This commit is contained in:
libccy 2016-07-09 08:56:41 +08:00
parent 4960cdb2d1
commit 186673c54e
2 changed files with 48 additions and 5 deletions

View File

@ -40,6 +40,39 @@ card.compensate={
["club",7,"sha"], ["club",7,"sha"],
["club",2,"sha"], ["club",2,"sha"],
["heart",10,"sha","fire"],
["diamond",4,"sha","fire"],
["heart",5,"sha","fire"],
["spade",4,"sha","thunder"],
["spade",5,"sha","thunder"],
["club",5,"sha","thunder"],
["spade",9,"sha","thunder"],
["club",8,"sha"],
["club",10,"sha"],
["club",2,"sha"],
["club",10,"sha"],
["spade",10,"sha"],
["spade",10,"sha"],
["spade",11,"sha"],
["spade",6,"sha"],
["club",2,"sha"],
["club",8,"sha"],
["spade",9,"sha"],
["spade",4,"sha"],
["spade",7,"sha"],
["spade",1,"sha"],
["club",4,"sha"],
["club",7,"sha"],
["club",2,"sha"],
["spade",4,"sha"],
["spade",7,"sha"],
["spade",1,"sha"],
["club",4,"sha"],
["club",7,"sha"],
["club",2,"sha"],
["heart",11,"shan"], ["heart",11,"shan"],
["heart",12,"shan"], ["heart",12,"shan"],
["diamond",6,"shan"], ["diamond",6,"shan"],
@ -59,6 +92,13 @@ card.compensate={
["diamond",6,"shan"], ["diamond",6,"shan"],
["diamond",7,"shan"], ["diamond",7,"shan"],
["diamond",6,"shan"],
["diamond",7,"shan"],
["heart",11,"shan"],
["heart",12,"shan"],
["diamond",6,"shan"],
["diamond",7,"shan"],
["club",5,"tiesuo"], ["club",5,"tiesuo"],
["spade",8,"tiesuo"], ["spade",8,"tiesuo"],
], ],

View File

@ -1016,15 +1016,18 @@ character.ow={
}, },
content:function(){ content:function(){
"step 0" "step 0"
player.draw(false);
player.$draw();
player.line(trigger.player,'green');
"step 1"
player.storage.shanxian_h=player.get('h'); player.storage.shanxian_h=player.get('h');
player.storage.shanxian_e=player.get('e'); player.storage.shanxian_e=player.get('e');
player.storage.shanxian_n=2; player.storage.shanxian_n=2;
player.syncStorage('shanxian_e'); player.syncStorage('shanxian_e');
player.line(trigger.player,'green');
player.phase(); player.phase();
player.storage.shanxian=trigger.player; player.storage.shanxian=trigger.player;
player.removeSkill('shanxian2'); player.removeSkill('shanxian2');
"step 1" "step 2"
if(!player.isTurnedOver()){ if(!player.isTurnedOver()){
player.turnOver(); player.turnOver();
} }
@ -1157,9 +1160,9 @@ character.ow={
shouhu:'守护', shouhu:'守护',
shouhu_info:'你不能使用杀;出牌阶段,你可以弃置一张杀令一名其他角色回复一点体力', shouhu_info:'你不能使用杀;出牌阶段,你可以弃置一张杀令一名其他角色回复一点体力',
shanxian:'闪现', shanxian:'闪现',
shanxian_info:'在一名其他角色的回合开始前,若你的武将牌正面朝上,你可以进行一个额外回合,并在回合结束后将武将牌翻至背面。若如此做,你对其使用卡牌无视距离直到回合结束。', shanxian_info:'在一名其他角色的回合开始前,若你的武将牌正面朝上,你可以摸一张牌并进行一个额外回合,并在回合结束后将武将牌翻至背面。若如此做,你对其使用卡牌无视距离直到回合结束。',
shanhui:'闪回', shanhui:'闪回',
shanhui_info:'每当你造成或受到一次伤害,你可以将你的牌重置为上次发动闪现的状态,若你的牌数因此而减少,你回复一点体力。每个状态最多可重现两次', shanhui_info:'每当你造成或受到一次伤害,你可以将你的牌重置为上次发动闪现的状态,若你的牌数因此而减少,你回复一点体力。每个状态最多可重现两次',
ow_liekong:'猎空', ow_liekong:'猎空',
ow_sishen:'死神', ow_sishen:'死神',
ow_tianshi:'天使', ow_tianshi:'天使',