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@ -16,7 +16,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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gw_laduoweide:['male','wei',4,['gwxiaoshou']],
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gw_dagong:['male','qun',4,['tianbian']],
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gw_bulanwang:['male','qun',4,['bolang']],
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// gw_bulanwang:['male','qun',4,['bolang']],
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// gw_kuite:['male','qun',3,[]],
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// gw_fuertaisite:['male','qun',3,[]],
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// gw_hengsaite:['male','wei',4,['jinsheng']],
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@ -1518,7 +1518,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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huihun:'回魂',
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huihun_info:'结束阶段,你可以从弃牌堆中获得本回合使用的前两张红色牌',
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lanquan:'远略',
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lanquan_backup:'揽权',
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lanquan_backup:'远略',
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lanquan_info:'出牌阶段限一次,你可以观看牌堆顶的6张牌,并选择一张使用',
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chaoyong:'潮涌',
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@ -7268,15 +7268,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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line:'fire',
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filter:function(event,player){
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return !player.storage.xuehuang&&
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player.countCards('he',{color:'red'})>0&&
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player.countCards('he',{color:'black'})==0;
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player.countCards('h',{color:'red'})>0&&
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player.countCards('h',{color:'black'})==0;
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},
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content:function(){
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'step 0'
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player.storage.xuehuang=true;
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player.awakenSkill('xuehuang');
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player.showHandcards();
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var cards=player.getCards('he');
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var cards=player.getCards('h');
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player.discard(cards);
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event.num=cards.length;
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'step 1'
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@ -7295,7 +7295,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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order:9,
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result:{
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player:function(player){
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if(player.countCards('he',{color:'red'})<2) return 0;
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if(player.countCards('h',{color:'red'})<2) return 0;
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if(player.hasCard(function(card){
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return get.color(card)=='red'&&get.value(card)>8;
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})){
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@ -8625,6 +8625,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(event.isMine()){
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ui.auto.hide();
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event.dialog=ui.create.dialog('脉轮:选择一个效果');
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event.dialog.forcebutton=true;
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event.dialog.classList.add('forcebutton');
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var effects=lib.skill.mailun.effects;
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var clickItem=function(){
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event.choice=this.link;
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@ -9737,7 +9739,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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yulin_info:'每当你即将受到伤害,你可以弃置一张装备牌抵消此伤害',
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funiao_info:'出牌阶段限一次,你可以将一张手牌交给一名其他角色,然后摸一张牌',
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funiao_old_info:'出牌阶段,你可以交给一名角色一张手牌,然后观看其手牌,每个阶段对一名角色只能发动一次',
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xuehuang_info:'限定技,出牌阶段,若你没有黑色牌,你可以展示并弃置所有牌,每弃置一张牌视为使用一张火杀,随机指定两名敌人为目标',
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xuehuang_info:'限定技,出牌阶段,若你没有黑色手牌,你可以展示并弃置所有手牌,每弃置一张牌视为使用一张火杀,随机指定两名敌人为目标',
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zhuyu_info:'每当一名横置的角色即将受到伤害时,你可以弃置一张红色牌令此伤害+1并变为火属性',
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ningshuang_info:'每当你成为黑色牌的目标,你可以弃置一张黑色牌将其横置,并摸一张牌,若其已经模置则改为将其翻面',
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zaowu_old_info:'出牌阶段,你可以弃置三张不同类型的牌,创造任意两张牌并获得之',
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@ -890,7 +890,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:'limited'
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},
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check:function(event,player){
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console.log(player.name,event.player.name);
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return get.attitude(player,event.player)>=3;
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},
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filter:function(event,player){
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@ -10396,6 +10396,7 @@
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item.firstChild.link=event.controls[i];
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}
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event.dialog.forcebutton=true;
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event.dialog.classList.add('forcebutton');
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event.dialog.open();
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}
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else{
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@ -14,7 +14,7 @@ window.noname_update={
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// 'card/*',
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// 'card/gwent.js',
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// 'character/*',
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// 'character/sp.js',
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'character/gwent.js',
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// 'character/yijiang.js',
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'mode/identity.js',
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'mode/guozhan.js',
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@ -1424,6 +1424,10 @@ div:not(.handcards)>.card>.info>span,
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bottom: auto !important;
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min-height: 0px !important;
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}
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.dialog.forcebutton{
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width: 400px;
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left: calc(50% - 200px);
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}
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.dialog.nobutton .content>div:last-child {
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padding-bottom: 8px;
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}
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