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@ -40,6 +40,39 @@ card.compensate={
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["club",7,"sha"],
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["club",7,"sha"],
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["club",2,"sha"],
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["club",2,"sha"],
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["heart",10,"sha","fire"],
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["diamond",4,"sha","fire"],
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["heart",5,"sha","fire"],
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["spade",4,"sha","thunder"],
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["spade",5,"sha","thunder"],
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["club",5,"sha","thunder"],
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["spade",9,"sha","thunder"],
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["club",8,"sha"],
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["club",10,"sha"],
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["club",2,"sha"],
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["club",10,"sha"],
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["spade",10,"sha"],
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["spade",10,"sha"],
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["spade",11,"sha"],
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["spade",6,"sha"],
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["club",2,"sha"],
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["club",8,"sha"],
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["spade",9,"sha"],
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["spade",4,"sha"],
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["spade",7,"sha"],
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["spade",1,"sha"],
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["club",4,"sha"],
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["club",7,"sha"],
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["club",2,"sha"],
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["spade",4,"sha"],
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["spade",7,"sha"],
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["spade",1,"sha"],
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["club",4,"sha"],
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["club",7,"sha"],
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["club",2,"sha"],
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["heart",11,"shan"],
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["heart",11,"shan"],
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["heart",12,"shan"],
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["heart",12,"shan"],
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["diamond",6,"shan"],
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["diamond",6,"shan"],
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@ -59,6 +92,13 @@ card.compensate={
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["diamond",6,"shan"],
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["diamond",6,"shan"],
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["diamond",7,"shan"],
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["diamond",7,"shan"],
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["diamond",6,"shan"],
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["diamond",7,"shan"],
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["heart",11,"shan"],
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["heart",12,"shan"],
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["diamond",6,"shan"],
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["diamond",7,"shan"],
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["club",5,"tiesuo"],
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["club",5,"tiesuo"],
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["spade",8,"tiesuo"],
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["spade",8,"tiesuo"],
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],
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],
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@ -1016,15 +1016,18 @@ character.ow={
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},
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},
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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player.draw(false);
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player.$draw();
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player.line(trigger.player,'green');
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"step 1"
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player.storage.shanxian_h=player.get('h');
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player.storage.shanxian_h=player.get('h');
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player.storage.shanxian_e=player.get('e');
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player.storage.shanxian_e=player.get('e');
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player.storage.shanxian_n=2;
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player.storage.shanxian_n=2;
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player.syncStorage('shanxian_e');
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player.syncStorage('shanxian_e');
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player.line(trigger.player,'green');
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player.phase();
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player.phase();
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player.storage.shanxian=trigger.player;
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player.storage.shanxian=trigger.player;
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player.removeSkill('shanxian2');
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player.removeSkill('shanxian2');
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"step 1"
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"step 2"
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if(!player.isTurnedOver()){
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if(!player.isTurnedOver()){
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player.turnOver();
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player.turnOver();
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}
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}
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@ -1157,9 +1160,9 @@ character.ow={
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shouhu:'守护',
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shouhu:'守护',
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shouhu_info:'你不能使用杀;出牌阶段,你可以弃置一张杀令一名其他角色回复一点体力',
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shouhu_info:'你不能使用杀;出牌阶段,你可以弃置一张杀令一名其他角色回复一点体力',
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shanxian:'闪现',
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shanxian:'闪现',
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shanxian_info:'在一名其他角色的回合开始前,若你的武将牌正面朝上,你可以进行一个额外回合,并在回合结束后将武将牌翻至背面。若如此做,你对其使用卡牌无视距离直到回合结束。',
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shanxian_info:'在一名其他角色的回合开始前,若你的武将牌正面朝上,你可以摸一张牌并进行一个额外回合,并在回合结束后将武将牌翻至背面。若如此做,你对其使用卡牌无视距离直到回合结束。',
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shanhui:'闪回',
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shanhui:'闪回',
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shanhui_info:'每当你造成或受到一次伤害,你可以将你的牌重置为上次发动闪现前的状态,若你的牌数因此而减少,你回复一点体力。每个状态最多可重现两次',
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shanhui_info:'每当你造成或受到一次伤害,你可以将你的牌重置为上次发动闪现时的状态,若你的牌数因此而减少,你回复一点体力。每个状态最多可重现两次',
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ow_liekong:'猎空',
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ow_liekong:'猎空',
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ow_sishen:'死神',
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ow_sishen:'死神',
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ow_tianshi:'天使',
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ow_tianshi:'天使',
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