标准包ganglie_three技能使用async content
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@ -423,38 +423,29 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:'ganglie',
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audio:'ganglie',
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trigger:{player:'damageEnd'},
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trigger:{player:'damageEnd'},
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direct:true,
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direct:true,
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content:function(){
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async content(event,trigger,player){
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"step 0"
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const {result:{bool:chooseTargetResultBool,targets:chooseTargetResultTargets}}=await player.promises.chooseTarget(get.prompt2('ganglie_three'),(card,player,target)=>{
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player.chooseTarget(get.prompt2('ganglie_three'),function(card,player,target){
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return target.isEnemyOf(player);
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return target.isEnemyOf(player);
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}).set('ai',function(target){
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}).set('ai',target=>{
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return -get.attitude(_status.event.player,target)/(1+target.countCards('h'));
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return -get.attitude(_status.event.player,target)/(1+target.countCards('h'));
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});
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});
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"step 1"
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if(!chooseTargetResultBool) return;
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if(result.bool){
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event.target=chooseTargetResultTargets[0];
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event.target=result.targets[0];
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player.logSkill('ganglie_three',event.target);
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player.logSkill('ganglie_three',target);
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const judgeEvent=player.promises.judge(card=>{
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}
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else event.finish();
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"step 2"
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player.judge(function(card){
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if(get.suit(card)=='heart') return -2;
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if(get.suit(card)=='heart') return -2;
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return 2;
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return 2;
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}).judge2=function(result){
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});
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return result.bool;
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judgeEvent.judge2=result=>result.bool;
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};
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const {result:{judge}}=await judgeEvent;
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"step 3"
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if(judge<2) return;
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if(result.judge<2){
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const {result:{bool:chooseToDiscardResultBool}}=await player.promises.chooseToDiscard(2).set('ai',card=>{
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event.finish();return;
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}
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target.chooseToDiscard(2).set('ai',function(card){
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if(card.name=='tao') return -10;
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if(card.name=='tao') return -10;
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if(card.name=='jiu'&&_status.event.player.hp==1) return -10;
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if(card.name=='jiu'&&_status.event.player.hp==1) return -10;
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return get.unuseful(card)+2.5*(5-get.owner(card).hp);
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return get.unuseful(card)+2.5*(5-get.owner(card).hp);
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});
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});
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"step 4"
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if(chooseToDiscardResultBool==false){
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if(result.bool==false){
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event.target.damage();
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target.damage();
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}
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}
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},
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},
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ai:{
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ai:{
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