This commit is contained in:
Spmario233 2021-02-21 11:37:37 +08:00
parent 7d6234ba61
commit 18fbb2e73c
3 changed files with 63 additions and 108 deletions

View File

@ -187,55 +187,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}, },
equipSkill:true, equipSkill:true,
direct:true, direct:true,
createDialog:function (player,target,onlylist){ content:function(){
var names=[];
var list=[];
if(target.name&&!target.isUnseen(0)) names.add(target.name);
if(target.name1&&!target.isUnseen(0)) names.add(target.name1);
if(target.name2&&!target.isUnseen(1)) names.add(target.name2);
var pss=player.getSkills();
for(var i=0;i<names.length;i++){
var info=lib.character[names[i]];
if(info){
var skills=info[3];
for(var j=0;j<skills.length;j++){
if(lib.translate[skills[j]+'_info']&&lib.skill[skills[j]]&&
!lib.skill[skills[j]].unique&&
!pss.contains(skills[j])){
list.push(skills[j]);
}
}
}
}
if(onlylist) return list;
var dialog=ui.create.dialog('forcebutton');
dialog.add('选择获得一项技能');
_status.event.list=list;
var clickItem=function(){
_status.event._result=this.link;
if(dialog) dialog.close();
_status.imchoosing=false;
game.resume();
};
for(i=0;i<list.length;i++){
if(lib.translate[list[i]+'_info']){
var translation=get.translation(list[i]);
if(translation[0]=='新'&&translation.length==3){
translation=translation.slice(1,3);
}
else{
translation=translation.slice(0,2);
}
var item=dialog.add('<div class="popup pointerdiv" style="width:80%;display:inline-block"><div class="skill">【'+
translation+'】</div><div>'+lib.translate[list[i]+'_info']+'</div></div>');
item.firstChild.addEventListener('click',clickItem);
item.firstChild.link=list[i];
}
}
dialog.add(ui.create.div('.placeholder'));
return dialog;
},
content:function (){
'step 0' 'step 0'
player.chooseTarget(get.prompt2('xuelunyang'),function(card,player,target){ player.chooseTarget(get.prompt2('xuelunyang'),function(card,player,target){
var names=[]; var names=[];
@ -268,46 +220,30 @@ game.import('card',function(lib,game,ui,get,ai,_status){
event.finish(); event.finish();
} }
'step 2' 'step 2'
event.skillai=function(list){ var names=[];
return get.max(list,get.skillRank,'item'); var list=[];
}; if(target.name&&!target.isUnseen(0)) names.add(target.name);
if(event.isMine()){ if(target.name1&&!target.isUnseen(0)) names.add(target.name1);
event.dialog=lib.skill.xuelunyang.createDialog(player,target);//tianshu if(target.name2&&!target.isUnseen(1)) names.add(target.name2);
event.switchToAuto=function(){ var pss=player.getSkills();
event._result=event.skillai(event.list); for(var i=0;i<names.length;i++){
event.dialog.close(); var info=lib.character[names[i]];
_status.imchoosing=false; if(info){
game.resume(); var skills=info[3];
}; for(var j=0;j<skills.length;j++){
_status.imchoosing=true; if(lib.translate[skills[j]+'_info']&&lib.skill[skills[j]]&&
game.pause(); !lib.skill[skills[j]].unique&&
} !pss.contains(skills[j])){
else if(event.isOnline()){ list.push(skills[j]);
event.player.send(function(){ }
var event=_status.event; }
event.skillai=function(list){ }
return get.max(list,get.skillRank,'item'); }
}; player.chooseControl(list).set('prompt','选择获得一个技能').set('choice',get.max(list,get.skillRank,'item')).set('ai',function(){return _status.event.choice})
event.dialog=lib.skill.xuelunyang.createDialog(player,target);//tianshu
event.switchToAuto=function(){
event._result=event.skillai(event.list);
event.dialog.close();
_status.imchoosing=false;
game.resume();
};
_status.imchoosing=true;
game.pause();
})
event.player.wait();
game.pause();
}
else{
event._result=event.skillai(lib.skill.xuelunyang.createDialog(player,target,true));
}
'step 3' 'step 3'
player.addTempSkill(result); player.addTempSkill(result.control);
player.popup(result); player.popup(result.control);
game.log(player,'获得了','【'+get.translation(result)+'】'); game.log(player,'获得了','#g【'+get.translation(result.control)+'】');
}, },
}, },

View File

@ -1,6 +1,6 @@
window.noname_update={ window.noname_update={
version:'1.9.108.4.2', version:'1.9.108.4.2.1',
update:'1.9.108.4.1', update:'1.9.108.4.2',
changeLog:[ changeLog:[
'成神阳太、凤千早、七濑留美', '成神阳太、凤千早、七濑留美',
'小酒表情包', '小酒表情包',
@ -12,7 +12,7 @@ window.noname_update={
//'card/gujian.js', //'card/gujian.js',
//'card/guozhan.js', //'card/guozhan.js',
//'card/gwent.js', //'card/gwent.js',
//'card/huanlekapai.js', 'card/huanlekapai.js',
//'card/mtg.js', //'card/mtg.js',
//'card/sp.js', //'card/sp.js',
//'card/standard.js', //'card/standard.js',
@ -21,7 +21,7 @@ window.noname_update={
//'card/yingbian.js', //'card/yingbian.js',
//'card/zhenfa.js', //'card/zhenfa.js',
//'card/zhulu.js', //'card/zhulu.js',
'character/diy.js', //'character/diy.js',
//'character/extra.js', //'character/extra.js',
//'character/hearth.js', //'character/hearth.js',
//'character/gujian.js', //'character/gujian.js',
@ -31,12 +31,12 @@ window.noname_update={
//'character/mtg.js', //'character/mtg.js',
//'character/old.js', //'character/old.js',
//'character/ow.js', //'character/ow.js',
'character/rank.js', //'character/rank.js',
//'character/refresh.js', //'character/refresh.js',
//'character/shenhua.js', //'character/shenhua.js',
'character/sp.js', //'character/sp.js',
//'character/sp2.js', //'character/sp2.js',
'character/tw.js', //'character/tw.js',
//'character/standard.js', //'character/standard.js',
//'character/swd.js', //'character/swd.js',
//'character/xianjian.js', //'character/xianjian.js',
@ -47,17 +47,17 @@ window.noname_update={
//'layout/default/layout.css', //'layout/default/layout.css',
//'layout/default/menu.css', //'layout/default/menu.css',
//'layout/nova/layout.css', //'layout/nova/layout.css',
//'mode/identity.js', 'mode/identity.js',
//'mode/doudizhu.js', //'mode/doudizhu.js',
'mode/guozhan.js', //'mode/guozhan.js',
//'mode/chess.js', //'mode/chess.js',
//'mode/tafang.js', //'mode/tafang.js',
'mode/single.js', //'mode/single.js',
//'mode/stone.js', //'mode/stone.js',
//'mode/brawl.js', //'mode/brawl.js',
//'mode/versus.js', //'mode/versus.js',
//'mode/boss.js', //'mode/boss.js',
'game/game.js', //'game/game.js',
//'game/keyWords.js', //'game/keyWords.js',
//'game/NoSleep.js', //'game/NoSleep.js',
//'game/config.js', //'game/config.js',

View File

@ -1964,7 +1964,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
zhu.hp++; zhu.hp++;
zhu.update(); zhu.update();
} }
},game.zhu,game.zhu.name,game.zhu.name2,game.players.length>4); },game.zhu,result.links[0],result.links[1],game.players.length>4);
if(game.zhu.group=='shen'&&!game.zhu.isUnseen(0)){ if(game.zhu.group=='shen'&&!game.zhu.isUnseen(0)){
var list=['wei','shu','wu','qun','jin','key']; var list=['wei','shu','wu','qun','jin','key'];
@ -2038,7 +2038,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
result[i]=event.list2.randomRemove(lib.configOL.double_character?2:1); result[i]=event.list2.randomRemove(lib.configOL.double_character?2:1);
for(var j=0;j<result[i].length;j++){ for(var j=0;j<result[i].length;j++){
var listx=lib.characterReplace[result[i][j]]; var listx=lib.characterReplace[result[i][j]];
if(listx&&listx.length) listc[j]=listx.randomGet(); if(listx&&listx.length) result[i][j]=listx.randomGet();
} }
} }
else{ else{
@ -2061,22 +2061,41 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}).set('switchToAuto',function(){ }).set('switchToAuto',function(){
_status.event.result='ai'; _status.event.result='ai';
}).set('processAI',function(){ }).set('processAI',function(){
var buttons=_status.event.dialog.buttons; return 'ai';
return {
bool:true,
links:buttons.randomGets(1),
}
}); });
} }
else event._result={};
"step 5" "step 5"
if(!result) result={}; if(!result) result={};
for(var i in result){
if(result[i]&&result[i].links) result[i]=result[i].links[0][2].slice(6);
else if(result[i]=='ai') result[i]=function(){
var player=lib.playerOL[i];
var list=['wei','shu','wu','qun','jin','key'];
for(var i=0;i<list.length;i++){
if(!lib.group.contains(list[i])) list.splice(i--,1);
}
if(_status.mode!='zhong'&&game.zhu&&game.zhu.group){
if(['re_zhangjiao','liubei','re_liubei','caocao','re_caocao','sunquan','re_sunquan','zhangjiao','sp_zhangjiao','caopi','re_caopi','liuchen','caorui','sunliang','sunxiu','sunce','re_sunben','ol_liushan','re_liushan','key_akane','dongzhuo','re_dongzhuo','ol_dongzhuo','jin_simashi'].contains(game.zhu.name)) return game.zhu.group;
if(game.zhu.name=='yl_yuanshu'){
if(player.identity=='zhong') list.remove('qun');
else return 'qun';
}
if(['sunhao','xin_yuanshao','re_yuanshao','re_sunce','ol_yuanshao','yuanshu','jin_simazhao','liubian'].contains(game.zhu.name)){
if(player.identity!='zhong') list.remove(game.zhu.group);
else return game.zhu.group;
}
}
return list.randomGet();
}();
}
var result2=event.result2; var result2=event.result2;
game.broadcast(function(result,result2){ game.broadcast(function(result,result2){
for(var i in result){ for(var i in result){
if(!lib.playerOL[i].name){ if(!lib.playerOL[i].name){
lib.playerOL[i].init(result[i][0],result[i][1]); lib.playerOL[i].init(result[i][0],result[i][1]);
} }
if(result2[i]&&result2[i].links) lib.playerOL[i].changeGroup(result2[i].links[0][2].slice(6),false,false); if(result2[i]&&result2[i].length) lib.playerOL[i].changeGroup(result2[i],false,false);
} }
setTimeout(function(){ setTimeout(function(){
ui.arena.classList.remove('choose-character'); ui.arena.classList.remove('choose-character');
@ -2087,7 +2106,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
if(!lib.playerOL[i].name){ if(!lib.playerOL[i].name){
lib.playerOL[i].init(result2[i][0],result2[i][1]); lib.playerOL[i].init(result2[i][0],result2[i][1]);
} }
if(result[i]&&result[i].links) lib.playerOL[i].changeGroup(result[i].links[0][2].slice(6),false,false); if(result[i]&&result[i].length) lib.playerOL[i].changeGroup(result[i],false,false);
} }
if(event.special_identity){ if(event.special_identity){