Bug、AI修正

This commit is contained in:
libccy 2015-05-01 16:28:17 +08:00
parent 64b7d2f8f5
commit 18bc12a031
1 changed files with 15 additions and 18 deletions

View File

@ -1051,7 +1051,8 @@ window.play={};
for(var i=0;i<event.result.buttons.length;i++){
cards.push(event.result.buttons[i].link);
}
player.gain(cards);
target.lose(cards,ui.special);
event.resultcards=cards;
var hs=[],oths=[];
for(var i=0;i<cards.length;i++){
if(get.position(cards[i])=='h'){
@ -1067,7 +1068,10 @@ window.play={};
else{
target.$give(oths,player);
}
game.delay();
"step 3"
game.delay(2);
"step 4"
player.gain(event.resultcards);
},
showHandcards:function(){
"step 0"
@ -1486,7 +1490,7 @@ window.play={};
if(cards){
event.source=get.owner(cards[0]);
if(event.source){
event.source.lose(cards);
event.source.lose(cards,ui.special);
}
}
else{
@ -2616,20 +2620,12 @@ window.play={};
else next.ai=function(card){
var player=get.owner(card);
var event=_status.event.parent;
var to=(player==event.player?event.target:event.player);
var addi=(ai.get.value(card)>=8&&get.type(card)!='equip')?-10:0;
if(player==event.player){
if(event.small){
return -get.number(card)-ai.get.value(card)/2+addi;
}
return get.number(card)-ai.get.value(card)/2+addi;
if(event.small&&ai.get.attitude(player,to)>0){
return -get.number(card)-ai.get.value(card)+addi;
}
if(ai.get.attitude(player,_status.event.parent.player)>0){
if(event.small){
return get.number(card)-ai.get.value(card)/2+addi;
}
return -get.number(card)-ai.get.value(card)/2+addi;
}
return get.number(card)-ai.get.value(card)/2+addi;
return get.number(card)-ai.get.value(card)+addi;
}
next.content=lib.element.playerproto.chooseToCompare;
return next;
@ -4377,8 +4373,8 @@ window.play={};
return;
}
if(!event.revealed&&!get.info(event.skill).forced){
if(game.versusSwapControl&&get.info(event.skill).direct&&player.isUnderControl()){
game.versusSwapControl(player);
if(get.info(event.skill).direct&&player.isUnderControl()){
game.modeSwapPlayer(player);
event._result={bool:true};
}
else if(get.info(event.skill).frequent&&!lib.config.autoskilllist.contains(event.skill)){
@ -7725,11 +7721,12 @@ window.play={};
return;
}
var uiintro=this._poppedfunc();
if(!uiintro) return;
if(ui.currentpopped&&ui.currentpopped._uiintro){
ui.currentpopped._uiintro.delete();
delete ui.currentpopped._uiintro;
_status.currentpopped=null;
}
if(!uiintro) return;
ui.currentpopped=this;
uiintro.classList.add('popped');
uiintro.classList.add('static');