Add the ability to customize the background image or music.

This commit is contained in:
Tipx-L 2023-08-23 09:05:00 -07:00
parent 357e612f8a
commit 14f3f9bbbb
2 changed files with 71 additions and 10 deletions

View File

@ -4987,6 +4987,8 @@
else{
map.junzhu.hide();
}
ui.aozhan_bgm=map.aozhan_bgm;
map.aozhan_bgm._link.config.updatex.call(map.aozhan_bgm,[]);
},
guozhan_mode:{
name:'游戏模式',
@ -5039,6 +5041,17 @@
intro:'若开启此选项,所有的玩家将在挑选武将后,分发起始手牌之前,分别观看自己下家的副将。',
},
aozhan_bgm:{
updatex:function(){
this.lastChild.innerHTML=this._link.config.item[lib.config.mode_config.guozhan.aozhan_bgm];
if(!Array.isArray(_status.aozhanBGMToRemove)) return;
const menu=this._link.menu;
for(let i=0;i<menu.childElementCount;i++){
const link=menu.childNodes[i]._link;
if(['disabled','random'].includes(link)||!_status.aozhanBGMToRemove.includes(link)) continue;
_status.aozhanBGMToRemove.remove(link);
menu.childNodes[i].delete();
}
},
name:'鏖战背景音乐',
item:{
disabled:'不启用',
@ -31173,6 +31186,41 @@
],
};
var game={
//Add a background music to the config option
//在设置选项中添加一首背景音乐
addBackgroundMusic:(link,musicName,aozhan)=>{
const backgroundMusicSetting=ui[aozhan?'aozhan_bgm':'background_music_setting'],menu=backgroundMusicSetting._link.menu,config=backgroundMusicSetting._link.config;
if(typeof musicName!='string') musicName=link;
if(aozhan) lib.mode.guozhan.config.aozhan_bgm.item[link]=musicName;
else lib.config.all.background_music.add(link);
config.item[link]=musicName;
const textMenu=ui.create.div('',musicName,menu,function(){
const node=this.parentNode._link,config=node._link.config;
node._link.current=this.link;
const tmpName=node.lastChild.innerHTML;
node.lastChild.innerHTML=config.item[this._link];
if(config.onclick&&config.onclick.call(node,this._link,this)===false) node.lastChild.innerHTML=tmpName;
if(config.update) config.update();
},menu.childElementCount-2);
textMenu._link=link;
config.updatex.call(backgroundMusicSetting,[]);
},
//Remove a background music from the config option
//从设置选项中移除一首背景音乐
removeBackgroundMusic:(link,aozhan)=>{
if(aozhan){
if(['disabled','random'].includes(link)) return;
delete lib.mode.guozhan.config.aozhan_bgm.item[link];
if(!Array.isArray(_status.aozhanBGMToRemove)) _status.aozhanBGMToRemove=[];
_status.aozhanBGMToRemove.add(link);
}
else{
if(['music_off','music_custom','music_random'].includes(link)) return;
lib.config.all.background_music.remove(link);
}
const backgroundMusicSetting=ui[aozhan?'aozhan_bgm':'background_music_setting'],config=backgroundMusicSetting._link.config;
config.updatex.call(backgroundMusicSetting,[]);
},
updateBackground:function(){
var background=(_status.tempBackground||lib.config.image_background);
ui.background.delete();
@ -31190,7 +31238,10 @@
}
document.body.insertBefore(ui.background,document.body.firstChild);
if(background=='default'){
if(background.indexOf('ext:')==0){
ui.background.setBackgroundImage('extension/'+background.slice(4));
}
else if(background=='default'){
ui.background.animate('start');
ui.background.style.backgroundImage="none";
}
@ -31213,6 +31264,8 @@
ui.background.style.backgroundSize='cover';
ui.background.style.backgroundPosition='50% 50%';
},
//Generate a beatmap using the given BPM, beats, and offset
//用给定的BPM、节拍和偏移生成谱面
generateBeatmapTimeleap:(bpm,beats,offset)=>beats.map(value=>Math.round(value*60000/bpm+(offset||0))),
updateRenku:function(){
game.broadcast(function(renku){
@ -32038,14 +32091,21 @@
ui.backgroundMusic.src='';
}
else if(_status._aozhan==true&&lib.config.mode_config.guozhan.aozhan_bgm!='disabled'){
var aozhan=lib.config.mode_config.guozhan.aozhan_bgm;
if(aozhan=='random'){
aozhan=['online','rewrite','chaoming'].randomGet();
var aozhan=_status.tempAozhan||lib.config.mode_config.guozhan.aozhan_bgm;
if(Array.isArray(aozhan)){
aozhan=aozhan.randomGet('disabled',_status.currentAozhan)||lib.config.mode_config.guozhan.aozhan_bgm;
}
ui.backgroundMusic.src=lib.assetURL+'audio/background/aozhan_'+aozhan+'.mp3';
if(aozhan=='random'){
aozhan=Object.keys(lib.mode.guozhan.config.aozhan_bgm.item).randomGet('disabled','random',_status.currentAozhan);
}
_status.currentAozhan=aozhan;
ui.backgroundMusic.src=lib.assetURL+(aozhan.indexOf('ext:')==0?'extension/'+aozhan.slice(4):'audio/background/aozhan_'+aozhan+'.mp3');
}
else{
var music=lib.config.background_music;
var music=_status.tempMusic||lib.config.background_music;
if(Array.isArray(music)){
music=music.randomGet('music_off',_status.currentMusic)||lib.config.background_music;
}
if(music=='music_random'){
music=lib.config.all.background_music.randomGet('music_off','music_random',_status.currentMusic);
}
@ -32056,7 +32116,7 @@
}
}
else{
ui.backgroundMusic.src=lib.assetURL+'audio/background/'+music+'.mp3';
ui.backgroundMusic.src=lib.assetURL+(music.indexOf('ext:')==0?'extension/'+music.slice(4):'audio/background/'+music+'.mp3');
}
}
},

View File

@ -1738,11 +1738,12 @@ div:not(.handcards)>.card>.info>span,
width: 100%
}
.content>div {
position: relative;
margin-top: 8px;
margin-bottom: 8px;
margin-left: auto;
margin-right: auto;
margin-left: 4px;
margin-right: 4px;
position: relative;
width: calc(100% - 8px);
}
.content>.caption + .buttons:not(*:last-child){
margin-top: 0;