Merge pull request #806 from copcap/dev

合包bugfix
This commit is contained in:
Spmario233 2024-01-18 14:53:14 +08:00 committed by GitHub
commit 14b8b6db4e
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GPG Key ID: B5690EEEBB952194
6 changed files with 22 additions and 12 deletions

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@ -272,7 +272,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
game.cardsGotoOrdering(cards);
const color=event.result.card.name=='wuxie'?'black':'red';
if(get.color(cards,false)!=color){
player.tempBanSkill('jsrgwentian');
player.tempBanSkill('jsrgwentian','roundStart');
}
}
}
@ -574,7 +574,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(!get.event('goon')) return 0;
return -get.attitude(get.player(),target);
}).set('goon',player.countCards('hs',['shan','caochuan'])||player.getHp()>=3);
if(!result.bool) return event.finish();
if(!result.bool) return;
const {targets}=result,target=targets[0];
player.logSkill('jsrgyoujin',target);
const {result:result2}=await player.chooseToCompare(target).set('small',true);
@ -880,7 +880,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
]);
next.set('prompt','鹰眎:点击将牌移动到牌堆顶或牌堆底');
next.processAI=list=>{
const cards=list[0][1],player=_status.event.player;
const cards=list[1][1],player=_status.event.player;
const top=[];
const judges=player.getCards('j');
let stopped=false;
@ -1213,6 +1213,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
enable:'chooseToUse',
viewAs:{name:'lebu'},
position:'hes',
viewAsFilter(player){
return player.countCards('hes');
},
filterCard(card,player){
return get.color(card)=='red'&&get.type2(card)!='trick';
},
@ -1506,22 +1509,29 @@ game.import('character',function(lib,game,ui,get,ai,_status){
effect:{
audio:'jsrgdanxin',
trigger:{
player:['loseAfter','gainAfter'],
global:'gainAfter',
},
filter(event,player){
if(event.getParent(2).name!='tuixinzhifu') return false;
const card=event.getParent(3).card;
const level=event.player!=player?1:2;
if(event.player!=player&&event.getParent(level).name!='tuixinzhifu') return false;
if(event.player==player&&event.getParent(level).name!='tuixinzhifu') return false;
const card=event.getParent(level+1).card;
return card&&card.storage&&card.storage.jsrgdanxin;
},
forced:true,
popup:false,
charlotte:true,
async content(event,trigger,player){
const {targets}=trigger.getParent(3);
const level=trigger.player!=player?1:2;
const {targets}=trigger.getParent(level+1);
await player.showCards(trigger.cards);
if(trigger.cards.some(card=>get.suit(card)=='heart')){
await get.owner(trigger.cards.find(card=>get.suit(card)=='heart')).recover();
const owners=trigger.cards.filter((card=>get.suit(card)=='heart')).map(card=>get.owner(card)).toUniqued();
for(const owner of owners){
if(owner&&owner.isIn()) await owner.recover();
}
}
if(trigger.player==player) return;
player.addTempSkill('jsrgdanxin_distance');
if(!player.storage.jsrgdanxin_distance) player.storage.jsrgdanxin_distance={};
const id=targets[0].playerid;
@ -1570,7 +1580,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},true).set('ai',target=>{
const player=get.player();
const att=get.attitude(player,target);
const delta=get.value(target.getCards('e'),player)-get.value(player.getCards('e'),player);
let delta=get.value(target.getCards('e'),player)-get.value(player.getCards('e'),player);
if(att>0){
if(delta<0) delta+=att/3;
}
@ -1754,7 +1764,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
async content(event,trigger,player){
const target=event.target;
const targets=game.filterPlayer(current=>target.inRange(current)&&current!=player).sortBySeat(player);
if(!targets.length) return event.finish();
if(!targets.length) return;
while(targets.length){
const current=targets.shift();
if(current.countCards('he')) await current.chooseToDiscard('驰应:请弃置一张牌','he',true);
@ -1777,7 +1787,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
const targets=game.filterPlayer(current=>target.inRange(current)&&current!=player);
let eff=0;
for(const targetx of targets){
const effx=get.effect(targetx,{name:'guohe_copy2'},player,target);
let effx=get.effect(targetx,{name:'guohe_copy2'},player,target);
if(get.attitude(player,targetx)<0) effx/=2;
eff+=effx;
}
@ -8200,7 +8210,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
jsrg_zhugeliang:'梦诸葛亮',
jsrg_zhugeliang_prefix:'梦',
jsrgwentian:'问天',
jsrgwentian_info:'①你可以将牌堆顶的牌当【无懈可击】/【火攻】使用,若此牌不为黑色/红色,〖问天〗于本回合失效。②每回合限一次。你的一个阶段开始时,你可以观看牌堆顶的五张牌,然后将其中一张牌交给一名其他角色,将其余牌以任意顺序置于牌堆顶或牌堆底。',
jsrgwentian_info:'①你可以将牌堆顶的牌当【无懈可击】/【火攻】使用,若此牌不为黑色/红色,〖问天〗于本失效。②每回合限一次。你的一个阶段开始时,你可以观看牌堆顶的五张牌,然后将其中一张牌交给一名其他角色,将其余牌以任意顺序置于牌堆顶或牌堆底。',
jsrgchushi:'出师',
jsrgchushi_info:'出牌阶段限一次。若你不为主公你可以与主公议事。若结果为红色你与其各摸一张牌若你与其手牌数之和小于7重复此流程黑色当你于本轮内造成属性伤害时此伤害+1。',
jsrgyinlve:'隐略',

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