kami
|
@ -984,12 +984,12 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
if(arg&&arg.player){
|
if(arg&&arg.player){
|
||||||
if(arg.player.hasSkillTag('unequip',false,{
|
if(arg.player.hasSkillTag('unequip',false,{
|
||||||
name:arg.card?arg.card.name:null,
|
name:arg.card?arg.card.name:null,
|
||||||
target:target,
|
target:player,
|
||||||
card:arg.card,
|
card:arg.card,
|
||||||
})) return false;
|
})) return false;
|
||||||
if(arg.player.hasSkillTag('unequip_ai',false,{
|
if(arg.player.hasSkillTag('unequip_ai',false,{
|
||||||
name:arg.card?arg.card.name:null,
|
name:arg.card?arg.card.name:null,
|
||||||
target:target,
|
target:player,
|
||||||
card:arg.card,
|
card:arg.card,
|
||||||
})) return false;
|
})) return false;
|
||||||
if(arg.player.hasSkillTag('jueqing',false,player)) return false;
|
if(arg.player.hasSkillTag('jueqing',false,player)) return false;
|
||||||
|
|
|
@ -202,13 +202,13 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
fullskin:true,
|
fullskin:true,
|
||||||
type:'trick',
|
type:'trick',
|
||||||
filterTarget:function(card,player,target){
|
filterTarget:function(card,player,target){
|
||||||
return target!=player&&(get.mode()!='guozhan'||target.countCards('e')>0);
|
return target!=player&&(get.mode()!='guozhan'||_status.mode=='yingbian'||_status.mode=='free'||target.countCards('e')>0);
|
||||||
},
|
},
|
||||||
enable:true,
|
enable:true,
|
||||||
yingbian_prompt:'此牌的效果改为依次执行所有选项',
|
yingbian_prompt:'此牌的效果改为依次执行所有选项',
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
if(get.mode()!='guozhan'&&!get.is.single()) event.goto(2);
|
if((get.mode()!='guozhan'||_status.mode=='yingbian'||_status.mode=='free')&&!get.is.single()) event.goto(2);
|
||||||
else if(!target.countCards('e',function(card){
|
else if(!target.countCards('e',function(card){
|
||||||
return lib.filter.cardDiscardable(card,target);
|
return lib.filter.cardDiscardable(card,target);
|
||||||
})){
|
})){
|
||||||
|
@ -274,7 +274,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
result:{
|
result:{
|
||||||
target:function(player,target){
|
target:function(player,target){
|
||||||
if(get.mode()!='guozhan'&&!get.is.single()){
|
if(!get.is.single()&&(get.mode()!='guozhan'||_status.mode=='yingbian'||_status.mode=='free')){
|
||||||
if(target.countCards('e',function(card){
|
if(target.countCards('e',function(card){
|
||||||
return get.value(card,target)<=0;
|
return get.value(card,target)<=0;
|
||||||
})>1) return 1;
|
})>1) return 1;
|
||||||
|
|
|
@ -451,7 +451,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
equipValue:function(card,player){
|
equipValue:function(card,player){
|
||||||
if(!game.hasPlayer(function(current){
|
if(!game.hasPlayer(function(current){
|
||||||
return player.canUse('sha',current)&&get.distance(player,current)<=1&&get.effect(current,{name:'sha'},player,player)>0;
|
return get.distance(player,current)<=1&&player.canUse('sha',current)&&get.effect(current,{name:'sha'},player,player)>0;
|
||||||
})){
|
})){
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
@ -1362,7 +1362,18 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
expose:0.2
|
expose:0.2
|
||||||
},
|
},
|
||||||
notarget:true,
|
notarget:true,
|
||||||
yingbian_prompt:'当此牌生效后,你获得此牌响应的目标牌',
|
yingbian_prompt:function(card){
|
||||||
|
var suit=card.suit;
|
||||||
|
if(suit=='club'||suit=='spade') return '当你声明使用此牌时,你摸一张牌';
|
||||||
|
else return '当此牌生效后,你获得此牌响应的目标牌';
|
||||||
|
},
|
||||||
|
yingbian:function(event){
|
||||||
|
if(event.card.cards&&event.card.cards.length==1){
|
||||||
|
var suit=event.card.cards[0].suit;
|
||||||
|
if(suit=='heart'||suit=='diamond') return;
|
||||||
|
}
|
||||||
|
event.player.draw();
|
||||||
|
},
|
||||||
contentBefore:function(){
|
contentBefore:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
if(get.mode()=='guozhan'&&get.cardtag(card,'guo')){
|
if(get.mode()=='guozhan'&&get.cardtag(card,'guo')){
|
||||||
|
@ -1403,8 +1414,11 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(event.card.yingbian){
|
if(event.card.yingbian){
|
||||||
|
if(!event.card.cards||event.card.cards.length!=1) return;
|
||||||
|
var suit=event.card.cards[0].suit;
|
||||||
|
if(suit!='heart'&&suit!='diamond') return;
|
||||||
var cardx=event.getParent().respondTo;
|
var cardx=event.getParent().respondTo;
|
||||||
if(cardx&&cardx[1]&&cardx[1].cards&&cardx[1].cards.filterInD().length) player.gain(cardx[1].cards.filterInD(),'gain2','log');
|
if(cardx&&cardx[1]&&cardx[1].cards&&cardx[1].cards.filterInD().length) player.gain(cardx[1].cards.filterInD('od'),'gain2','log');
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
@ -1872,10 +1886,13 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
ai:{
|
ai:{
|
||||||
directHit_ai:true,
|
directHit_ai:true,
|
||||||
skillTagFilter:function(player,tag,arg){
|
skillTagFilter:function(player,tag,arg){
|
||||||
if(get.attitude(player,arg.target)<0&&arg.card.name=='sha'&&player.countCards('he',function(card){
|
if(player._guanshi_temp) return;
|
||||||
|
player._guanshi_temp=true;
|
||||||
|
var bool=(get.attitude(player,arg.target)<0&&arg.card.name=='sha'&&player.countCards('he',function(card){
|
||||||
return card!=player.getEquip('guanshi')&&card!=arg.card&&(!arg.card.cards||!arg.card.cards.contains(card))&&get.value(card)<5;
|
return card!=player.getEquip('guanshi')&&card!=arg.card&&(!arg.card.cards||!arg.card.cards.contains(card))&&get.value(card)<5;
|
||||||
})>1) return true;
|
})>1);
|
||||||
return false;
|
delete player._guanshi_temp;
|
||||||
|
return bool;
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|
|
@ -433,6 +433,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
popup:false,
|
popup:false,
|
||||||
firstDo:true,
|
firstDo:true,
|
||||||
ruleSkill:true,
|
ruleSkill:true,
|
||||||
|
forceLoad:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
if(event.card.yingbian) return false;
|
if(event.card.yingbian) return false;
|
||||||
var bool=player.hasSkillTag('forceYingbian');
|
var bool=player.hasSkillTag('forceYingbian');
|
||||||
|
@ -474,7 +475,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
if(skillState){
|
if(skillState){
|
||||||
player.applySkills(skillState);
|
player.applySkills(skillState);
|
||||||
}
|
}
|
||||||
var type=get.type(card);
|
var type=get.type2(card);
|
||||||
var str=get.translation(source);
|
var str=get.translation(source);
|
||||||
if(targets&&targets.length){
|
if(targets&&targets.length){
|
||||||
str+='对';
|
str+='对';
|
||||||
|
@ -483,7 +484,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
str+='使用了';
|
str+='使用了';
|
||||||
var next=player.chooseCard({
|
var next=player.chooseCard({
|
||||||
filterCard:function(card){
|
filterCard:function(card){
|
||||||
return get.type(card)==type&&lib.filter.cardDiscardable.apply(this,arguments);
|
return get.type2(card)==type&&lib.filter.cardDiscardable.apply(this,arguments);
|
||||||
},
|
},
|
||||||
prompt:str+=(get.translation(card)+',是否弃置一张'+get.translation(type)+'为其助战?'),
|
prompt:str+=(get.translation(card)+',是否弃置一张'+get.translation(type)+'为其助战?'),
|
||||||
position:'h',
|
position:'h',
|
||||||
|
@ -507,12 +508,12 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
'step 2'
|
'step 2'
|
||||||
var type=get.type(card);
|
var type=get.type2(card);
|
||||||
var list=game.filterPlayer(function(current){
|
var list=game.filterPlayer(function(current){
|
||||||
if(current==player) return false;
|
if(current==player) return false;
|
||||||
if(!current.countCards('h')) return false;
|
if(!current.countCards('h')) return false;
|
||||||
return _status.connectMode||current.countCards('h',function(cardx){
|
return _status.connectMode||current.countCards('h',function(cardx){
|
||||||
return get.type(cardx)==type;
|
return get.type2(cardx)==type;
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
event.list=list;
|
event.list=list;
|
||||||
|
|
|
@ -142,6 +142,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
old_jiakui:['male','wei',4,['tongqu','xinwanlan']],
|
old_jiakui:['male','wei',4,['tongqu','xinwanlan']],
|
||||||
ol_guohuai:['male','wei',3,['rejingce']],
|
ol_guohuai:['male','wei',3,['rejingce']],
|
||||||
junk_zhangrang:['male','qun',3,['junktaoluan']],
|
junk_zhangrang:['male','qun',3,['junktaoluan']],
|
||||||
|
junk_simayi:['male','jin',3,['buchen','smyyingshi','xiongzhi','xinquanbian'],['hiddenSkill']],
|
||||||
},
|
},
|
||||||
characterFilter:{
|
characterFilter:{
|
||||||
key_jojiro:function(mode){
|
key_jojiro:function(mode){
|
||||||
|
@ -171,7 +172,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
diy_fakenews:["diy_wenyang","ns_zhangwei","ns_caimao"],
|
diy_fakenews:["diy_wenyang","ns_zhangwei","ns_caimao"],
|
||||||
diy_default:["diy_feishi","diy_liuyan","diy_yuji","diy_caiwenji","diy_lukang","diy_zhenji","diy_liufu","diy_xizhenxihong","diy_liuzan","diy_zaozhirenjun","diy_yangyi","diy_tianyu"],
|
diy_default:["diy_feishi","diy_liuyan","diy_yuji","diy_caiwenji","diy_lukang","diy_zhenji","diy_liufu","diy_xizhenxihong","diy_liuzan","diy_zaozhirenjun","diy_yangyi","diy_tianyu"],
|
||||||
diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa","key_kengo","key_yoshino","key_yui","key_tsumugi","key_saya","key_harukakanata","key_inari","key_shiina","key_sunohara","key_rin","key_sasami","key_akane","key_doruji","key_yuiko","key_riki","key_hisako","key_hinata","key_noda","key_tomoya","key_nagisa","key_ayato","key_ao","key_yuzuru","sp_key_kanade","key_mio","key_midori","key_kyoko","key_shizuru","key_shiorimiyuki","key_miki","key_shiori","key_kaori","sp_key_yuri","key_akiko","key_abyusa","key_godan","key_yuu","key_ryoichi","key_kotori","key_jojiro","key_shiroha","key_shizuku","key_hiroto"],
|
diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa","key_kengo","key_yoshino","key_yui","key_tsumugi","key_saya","key_harukakanata","key_inari","key_shiina","key_sunohara","key_rin","key_sasami","key_akane","key_doruji","key_yuiko","key_riki","key_hisako","key_hinata","key_noda","key_tomoya","key_nagisa","key_ayato","key_ao","key_yuzuru","sp_key_kanade","key_mio","key_midori","key_kyoko","key_shizuru","key_shiorimiyuki","key_miki","key_shiori","key_kaori","sp_key_yuri","key_akiko","key_abyusa","key_godan","key_yuu","key_ryoichi","key_kotori","key_jojiro","key_shiroha","key_shizuku","key_hiroto"],
|
||||||
diy_trashbin:['old_jiakui','ol_guohuai','junk_zhangrang'],
|
diy_trashbin:['old_jiakui','ol_guohuai','junk_zhangrang','junk_simayi'],
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
characterIntro:{
|
characterIntro:{
|
||||||
|
@ -4362,7 +4363,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger.directHit.add(target);
|
trigger.directHit.add(target);
|
||||||
}
|
}
|
||||||
if(result.suit=='spade'||result.suit=='heart'){
|
if(result.suit=='spade'||result.suit=='heart'){
|
||||||
var evt=event.getParent();
|
var evt=trigger.getParent();
|
||||||
if(evt.addCount!==false){
|
if(evt.addCount!==false){
|
||||||
evt.addCount=false;
|
evt.addCount=false;
|
||||||
player.getStat().card.sha--;
|
player.getStat().card.sha--;
|
||||||
|
@ -12359,6 +12360,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
ns_caimao:'蔡瑁',
|
ns_caimao:'蔡瑁',
|
||||||
nsdingzhou:'定州',
|
nsdingzhou:'定州',
|
||||||
nsdingzhou_info:'出牌阶段限一次,你可以选择一名区域内有牌的其他角色。你随机获得其区域内的一张牌,然后摸一张牌。若你以此法获得了两张颜色不同的牌,则你失去1点体力。',
|
nsdingzhou_info:'出牌阶段限一次,你可以选择一名区域内有牌的其他角色。你随机获得其区域内的一张牌,然后摸一张牌。若你以此法获得了两张颜色不同的牌,则你失去1点体力。',
|
||||||
|
junk_simayi:'止息司马懿',
|
||||||
|
ol_guohuai_ab:'郭淮',
|
||||||
|
junk_zhangrang_ab:'张让',
|
||||||
|
old_jiakui_ab:'贾逵',
|
||||||
|
junk_simayi_ab:'司马懿',
|
||||||
diy_tieba:'吧友设计',
|
diy_tieba:'吧友设计',
|
||||||
diy_default:'常规',
|
diy_default:'常规',
|
||||||
diy_key:'论外',
|
diy_key:'论外',
|
||||||
|
|
|
@ -3823,7 +3823,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
remoucheng:{
|
remoucheng:{
|
||||||
derivation:'rejingong',
|
derivation:'jingong',
|
||||||
trigger:{
|
trigger:{
|
||||||
player:'remoucheng_awaken'
|
player:'remoucheng_awaken'
|
||||||
},
|
},
|
||||||
|
@ -3835,59 +3835,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
content:function(){
|
content:function(){
|
||||||
player.awakenSkill('remoucheng');
|
player.awakenSkill('remoucheng');
|
||||||
player.removeSkill('relianji');
|
player.removeSkill('relianji');
|
||||||
player.addSkill('rejingong');
|
player.addSkill('jingong');
|
||||||
player.gainMaxHp();
|
player.gainMaxHp();
|
||||||
player.recover();
|
player.recover();
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
rejingong:{
|
|
||||||
audio:'jingong',
|
|
||||||
enable:'phaseUse',
|
|
||||||
delay:0,
|
|
||||||
usable:1,
|
|
||||||
content:function(){
|
|
||||||
'step 0'
|
|
||||||
var list=get.inpile('trick').randomGets(2);
|
|
||||||
if(Math.random()<0.5){
|
|
||||||
list.push('wy_meirenji');
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
list.push('wy_xiaolicangdao');
|
|
||||||
}
|
|
||||||
for(var i=0;i<list.length;i++){
|
|
||||||
list[i]=['锦囊','',list[i]];
|
|
||||||
}
|
|
||||||
player.chooseButton(['矜功',[list,'vcard']]).set('filterButton',function(button,player){
|
|
||||||
return game.hasPlayer(function(current){
|
|
||||||
return player.canUse(button.link[2],current,true,false);
|
|
||||||
});
|
|
||||||
}).set('ai',function(button){
|
|
||||||
var player=_status.event.player;
|
|
||||||
var name=button.link[2];
|
|
||||||
if(game.hasPlayer(function(current){
|
|
||||||
return player.canUse(name,current)&&get.effect(current,{name:name},player,player)>0;
|
|
||||||
})){
|
|
||||||
if(name=='wy_meirenji'||name=='wy_xiaolicangdao') return Math.random()+0.5;
|
|
||||||
return Math.random();
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
});
|
|
||||||
'step 1'
|
|
||||||
if(result.bool){
|
|
||||||
player.chooseUseTarget(result.links[0][2],true);
|
|
||||||
player.addTempSkill('jingong2');
|
|
||||||
}
|
|
||||||
},
|
|
||||||
ai:{
|
|
||||||
order:2,
|
|
||||||
result:{
|
|
||||||
player:function(player){
|
|
||||||
if((player.hp<=2||player.needsToDiscard())&&!player.getStat('damage')) return 0;
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
shouye:{
|
shouye:{
|
||||||
audio:2,
|
audio:2,
|
||||||
group:'shouye_after',
|
group:'shouye_after',
|
||||||
|
@ -6441,8 +6393,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
relianji_info:'出牌阶段限一次,你可以选择两名其他角色。第一名角色随机使用牌堆中的一张武器牌,然后这名角色视为对另一名角色随机使用一张下列的牌名的牌:【决斗】、【火攻】、【南蛮入侵】、【万箭齐发】或普【杀】。然后若此牌造成伤害,你获得X枚“连计”标记(X为此次扣减的体力值点数)。',
|
relianji_info:'出牌阶段限一次,你可以选择两名其他角色。第一名角色随机使用牌堆中的一张武器牌,然后这名角色视为对另一名角色随机使用一张下列的牌名的牌:【决斗】、【火攻】、【南蛮入侵】、【万箭齐发】或普【杀】。然后若此牌造成伤害,你获得X枚“连计”标记(X为此次扣减的体力值点数)。',
|
||||||
remoucheng:'谋逞',
|
remoucheng:'谋逞',
|
||||||
remoucheng_info:'觉醒技,当一名角色造成伤害后,若你拥有的“连计”标记数大于2,你加1点体力上限,回复1点体力,失去“连计”,获得“矜功”。',
|
remoucheng_info:'觉醒技,当一名角色造成伤害后,若你拥有的“连计”标记数大于2,你加1点体力上限,回复1点体力,失去“连计”,获得“矜功”。',
|
||||||
rejingong:'矜功',
|
|
||||||
rejingong_info:'每回合可以用三个随机锦囊中的一个,三个锦囊中有一个是专属锦囊,本回合未造成伤害会失去1点体力。',
|
|
||||||
mobile_default:'常规',
|
mobile_default:'常规',
|
||||||
mobile_others:'其他',
|
mobile_others:'其他',
|
||||||
|
|
||||||
|
|
|
@ -7614,7 +7614,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
xiaoqiao:'旧小乔',
|
xiaoqiao:'旧小乔',
|
||||||
zhoutai:'界周泰',
|
zhoutai:'界周泰',
|
||||||
zhangjiao:'张角',
|
zhangjiao:'张角',
|
||||||
yuji:'于吉',
|
//yuji:'于吉',
|
||||||
shensu:'神速',
|
shensu:'神速',
|
||||||
shensu1:'神速',
|
shensu1:'神速',
|
||||||
shensu2:'神速',
|
shensu2:'神速',
|
||||||
|
|
|
@ -988,7 +988,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
backup:function(links,player){
|
backup:function(links,player){
|
||||||
return {
|
return {
|
||||||
audio:'xinjingong',
|
audio:'jingong',
|
||||||
filterCard:true,
|
filterCard:true,
|
||||||
popname:true,
|
popname:true,
|
||||||
position:'he',
|
position:'he',
|
||||||
|
@ -3764,15 +3764,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
jingong:{
|
jingong:{
|
||||||
audio:2,
|
audio:2,
|
||||||
enable:'phaseUse',
|
enable:'phaseUse',
|
||||||
|
usable:1,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return player.countCards('he',function(card){
|
return event.xinjingong_list&&player.countCards('he',function(card){
|
||||||
return card.name=='sha'||get.type(card)=='equip';
|
return card.name=='sha'||get.type(card)=='equip';
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
delay:false,
|
onChooseToUse:function(event){
|
||||||
usable:1,
|
if(!game.online){
|
||||||
content:function(){
|
var evt=event.getParent();
|
||||||
'step 0'
|
if(evt.name!='phaseUse') return;
|
||||||
|
if(!evt.xinjingong_list){
|
||||||
var list=get.inpile('trick').randomGets(2);
|
var list=get.inpile('trick').randomGets(2);
|
||||||
if(Math.random()<0.5){
|
if(Math.random()<0.5){
|
||||||
list.push('wy_meirenji');
|
list.push('wy_meirenji');
|
||||||
|
@ -3780,47 +3782,43 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
else{
|
else{
|
||||||
list.push('wy_xiaolicangdao');
|
list.push('wy_xiaolicangdao');
|
||||||
}
|
}
|
||||||
for(var i=0;i<list.length;i++){
|
evt.xinjingong_list=list;
|
||||||
list[i]=['锦囊','',list[i]];
|
|
||||||
}
|
}
|
||||||
player.chooseButton(['矜功',[list,'vcard']]).set('filterButton',function(button,player){
|
if(!event.xinjingong_list) event.set('xinjingong_list',evt.xinjingong_list);
|
||||||
return game.hasPlayer(function(current){
|
}
|
||||||
return player.canUse(button.link[2],current,true,false);
|
},
|
||||||
});
|
chooseButton:{
|
||||||
}).set('ai',function(button){
|
dialog:function(event,player){
|
||||||
var player=_status.event.player;
|
var list=[];
|
||||||
return player.getUseValue(button.link[2]);
|
for(var i of event.xinjingong_list) list.push(['锦囊','',i]);
|
||||||
});
|
return ui.create.dialog('矜功',[list,'vcard']);
|
||||||
'step 1'
|
},
|
||||||
if(result.bool){
|
filter:function(button,player){
|
||||||
var name=result.links[0][2];
|
return lib.filter.filterCard({name:button.link[2]},player,_status.event.getParent());
|
||||||
event.fakecard={name:name};
|
},
|
||||||
player.chooseCardTarget({
|
check:function(button){
|
||||||
|
return _status.event.player.getUseValue({name:button.link[2]});
|
||||||
|
},
|
||||||
|
backup:function(links,player){
|
||||||
|
return {
|
||||||
|
audio:'jingong',
|
||||||
|
filterCard:true,
|
||||||
|
popname:true,
|
||||||
|
position:'he',
|
||||||
|
viewAs:{name:links[0][2]},
|
||||||
|
check:function(card){
|
||||||
|
return 6-get.value(card);
|
||||||
|
},
|
||||||
filterCard:function(card){
|
filterCard:function(card){
|
||||||
return card.name=='sha'||get.type(card)=='equip';
|
return card.name=='sha'||get.type(card)=='equip';
|
||||||
},
|
},
|
||||||
position:'he',
|
precontent:function(){
|
||||||
filterTarget:lib.filter.filterTarget,
|
|
||||||
selectTarget:lib.filter.selectTarget,
|
|
||||||
ai1:function(card){
|
|
||||||
return 7-get.value(card);
|
|
||||||
},
|
|
||||||
ai2:function(target){
|
|
||||||
var card=_status.event.fakecard;
|
|
||||||
var player=_status.event.player;
|
|
||||||
return get.effect(target,card,player,player);
|
|
||||||
},
|
|
||||||
_get_card:event.fakecard,
|
|
||||||
prompt:'将一张装备牌或【杀】当作'+get.translation(name)+'使用'
|
|
||||||
}).set('fakecard',event.fakecard);
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
event.finish();
|
|
||||||
}
|
|
||||||
'step 2'
|
|
||||||
if(result.bool){
|
|
||||||
player.useCard(event.fakecard,result.cards,result.targets);
|
|
||||||
player.addTempSkill('jingong2');
|
player.addTempSkill('jingong2');
|
||||||
|
},
|
||||||
|
};
|
||||||
|
},
|
||||||
|
prompt:function(links,player){
|
||||||
|
return '将一张【杀】或装备牌当做'+get.translation(links[0][2])+'使用';
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
|
|
|
@ -101,6 +101,67 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
xinquanbian:{
|
||||||
|
audio:'quanbian',
|
||||||
|
trigger:{player:['useCard','respond']},
|
||||||
|
filter:function(event,player){
|
||||||
|
var phase=event.getParent('phaseUse');
|
||||||
|
if(!phase||phase.player!=player) return false;
|
||||||
|
var suit=get.suit(event.card);
|
||||||
|
if(!lib.suit.contains(suit)||!lib.skill.quanbian.hasHand(event)) return false;
|
||||||
|
return player.getHistory('useCard',function(evt){
|
||||||
|
return evt!=event&&get.suit(evt.card)==suit&&lib.skill.quanbian.hasHand(evt)&&evt.getParent('phaseUse')==phase;
|
||||||
|
}).length+player.getHistory('respond',function(evt){
|
||||||
|
return evt!=event&&get.suit(evt.card)==suit&&lib.skill.quanbian.hasHand(evt)&&evt.getParent('phaseUse')==phase;
|
||||||
|
}).length==0;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var cards=get.cards(Math.min(5,player.maxHp));
|
||||||
|
event.cards=cards;
|
||||||
|
var suit=get.suit(trigger.card);
|
||||||
|
player.chooseButton(['权变:获得一张不为'+get.translation(suit)+'花色的牌',cards]).set('suit',suit).set('filterButton',function(button){
|
||||||
|
return get.suit(button)!=_status.event.suit;
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
var card=result.links[0];
|
||||||
|
cards.remove(card);
|
||||||
|
player.gain(card,'gain2','log');
|
||||||
|
if(!cards.length) event.finish();
|
||||||
|
}
|
||||||
|
'step 2'
|
||||||
|
player.chooseCardButton(cards.length,true,cards,'按顺序将卡牌置于牌堆顶(先选择的在上)');
|
||||||
|
'step 3'
|
||||||
|
if(result.bool){
|
||||||
|
var list=result.links.slice(0);
|
||||||
|
while(list.length){
|
||||||
|
ui.cardPile.insertBefore(list.pop(),ui.cardPile.firstChild);
|
||||||
|
}
|
||||||
|
game.updateRoundNumber();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
group:'xinquanbian_count',
|
||||||
|
},
|
||||||
|
xinquanbian_count:{
|
||||||
|
trigger:{player:'useCard1'},
|
||||||
|
silent:true,
|
||||||
|
firstDo:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.isPhaseUsing()&&lib.skill.quanbian.hasHand(event);
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
var stat=player.getStat('skill');
|
||||||
|
if(!stat.quanbian) stat.quanbian=0;
|
||||||
|
stat.quanbian++;
|
||||||
|
},
|
||||||
|
mod:{
|
||||||
|
cardEnabled2:function(card,player){
|
||||||
|
var stat=player.getStat('skill');
|
||||||
|
if(stat.quanbian&&stat.quanbian>=player.maxHp&&get.position(card)=='h') return false;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
taoyin:{
|
taoyin:{
|
||||||
audio:2,
|
audio:2,
|
||||||
trigger:{player:'showCharacterAfter'},
|
trigger:{player:'showCharacterAfter'},
|
||||||
|
@ -1128,7 +1189,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var card=get.cards()[0];
|
var card=get.cards()[0];
|
||||||
event.card=card;
|
event.card=card;
|
||||||
player.showCards(card);
|
player.showCards(card);
|
||||||
if(!player.hasUseTarget(card)) event.finish();
|
if(!player.hasUseTarget(card)){
|
||||||
|
card.fix();
|
||||||
|
ui.cardPile.insertBefore(card,ui.cardPile.firstChild);
|
||||||
|
game.updateRoundNumber();
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
'step 2'
|
'step 2'
|
||||||
var next=player.chooseUseTarget(card,true);
|
var next=player.chooseUseTarget(card,true);
|
||||||
if(get.info(card).updateUsable=='phaseUse') next.addCount=false;
|
if(get.info(card).updateUsable=='phaseUse') next.addCount=false;
|
||||||
|
@ -8122,6 +8188,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return '出牌阶段限'+(player.hasSkill('recaishi2')?'两':'一')+'次,你可以选择一名本回合内未选择过的角色。你令其获得一项效果直至你的下回合开始:①其下次造成伤害后弃置两张牌,然后你摸一张牌。②其下次受到伤害后摸两张牌,然后你摸一张牌。'
|
return '出牌阶段限'+(player.hasSkill('recaishi2')?'两':'一')+'次,你可以选择一名本回合内未选择过的角色。你令其获得一项效果直至你的下回合开始:①其下次造成伤害后弃置两张牌,然后你摸一张牌。②其下次受到伤害后摸两张牌,然后你摸一张牌。'
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
perfectPair:{
|
||||||
|
jin_simayi:['jin_zhangchunhua'],
|
||||||
|
jin_simazhao:['jin_wangyuanji'],
|
||||||
|
jin_simashi:['jin_xiahouhui'],
|
||||||
|
},
|
||||||
characterReplace:{
|
characterReplace:{
|
||||||
lijue:['lijue','ns_lijue'],
|
lijue:['lijue','ns_lijue'],
|
||||||
fanchou:['fanchou','ns_fanchou'],
|
fanchou:['fanchou','ns_fanchou'],
|
||||||
|
@ -8189,7 +8260,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
"xz_xunxun":"恂恂",
|
"xz_xunxun":"恂恂",
|
||||||
"xz_xunxun_info":"摸牌阶段,你可以观看牌堆顶的四张牌,然后将其中的两张牌置于牌堆顶,并将其余的牌以任意顺序置于牌堆底。",
|
"xz_xunxun_info":"摸牌阶段,你可以观看牌堆顶的四张牌,然后将其中的两张牌置于牌堆顶,并将其余的牌以任意顺序置于牌堆底。",
|
||||||
"xinfu_xingzhao":"兴棹",
|
"xinfu_xingzhao":"兴棹",
|
||||||
"xinfu_xingzhao_info":"锁定技,若场上的已受伤角色合计为:1个以上,你视为拥有技能〖恂恂〗;2个以上,当你使用装备牌时,摸一张牌;3个以上,弃牌阶段开始时,你跳过此阶段。",
|
"xinfu_xingzhao_info":"锁定技,若X≥1,你视为拥有技能〖恂恂〗。若X≥2,当你使用装备牌时,你摸一张牌。若X≥3,弃牌阶段开始时,你跳过此阶段。(X为场上已受伤的角色数)",
|
||||||
"xinfu_xingzhao2":"兴棹",
|
"xinfu_xingzhao2":"兴棹",
|
||||||
"xinfu_xingzhao2_info":"",
|
"xinfu_xingzhao2_info":"",
|
||||||
"xinfu_dianhu":"点虎",
|
"xinfu_dianhu":"点虎",
|
||||||
|
@ -8597,8 +8668,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
tairan:'泰然',
|
tairan:'泰然',
|
||||||
tairan2:'泰然',
|
tairan2:'泰然',
|
||||||
tairan_info:'锁定技,回合结束时,你回复Y点体力,并将手牌摸至X张。出牌阶段开始时,你失去Y点体力,弃置上次以此法获得的牌。(X为你的体力上限,且至多为5;Y=X-你的体力值)',
|
tairan_info:'锁定技,回合结束时,你回复Y点体力,并将手牌摸至X张。出牌阶段开始时,你失去Y点体力,弃置上次以此法获得的牌。(X为你的体力上限,且至多为5;Y=X-你的体力值)',
|
||||||
|
gz_jin_simayi:'司马懿',
|
||||||
|
gz_jin_zhangchunhua:'张春华',
|
||||||
|
gz_jin_simazhao:'司马昭',
|
||||||
|
gz_jin_wangyuanji:'王元姬',
|
||||||
|
gz_jin_simashi:'司马师',
|
||||||
|
gz_jin_xiahouhui:'夏侯徽',
|
||||||
|
xinquanbian:'权变',
|
||||||
|
xinquanbian_info:'出牌阶段,每当你首次使用/打出一种花色的手牌时,你可以从牌堆顶的X张牌中获得一张与此牌花色不同的牌,并将其余牌以任意顺序置于牌堆顶。出牌阶段,你至多可使用X张手牌。(X为你的体力上限)',
|
||||||
|
|
||||||
sp_yingbian:'应变篇',
|
sp_yingbian:'文德武备',
|
||||||
sp_whlw:"文和乱武",
|
sp_whlw:"文和乱武",
|
||||||
sp_zlzy:"逐鹿中原",
|
sp_zlzy:"逐鹿中原",
|
||||||
sp_longzhou:"同舟共济",
|
sp_longzhou:"同舟共济",
|
||||||
|
|
|
@ -2687,7 +2687,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
characterReplace:{
|
characterReplace:{
|
||||||
caocao:['re_caocao','caocao'],
|
caocao:['re_caocao','caocao'],
|
||||||
guojia:['re_guojia','guojia'],
|
guojia:['re_guojia','guojia'],
|
||||||
simayi:['jin_simayi','re_simayi','simayi'],
|
simayi:['jin_simayi','re_simayi','junk_simayi','simayi'],
|
||||||
zhenji:['re_zhenji','zhenji'],
|
zhenji:['re_zhenji','zhenji'],
|
||||||
xuzhu:['re_xuzhu','xuzhu'],
|
xuzhu:['re_xuzhu','xuzhu'],
|
||||||
zhangliao:['re_zhangliao','sp_zhangliao','yj_zhangliao','zhangliao'],
|
zhangliao:['re_zhangliao','sp_zhangliao','yj_zhangliao','zhangliao'],
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
window.noname_asset_list=[
|
window.noname_asset_list=[
|
||||||
'v1.9.108.3',
|
'v1.9.108.3.2',
|
||||||
'audio/background/aozhan_chaoming.mp3',
|
'audio/background/aozhan_chaoming.mp3',
|
||||||
'audio/background/aozhan_online.mp3',
|
'audio/background/aozhan_online.mp3',
|
||||||
'audio/background/aozhan_rewrite.mp3',
|
'audio/background/aozhan_rewrite.mp3',
|
||||||
|
@ -3658,6 +3658,7 @@ window.noname_asset_list=[
|
||||||
'image/character/zhanghuyuechen.jpg',
|
'image/character/zhanghuyuechen.jpg',
|
||||||
'image/character/zhangling.jpg',
|
'image/character/zhangling.jpg',
|
||||||
'image/character/xin_zhangfei.jpg',
|
'image/character/xin_zhangfei.jpg',
|
||||||
|
'image/character/junk_simayi.jpg',
|
||||||
|
|
||||||
'image/character/baiwuchang.jpg',
|
'image/character/baiwuchang.jpg',
|
||||||
'image/character/baosanniang.jpg',
|
'image/character/baosanniang.jpg',
|
||||||
|
|
52
game/game.js
|
@ -4710,6 +4710,18 @@
|
||||||
map.connect_junzhu.hide();
|
map.connect_junzhu.hide();
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
connect_guozhan_mode:{
|
||||||
|
name:'游戏模式',
|
||||||
|
init:'normal',
|
||||||
|
item:{
|
||||||
|
normal:'势备',
|
||||||
|
yingbian:'应变',
|
||||||
|
old:'怀旧',
|
||||||
|
},
|
||||||
|
frequent:true,
|
||||||
|
restart:true,
|
||||||
|
intro:'<li>势备:默认模式,使用线下《君临天下·势备篇》的牌堆进行游戏。<br><li>应变:使用OL的应变国战牌堆进行游戏。<br><li>怀旧:使用传统国战的牌堆进行游戏。',
|
||||||
|
},
|
||||||
connect_player_number:{
|
connect_player_number:{
|
||||||
name:'游戏人数',
|
name:'游戏人数',
|
||||||
init:'8',
|
init:'8',
|
||||||
|
@ -4753,19 +4765,6 @@
|
||||||
// frequent:true,
|
// frequent:true,
|
||||||
intro:'主将和副将都明置后,若为特定组合,可获得【珠联璧合】标记'
|
intro:'主将和副将都明置后,若为特定组合,可获得【珠联璧合】标记'
|
||||||
},
|
},
|
||||||
connect_guozhanpile:{
|
|
||||||
name:'使用国战牌堆',
|
|
||||||
init:true,
|
|
||||||
frequent:true,
|
|
||||||
restart:true,
|
|
||||||
},
|
|
||||||
connect_onlyguozhan:{
|
|
||||||
name:'使用国战武将',
|
|
||||||
init:true,
|
|
||||||
frequent:true,
|
|
||||||
restart:true,
|
|
||||||
intro:'开启武将技能将替换为国战版本并禁用非国战武将'
|
|
||||||
},
|
|
||||||
connect_junzhu:{
|
connect_junzhu:{
|
||||||
name:'替换君主',
|
name:'替换君主',
|
||||||
init:true,
|
init:true,
|
||||||
|
@ -4803,10 +4802,14 @@
|
||||||
name:'游戏模式',
|
name:'游戏模式',
|
||||||
init:'normal',
|
init:'normal',
|
||||||
item:{
|
item:{
|
||||||
normal:'标准',
|
normal:'势备',
|
||||||
mingjiang:'明将'
|
yingbian:'应变',
|
||||||
|
old:'怀旧',
|
||||||
|
free:'自由',
|
||||||
},
|
},
|
||||||
frequent:true,
|
frequent:true,
|
||||||
|
restart:true,
|
||||||
|
intro:'<li>势备:默认模式,使用线下《君临天下·势备篇》的牌堆进行游戏。<br><li>应变:使用OL的应变国战牌堆进行游戏。<br><li>怀旧:使用传统国战的牌堆进行游戏。<br><li>自由:使用玩家的自定义牌堆进行游戏。',
|
||||||
},
|
},
|
||||||
player_number:{
|
player_number:{
|
||||||
name:'游戏人数',
|
name:'游戏人数',
|
||||||
|
@ -4865,12 +4868,6 @@
|
||||||
// frequent:true,
|
// frequent:true,
|
||||||
intro:'主将和副将都明置后,若为特定组合,可获得【珠联璧合】标记'
|
intro:'主将和副将都明置后,若为特定组合,可获得【珠联璧合】标记'
|
||||||
},
|
},
|
||||||
guozhanpile:{
|
|
||||||
name:'使用国战牌堆',
|
|
||||||
init:true,
|
|
||||||
frequent:true,
|
|
||||||
restart:true,
|
|
||||||
},
|
|
||||||
changeViceType:{
|
changeViceType:{
|
||||||
name:'副将变更方式',
|
name:'副将变更方式',
|
||||||
init:'default',
|
init:'default',
|
||||||
|
@ -26728,6 +26725,11 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
game.finishCards();
|
game.finishCards();
|
||||||
|
if(mode.characterPack){
|
||||||
|
for(var i in mode.characterPack){
|
||||||
|
lib.characterPack[i]=mode.characterPack[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
_status.event={
|
_status.event={
|
||||||
finished:true,
|
finished:true,
|
||||||
next:[],
|
next:[],
|
||||||
|
@ -36950,7 +36952,7 @@
|
||||||
updateActive();
|
updateActive();
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
if(mode.indexOf('mode_')==0&&mode.indexOf('mode_extension_')!=0){
|
if(mode.indexOf('mode_')==0&&mode.indexOf('mode_extension_')!=0&&mode.indexOf('mode_guozhan')!=0){
|
||||||
cfgnodeY.clear=true;
|
cfgnodeY.clear=true;
|
||||||
delete cfgnodeY.onclick;
|
delete cfgnodeY.onclick;
|
||||||
}
|
}
|
||||||
|
@ -49082,6 +49084,12 @@
|
||||||
case 'zhong':return '忠胆英杰';
|
case 'zhong':return '忠胆英杰';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if(config.mode=='guozhan'&&config.guozhan_mode!='normal'){
|
||||||
|
switch(config.guozhan_mode){
|
||||||
|
case 'yingbian':return '应变国战';
|
||||||
|
case 'old':return '怀旧国战';
|
||||||
|
}
|
||||||
|
}
|
||||||
else{
|
else{
|
||||||
if(server){
|
if(server){
|
||||||
return get.translation(config.mode)+'模式';
|
return get.translation(config.mode)+'模式';
|
||||||
|
|
|
@ -1,43 +1,42 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.108.3.1',
|
version:'1.9.108.3.2',
|
||||||
update:'1.9.108.3',
|
update:'1.9.108.3.1',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'手杀厉勇张飞',
|
'应变国战',
|
||||||
'晋势力技能修改(司马懿除外)',
|
'止息晋司马懿',
|
||||||
'手牌标记机制',
|
|
||||||
'bug修复',
|
'bug修复',
|
||||||
],
|
],
|
||||||
files:[
|
files:[
|
||||||
'card/extra.js',
|
'card/extra.js',
|
||||||
//'card/gujian.js',
|
//'card/gujian.js',
|
||||||
//'card/guozhan.js',
|
'card/guozhan.js',
|
||||||
//'card/gwent.js',
|
//'card/gwent.js',
|
||||||
//'card/huanlekapai.js',
|
//'card/huanlekapai.js',
|
||||||
//'card/mtg.js',
|
//'card/mtg.js',
|
||||||
//'card/sp.js',
|
//'card/sp.js',
|
||||||
//'card/standard.js',
|
'card/standard.js',
|
||||||
//'card/swd.js',
|
//'card/swd.js',
|
||||||
//'card/yunchou.js',
|
//'card/yunchou.js',
|
||||||
//'card/yingbian.js',
|
'card/yingbian.js',
|
||||||
//'card/zhenfa.js',
|
//'card/zhenfa.js',
|
||||||
//'card/zhulu.js',
|
//'card/zhulu.js',
|
||||||
//'character/diy.js',
|
'character/diy.js',
|
||||||
//'character/extra.js',
|
//'character/extra.js',
|
||||||
//'character/hearth.js',
|
//'character/hearth.js',
|
||||||
//'character/gujian.js',
|
//'character/gujian.js',
|
||||||
//'character/gwent.js',
|
//'character/gwent.js',
|
||||||
//'character/hearth.js',
|
//'character/hearth.js',
|
||||||
//'character/mobile.js',
|
'character/mobile.js',
|
||||||
//'character/mtg.js',
|
//'character/mtg.js',
|
||||||
//'character/old.js',
|
//'character/old.js',
|
||||||
//'character/ow.js',
|
//'character/ow.js',
|
||||||
//'character/rank.js',
|
//'character/rank.js',
|
||||||
//'character/refresh.js',
|
//'character/refresh.js',
|
||||||
//'character/shenhua.js',
|
'character/shenhua.js',
|
||||||
//'character/sp.js',
|
'character/sp.js',
|
||||||
//'character/sp2.js',
|
'character/sp2.js',
|
||||||
//'character/tw.js',
|
//'character/tw.js',
|
||||||
//'character/standard.js',
|
'character/standard.js',
|
||||||
//'character/swd.js',
|
//'character/swd.js',
|
||||||
//'character/xianjian.js',
|
//'character/xianjian.js',
|
||||||
//'character/xinghuoliaoyuan.js',
|
//'character/xinghuoliaoyuan.js',
|
||||||
|
@ -47,9 +46,9 @@ window.noname_update={
|
||||||
//'layout/default/layout.css',
|
//'layout/default/layout.css',
|
||||||
//'layout/default/menu.css',
|
//'layout/default/menu.css',
|
||||||
//'layout/nova/layout.css',
|
//'layout/nova/layout.css',
|
||||||
//'mode/identity.js',
|
'mode/identity.js',
|
||||||
//'mode/doudizhu.js',
|
//'mode/doudizhu.js',
|
||||||
//'mode/guozhan.js',
|
'mode/guozhan.js',
|
||||||
//'mode/chess.js',
|
//'mode/chess.js',
|
||||||
//'mode/tafang.js',
|
//'mode/tafang.js',
|
||||||
//'mode/single.js',
|
//'mode/single.js',
|
||||||
|
@ -57,7 +56,7 @@ window.noname_update={
|
||||||
//'mode/brawl.js',
|
//'mode/brawl.js',
|
||||||
//'mode/versus.js',
|
//'mode/versus.js',
|
||||||
//'mode/boss.js',
|
//'mode/boss.js',
|
||||||
//'game/game.js',
|
'game/game.js',
|
||||||
//'game/keyWords.js',
|
//'game/keyWords.js',
|
||||||
//'game/NoSleep.js',
|
//'game/NoSleep.js',
|
||||||
//'game/config.js',
|
//'game/config.js',
|
||||||
|
|
Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 206 KiB |
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 218 KiB |
Before Width: | Height: | Size: 50 KiB After Width: | Height: | Size: 203 KiB |
Before Width: | Height: | Size: 115 KiB After Width: | Height: | Size: 203 KiB |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 202 KiB |
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 206 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 169 KiB |
Before Width: | Height: | Size: 57 KiB After Width: | Height: | Size: 213 KiB |
Before Width: | Height: | Size: 137 KiB After Width: | Height: | Size: 255 KiB |
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 221 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 229 KiB |
Before Width: | Height: | Size: 63 KiB After Width: | Height: | Size: 229 KiB |
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 203 KiB |
Before Width: | Height: | Size: 94 KiB After Width: | Height: | Size: 226 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 196 KiB |
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 176 KiB |
Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 222 KiB |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 172 KiB |
Before Width: | Height: | Size: 91 KiB After Width: | Height: | Size: 204 KiB |
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 182 KiB |
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 220 KiB |
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 186 KiB |
Before Width: | Height: | Size: 63 KiB After Width: | Height: | Size: 234 KiB |
Before Width: | Height: | Size: 196 KiB After Width: | Height: | Size: 268 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 201 KiB |
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 159 KiB |
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 200 KiB |
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 196 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 198 KiB |
Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 204 KiB |
Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 150 KiB |
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 204 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 174 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 261 KiB |
Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 212 KiB |
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 266 KiB |
Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 217 KiB |
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 226 KiB |
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 119 KiB |
Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 208 KiB |
Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 236 KiB |
Before Width: | Height: | Size: 63 KiB After Width: | Height: | Size: 214 KiB |
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 204 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 227 KiB |
Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 218 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 130 KiB |
Before Width: | Height: | Size: 475 KiB After Width: | Height: | Size: 201 KiB |
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 198 KiB |
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 179 KiB |
Before Width: | Height: | Size: 50 KiB After Width: | Height: | Size: 235 KiB |
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 252 KiB |
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 177 KiB |
Before Width: | Height: | Size: 50 KiB After Width: | Height: | Size: 218 KiB |
Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 240 KiB |
Before Width: | Height: | Size: 165 KiB After Width: | Height: | Size: 262 KiB |
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 214 KiB |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 203 KiB |
Before Width: | Height: | Size: 53 KiB After Width: | Height: | Size: 227 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 224 KiB |
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 211 KiB |
Before Width: | Height: | Size: 62 KiB After Width: | Height: | Size: 214 KiB |
Before Width: | Height: | Size: 103 KiB After Width: | Height: | Size: 171 KiB |
Before Width: | Height: | Size: 49 KiB After Width: | Height: | Size: 160 KiB |
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 227 KiB |
Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 233 KiB |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 244 KiB |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 236 KiB |
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 188 KiB |
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 200 KiB |
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 252 KiB |
Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 193 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 203 KiB |
Before Width: | Height: | Size: 96 KiB After Width: | Height: | Size: 214 KiB |
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 242 KiB |
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 159 KiB |
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 216 KiB |
Before Width: | Height: | Size: 54 KiB After Width: | Height: | Size: 174 KiB |
Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 179 KiB |
Before Width: | Height: | Size: 94 KiB After Width: | Height: | Size: 210 KiB |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 229 KiB |
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 174 KiB |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 192 KiB |
Before Width: | Height: | Size: 52 KiB After Width: | Height: | Size: 209 KiB |
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 202 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 134 KiB |
Before Width: | Height: | Size: 77 KiB After Width: | Height: | Size: 182 KiB |
Before Width: | Height: | Size: 88 KiB After Width: | Height: | Size: 167 KiB |