diff --git a/card/yingbian.js b/card/yingbian.js index ab591a1b8..e956f3fa4 100644 --- a/card/yingbian.js +++ b/card/yingbian.js @@ -321,9 +321,9 @@ game.import('card',function(lib,game,ui,get,ai,_status){ 'step 1' if(result.control!='cancel2'){ player.logSkill('wuxinghelingshan_skill'); - game.setNature(trigger.card,result.control); player.popup(get.translation(result.control)+'杀',result.control); - game.log(trigger.card,'被转为了','#y'+get.translation(result.control),'属性') + game.log(trigger.card,'被转为了','#y'+get.translation(result.control),'属性'); + game.setNature(trigger.card,result.control); } } }, diff --git a/character/tw.js b/character/tw.js index 3a3c072c8..ee561a295 100644 --- a/character/tw.js +++ b/character/tw.js @@ -13982,14 +13982,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){ return 'basic'; }).set('prompt','请选择一种牌的类别').set('target',trigger.target); 'step 1' - trigger.target.chooseCard('he','交给'+get.translation(player)+'一张'+get.translation(result.control)+'牌,否则此【杀】不可被闪避。',function(card){ - return get.type(card,'trick')==_status.event.getParent().result.control; + trigger.target.chooseCard('he','交给'+get.translation(player)+'一张'+get.translation(result.control)+'牌,否则此【杀】不可被闪避',function(card){ + return get.type2(card)==_status.event.control; }).set('ai',function(card){ var num=_status.event.num; if(num==0) return 0; if(card.name=='shan') return num>1?2:0; return 8-get.value(card); - }).set('num',trigger.target.countCards('h','shan')) + }).set('num',trigger.target.countCards('h','shan')).set('control',result.control); 'step 2' if(result.bool){ var cards=result.cards;