bugfix
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parent
42838fb200
commit
184e16553e
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@ -450,12 +450,12 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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target:target
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},true)) return 2;
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let mode = get.mode(),
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taos = player.countCards('hs',i=>get.name==='tao'&&lib.filter.cardEnabled(i,target,'forceEnable'));
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taos = player.getCards('hs',i=>get.name(i)==='tao'&&lib.filter.cardEnabled(i,target,'forceEnable'));
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if(target.hp>0){
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let min = 7.2-1.2*Math.min(3,player.hp),
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nd = player.needsToDiscard(-player.countCards('h',i=>get.value(i)<min)),
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nd = player.needsToDiscard(-player.countCards('h',i=>!taos.includes(i)&&get.value(i)<min)),
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keep = 0;
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if(nd>1&&taos>1&&player.hp<1+taos || target.identity==='zhu'&&target.hp<3&&(mode==='identity'||mode==='versus'||mode==='chess')) return 2;
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if(taos.length>1&&(nd>1||nd&&player.hp<1+taos.length) || target.identity==='zhu'&&target.hp<3&&(mode==='identity'||mode==='versus'||mode==='chess')) return 2;
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if(nd<3&&game.hasPlayer(current=>{
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return player!==current&¤t.identity==='zhu'&¤t.hp<3&&(mode==='identity'||mode==='versus'||mode==='chess')&&get.attitude(player,current)>0;
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})){
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@ -464,7 +464,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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else if(nd<2 || !player.isPhaseUsing()){
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if(nd<1) keep = 3;
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else if(target.hp>=2&&taos<=target.hp/2) keep = 1;
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else if(target.hp>=2&&taos.length<=target.hp/2) keep = 1;
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}
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if(keep){
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if(!nd || game.countPlayer(current=>{
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@ -480,13 +480,13 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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if(target.isZhu2() || target===game.boss) return 2;
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if(player!==target){
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if(target.hp<0&&taos+target.hp<=0) return 0;
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if(target.hp<0&&taos.length+target.hp<=0) return 0;
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if(Math.abs(get.attitude(player,target))<1) return 0;
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}
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if(!player.getFriends().length) return 2;
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let tri = _status.event.getTrigger(),
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num = game.countPlayer(current=>{
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if(get.attitude(current,target)>0) return current.countCards('hs',i=>get.name==='tao'&&lib.filter.cardEnabled(i,target,'forceEnable'));
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if(get.attitude(current,target)>0) return current.countCards('hs',i=>get.name(i)==='tao'&&lib.filter.cardEnabled(i,target,'forceEnable'));
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}),
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dis = 1,
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t = _status.currentPhase||game.me;
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