fix
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7d6234ba61
commit
18fbb2e73c
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@ -187,55 +187,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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equipSkill:true,
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direct:true,
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createDialog:function (player,target,onlylist){
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var names=[];
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var list=[];
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if(target.name&&!target.isUnseen(0)) names.add(target.name);
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if(target.name1&&!target.isUnseen(0)) names.add(target.name1);
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if(target.name2&&!target.isUnseen(1)) names.add(target.name2);
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var pss=player.getSkills();
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for(var i=0;i<names.length;i++){
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var info=lib.character[names[i]];
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if(info){
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var skills=info[3];
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for(var j=0;j<skills.length;j++){
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if(lib.translate[skills[j]+'_info']&&lib.skill[skills[j]]&&
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!lib.skill[skills[j]].unique&&
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!pss.contains(skills[j])){
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list.push(skills[j]);
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}
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}
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}
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}
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if(onlylist) return list;
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var dialog=ui.create.dialog('forcebutton');
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dialog.add('选择获得一项技能');
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_status.event.list=list;
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var clickItem=function(){
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_status.event._result=this.link;
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if(dialog) dialog.close();
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_status.imchoosing=false;
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game.resume();
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};
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for(i=0;i<list.length;i++){
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if(lib.translate[list[i]+'_info']){
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var translation=get.translation(list[i]);
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if(translation[0]=='新'&&translation.length==3){
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translation=translation.slice(1,3);
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}
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else{
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translation=translation.slice(0,2);
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}
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var item=dialog.add('<div class="popup pointerdiv" style="width:80%;display:inline-block"><div class="skill">【'+
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translation+'】</div><div>'+lib.translate[list[i]+'_info']+'</div></div>');
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item.firstChild.addEventListener('click',clickItem);
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item.firstChild.link=list[i];
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}
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}
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dialog.add(ui.create.div('.placeholder'));
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return dialog;
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},
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content:function (){
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content:function(){
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'step 0'
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player.chooseTarget(get.prompt2('xuelunyang'),function(card,player,target){
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var names=[];
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@ -268,46 +220,30 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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event.finish();
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}
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'step 2'
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event.skillai=function(list){
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return get.max(list,get.skillRank,'item');
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};
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if(event.isMine()){
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event.dialog=lib.skill.xuelunyang.createDialog(player,target);//tianshu
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event.switchToAuto=function(){
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event._result=event.skillai(event.list);
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event.dialog.close();
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_status.imchoosing=false;
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game.resume();
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};
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_status.imchoosing=true;
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game.pause();
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}
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else if(event.isOnline()){
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event.player.send(function(){
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var event=_status.event;
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event.skillai=function(list){
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return get.max(list,get.skillRank,'item');
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};
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event.dialog=lib.skill.xuelunyang.createDialog(player,target);//tianshu
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event.switchToAuto=function(){
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event._result=event.skillai(event.list);
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event.dialog.close();
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_status.imchoosing=false;
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game.resume();
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};
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_status.imchoosing=true;
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game.pause();
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})
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event.player.wait();
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game.pause();
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}
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else{
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event._result=event.skillai(lib.skill.xuelunyang.createDialog(player,target,true));
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}
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var names=[];
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var list=[];
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if(target.name&&!target.isUnseen(0)) names.add(target.name);
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if(target.name1&&!target.isUnseen(0)) names.add(target.name1);
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if(target.name2&&!target.isUnseen(1)) names.add(target.name2);
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var pss=player.getSkills();
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for(var i=0;i<names.length;i++){
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var info=lib.character[names[i]];
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if(info){
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var skills=info[3];
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for(var j=0;j<skills.length;j++){
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if(lib.translate[skills[j]+'_info']&&lib.skill[skills[j]]&&
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!lib.skill[skills[j]].unique&&
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!pss.contains(skills[j])){
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list.push(skills[j]);
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}
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}
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}
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}
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player.chooseControl(list).set('prompt','选择获得一个技能').set('choice',get.max(list,get.skillRank,'item')).set('ai',function(){return _status.event.choice})
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'step 3'
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player.addTempSkill(result);
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player.popup(result);
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game.log(player,'获得了','【'+get.translation(result)+'】');
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player.addTempSkill(result.control);
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player.popup(result.control);
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game.log(player,'获得了','#g【'+get.translation(result.control)+'】');
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},
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},
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@ -1,6 +1,6 @@
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window.noname_update={
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version:'1.9.108.4.2',
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update:'1.9.108.4.1',
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version:'1.9.108.4.2.1',
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update:'1.9.108.4.2',
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changeLog:[
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'成神阳太、凤千早、七濑留美',
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'小酒表情包',
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@ -12,7 +12,7 @@ window.noname_update={
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//'card/gujian.js',
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//'card/guozhan.js',
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//'card/gwent.js',
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//'card/huanlekapai.js',
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'card/huanlekapai.js',
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//'card/mtg.js',
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//'card/sp.js',
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//'card/standard.js',
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@ -21,7 +21,7 @@ window.noname_update={
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//'card/yingbian.js',
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//'card/zhenfa.js',
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//'card/zhulu.js',
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'character/diy.js',
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//'character/diy.js',
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//'character/extra.js',
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//'character/hearth.js',
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//'character/gujian.js',
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@ -31,12 +31,12 @@ window.noname_update={
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//'character/mtg.js',
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//'character/old.js',
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//'character/ow.js',
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'character/rank.js',
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//'character/rank.js',
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//'character/refresh.js',
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//'character/shenhua.js',
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'character/sp.js',
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//'character/sp.js',
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//'character/sp2.js',
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'character/tw.js',
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//'character/tw.js',
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//'character/standard.js',
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//'character/swd.js',
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//'character/xianjian.js',
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@ -47,17 +47,17 @@ window.noname_update={
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//'layout/default/layout.css',
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//'layout/default/menu.css',
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//'layout/nova/layout.css',
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//'mode/identity.js',
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'mode/identity.js',
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//'mode/doudizhu.js',
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'mode/guozhan.js',
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//'mode/guozhan.js',
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//'mode/chess.js',
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//'mode/tafang.js',
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'mode/single.js',
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//'mode/single.js',
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//'mode/stone.js',
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//'mode/brawl.js',
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//'mode/versus.js',
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//'mode/boss.js',
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'game/game.js',
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//'game/game.js',
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//'game/keyWords.js',
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//'game/NoSleep.js',
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//'game/config.js',
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@ -1964,7 +1964,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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zhu.hp++;
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zhu.update();
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}
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},game.zhu,game.zhu.name,game.zhu.name2,game.players.length>4);
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},game.zhu,result.links[0],result.links[1],game.players.length>4);
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if(game.zhu.group=='shen'&&!game.zhu.isUnseen(0)){
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var list=['wei','shu','wu','qun','jin','key'];
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@ -2038,7 +2038,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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result[i]=event.list2.randomRemove(lib.configOL.double_character?2:1);
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for(var j=0;j<result[i].length;j++){
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var listx=lib.characterReplace[result[i][j]];
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if(listx&&listx.length) listc[j]=listx.randomGet();
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if(listx&&listx.length) result[i][j]=listx.randomGet();
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}
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}
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else{
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@ -2061,22 +2061,41 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}).set('switchToAuto',function(){
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_status.event.result='ai';
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}).set('processAI',function(){
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var buttons=_status.event.dialog.buttons;
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return {
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bool:true,
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links:buttons.randomGets(1),
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}
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return 'ai';
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});
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}
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else event._result={};
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"step 5"
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if(!result) result={};
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for(var i in result){
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if(result[i]&&result[i].links) result[i]=result[i].links[0][2].slice(6);
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else if(result[i]=='ai') result[i]=function(){
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var player=lib.playerOL[i];
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var list=['wei','shu','wu','qun','jin','key'];
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for(var i=0;i<list.length;i++){
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if(!lib.group.contains(list[i])) list.splice(i--,1);
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}
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if(_status.mode!='zhong'&&game.zhu&&game.zhu.group){
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if(['re_zhangjiao','liubei','re_liubei','caocao','re_caocao','sunquan','re_sunquan','zhangjiao','sp_zhangjiao','caopi','re_caopi','liuchen','caorui','sunliang','sunxiu','sunce','re_sunben','ol_liushan','re_liushan','key_akane','dongzhuo','re_dongzhuo','ol_dongzhuo','jin_simashi'].contains(game.zhu.name)) return game.zhu.group;
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if(game.zhu.name=='yl_yuanshu'){
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if(player.identity=='zhong') list.remove('qun');
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else return 'qun';
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}
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if(['sunhao','xin_yuanshao','re_yuanshao','re_sunce','ol_yuanshao','yuanshu','jin_simazhao','liubian'].contains(game.zhu.name)){
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if(player.identity!='zhong') list.remove(game.zhu.group);
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else return game.zhu.group;
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}
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}
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return list.randomGet();
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}();
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}
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var result2=event.result2;
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game.broadcast(function(result,result2){
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for(var i in result){
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if(!lib.playerOL[i].name){
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lib.playerOL[i].init(result[i][0],result[i][1]);
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}
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if(result2[i]&&result2[i].links) lib.playerOL[i].changeGroup(result2[i].links[0][2].slice(6),false,false);
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if(result2[i]&&result2[i].length) lib.playerOL[i].changeGroup(result2[i],false,false);
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}
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setTimeout(function(){
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ui.arena.classList.remove('choose-character');
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@ -2087,7 +2106,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(!lib.playerOL[i].name){
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lib.playerOL[i].init(result2[i][0],result2[i][1]);
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}
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if(result[i]&&result[i].links) lib.playerOL[i].changeGroup(result[i].links[0][2].slice(6),false,false);
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if(result[i]&&result[i].length) lib.playerOL[i].changeGroup(result[i],false,false);
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}
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if(event.special_identity){
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