v1.9.20.1
This commit is contained in:
parent
46fc16d8ca
commit
1344a49d2f
10
card/sp.js
10
card/sp.js
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@ -8,12 +8,12 @@ card.sp={
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ai:{
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useful:function(){
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var player=_status.event.player;
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if(player.countCards('h','jinchan')>1) return 0;
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var nj=player.countCards('h','jinchan');
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var num=player.getHandcardLimit();
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if(num==1){
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if(nj>=num){
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return 10;
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}
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if(num==2){
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if(nj==num-1){
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return 6;
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}
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return 1;
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@ -526,8 +526,8 @@ card.sp={
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popup:false,
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filter:function(event,player){
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if(event.player==player) return false;
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var cards=player.getCards('h');
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return cards.length==1&&cards[0].name=='jinchan';
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var num=player.countCards('h','jinchan');
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return num&&num==player.countCards('h');
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},
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content:function(){
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'step 0'
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@ -1087,7 +1087,7 @@ character.sp={
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skillAnimation:true,
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forceunique:true,
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filter:function(event,player){
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return player.storage.fanghun2>0;
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return player.storage.fanghun>0;
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},
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prompt:function(event,player){
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var num=player.storage.fanghun2;
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@ -1098,10 +1098,11 @@ character.sp={
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return get.prompt('fuhan')+'(体力上限:'+num+')';
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},
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check:function(event,player){
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if(player.storage.fanghun2==1) return false;
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var num=player.storage.fanghun2;
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if(num==1) return false;
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if(player.hp<=1) return true;
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if(player.storage.fanghun2==2) return false;
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if(player.storage.fanghun2==3) return player.hp<3&&player.isLowestHp();
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if(num==2) return false;
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if(num==3) return player.hp<3&&player.isLowestHp();
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return true;
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},
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content:function(){
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@ -1155,6 +1156,7 @@ character.sp={
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},
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content:function(){
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player.storage.fanghun++;
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player.storage.fanghun2++;
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player.markSkill('fanghun');
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},
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group:['fanghun_sha','fanghun_shan','fanghun_draw'],
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@ -1168,7 +1170,6 @@ character.sp={
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},
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content:function(){
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player.draw();
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player.storage.fanghun2++;
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}
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},
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sha:{
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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'1.9.20',
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'1.9.20.1',
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'image/background/huangtian_bg.jpg',
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'image/background/ol_bg.jpg',
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'image/background/september_bg.jpg',
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12
game/game.js
12
game/game.js
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@ -33579,7 +33579,7 @@
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var func;
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var node=ui.create.div('.config');
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ui.create.div(node).innerHTML=get.translation(name+'_config');
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var switcher=ui.create.div('.toggle',node);
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var switcher=ui.create.div('.toggle.pointerdiv',node);
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switcher.name=name;
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for(var i=0;i<arguments.length;i++){
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if(typeof arguments[i]=='function'){
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@ -36499,12 +36499,12 @@
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this.previousSibling.hide();
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var node=ui.create.div('.switcher',this.parentNode).animate('start');
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for(var i=0;i<this.choice.length;i++){
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var choice=ui.create.div(node);
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var choice=ui.create.div('.pointerdiv',node);
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choice.innerHTML=get.translation(this.choice[i]);
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choice.link=this.choice[i];
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choice.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.choice);
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}
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this.parentNode.style.height=(node.offsetHeight)+'px';
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// this.parentNode.style.height=(node.offsetHeight)+'px';
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_status.choosing=this;
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if(!_status.choosing.expand){
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_status.choosing.expand=true;
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@ -39310,6 +39310,12 @@
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if(typeof str=='string'){
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return str;
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}
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if(typeof str=='number'||typeof str=='boolean'){
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return str.toString();
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}
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if(str&&str.toString){
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return str.toString();
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}
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return '';
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},
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cnNumber:function(num,two){
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@ -1,8 +1,8 @@
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window.noname_update={
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version:'1.9.20',
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version:'1.9.20.1',
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// update:'1.9.19',
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changeLog:[
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'忠胆英杰',
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'bug修复',
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],
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files:[
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'game/game.js',
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@ -267,6 +267,9 @@
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right: 5px;
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left:auto;
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}
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.button.newstyle .intro.showintro.tafang{
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top: 6px;
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}
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.dialog .buttons>.button.character.squarebutton{
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height:90px;
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}
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