标准包ganglie_three技能使用async content
This commit is contained in:
parent
c61d214cb7
commit
10ab434921
|
@ -423,38 +423,29 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:'ganglie',
|
||||
trigger:{player:'damageEnd'},
|
||||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget(get.prompt2('ganglie_three'),function(card,player,target){
|
||||
async content(event,trigger,player){
|
||||
const {result:{bool:chooseTargetResultBool,targets:chooseTargetResultTargets}}=await player.promises.chooseTarget(get.prompt2('ganglie_three'),(card,player,target)=>{
|
||||
return target.isEnemyOf(player);
|
||||
}).set('ai',function(target){
|
||||
}).set('ai',target=>{
|
||||
return -get.attitude(_status.event.player,target)/(1+target.countCards('h'));
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
event.target=result.targets[0];
|
||||
player.logSkill('ganglie_three',target);
|
||||
}
|
||||
else event.finish();
|
||||
"step 2"
|
||||
player.judge(function(card){
|
||||
if(!chooseTargetResultBool) return;
|
||||
event.target=chooseTargetResultTargets[0];
|
||||
player.logSkill('ganglie_three',event.target);
|
||||
const judgeEvent=player.promises.judge(card=>{
|
||||
if(get.suit(card)=='heart') return -2;
|
||||
return 2;
|
||||
}).judge2=function(result){
|
||||
return result.bool;
|
||||
};
|
||||
"step 3"
|
||||
if(result.judge<2){
|
||||
event.finish();return;
|
||||
}
|
||||
target.chooseToDiscard(2).set('ai',function(card){
|
||||
});
|
||||
judgeEvent.judge2=result=>result.bool;
|
||||
const {result:{judge}}=await judgeEvent;
|
||||
if(judge<2) return;
|
||||
const {result:{bool:chooseToDiscardResultBool}}=await player.promises.chooseToDiscard(2).set('ai',card=>{
|
||||
if(card.name=='tao') return -10;
|
||||
if(card.name=='jiu'&&_status.event.player.hp==1) return -10;
|
||||
return get.unuseful(card)+2.5*(5-get.owner(card).hp);
|
||||
});
|
||||
"step 4"
|
||||
if(result.bool==false){
|
||||
target.damage();
|
||||
if(chooseToDiscardResultBool==false){
|
||||
event.target.damage();
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
|
|
Loading…
Reference in New Issue