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@ -383,7 +383,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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list.push(get.cardPile('sha','cardPile'));
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list.push(get.cardPile('sha','cardPile'));
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list.push(get.cardPile('shan','cardPile'));
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list.push(get.cardPile('shan','cardPile'));
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list.push(get.cardPile('tao','cardPile'));
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list.push(get.cardPile('tao','cardPile'));
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list.push(get.cardPile('jiu','cardPile'));
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// list.push(get.cardPile('jiu','cardPile'));
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if(list.length){
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if(list.length){
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player.gain(list,'gain2');
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player.gain(list,'gain2');
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}
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}
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@ -698,7 +698,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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gw_ansha:'暗杀',
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gw_ansha:'暗杀',
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gw_ansha_info:'令一名体力为1的随机敌方角立即死亡(不触发技能),然后结束出牌阶段',
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gw_ansha_info:'令一名体力为1的随机敌方角立即死亡(不触发技能),然后结束出牌阶段',
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gw_shizizhaohuan:'十字召唤',
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gw_shizizhaohuan:'十字召唤',
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gw_shizizhaohuan_info:'从牌堆中获得一张杀、一张闪和一张桃和一张酒',
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gw_shizizhaohuan_info:'从牌堆中获得一张杀、一张闪和一张桃',
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gw_zuihouyuanwang:'最后愿望',
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gw_zuihouyuanwang:'最后愿望',
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gw_zuihouyuanwang_info:'摸X张牌并弃置X张牌,X为存活角色数',
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gw_zuihouyuanwang_info:'摸X张牌并弃置X张牌,X为存活角色数',
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gw_zirankuizeng:'自然馈赠',
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gw_zirankuizeng:'自然馈赠',
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