commit
11a51e7f52
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@ -662,7 +662,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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clanmingjie:{
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init:function(player){
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var skill='clanmingjie_'+player.playerid;
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player.addSkill('clanmingjie_record');
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},
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initSkill:function(skill){
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if(!lib.skill[skill]){
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lib.skill[skill]={
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charlotte:true,
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@ -673,7 +675,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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lib.translate[skill]='铭戒';
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lib.translate[skill+'_bg']='戒';
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}
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player.addSkill('clanmingjie_record');
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},
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onremove:function(player){
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player.removeSkill('clanmingjie_record');
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@ -690,6 +691,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.awakenSkill('clanmingjie');
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player.addSkill('clanmingjie_effect');
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var skill='clanmingjie_'+player.playerid;
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game.broadcastAll(lib.skill.clanmingjie.initSkill,skill);
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target.addTempSkill(skill,{player:'phaseAfter'});
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target.storage[skill]=player;
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},
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@ -1224,9 +1224,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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//郭照
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yichong:{
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init:function(player){
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if(!lib.skill['yichong_'+player.playerid]){
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lib.skill['yichong_'+player.playerid]={
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initSkill:function(skill){
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if(!lib.skill[skill]){
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lib.skill[skill]={
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charlotte:true,
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onremove:true,
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mark:true,
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marktext:'雀',
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@ -1239,8 +1240,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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};
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lib.translate['yichong_'+player.playerid]='易宠';
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lib.translate['yichong_'+player.playerid+'_bg']='雀';
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lib.translate[skill]='易宠';
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lib.translate[skill+'_bg']='雀';
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}
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},
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getLimit:1,
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@ -1302,6 +1303,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var suit=event.suit;
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player.storage.yichong=suit;
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player.markSkill('yichong');
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var skill='yichong_'+player.playerid;
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game.broadcastAll(lib.skill.yichong.initSkill,skill);
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game.broadcastAll(function(player,suit){
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if(player.marks.yichong) player.marks.yichong.firstChild.innerHTML=get.translation(suit);
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},player,suit);
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@ -5556,10 +5556,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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xinquanji:{
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audio:2,
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trigger:{
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global:'gainAfter',
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player:['damageEnd','loseAsyncAfter'],
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player:['damageEnd'],
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global:['gainAfter','loseAsyncAfter'],
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},
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frequent:true,
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filter:function(event,player){
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if(event.name=='damage') return true;
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if(event.name=='loseAsync'){
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@ -5579,6 +5578,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var evt=event.getl(player);
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return evt&&evt.cards2&&evt.cards2.length>0;
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},
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frequent:true,
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content:function(){
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'step 0'
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event.count=(trigger.name=='damage'?trigger.num:1);
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@ -5693,7 +5693,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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select:2,
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filter:function(button,player){
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if(ui.selected.buttons.length) return (typeof ui.selected.buttons[0].link)!=(typeof button.link)
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if(typeof button.link=='number'&&player.hasSkill('xinpaiyi_'+button.link)) return false;
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if(ui.selected.buttons.length) return (typeof ui.selected.buttons[0].link)!=(typeof button.link);
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return true;
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},
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backup:function(links){
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@ -5591,17 +5591,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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fyjianyu:{
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init:function(player){
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if(!lib.skill['fyjianyu_'+player.playerid]){
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lib.skill['fyjianyu_'+player.playerid]={
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initSkill:function(skill){
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if(!lib.skill[skill]){
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lib.skill[skill]={
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marktext:'喻',
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intro:{
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markcount:()=>1,
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content:'指定另一名有“喻”的角色为目标时,其摸一张牌',
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},
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};
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lib.translate['fyjianyu_'+player.playerid]='谏喻';
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lib.translate['fyjianyu_'+player.playerid+'_bg']='喻';
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lib.translate[skill]='谏喻';
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lib.translate[skill+'_bg']='喻';
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}
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},
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audio:2,
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@ -5617,8 +5617,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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selectTarget:2,
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content:function(){
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var skill='fyjianyu_'+player.playerid;
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game.broadcastAll(lib.skill.fyjianyu.initSkill,skill);
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player.addTempSkill('fyjianyu_draw',{player:'phaseBegin'});
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target.addMark('fyjianyu_'+player.playerid,1);
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target.addMark(skill,1);
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},
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ai:{
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order:0.1,
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@ -2102,7 +2102,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filterTarget:()=>true,
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filterCard:()=>false,
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selectCard:-1,
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charlotte:true,
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content:function(){
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'step 0'
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target.draw();
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@ -2130,7 +2129,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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filterCard:()=>false,
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selectCard:-1,
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charlotte:true,
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content:function(){
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'step 0'
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target.chooseToDiscard('he',true,'谏国:请弃置一张牌');
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