丁尚婉彭羕调整

This commit is contained in:
mengxinzxz 2024-01-13 01:35:43 +08:00
parent 9b9f53eaa7
commit 1115ed9072
1 changed files with 39 additions and 48 deletions

View File

@ -2379,10 +2379,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2,
enable:'chooseToUse',
hiddenCard:function(player,name){
if(name!='wuxie'&&lib.inpile.includes(name)) return true;
if(name!='wuxie'&&lib.inpile.includes(name)&&lib.skill.olqifan.getNum()) return true;
},
getNum:()=>game.getGlobalHistory('useCard').reduce((list,evt)=>list.add(get.type2(evt.card)),[]).length,
filter:function(event,player){
if(event.responded||event.type=='wuxie'||event.olqifan) return false;
if(event.responded||event.type=='wuxie'||event.olqifan||!lib.skill.olqifan.getNum()) return false;
for(var i of lib.inpile){
if(i!='wuxie'&&event.filterCard({name:i},player,event)) return true;
}
@ -2393,7 +2394,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'step 0'
var evt=event.getParent(2);
evt.set('olqifan',true);
var cards=get.bottomCards(1+player.getStorage('olqifan').length,true);
var cards=get.bottomCards(lib.skill.olqifan.getNum(),true);
var aozhan=player.hasSkill('aozhan');
player.chooseButton(['器翻:选择要使用的牌',cards]).set('filterButton',function(button){
return _status.event.cards.includes(button.link);
@ -2455,27 +2456,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
}
},
onremove:true,
intro:{
content:'已使用过$牌',
},
subSkill:{
discard:{
trigger:{player:'chooseToUseAfter'},
forced:true,
charlotte:true,
filter:(player)=>{
var num=player.getStorage('olqifan').length,pos=('jeh').slice(0,num);
return num>0&&player.countCards(pos)>0;
},
content:function(){
var pos=('jeh')[event.num],hs=player.countCards(pos);
if(hs>0) player.chooseToDiscard(hs,pos,true);
event.num++;
if(event.num<event.maxNum) event.redo();
},
},
},
},
olqifan_backup:{
sourceSkill:'olqifan',
@ -2487,21 +2467,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(rcard.name==name) card=get.autoViewAs(rcard);
else card=get.autoViewAs({name,isCard:true});
event.result.card=card;
player.markAuto('olqifan',[get.type2(card,false)]);
var id=get.id();
player.when('chooseToUseAfter')
.filter((evt)=>evt==event.getParent())
.then(()=>{
if(!lib.skill.olqifan_discard.filter(player)){
event.finish();
}
else{
event.maxNum=Math.min(3,player.getStorage('olqifan').length);
event.num=0;
}
})
.then(lib.skill.olqifan_discard.content)
.translation('器翻');
player.when('chooseToUseAfter').filter((evt)=>evt==event.getParent()).then(()=>{
var num=lib.skill.olqifan.getNum(),pos=('jeh').slice(0,num);
if(num>0&&player.countCards(pos)>0){
event.maxNum=Math.min(3,lib.skill.olqifan.getNum());
event.num=0;
}
else event.finish();
}).then(()=>{
var pos=('jeh')[event.num],hs=player.countCards(pos);
if(hs>0) player.chooseToDiscard(hs,pos,true);
event.num++;
if(event.num<event.maxNum) event.redo();
}).translation('器翻');
},
filterCard:function(){return false},
selectCard:-1,
@ -2534,24 +2513,36 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return order;
},
},
trigger:{player:'useCardAfter'},
forced:true,
trigger:{player:'useCard'},
filter:function(event){
const num=get.number(event.card);
return [1,11,12,13].includes(num);
return [1,11,12,13].includes(get.number(event.card));
},
forced:true,
content:function(){
player.draw(2);
'step 0'
trigger.targets.length=0;
trigger.all_excluded=true;
game.log(trigger.card,'被无效了');
'step 1'
player.draw();
player.addSkill('oltuishi_unlimit');
},
subSkill:{
unlimit:{
charlotte:true,
mod:{
cardUsable:()=>Infinity,
targetInRange:()=>true,
cardUsableTarget:(card,player,target)=>{
if(target.countCards('h')<player.countCards('h')) return true;
},
targetInRange:(card,player,target)=>{
if(target.countCards('h')<player.countCards('h')) return true;
},
},
trigger:{player:'useCard1'},
filter:function(event,player){
if(!event.targets||!event.targets.length) return false;
return event.targets.some(target=>player.countCards('h')+event.cards.length>target.countCards('h'));
},
forced:true,
popup:false,
silent:true,
@ -2567,7 +2558,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
},
mark:true,
intro:{content:'使用的下一张牌无距离次数限制'},
intro:{content:'对手牌数小于你的角色使用的下一张牌无距离次数限制'},
},
},
},
@ -26770,9 +26761,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
ol_pengyang:'OL彭羕',
ol_pengyang_prefix:'OL',
olqifan:'器翻',
olqifan_info:'当你需要使用不为【无懈可击】的牌时你可以观看牌堆底的X+1张牌并使用其中的一张。此牌结算结束时你依次弃置以下前X个区域中的所有牌⒈判定区、⒉装备区、⒊手牌区X为你因此技能使用过的牌中包含的类型数)。',
olqifan_info:'当你需要使用不为【无懈可击】的牌时你可以观看牌堆底的X张牌并使用其中的一张。此牌结算结束时你依次弃置以下前X个区域中的所有牌⒈判定区、⒉装备区、⒊手牌区X为本回合使用过的牌中包含的类型数)。',
oltuishi:'侻失',
oltuishi_info:'锁定技。①你不能使用【无懈可击】。②当你使用点数为字母的牌后,你摸两张牌,且你使用的下一张牌无距离和次数限制。',
oltuishi_info:'锁定技。①你不能使用【无懈可击】。②当你使用点数为字母的牌时,你令此牌无效并摸一张牌,且你对手牌数小于你的角色使用的下一张牌无距离和次数限制。',
ol_tw_zhangji:'张既',
skill_zhangji_A:'技能',
skill_zhangji_A_info:'出牌阶段限X次X为你的体力值当你使用牌指定一名其他角色为目标后你可以观看其手牌然后你选择一项<br>1.弃置其一张牌,然后若弃置的牌是能造成火焰伤害的牌,你摸一张牌。<br>2.重铸其手牌中的所有【杀】和【决斗】。<br>3.若其没有【闪】你与其互相对对方造成1点伤害。',