Bugfix for PR#414
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2599f5725c
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11639b6b31
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@ -454,12 +454,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 2'
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if(result.bool){
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target.recover();
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event.finish();
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}
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else{
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target.draw([1,2,3,4,5].reduce((p,c)=>p+target.countEmptySlot(c),0));
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player.link(false);
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player.turnOver(false);
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}
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'step 3'
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player.link(false);
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'step 4'
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player.turnOver(false);
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},
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ai:{
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expose:0.2,
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@ -3016,14 +3016,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(result.bool){
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var num=1-player.hp;
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if(num>0) player.recover(num);
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event.finish();
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}
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else{
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target.gainMaxHp();
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target.recover();
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target.draw();
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var num=player.maxHp-player.hp;
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if(num>0) player.recover(num);
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}
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'step 2'
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var num=player.maxHp-player.hp;
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if(num>0) player.recover(num);
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},
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},
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//王淩
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@ -229,11 +229,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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forced:true,
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locked:false,
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content:function(){
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'step 0'
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player.draw(2).gaintag=['kangli'];
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player.when({source:'damageBegin1'})
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.then(()=>{
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var cards=player.getCards('h',card=>card.hasGaintag('kangli'));
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var cards=player.getCards('h',card=>card.hasGaintag('kangli')&&lib.filter.cardDiscardable(card,player,'kangli'));
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if(cards.length) player.discard(cards);
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})
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},
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@ -256,6 +255,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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discard:false,
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lose:false,
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delay:false,
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popname:true,
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check:function(card){
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var num=6.5;
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if(ui.selected.cards.length){
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@ -278,6 +278,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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.assign({
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numbers:numbers,
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playerx:player,
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mod:{
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aiOrder:function(player,card,num){
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var number=get.number(card);
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if(typeof number!='number'||number<=numbers[0]||number>=numbers[1]) return num+10;
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},
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},
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})
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.filter((event,player)=>{
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return event._tongwei_checked;
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@ -286,15 +292,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var number=get.number(trigger.card);
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var numbers=get.info(event.name).numbers;
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event.playerx=get.info(event.name).playerx;
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if(number<=numbers[0]||number>=numbers[1]) event.finish();
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if(typeof number!='number'||number<=numbers[0]||number>=numbers[1]) event.finish();
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})
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.then(()=>{
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var playerx=event.playerx;
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var names=['sha','guohe'].filter(name=>playerx.canUse({name:name,isCard:true},player,false));
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if(!names.length) event.finish();
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else if(names.length==1) event._result={control:names[0]};
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else playerx.chooseControl(names).set('prompt',`统围:视为对${get.translation(player)}使用一张【杀】或【过河拆桥】`).set('ai',()=>{
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return _status.event.choice;
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else if(names.length==1) event._result={links:[[null,null,names[0]]]};
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else playerx.chooseButton([
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`请选择要视为对${get.translation(player)}使用的牌`,
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[names,'vcard'],
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]).set('ai',(button)=>{
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return button.link[0][2]==_status.event.choice;
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}).set('choice',function(){
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var list=names.map(name=>{
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return [name,get.effect(player,{name:name,isCard:true},playerx,playerx)];
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@ -305,9 +314,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}());
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})
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.then(()=>{
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var name=result.control;
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var name=result.links[0][2];
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var card={name:name,isCard:true},playerx=event.playerx;
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if(playerx.canUse(card,player,false)) playerx.useCard(card,player);
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if(playerx.canUse(card,player,false)) playerx.useCard(card,player,'tongwei');
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})
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},
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ai:{
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@ -476,10 +485,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 1'
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var guessedNum=result.index;
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var type=get.type2(trigger.card,trigger.player);
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var count=trigger.player.countCards('h',card=>get.type2(card)==type);
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player.chat('我猜'+get.cnNumber(guessedNum)+'张');
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game.log(player,'猜测',trigger.player,'有',get.cnNumber(guessedNum)+'张'+get.translation(type)+'牌');
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event.guessedNum=guessedNum;
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game.delay();
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'step 2'
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var count=trigger.player.countCards('h',card=>get.type2(card)==type);
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var guessedNum=event.guessedNum;
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if(count==guessedNum){
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player.popup('猜测正确','wood');
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game.log(player,'猜测','#g正确');
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@ -2093,7 +2093,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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'step 2'
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if(target.countCards('e')>0){
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target.chooseControl().set('prompt','追妒:请选择一项').set('choiceList',[
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'令'+get.translation(trigger.player)+'此次对你造成的伤害+1',
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'令'+get.translation(player)+'此次对你造成的伤害+1',
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'弃置装备区里的所有牌',
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]).set('ai',function(){
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var player=_status.event.player,cards=player.getCards('e');
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@ -2137,24 +2137,22 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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event.target=target;
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player.awakenSkill('gzshigong');
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var list=lib.character[player.name2][3].filter(function(skill){
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var info=get.info(skill);
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return info&&!get.is.locked(skill)&&!info.juexingji&&!info.hiddenSkill&&!info.zhuSkill&&!info.charlotte&&!info.limited&&!info.dutySkill&&!info.zhenfa&&!info.mainSkill&&!info.viceSkill&&!info.unique;
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return get.skillCategoriesOf(skill).length==0;
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});
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if(!list.length){
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event._result={control:'cancel2'};
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event.goto(3);
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event.goto(2);
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}
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else event.list=list;
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'step 1'
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player.removeCharacter(1);
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'step 2'
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_status.currentPhase.chooseControl(event.list,'cancel2').set('choiceList',event.list.map(i=>{
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'step 1'
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target.chooseControl(event.list,'cancel2').set('choiceList',event.list.map(i=>{
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return '<div class="skill">【'+get.translation(lib.translate[i+'_ab']||get.translation(i).slice(0,2))+'】</div><div>'+get.skillInfoTranslation(i,_status.currentPhase)+'</div>';
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})).set('displayIndex',false).set('ai',function(){
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if(get.attitude(_status.event.player,_status.event.getParent().player)>0) return 0;
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return [0,1].randomGet();
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}).set('prompt',get.translation(player)+'对你发动了【示恭】').set('prompt2','获得一个技能并令其将体力回复至体力上限;或点击“取消”,令其将体力值回复至1点。');
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'step 3'
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'step 2'
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if(result.control=='cancel2'){
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player.recover(1-player.hp);
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event.finish();
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