Merge pull request #823 from universe-st/PR-Branch

新增game.doAsyncInOrder方法,并修改孙休“兴学”为范例
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Spmario233 2024-01-20 22:54:08 +08:00 committed by GitHub
commit 11a394aa4f
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2 changed files with 41 additions and 45 deletions

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@ -8067,60 +8067,41 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2,
trigger:{player:'phaseJieshuBegin'},
direct:true,
content:function(){
'step 0'
async content(event,trigger,player){
var num=player.hp;
if(!player.hasSkill('yanzhu')){
num=player.maxHp;
}
player.chooseTarget([1,num],get.prompt2('xingxue')).set('ai',function(target){
const {result:{targets,bool}}=
await player.chooseTarget([1,num],get.prompt2('xingxue')).set('ai',function(target){
var att=get.attitude(_status.event.player,target);
if(target.countCards('he')) return att;
return att/10;
});
'step 1'
if(result.bool){
player.logSkill('xingxue',result.targets);
event.targets=result.targets;
event.targets.sort(lib.sort.seat);
if(bool){
player.logSkill('xingxue',targets);
const chooseToPutCard = async function(target){
await target.draw();
if(target.countCards('he')){
const {result:{cards,bool}} =
await target.chooseCard('选择一张牌置于牌堆顶','he',true);
if(bool){
await target.lose(cards,ui.cardPile,'insert');
}
game.broadcastAll(function(player){
var cardx=ui.create.card();
cardx.classList.add('infohidden');
cardx.classList.add('infoflip');
player.$throw(cardx,1000,'nobroadcast');
},target);
if(player == game.me){
game.delay(0.5);
}
}
};
await game.doAsyncInOrder(targets,chooseToPutCard);
}
else{
event.finish();
}
'step 2'
if(event.targets.length){
var target=event.targets.shift();
target.draw();
event.current=target;
}
else{
event.finish();
}
'step 3'
if(event.current&&event.current.countCards('he')){
event.current.chooseCard('选择一张牌置于牌堆顶','he',true);
}
else{
event.goto(2);
}
'step 4'
if(result&&result.cards){
event.card=result.cards[0];
event.current.lose(result.cards,ui.cardPile,'insert');
game.broadcastAll(function(player){
var cardx=ui.create.card();
cardx.classList.add('infohidden');
cardx.classList.add('infoflip');
player.$throw(cardx,1000,'nobroadcast');
},event.current);
}
else{
event.card=null;
}
'step 5'
if(event.current==game.me) game.delay(0.5);
event.goto(2);
}
},
},
yanzhu:{
audio:2,

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@ -8434,6 +8434,21 @@ export class Game extends Uninstantable {
return true;
});
}
/**
* 此方法用于对所有targets按顺序执行一个async函数
*
* @param { Player[] } targets 需要执行async方法的目标
* @param { AsyncFunction } asyncFunc 需要执行的async方法
* @param { sort } function 排序器默认为lib.sort.seat
*/
static async doAsyncInOrder(targets,asyncFunc,sort){
if(!sort)sort = lib.sort.seat;
let sortedTargets = targets.sort(sort);
for(let i=0;i<sortedTargets.length;i++){
let target = sortedTargets[i];
await Promise.resolve(asyncFunc(target,i));
}
}
}
export const game = Game;