == 'function'){
|
||||
skills=skills.getModableSkills(_status.event.useCache === true);
|
||||
}else if(typeof skills.getSkills == 'function'){
|
||||
skills=skills.getSkills().concat(lib.skill.global);
|
||||
game.expandSkills(skills);
|
||||
skills = skills.filter(function(skill){
|
||||
var info = get.info(skill);
|
||||
return info && info.mod;
|
||||
});
|
||||
skills.sort((a,b)=>get.priority(a)-get.priority(b));
|
||||
}
|
||||
const arg=argumentArray.slice(0,-2);
|
||||
skills.forEach(value=>{
|
||||
var mod = get.info(value).mod[name];
|
||||
|
@ -59280,7 +59359,7 @@
|
|||
if(node._nointro) return;
|
||||
if(typeof node._customintro=='function'){
|
||||
if(node._customintro(uiintro,evt)===false) return;
|
||||
lib.placePoppedDialog(uiintro,evt);
|
||||
if(evt)lib.placePoppedDialog(uiintro,evt);
|
||||
}
|
||||
else if(Array.isArray(node._customintro)){
|
||||
var caption=node._customintro[0];
|
||||
|
|
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Reference in New Issue