Update sp.js
This commit is contained in:
parent
5c57a0abac
commit
17ee569d60
|
@ -3259,57 +3259,36 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player:'damageEnd',
|
||||
source:'damageSource',
|
||||
},
|
||||
filter:function(event,player){
|
||||
return player.getAttackRange()>0&&player.getStockSkills(false,true).length;
|
||||
},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return player.getAttackRange()>0;
|
||||
},
|
||||
content:function(){
|
||||
var skills=player.getStockSkills(false,true);
|
||||
var skills=game.filterSkills(player.getStockSkills(true,true),player);
|
||||
var num=Math.min(player.getAttackRange(),skills.length);
|
||||
skills=skills.slice(0,num);
|
||||
player.removeSkill(skills);
|
||||
player.disableSkill('olchuanwu',skills);
|
||||
player.addTempSkill('olchuanwu_restore');
|
||||
player.markAuto('olchuanwu_restore',skills.filter(skill=>!player.getStorage('olchuanwu_restore').contains(skill)));
|
||||
var str='';
|
||||
for(var i of skills){
|
||||
str+='【'+get.translation(i)+'】、';
|
||||
player.popup(i);
|
||||
}
|
||||
str=str.slice(0,-1);
|
||||
game.log(player,'失去了技能','#g'+str);
|
||||
game.log(player,'的技能','#g'+str,'失效了');
|
||||
player.draw(num);
|
||||
},
|
||||
subSkill:{
|
||||
restore:{
|
||||
charlotte:true,
|
||||
forced:true,
|
||||
popup:false,
|
||||
onremove:function(player){
|
||||
var skills=player.getStorage('olchuanwu_restore');
|
||||
skills.sort(function(a,b){
|
||||
var getNum=function(skill){
|
||||
if(!player.getStockSkills(true,true).contains(skill)) return skills.length;
|
||||
return player.getStockSkills(true,true).indexOf(skill);
|
||||
};
|
||||
return getNum(a)-getNum(b);
|
||||
});
|
||||
player.addSkill(skills);
|
||||
game.broadcastAll(function(player,skills){
|
||||
player.skills.removeArray(skills);
|
||||
for(var i=skills.length-1;i>=0;i--){
|
||||
player.skills.unshift(skills[i]);
|
||||
}
|
||||
},player,skills);
|
||||
player.update();
|
||||
var str='';
|
||||
for(var i of skills){
|
||||
str+='【'+get.translation(i)+'】、';
|
||||
player.popup(i);
|
||||
}
|
||||
str=str.slice(0,-1);
|
||||
game.log(player,'恢复了技能','#g'+str);
|
||||
delete player.storage.olchuanwu_restore;
|
||||
},
|
||||
},
|
||||
},
|
||||
player.enableSkill('olchuanwu');
|
||||
game.log(player,'恢复了技能');
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
oljianhe:{
|
||||
audio:2,
|
||||
|
@ -5404,6 +5383,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
locked:false,
|
||||
filter:function(event,player){
|
||||
var color=get.color(event.card);
|
||||
if(color=='none') return false;
|
||||
if(!player.hasHistory('lose',function(evt){
|
||||
return evt.hs.length>0&&evt.getParent()==event;
|
||||
})||!event.cards.filterInD('oe').length) return false;
|
||||
|
@ -5411,7 +5391,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var index=history.indexOf(event);
|
||||
if(index<1) return false;
|
||||
var evt=history[index-1],color2=get.color(evt.card);
|
||||
return color!=color2;
|
||||
return color!=color2&&color2!='none';
|
||||
},
|
||||
prompt2:(event)=>'将'+get.translation(event.cards.filterInD('oe'))+'置于武将牌上',
|
||||
check:function(event,player){
|
||||
|
@ -5444,7 +5424,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var history=game.getGlobalHistory('useCard');
|
||||
if(!history.length) return;
|
||||
var evt=history[history.length-1];
|
||||
if(evt&&evt.card&&get.color(evt.card)!=get.color(card)){
|
||||
if(evt&&evt.card&&get.color(evt.card)!='none'&&get.color(card)!='none'&&get.color(evt.card)!=get.color(card)){
|
||||
return num+4;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue