Merge pull request #823 from universe-st/PR-Branch
新增game.doAsyncInOrder方法,并修改孙休“兴学”为范例
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11a394aa4f
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@ -8067,60 +8067,41 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:2,
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trigger:{player:'phaseJieshuBegin'},
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direct:true,
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content:function(){
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'step 0'
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async content(event,trigger,player){
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var num=player.hp;
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if(!player.hasSkill('yanzhu')){
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num=player.maxHp;
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}
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player.chooseTarget([1,num],get.prompt2('xingxue')).set('ai',function(target){
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const {result:{targets,bool}}=
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await player.chooseTarget([1,num],get.prompt2('xingxue')).set('ai',function(target){
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var att=get.attitude(_status.event.player,target);
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if(target.countCards('he')) return att;
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return att/10;
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});
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'step 1'
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if(result.bool){
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player.logSkill('xingxue',result.targets);
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event.targets=result.targets;
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event.targets.sort(lib.sort.seat);
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if(bool){
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player.logSkill('xingxue',targets);
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const chooseToPutCard = async function(target){
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await target.draw();
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if(target.countCards('he')){
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const {result:{cards,bool}} =
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await target.chooseCard('选择一张牌置于牌堆顶','he',true);
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if(bool){
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await target.lose(cards,ui.cardPile,'insert');
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}
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game.broadcastAll(function(player){
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var cardx=ui.create.card();
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cardx.classList.add('infohidden');
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cardx.classList.add('infoflip');
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player.$throw(cardx,1000,'nobroadcast');
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},target);
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if(player == game.me){
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game.delay(0.5);
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}
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}
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};
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await game.doAsyncInOrder(targets,chooseToPutCard);
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}
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else{
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event.finish();
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}
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'step 2'
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if(event.targets.length){
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var target=event.targets.shift();
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target.draw();
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event.current=target;
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}
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else{
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event.finish();
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}
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'step 3'
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if(event.current&&event.current.countCards('he')){
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event.current.chooseCard('选择一张牌置于牌堆顶','he',true);
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}
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else{
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event.goto(2);
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}
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'step 4'
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if(result&&result.cards){
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event.card=result.cards[0];
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event.current.lose(result.cards,ui.cardPile,'insert');
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game.broadcastAll(function(player){
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var cardx=ui.create.card();
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cardx.classList.add('infohidden');
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cardx.classList.add('infoflip');
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player.$throw(cardx,1000,'nobroadcast');
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},event.current);
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}
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else{
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event.card=null;
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}
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'step 5'
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if(event.current==game.me) game.delay(0.5);
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event.goto(2);
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}
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},
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},
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yanzhu:{
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audio:2,
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@ -8434,6 +8434,21 @@ export class Game extends Uninstantable {
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return true;
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});
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}
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/**
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* 此方法用于对所有targets按顺序执行一个async函数。
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*
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* @param { Player[] } targets 需要执行async方法的目标
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* @param { AsyncFunction } asyncFunc 需要执行的async方法
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* @param { sort } function 排序器,默认为lib.sort.seat
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*/
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static async doAsyncInOrder(targets,asyncFunc,sort){
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if(!sort)sort = lib.sort.seat;
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let sortedTargets = targets.sort(sort);
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for(let i=0;i<sortedTargets.length;i++){
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let target = sortedTargets[i];
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await Promise.resolve(asyncFunc(target,i));
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}
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}
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}
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export const game = Game;
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