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@ -1046,7 +1046,6 @@ character.shenhua={
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}
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return false;
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},
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derivation:'jixi',
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content:function(){
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"step 0"
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player.judge(function(card){
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@ -1117,6 +1116,7 @@ character.shenhua={
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filter:function(event,player){
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if(player.storage.tuntian) return player.storage.tuntian.length>=3&&!player.storage.zaoxian;
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},
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derivation:'jixi',
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content:function(){
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player.loseMaxHp();
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player.addSkill('jixi');
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@ -4013,6 +4013,7 @@ character.shenhua={
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xinsheng:'新生',
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qimou:'奇谋',
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xinqiangxi:'强袭',
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jixi_info:'出牌阶段,你可以把任意一张田当【顺手牵羊】使用',
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xinqiangxi_info:'出牌阶段各限一次,你可以选择一项:1. 失去一点体力并对你攻击范围内的一名其他角色造成一点伤害;2. 弃置一张装备牌并对你攻击范围内的一名其他角色造成一点伤害 ',
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qimou_info:'限定技,出牌阶段,你可以失去任意点体力,然后直到回合结束,你的进攻距离+X,且你可以多使用X张【杀】(X为你失去的体力值)',
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tiaoxin_info:'出牌阶段,你可以指定一名使用【杀】能攻击到你的角色,该角色需对你使用一张【杀】,若该角色不如此做,你弃掉他的一张牌,每回合限一次。',
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@ -4022,7 +4023,7 @@ character.shenhua={
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ruoyu_info:'主公技,觉醒技,准备阶段,若你的体力是全场最少的(或之一),你须增加1点体力上限,回复1点体力,并永久获得技能“激将”。',
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qiaobian_info:'你可以弃一张手牌来跳过自己的一个阶段(回合开始和结束阶段除外);若以此法跳过摸牌阶段,你可以从其他至多两名角色手里各抽取一张牌;若以此法跳过出牌阶段,你可以将场上的一张牌移动到另一个合理的位置。',
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tuntian_info:'每次当你于回合外失去牌时,可以进行一次判定,将非♥结果的判定牌置于你的武将牌上,称为“田”,每有一张田,你的进攻距离+1.',
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zaoxian_info:'觉醒技,准备阶段,若田的数量达到3张或更多,你须减1点体力上限,并永久获得技能“急袭”(出牌阶段,你可以把任意一张田当【顺手牵羊】使用)。',
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zaoxian_info:'觉醒技,准备阶段,若田的数量达到3张或更多,你须减1点体力上限,并永久获得技能“急袭”',
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jiang_info:'每当你使用(指定目标后)或被使用(成为目标后)一张【决斗】或红色的【杀】时,你可以摸一张牌。',
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hunzi_info:'觉醒技,准备阶段,若你的体力为1,你须减1点体力上限,并永久获得技能“英姿”和“英魂”。',
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zhiba_info:'主公技,其他吴势力角色的出牌阶段,可与你进行一次拼点,若该角色没赢,你可以获得双方拼点的牌;你的觉醒技发动后,你可以拒绝此拼点。每回合限一次。',
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@ -870,7 +870,6 @@ character.sp={
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yjixi:{
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init:function(player){
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player.storage.yjixi=0;
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player.storage.yjixi2=false;
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},
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derivation:'wangzun',
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trigger:{player:'phaseEnd'},
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@ -929,7 +928,6 @@ character.sp={
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silent:true,
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content:function(){
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player.storage.yjixi++;
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player.storage.yjixi2=false;
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}
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},
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count2:{
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@ -937,12 +935,8 @@ character.sp={
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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return !player.storage.yjixi2;
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},
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content:function(){
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player.storage.yjixi--;
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player.storage.yjixi2=true;
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player.storage.yjixi=0;
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}
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}
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}
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@ -3603,12 +3603,12 @@ character.swd={
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}
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"step 1"
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if(result.bool){
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targets[0].gain(cards);
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targets[0].gain(cards,'log');
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targets[0].$gain2(cards);
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targets[1].damage(targets[0]);
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}
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else{
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targets[1].gain(cards);
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targets[1].gain(cards,'log');
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targets[1].$gain2(cards);
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targets[0].damage(targets[1]);
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}
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@ -1029,6 +1029,7 @@ character.xianjian={
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filter:function(){
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return Math.random()<0.5;
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},
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derivation:['diesha','guijiang'],
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content:function(){
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if(player.storage.fenxing){
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player.storage.fenxing=false;
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@ -2356,7 +2357,7 @@ character.xianjian={
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content:function(){
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"step 0"
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var next=player.chooseToDiscard(get.prompt('tuoqiao'));
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next.logSkill='tuoqiao';
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next.logSkill=event.name;
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next.ai=function(card){
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if(ai.get.effect(player,trigger.card,trigger.player,player)<0){
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return 7-ai.get.value(card);
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@ -495,6 +495,7 @@ character.yxs={
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filter:function(event,player){
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return !player.hasSkill('tongyu_guiyin')&&!player.getStat('damage');
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},
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derivation:['lzhangyi','jimin','tongyu'],
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content:function(){
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player.draw();
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player.setAvatar('yxs_luobinhan','yxs_handingdun');
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