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311a549f32
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@ -984,8 +984,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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xiajiao2:{
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trigger:{player:'phaseDrawAfter'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.chooseToDiscard('he',true);
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@ -1346,8 +1346,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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_gw_zirankuizeng:{
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trigger:{player:'useCard'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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if(!lib.config.cards.contains('gwent')) return false;
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@ -1361,8 +1359,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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_gainspell:{
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trigger:{player:'drawBegin'},
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forced:true,
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popup:false,
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silent:true,
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priority:-11,
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filter:function(event,player){
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@ -910,8 +910,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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caomu_skill:{
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unique:true,
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trigger:{player:'phaseDrawBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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trigger.num--;
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@ -920,8 +918,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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caomu_skill2:{
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trigger:{player:'phaseDrawAfter'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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var targets=game.filterPlayer(function(current){
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@ -2095,8 +2095,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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dujian2:{},
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g_yuchan_swap:{
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trigger:{player:'useCardAfter'},
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forced:true,
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popup:false,
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silent:true,
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priority:-1,
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content:function(){
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@ -2263,8 +2261,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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shenmiguo2:{},
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yuruyi:{
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trigger:{player:'drawBegin'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(){
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return ui.cardPile.childElementCount>1;
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@ -4157,8 +4153,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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content:'手牌上限-#'
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},
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trigger:{player:'phaseEnd'},
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forced:true,
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popup:false,
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silent:true,
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temp:true,
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vanish:true,
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@ -987,8 +987,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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toulianghuanzhu2:{},
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youdishenru:{
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trigger:{source:'damageEnd'},
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forced:true,
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popup:false,
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silent:true,
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onremove:true,
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filter:function(event,player){
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@ -752,8 +752,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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dawu3:{
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trigger:{player:['phaseBegin','dieBegin']},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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for(var i=0;i<game.players.length;i++){
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@ -143,8 +143,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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subSkill:{
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count:{
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trigger:{player:'useCard'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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return _status.currentPhase==player;
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@ -161,8 +159,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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set:{
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trigger:{player:'phaseAfter'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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delete player.storage.yunyin;
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@ -413,8 +409,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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subSkill:{
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count1:{
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trigger:{player:'shaAfter'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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if(!player.storage.liuying) player.storage.liuying=[];
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@ -423,8 +417,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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count2:{
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trigger:{player:'phaseAfter'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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delete player.storage.liuying;
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@ -1551,8 +1543,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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yuling5:{
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trigger:{player:['useCardAfter','phaseBegin']},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.yuling=player.maxHp+2-get.cardCount(true,player);
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@ -1560,8 +1550,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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yuling6:{
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trigger:{player:'phaseAfter'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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delete player.storage.yuling;
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@ -408,9 +408,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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hupeng3:{
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trigger:{player:'phaseEnd'},
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forced:true,
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silent:true,
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popup:false,
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filter:function(event,player){
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return player.countCards('h','gw_dudayuanshuai2');
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},
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