凯撒【征服】弹窗bug修复

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mengxinzxz 2023-09-27 07:25:56 +08:00 committed by GitHub
parent 653383a2fa
commit 1074d1ac64
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1 changed files with 3 additions and 3 deletions

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@ -13982,14 +13982,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return 'basic'; return 'basic';
}).set('prompt','请选择一种牌的类别').set('target',trigger.target); }).set('prompt','请选择一种牌的类别').set('target',trigger.target);
'step 1' 'step 1'
trigger.target.chooseCard('he','交给'+get.translation(player)+'一张'+get.translation(result.control)+'牌,否则此【杀】不可被闪避',function(card){ trigger.target.chooseCard('he','交给'+get.translation(player)+'一张'+get.translation(result.control)+'牌,否则此【杀】不可被闪避',function(card){
return get.type(card,'trick')==_status.event.getParent().result.control; return get.type2(card)==_status.event.control;
}).set('ai',function(card){ }).set('ai',function(card){
var num=_status.event.num; var num=_status.event.num;
if(num==0) return 0; if(num==0) return 0;
if(card.name=='shan') return num>1?2:0; if(card.name=='shan') return num>1?2:0;
return 8-get.value(card); return 8-get.value(card);
}).set('num',trigger.target.countCards('h','shan')) }).set('num',trigger.target.countCards('h','shan')).set('control',result.control);
'step 2' 'step 2'
if(result.bool){ if(result.bool){
var cards=result.cards; var cards=result.cards;