commit
1584f74f05
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@ -3,7 +3,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return {
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return {
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name:'extra',
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name:'extra',
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character:{
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character:{
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shen_guanyu:['male','shen',6,['wuhun','wushen'],['shu']],
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shen_guanyu:['male','shen',5,['wuhun','wushen'],['shu']],
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shen_zhaoyun:['male','shen',2,['juejing','longhun'],['shu']],
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shen_zhaoyun:['male','shen',2,['juejing','longhun'],['shu']],
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shen_zhugeliang:['male','shen',3,['qixing','kuangfeng','dawu'],['shu']],
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shen_zhugeliang:['male','shen',3,['qixing','kuangfeng','dawu'],['shu']],
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shen_lvmeng:['male','shen',3,['shelie','gongxin'],['wu']],
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shen_lvmeng:['male','shen',3,['shelie','gongxin'],['wu']],
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@ -46,10 +46,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(event.targets2.length){
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if(event.targets2.length){
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var cur=event.targets2.shift();
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var cur=event.targets2.shift();
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if(cur&&cur.countCards('he')){
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if(cur&&cur.countCards('he')){
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cur.chooseToDiscard('he',true,4);
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cur.chooseToDiscard('e',true,Infinity);
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cur.chooseToDiscard('h',true,4);
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}
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}
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event.redo();
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event.redo();
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}
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}
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"step 3"
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player.turnOver();
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},
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},
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ai:{
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ai:{
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combo:'baonu',
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combo:'baonu',
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@ -247,6 +250,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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baonu:{
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baonu:{
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audio:2,
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audio:2,
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mark:true,
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mark:true,
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marktext:'暴',
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init:function(player){
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init:function(player){
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player.storage.baonu=2;
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player.storage.baonu=2;
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player.markSkill('baonu');
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player.markSkill('baonu');
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@ -618,7 +622,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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wuhun:{
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wuhun:{
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trigger:{
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trigger:{
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player:'damageEnd',
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player:"damageEnd",
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},
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},
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alter:true,
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alter:true,
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filter:function (event,player){
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filter:function (event,player){
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@ -627,27 +631,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return true;
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return true;
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},
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},
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forced:true,
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forced:true,
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init:function (player){
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for(var i=0;i<game.players.length;i++){
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game.players[i].storage.wuhun_mark=0;
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}
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},
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content:function (){
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content:function (){
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if(!trigger.source.storage.wuhun_mark){
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trigger.source.storage.wuhun_mark=0;
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}
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trigger.source.storage.wuhun_mark+=trigger.num;
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trigger.source.storage.wuhun_mark+=trigger.num;
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trigger.source.syncStorage('wuhun_mark');
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trigger.source.syncStorage('wuhun_mark');
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trigger.source.markSkill('wuhun_mark');
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trigger.source.markSkill('wuhun_mark');
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},
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},
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global:['wuhun_mark'],
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global:["wuhun_mark"],
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subSkill:{
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subSkill:{
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mark:{
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mark:{
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marktext:'魇',
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marktext:"魇",
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intro:{
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intro:{
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content:'mark',
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content:"mark",
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},
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sub:true,
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},
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},
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},
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},
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},
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group:["wuhun2","wuhun4","wuhun5"],
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group:['wuhun2','wuhun4','wuhun5'],
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}
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},
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wuhun2:{
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wuhun2:{
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trigger:{
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trigger:{
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player:'dieBegin',
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player:'dieBegin',
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@ -712,6 +715,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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})
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})
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"step 1"
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"step 1"
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if(result.judge==-2){
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if(result.judge==-2){
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player.removeSkill('wuhun3');
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player.die();
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player.die();
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}
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}
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player.removeSkill('wuhun3');
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player.removeSkill('wuhun3');
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@ -737,7 +741,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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forced:true,
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forced:true,
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popup:false,
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popup:false,
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filter:function(event){
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filter:function(event){
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if(!event.source==undefined&&!get.is.altered('wuhun')) return true
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if(event.source!=player&&event.source!=undefined&&!get.is.altered('wuhun')) return true
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return false;
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return false;
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},
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},
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content:function(){
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content:function(){
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@ -1493,7 +1497,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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kuangfeng_info:'结束阶段,你可以弃掉1枚“星”指定一名角色:直到你的下回合开始,该角色每次受到的火焰伤害+1。',
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kuangfeng_info:'结束阶段,你可以弃掉1枚“星”指定一名角色:直到你的下回合开始,该角色每次受到的火焰伤害+1。',
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baonu:'狂暴',
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baonu:'狂暴',
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baonu_bg:'暴',
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baonu_bg:'暴',
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baonu_info:'锁定技,游戏开始时,你获得两枚暴怒标记,每当你造成或受到一点伤害,你获得一枚暴怒标记',
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baonu_info:'锁定技,游戏开始时,你获得两枚“暴怒”标记,;锁定技,每当你造成/受到1点伤害后,你获得1枚“暴怒”标记。',
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shenfen:'神愤',
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shenfen:'神愤',
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shenfen_info:'限定技,出牌阶段,你可以弃置6枚暴怒标记,对场上所有其他角色造成一点伤害,然后令其弃置4张牌',
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shenfen_info:'限定技,出牌阶段,你可以弃置6枚暴怒标记,对场上所有其他角色造成一点伤害,然后令其弃置4张牌',
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wuqian:'无前',
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wuqian:'无前',
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Reference in New Issue