This commit is contained in:
libccy 2016-09-10 09:00:35 +08:00
parent 1af8ba986a
commit 11fd063e07
3 changed files with 4 additions and 6 deletions

View File

@ -2983,10 +2983,7 @@ card.swd={
lib.card[name].selectTarget=1; lib.card[name].selectTarget=1;
lib.card[name].range={global:1}; lib.card[name].range={global:1};
var str=lib.translate[cards[0].name+'_duanzao']; var str=lib.translate[cards[0].name+'_duanzao'];
var str2=lib.translate[equip.name]; var str2=get.translation(equip.name,'skill');
if(str2.length>2){
str2=str2.slice(0,2);
}
lib.translate[name]=str+str2; lib.translate[name]=str+str2;
str2=lib.translate[equip.name+'_info']||''; str2=lib.translate[equip.name+'_info']||'';
if(str2[str2.length-1]=='.'||str2[str2.length-1]=='。'){ if(str2[str2.length-1]=='.'||str2[str2.length-1]=='。'){
@ -3766,6 +3763,7 @@ card.swd={
hslingjian_yinshen:'潜行', hslingjian_yinshen:'潜行',
hslingjian_yinshen_info:'锁定技,你不能成为其他角色的卡牌的目标', hslingjian_yinshen_info:'锁定技,你不能成为其他角色的卡牌的目标',
qinglonglingzhu:'青龙灵珠', qinglonglingzhu:'青龙灵珠',
qinglonglingzhu_ab:'灵珠',
qinglonglingzhu_info:'每当你造成一次属性伤害,你可以获得对方的一张牌', qinglonglingzhu_info:'每当你造成一次属性伤害,你可以获得对方的一张牌',
xingjunyan:'星君眼', xingjunyan:'星君眼',
xingjunyan_info:'你的杀造成的伤害+1杀对你造成的伤害+1', xingjunyan_info:'你的杀造成的伤害+1杀对你造成的伤害+1',

View File

@ -210,6 +210,7 @@ window.characterRank={
're_liubei', 're_liubei',
'liyan', 'liyan',
'yanbaihu', 'yanbaihu',
'hs_kchromaggus',
], ],
bp:[ bp:[
'hs_hallazeal', 'hs_hallazeal',
@ -228,7 +229,6 @@ window.characterRank={
'hs_nate', 'hs_nate',
'hs_finley', 'hs_finley',
'hs_shifazhe', 'hs_shifazhe',
'hs_kchromaggus',
'hs_yelise', 'hs_yelise',
'hs_loatheb', 'hs_loatheb',
'hs_alextrasza', 'hs_alextrasza',

View File

@ -873,7 +873,7 @@ character.xianjian={
direct:true, direct:true,
content:function(){ content:function(){
"step 0" "step 0"
player.chooseCardButton(player.storage.shuiyun,'是否发动【水蕴】?').ai=function(button){ player.chooseCardButton(player.storage.shuiyun,'是否对'+get.translation(trigger.player)+'发动【水蕴】?').ai=function(button){
return ai.get.attitude(player,trigger.player)>2?1:0; return ai.get.attitude(player,trigger.player)>2?1:0;
} }
"step 1" "step 1"