使用get.Audio整合parse audio api
This commit is contained in:
parent
c07b074fb2
commit
1330c13492
|
@ -1417,271 +1417,45 @@ export class Game {
|
||||||
* @typedef {{audio: audioInfo, audioname?:string[], audioname2?:{[playerName: string]: audioInfo}}} skillInfo
|
* @typedef {{audio: audioInfo, audioname?:string[], audioname2?:{[playerName: string]: audioInfo}}} skillInfo
|
||||||
* @param { string } skill 技能名
|
* @param { string } skill 技能名
|
||||||
* @param { Player | Object | string } [player] 角色/角色名
|
* @param { Player | Object | string } [player] 角色/角色名
|
||||||
* @param { skillInfo | audioInfo } [skillInfo] 预设的skillInfo/audioInfo(转为skillInfo),覆盖lib.skill[skill]
|
* @param { skillInfo | audioInfo } [skillInfo] 使用指定的skillInfo/audioInfo
|
||||||
* @param { boolean | undefined } [useRawAudio]
|
|
||||||
* @returns { string[] } 语音地址列表
|
* @returns { string[] } 语音地址列表
|
||||||
* @example
|
|
||||||
* ```js
|
|
||||||
* const info=lib.skill['skillname'];
|
|
||||||
* info.audio=undefined //默认值[true,2]
|
|
||||||
* info.audio=false // 不播放语音
|
|
||||||
* info.audio=true // [skill/skillname.mp3]
|
|
||||||
* info.audio=3 // [skill/skillname1.mp3,skill/skillname2.mp3,skill/skillname3.mp3](项数为数字大小)
|
|
||||||
* info.audio="(ext:extName|db:extension-extName)(/anyPath):true|number(:format)" //间接路径
|
|
||||||
* // 同上,只是将目录改为(ext:extName|db:extension-extName)(/anyPath),且可以指定格式(默认mp3)
|
|
||||||
* info.audio="(ext:extName|db:extension-extName/)(anyPath/)filename(.format)" //直接路径
|
|
||||||
* //path和format至少有一个,否则会识别为引用技能
|
|
||||||
* //起始位置为audio/(若无anyPath则为audio/skill/),若没有format默认mp3
|
|
||||||
* info.audio="otherSkillname" //引用技能
|
|
||||||
* //引用一个其他技能的语音,若lib.skill["otherSkillname"]不存在则读取"otherSkillname"的audio为默认值[true,2]
|
|
||||||
* info.audio=["otherSkillname", number] //带fixedNum的引用技能
|
|
||||||
* //同样引用一个其他技能的语音,若lib.skill["otherSkillname"]不存在则读取"otherSkillname"的audio为number
|
|
||||||
* //若"otherSkillname"的语音数超过number,则只取前number个
|
|
||||||
* info.audio=[true,2,"otherSkillname1",["otherSkillname2",2]] //任意元素拼接
|
|
||||||
* //数组里可以放任何以上的格式,结果为分析完的结果合并
|
|
||||||
*
|
|
||||||
* info.audioname=['player1','player2']
|
|
||||||
* //audioname里可以放任意角色名。
|
|
||||||
* //如果其中包含发动技能的角色名"player",且info.audio不是直接路径"(anyPath/)filename(.format)"的形式
|
|
||||||
* //则在"skill"和number中插入"_player",形如
|
|
||||||
*
|
|
||||||
* info.audioname2={'player1':audioInfo1,'player2':audioInfo2}
|
|
||||||
* //audioname2是一个对象,其中key为角色名,value的类型和info.audio一样
|
|
||||||
* //如果key中包含发动技能的角色名player,则直接改用info.audioname2[player]来播放语音
|
|
||||||
* ```
|
|
||||||
*/
|
*/
|
||||||
parseSkillAudio(skill, player, skillInfo) {
|
parseSkillAudio(skill, player, skillInfo) {
|
||||||
return game.parseSkillTextMap(skill, player, skillInfo).map(data => data.file);
|
return get.Audio.skill({ skill, player, info: skillInfo }).map(data => data.file);
|
||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
* 根据skill中的audio,audioname,audioname2和player来获取技能台词列表
|
* 根据skill中的audio,audioname,audioname2和player来获取技能台词列表
|
||||||
* @param { string } skill 技能名
|
* @param { string } skill 技能名
|
||||||
* @param { Player | Object | string } [player] 角色/角色名
|
* @param { Player | Object | string } [player] 角色/角色名
|
||||||
* @param { skillInfo | audioInfo } [skillInfo] 预设的skillInfo/audioInfo(转为skillInfo),覆盖lib.skill[skill]
|
* @param { skillInfo | audioInfo } [skillInfo] 使用指定的skillInfo/audioInfo
|
||||||
* @returns { string[] } 语音地址列表
|
* @returns { string[] } 语音地址列表
|
||||||
*/
|
*/
|
||||||
parseSkillText(skill, player, skillInfo) {
|
parseSkillText(skill, player, skillInfo) {
|
||||||
return game
|
return get.Audio.skill({ skill, player, info: skillInfo })
|
||||||
.parseSkillTextMap(skill, player, skillInfo)
|
|
||||||
.map(data => data.text)
|
.map(data => data.text)
|
||||||
.filter(Boolean);
|
.filter(text => text !== void 0);
|
||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
|
* @deprecated 请使用get.Audio.skill
|
||||||
|
*
|
||||||
* 根据skill中的audio,audioname,audioname2和player来获取技能台词列表及其对应的源文件名
|
* 根据skill中的audio,audioname,audioname2和player来获取技能台词列表及其对应的源文件名
|
||||||
* @param { string } skill 技能名
|
* @param { string } skill 技能名
|
||||||
* @param { Player | Object | string } [player] 角色/角色名
|
* @param { Player | Object | string } [player] 角色/角色名
|
||||||
* @param { skillInfo | audioInfo } [skillInfo] 预设的skillInfo/audioInfo(转为skillInfo),覆盖lib.skill[skill]
|
* @param { skillInfo | audioInfo } [skillInfo] 使用指定的skillInfo/audioInfo
|
||||||
* @returns { any[] } 语音地址列表
|
* @returns 语音地址列表
|
||||||
*/
|
*/
|
||||||
parseSkillTextMap(skill, player, skillInfo) {
|
parseSkillTextMap(skill, player, skillInfo) {
|
||||||
if (typeof player === "string") player = get.convertedCharacter({ name: player });
|
return get.Audio.skill({ skill, player, info: skillInfo });
|
||||||
else if (typeof player !== "object" || player === null) player = get.convertedCharacter({ isNull: true });
|
|
||||||
|
|
||||||
if (skillInfo && (typeof skillInfo !== "object" || Array.isArray(skillInfo))) skillInfo = { audio: skillInfo };
|
|
||||||
|
|
||||||
const defaultInfo = [true, 2];
|
|
||||||
|
|
||||||
const check = (skill, history) => {
|
|
||||||
if (!get.info(skill)) return false;
|
|
||||||
if (!history.includes(skill)) return true;
|
|
||||||
if (history[0] === skill) return false;
|
|
||||||
//deadlock
|
|
||||||
throw new RangeError(`parseSkillTextMap: ${skill} in ${history} forms a deadlock`);
|
|
||||||
};
|
|
||||||
|
|
||||||
const getName = filter => {
|
|
||||||
const name = (player.tempname || []).find(i => filter(i));
|
|
||||||
if (name) return name;
|
|
||||||
return [player.name, player.name1, player.name2].reduce(
|
|
||||||
(result, name) => {
|
|
||||||
if (result) return result;
|
|
||||||
if (!name) return result;
|
|
||||||
if (filter(name)) return name;
|
|
||||||
return get.character(name).tempname.find(i => filter(i)) || result;
|
|
||||||
},
|
|
||||||
void 0
|
|
||||||
);
|
|
||||||
};
|
|
||||||
|
|
||||||
const getTextMap = (path, name, ext, isDefault) => ({
|
|
||||||
name,
|
|
||||||
file: `${path}${name}${ext}`,
|
|
||||||
text: lib.translate[`#${name}`],
|
|
||||||
isDefault,
|
|
||||||
});
|
|
||||||
|
|
||||||
const getAudioList = (skill, options, skillInfo) => {
|
|
||||||
const info = skillInfo || get.info(skill);
|
|
||||||
if (!info) {
|
|
||||||
console.error(new ReferenceError(`parseSkillTextMap: Cannot find ${skill} in lib.skill`));
|
|
||||||
return parseAudio(skill, Object.assign(options, { isDefault: true }), defaultInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
const { audioname, history } = options;
|
|
||||||
history.unshift(skill);
|
|
||||||
let audioInfo = info.audio;
|
|
||||||
if (Array.isArray(info.audioname)) audioname.addArray(info.audioname);
|
|
||||||
if (info.audioname2) audioInfo = info.audioname2[getName(i => info.audioname2[i])] || audioInfo;
|
|
||||||
|
|
||||||
return parseAudio(skill, options, audioInfo);
|
|
||||||
};
|
|
||||||
|
|
||||||
const parseAudio = (skill, options, audioInfo) => {
|
|
||||||
const audioname = options.audioname.slice();
|
|
||||||
const history = options.history.slice();
|
|
||||||
const isDefault = options.isDefault;
|
|
||||||
options = { audioname, history, isDefault };
|
|
||||||
if (Array.isArray(audioInfo)) {
|
|
||||||
if (audioInfo.length === 2 && typeof audioInfo[0] === "string" && typeof audioInfo[1] === "number") {
|
|
||||||
const [name, number] = audioInfo;
|
|
||||||
if (check(name, history)) return getAudioList(name, options).slice(0, number);
|
|
||||||
return parseAudio(name, options, number);
|
|
||||||
}
|
|
||||||
|
|
||||||
const map = {};
|
|
||||||
audioInfo.forEach(i => {
|
|
||||||
parseAudio(skill, options, i).forEach(data => (map[data.name] = data));
|
|
||||||
});
|
|
||||||
return Object.values(map);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!["string", "number", "boolean"].includes(typeof audioInfo)) return parseAudio(skill, Object.assign(options, { isDefault: true }), defaultInfo);
|
|
||||||
if (audioInfo === false) return [];
|
|
||||||
if (typeof audioInfo === "string") {
|
|
||||||
if (["data:", "blob:"].some(prefix => audioInfo.startsWith(prefix))) return [getTextMap("", audioInfo, "", isDefault)];
|
|
||||||
if (check(audioInfo, history)) return getAudioList(audioInfo, options);
|
|
||||||
}
|
|
||||||
audioInfo = String(audioInfo);
|
|
||||||
const list = audioInfo.match(/(?:(.*):|^)(true|\d+)(?::(.*)|$)/); // [path, number|true, ext]
|
|
||||||
if (list) {
|
|
||||||
let [, path = "skill", audioNum, ext = "mp3"] = list;
|
|
||||||
let _audioname = getName(i => audioname.includes(i));
|
|
||||||
_audioname = _audioname ? `_${_audioname}` : "";
|
|
||||||
if (audioNum === "true") return [getTextMap(`${path}/`, `${skill}${_audioname}`, `.${ext}`, isDefault)];
|
|
||||||
const audioList = [];
|
|
||||||
audioNum = parseInt(audioNum);
|
|
||||||
for (let i = 1; i <= audioNum; i++) {
|
|
||||||
audioList.push(getTextMap(`${path}/`, `${skill}${_audioname}${i}`, `.${ext}`, isDefault));
|
|
||||||
}
|
|
||||||
return audioList;
|
|
||||||
}
|
|
||||||
|
|
||||||
let path = "", ext = "";
|
|
||||||
if (!/^db:|^ext:|\//.test(audioInfo)) path = "skill/";
|
|
||||||
if (!/\.\w+$/.test(audioInfo)) ext = ".mp3";
|
|
||||||
if (path && ext) return parseAudio(audioInfo, Object.assign(options, { isDefault: true }), defaultInfo);
|
|
||||||
//@TODO
|
|
||||||
console.warn(`${skill}中的地址写法(${audioInfo})暂时没有完全支持台词系统。`);
|
|
||||||
return [getTextMap(path, audioInfo, ext, isDefault)];
|
|
||||||
}
|
|
||||||
|
|
||||||
return getAudioList(skill, { audioname: [], history: [], isDefault: false }, skillInfo);
|
|
||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
|
* @deprecated 请使用get.Audio.die
|
||||||
|
*
|
||||||
* 获取角色死亡时能播放的所有阵亡语音
|
* 获取角色死亡时能播放的所有阵亡语音
|
||||||
* @param { string | Player } player 角色名
|
* @param { string | Player } player 角色名
|
||||||
* @returns { any[] } 语音地址列表
|
* @returns 语音地址列表
|
||||||
*/
|
*/
|
||||||
parseDieTextMap(player) {
|
parseDieTextMap(player) {
|
||||||
let name = typeof player === "string" ? player : player.name;
|
return get.Audio.die({ player });
|
||||||
let audioInfo;
|
|
||||||
if (typeof player !== "string" && player.skin && player.skin.name) {
|
|
||||||
const skinName = player.skin.name;
|
|
||||||
if (skinName !== name && lib.characterSubstitute[name]) {
|
|
||||||
const skin = lib.characterSubstitute[name].find(i => i[0] === skinName);
|
|
||||||
if (skin) {
|
|
||||||
const newCharacter = get.convertedCharacter(["", "", 0, [], skin[1]]);
|
|
||||||
name = skinName;
|
|
||||||
audioInfo = newCharacter.dieAudios;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const defaultInfo = true;
|
|
||||||
|
|
||||||
const check = (name, history) => {
|
|
||||||
if (get.character(name).isNull) return false;
|
|
||||||
if (!history.includes(name)) return true;
|
|
||||||
if (history[0] === name) return false;
|
|
||||||
//deadlock
|
|
||||||
throw new RangeError(`parseDieTextMap: ${name} in ${history} forms a deadlock`);
|
|
||||||
};
|
|
||||||
|
|
||||||
const getTextMap = (path, name, ext, isDefault) => ({
|
|
||||||
name,
|
|
||||||
file: `${path}${name}${ext}`,
|
|
||||||
text: lib.translate[`#${name}:die`],
|
|
||||||
isDefault,
|
|
||||||
});
|
|
||||||
|
|
||||||
const getAudioList = (name, options, audioInfo) => {
|
|
||||||
if (!audioInfo) {
|
|
||||||
const info = get.character(name);
|
|
||||||
if (info.isNull) {
|
|
||||||
// console.error(new ReferenceError(`parseDieTextMap: Cannot find ${name} in lib.character`));
|
|
||||||
return parseAudio(name, Object.assign(options, { isDefault: true }), defaultInfo);
|
|
||||||
}
|
|
||||||
audioInfo = info.dieAudios;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (audioInfo.length === 0) audioInfo = void 0;
|
|
||||||
|
|
||||||
const { history } = options;
|
|
||||||
history.unshift(name);
|
|
||||||
|
|
||||||
return parseAudio(name, options, audioInfo);
|
|
||||||
};
|
|
||||||
|
|
||||||
const parseAudio = (name, options, audioInfo) => {
|
|
||||||
const history = options.history.slice();
|
|
||||||
const isDefault = options.isDefault;
|
|
||||||
options = { history, isDefault };
|
|
||||||
if (Array.isArray(audioInfo)) {
|
|
||||||
// if (audioInfo.length === 2 && typeof audioInfo[0] === "string" && typeof audioInfo[1] === "number") {
|
|
||||||
// const [name, number] = audioInfo;
|
|
||||||
// if (check(name, history)) return getAudioList(name, options).slice(0, number);
|
|
||||||
// return parseAudio(name, options, number);
|
|
||||||
// }
|
|
||||||
|
|
||||||
const map = {};
|
|
||||||
audioInfo.forEach(i => {
|
|
||||||
parseAudio(name, options, i).forEach(data => (map[data.name] = data));
|
|
||||||
});
|
|
||||||
return Object.values(map);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!["string", "number", "boolean"].includes(typeof audioInfo)) return parseAudio(name, Object.assign(options, { isDefault: true }), defaultInfo);
|
|
||||||
if (audioInfo === false) return [];
|
|
||||||
if (typeof audioInfo === "string") {
|
|
||||||
if (["data:", "blob:"].some(prefix => audioInfo.startsWith(prefix))) return [getTextMap("", audioInfo, "", isDefault)];
|
|
||||||
if (check(audioInfo, history)) return getAudioList(audioInfo, options);
|
|
||||||
}
|
|
||||||
audioInfo = String(audioInfo);
|
|
||||||
const list = audioInfo.match(/(?:(.*):|^)(true|\d+)(?::(.*)|$)/); // [path, number|true, ext]
|
|
||||||
if (list) {
|
|
||||||
let [, path = "die", audioNum, ext = "mp3"] = list;
|
|
||||||
|
|
||||||
if (audioNum === "true") return [getTextMap(`${path}/`, `${name}`, `.${ext}`, isDefault)];
|
|
||||||
|
|
||||||
const audioList = [];
|
|
||||||
audioNum = parseInt(audioNum);
|
|
||||||
for (let i = 1; i <= audioNum; i++) {
|
|
||||||
audioList.push(getTextMap(`${path}/`, `${name}${i}`, `.${ext}`, isDefault));
|
|
||||||
}
|
|
||||||
return audioList;
|
|
||||||
}
|
|
||||||
|
|
||||||
let path = "",
|
|
||||||
ext = "";
|
|
||||||
if (!/^db:|^ext:|\//.test(audioInfo)) path = "die/";
|
|
||||||
if (!/\.\w+$/.test(audioInfo)) ext = ".mp3";
|
|
||||||
if (path && ext) return parseAudio(audioInfo, Object.assign(options, { isDefault: true }), defaultInfo);
|
|
||||||
//@TODO
|
|
||||||
console.warn(`${name}中的地址写法(${audioInfo})暂时没有完全支持台词系统。`);
|
|
||||||
return [getTextMap(path, audioInfo, ext, isDefault)];
|
|
||||||
};
|
|
||||||
|
|
||||||
return getAudioList(name, { history: [], isDefault: false }, audioInfo);
|
|
||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
|
|
|
@ -0,0 +1,253 @@
|
||||||
|
import { lib } from "../library/index.js";
|
||||||
|
import { get } from "./index.js";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @typedef { (string | number | boolean)[] | string | number | boolean } audioInfo
|
||||||
|
* @typedef { {
|
||||||
|
* name: string,
|
||||||
|
* file: string,
|
||||||
|
* text: string | undefined,
|
||||||
|
* type: string,
|
||||||
|
* isDefault: boolean
|
||||||
|
* } } textMap
|
||||||
|
*/
|
||||||
|
export class Audio {
|
||||||
|
/**
|
||||||
|
* @type { { [key: string]: textMap } }
|
||||||
|
*/
|
||||||
|
#Cache = {};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 根据skill中的audio,audioname,audioname2和player来获取技能台词列表及其对应的源文件名
|
||||||
|
* @typedef {{audio: audioInfo, audioname?: string[], audioname2?: {[playerName: string]: audioInfo}}} skillInfo
|
||||||
|
* @param { object } options
|
||||||
|
* @param { string } options.skill 技能名
|
||||||
|
* @param { Player | string } [options.player] 角色/角色名
|
||||||
|
* @param { audioInfo | skillInfo } [options.info] 使用指定的skillInfo/audioInfo
|
||||||
|
* @returns { textMap[] }
|
||||||
|
*/
|
||||||
|
skill({ skill, player, info }) {
|
||||||
|
//@ts-ignore
|
||||||
|
if (typeof player === "string") player = get.convertedCharacter({ name: player });
|
||||||
|
//@ts-ignore
|
||||||
|
else if (typeof player !== "object" || player === null) player = get.convertedCharacter({ isNull: true });
|
||||||
|
|
||||||
|
if (typeof info !== "undefined" && (typeof info !== "object" || Array.isArray(info))) info = { audio: info };
|
||||||
|
|
||||||
|
const data = {
|
||||||
|
audioname: []
|
||||||
|
};
|
||||||
|
|
||||||
|
const options = {
|
||||||
|
type: "skill",
|
||||||
|
defaultPath: "skill",
|
||||||
|
defaultInfo: [true, 2],
|
||||||
|
};
|
||||||
|
|
||||||
|
const getInfo = name => get.info(name);
|
||||||
|
const isExist = name => get.info(name);
|
||||||
|
const getAudioInfo = (name, info, data, options) => {
|
||||||
|
let audioInfo = info.audio;
|
||||||
|
if (Array.isArray(info.audioname)) data.audioname.addArray(info.audioname);
|
||||||
|
data._audioname = getName(i => data.audioname.includes(i));
|
||||||
|
if (info.audioname2) audioInfo = info.audioname2[getName(i => info.audioname2[i])] || audioInfo;
|
||||||
|
return { audioInfo, isDefault: false };
|
||||||
|
}
|
||||||
|
|
||||||
|
const getName = filter => {
|
||||||
|
//@ts-ignore
|
||||||
|
const tempname = (player.tempname || []).find(i => filter(i));
|
||||||
|
if (tempname) return name;
|
||||||
|
//@ts-ignore
|
||||||
|
for (const name of [player.name, player.name1, player.name2]) {
|
||||||
|
if (filter(name)) return name;
|
||||||
|
const tempname = get.character(name).tempname.find(i => filter(i));
|
||||||
|
if (tempname) return tempname;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return this.#parse({ name: skill, info, data, options, getInfo, isExist, getAudioInfo });
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 获取角色死亡时能播放的所有阵亡台词列表及其对应的源文件名
|
||||||
|
* @param { object } options
|
||||||
|
* @param { Player | string } options.player 角色/角色名
|
||||||
|
* @param { audioInfo } [options.info] 使用指定的audioInfo
|
||||||
|
* @returns { textMap[] }
|
||||||
|
*/
|
||||||
|
die({ player, info }) {
|
||||||
|
let name = typeof player === "string" ? player : player.name;
|
||||||
|
let skinInfo;
|
||||||
|
if (info) skinInfo = { dieAudios: info };
|
||||||
|
else if (typeof player !== "string" && player.skin && player.skin.name) {
|
||||||
|
const skinName = player.skin.name;
|
||||||
|
if (skinName !== name && lib.characterSubstitute[name]) {
|
||||||
|
const skin = lib.characterSubstitute[name].find(i => i[0] === skinName);
|
||||||
|
if (skin) {
|
||||||
|
skinInfo = get.convertedCharacter(["", "", 0, [], skin[1]]);
|
||||||
|
name = skinName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const options = {
|
||||||
|
type: "die",
|
||||||
|
defaultPath: "die",
|
||||||
|
defaultInfo: true,
|
||||||
|
};
|
||||||
|
|
||||||
|
const getInfo = name => get.character(name);
|
||||||
|
const isExist = name => !get.character(name).isNull;
|
||||||
|
const getAudioInfo = (name, info, data, options) => {
|
||||||
|
let audioInfo = info.dieAudios;
|
||||||
|
if (audioInfo.length === 0) audioInfo = void 0;
|
||||||
|
return { audioInfo, isDefault: false };
|
||||||
|
}
|
||||||
|
|
||||||
|
return this.#parse({ name, info: skinInfo, options, getInfo, isExist, getAudioInfo });
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @this {typeof get.Audio}
|
||||||
|
* @returns { textMap[] }
|
||||||
|
*/
|
||||||
|
#parse = function (arg) {
|
||||||
|
const { name, info, data = {}, options, getInfo, isExist, getAudioInfo } = arg;
|
||||||
|
const { type, defaultPath, defaultInfo } = options;
|
||||||
|
data.history = [];
|
||||||
|
|
||||||
|
const check = (name, history) => {
|
||||||
|
if (!isExist(name)) return false;
|
||||||
|
if (!history.includes(name)) return true;
|
||||||
|
if (history[0] === name) return false;
|
||||||
|
//deadlock
|
||||||
|
throw new RangeError(`parse: ${name} in ${history} forms a deadlock`);
|
||||||
|
}
|
||||||
|
|
||||||
|
const getAudioList = (name, data, info) => {
|
||||||
|
data = JSON.parse(JSON.stringify(data));
|
||||||
|
|
||||||
|
if (typeof info === "undefined") {
|
||||||
|
if (!isExist(name)) {
|
||||||
|
console.warn(`parse: Cannot find ${name} when parsing ${type} audio.`);
|
||||||
|
return this.#parseAudioWithCache({ parseAudio, options }, name, defaultInfo, data, true);
|
||||||
|
}
|
||||||
|
data.history.unshift(name);
|
||||||
|
info = getInfo(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
const { audioInfo, isDefault } = getAudioInfo(name, info, data, options);
|
||||||
|
|
||||||
|
return this.#parseAudioWithCache({ parseAudio, options }, name, audioInfo, data, isDefault);
|
||||||
|
}
|
||||||
|
|
||||||
|
const parseAudio = (name, audioInfo, data, isDefault = false) => {
|
||||||
|
const { history, _audioname } = data;
|
||||||
|
if (Array.isArray(audioInfo)) {
|
||||||
|
if (type === "skill") {//skill的屎山
|
||||||
|
if (audioInfo.length === 2 && typeof audioInfo[0] === "string" && typeof audioInfo[1] === "number") {
|
||||||
|
const [newName, number] = audioInfo;
|
||||||
|
if (check(newName, history)) return getAudioList(newName, data).slice(0, number);
|
||||||
|
return parseAudio(newName, number, data, isDefault);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const map = {};
|
||||||
|
audioInfo.forEach(info => {
|
||||||
|
parseAudio(name, info, data, isDefault).forEach(i => (map[i.name] = i));
|
||||||
|
});
|
||||||
|
return Object.values(map);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!["string", "number", "boolean"].includes(typeof audioInfo))
|
||||||
|
return parseAudio(name, defaultInfo, data, true);
|
||||||
|
if (audioInfo === false) return [];
|
||||||
|
|
||||||
|
audioInfo = String(audioInfo);
|
||||||
|
|
||||||
|
if (["data:", "blob:"].some(prefix => audioInfo.startsWith(prefix))) {
|
||||||
|
return [this.#textMap({ path: "", name: audioInfo, ext: "", type, isDefault, defaultPath })];
|
||||||
|
}
|
||||||
|
if (check(audioInfo, history)) return getAudioList(audioInfo, data);
|
||||||
|
|
||||||
|
const list = audioInfo.match(/(?:(.*):|^)(true|\d+)(?::(.*)|$)/); // [path, number|true, ext]
|
||||||
|
if (list) {
|
||||||
|
let [, path = defaultPath, audioNum, ext = "mp3"] = list;
|
||||||
|
path = path + "/";
|
||||||
|
ext = "." + ext;
|
||||||
|
if (_audioname) name += "_" + _audioname;
|
||||||
|
|
||||||
|
if (audioNum === "true") return [this.#textMap({ path, name, ext, type, isDefault, defaultPath })];
|
||||||
|
const audioList = [];
|
||||||
|
audioNum = parseInt(audioNum);
|
||||||
|
for (let i = 1; i <= audioNum; i++) {
|
||||||
|
audioList.push(this.#textMap({ path, name: name + i, ext, type, isDefault, defaultPath }));
|
||||||
|
}
|
||||||
|
return audioList;
|
||||||
|
}
|
||||||
|
|
||||||
|
let path = defaultPath + "/";
|
||||||
|
const pathIndex = audioInfo.lastIndexOf("/");
|
||||||
|
if (pathIndex !== -1) {
|
||||||
|
path = audioInfo.slice(0, pathIndex);
|
||||||
|
audioInfo = audioInfo.slice(pathIndex);
|
||||||
|
if (!["db:", "ext:"].some(i => audioInfo.startsWith(i))) path = defaultPath + "/" + path;
|
||||||
|
}
|
||||||
|
|
||||||
|
let ext = ".mp3";
|
||||||
|
const extIndex = audioInfo.lastIndexOf(".");
|
||||||
|
if (extIndex !== -1) {
|
||||||
|
ext = audioInfo.slice(extIndex);
|
||||||
|
audioInfo = audioInfo.slice(0, extIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pathIndex === -1 && extIndex === -1) return parseAudio(name, defaultInfo, data, true);
|
||||||
|
return [this.#textMap({ path, name: audioInfo, ext, type, isDefault, defaultPath })];
|
||||||
|
}
|
||||||
|
|
||||||
|
return getAudioList(name, data, info);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @this {typeof get.Audio}
|
||||||
|
*/
|
||||||
|
#parseAudioWithCache = function ({ parseAudio, options }, ...args) {
|
||||||
|
const key = this.#getCacheKey(options, ...args);
|
||||||
|
const result = this.#Cache[key];
|
||||||
|
if (typeof result !== "undefined") return result;
|
||||||
|
else {
|
||||||
|
const result = parseAudio(...args);
|
||||||
|
this.#Cache[key] = result;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @this {typeof get.Audio}
|
||||||
|
*/
|
||||||
|
#getCacheKey = function (options, name, audioInfo, data, isDefault = false) {
|
||||||
|
const key = { name, audioInfo, ...options, isDefault };
|
||||||
|
for (const i in data) {
|
||||||
|
const type = typeof data[i];
|
||||||
|
if (type !== 'object' && type !== 'function' || data[i] === null) key[i] = data[i];
|
||||||
|
}
|
||||||
|
return JSON.stringify(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @this {typeof get.Audio}
|
||||||
|
* @returns {textMap}
|
||||||
|
*/
|
||||||
|
#textMap = function ({ path, name, ext, type, isDefault = false, defaultPath }) {
|
||||||
|
const suffix = type === "skill" ? "" : ":" + type; //skill的屎山
|
||||||
|
const translatePath = path.startsWith(defaultPath + "/") ? path.slice(defaultPath.length + 1) : path;
|
||||||
|
return {
|
||||||
|
name: translatePath + name,
|
||||||
|
file: path + name + ext,
|
||||||
|
text: lib.translate[`#${translatePath}${name}${suffix}`],
|
||||||
|
type,
|
||||||
|
isDefault,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -8,10 +8,12 @@ import { Is } from "./is.js";
|
||||||
import { Promises } from "./promises.js";
|
import { Promises } from "./promises.js";
|
||||||
import { rootURL } from "../../noname.js";
|
import { rootURL } from "../../noname.js";
|
||||||
import * as pinyinPro from "./pinyins/index.js";
|
import * as pinyinPro from "./pinyins/index.js";
|
||||||
|
import { Audio } from "./audio.js";
|
||||||
|
|
||||||
export class Get {
|
export class Get {
|
||||||
is = new Is();
|
is = new Is();
|
||||||
promises = new Promises();
|
promises = new Promises();
|
||||||
|
Audio = new Audio();
|
||||||
/**
|
/**
|
||||||
* 获取当前内核版本信息
|
* 获取当前内核版本信息
|
||||||
*
|
*
|
||||||
|
|
Loading…
Reference in New Issue