parent
b7f482b19c
commit
105b7f488a
579
mode/guozhan.js
579
mode/guozhan.js
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@ -396,7 +396,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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gz_zhonghui:['male','ye',4,['gzquanji','gzpaiyi'],['gzskin']],
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gz_simazhao:['male','ye',3,['gzzhaoxin','gzsuzhi'],['gzskin']],
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gz_gongsunyuan:['male','ye',4,['gzhuaiyi','gzzisui'],['gzskin']],
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gz_gongsunyuan:['male','ye',4,['gzrehuaiyi','gzrezisui'],['gzskin']],
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gz_sunchen:['male','ye',4,['gzshilu','gzxiongnve']],
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gz_tangzi:['male','wu',4,['gzxingzhao'],['doublegroup:wu:wei','gzskin']],
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gz_mengda:['male','wei',4,['qiuan','liangfan'],['doublegroup:wei:shu']],
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@ -405,7 +405,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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gz_shixie:['male','qun',3,['gzbiluan','gzrelixia'],['doublegroup:qun:wu','gzskin']],
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gz_zhanglu:['male','qun',3,['gzrebushi','gzremidao'],['doublegroup:qun:wei','gzskin']],
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gz_dongzhao:['male','wei',3,['quanjin','zaoyun']],
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gz_re_xushu:['male','shu',4,['gzzhuhai','gzpozhen','gzjiancai'],['gzskin']],
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gz_re_xushu:['male','shu',4,['gzqiance','gzjujian'],['gzskin']],
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gz_wujing:['male','wu',4,['donggui','fengyang'],['gzskin']],
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gz_yanbaihu:['male','qun',4,['gzzhidao','gzyjili'],['gzskin']],
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gz_xuyou:['male','wei',3,['gzchenglve','gzshicai'],['doublegroup:wei:qun','gzskin']],
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@ -416,7 +416,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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gz_wenqin:['male','wei',4,['gzjinfa'],['doublegroup:wei:wu','gzskin']],
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gz_xf_sufei:['male','wu',4,['gzlianpian'],['doublegroup:wu:qun','gzskin']],
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gz_liuba:['male','shu',3,['gztongduo','qingyin'],['gzskin']],
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gz_pengyang:['male','shu',3,['daming','xiaoni'],['doublegroup:shu:qun','gzskin']],
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gz_pengyang:['male','shu',3,['gztongling','gzjinyu'],['doublegroup:shu:qun','gzskin']],
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gz_zhuling:['male','wei',4,['gzjuejue','gzfangyuan'],['gzskin']],
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gz_caocao:['male','wei',4,['jianxiong']],
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@ -510,7 +510,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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gz_bianfuren:['female','wei',3,['wanwei','gzyuejian']],
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gz_xunyou:['male','wei',3,['gzqice','zhiyu'],['gzskin']],
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gz_lingtong:['male','wu',4,['xuanlve','yongjin'],['gzskin']],
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gz_lvfan:['male','wu',3,['xindiaodu','gzdiancai']],
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gz_lvfan:['male','wu',3,['gzdiaodu','gzdiancai']],
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gz_masu:['male','shu',3,['sanyao','gzzhiman'],['gzskin']],
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gz_shamoke:['male','shu',4,['gzjili'],['gzskin']],
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@ -525,7 +525,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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gz_miheng:['male','qun',3,['gzrekuangcai','gzshejian'],['gzskin']],
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gz_fengxi:['male','wu',3,['gzyusui','gzboyan'],['gzskin']],
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gz_dengzhi:['male','shu',3,['gzjianliang','gzweimeng'],['gzskin']],
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gz_re_nanhualaoxian:['male','qun',4,['gzgongxiu','gzjinghe']],
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gz_re_nanhualaoxian:['male','qun',4,['gzgongxiu','gztaidan','gzrejinghe']],
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gz_zhouyi:['female','wu',3,['gzzhukou','gzduannian','gzlianyou']],
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gz_re_xunchen:['male','qun',3,['gzfenglve','gzanyong']],
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gz_lvlingqi:['female','qun',4,['guowu','gzshenwei','gzzhuangrong'],['gzskin']],
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@ -584,6 +584,504 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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},
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skill:{
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//国战典藏2023补充
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//吕范
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gzdiaodu:{
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audio:'diaodu',
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trigger:{player:'phaseUseBegin'},
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filter:function(event,player){
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return game.hasPlayer(function(current){
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return current.isFriendOf(player)&¤t.countGainableCards(player,'e')>0;
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});
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},
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direct:true,
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frequent:true,
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preHidden:true,
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content:function(){
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'step 0'
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player.chooseTarget(get.prompt2('gzdiaodu'),function(card,player,current){
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return current.isFriendOf(player)&¤t.countGainableCards(player,'e')>0;
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}).set('ai',function(target){
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var num=0;
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if(target.hasSkill('gzxiaoji')) num+=2.5;
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if(target.isDamaged()&&target.getEquip('baiyin')) num+=2.5;
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if(target.hasSkill('xuanlve')) num+=2;
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return num;
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}).setHiddenSkill('gzdiaodu');
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'step 1'
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if(result.bool){
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var target=result.targets[0]
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event.target=target;
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player.logSkill('gzdiaodu',target);
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player.gainPlayerCard(target,'e',true);
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}
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else event.finish();
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'step 2'
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if(result.bool&&player.getCards('h').contains(result.cards[0])){
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event.card=result.cards[0];
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player.chooseTarget('将'+get.translation(event.card)+'交给另一名角色',function(card,player,current){
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return current!=player&¤t!=_status.event.target;
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},true).set('target',target);
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}
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else event.finish();
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'step 3'
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if(result.bool){
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var target=result.targets[0];
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player.line(target,'green');
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player.give(card,target);
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}
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},
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group:'gzdiaodu_use',
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subSkill:{
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use:{
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trigger:{global:'useCard'},
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filter:function(event,player){
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return get.type(event.card)=='equip'&&event.player.isIn()&&event.player.isFriendOf(player)&&(player==event.player||player.hasSkill('gzdiaodu'));
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},
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direct:true,
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content:function(){
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'step 0'
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var next=trigger.player.chooseBool(get.prompt('gzdiaodu'),'摸一张牌');
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if(player.hasSkill('gzdiaodu')) next.set('frequentSkill','gzdiaodu');
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if(player==trigger.player) next.setHiddenSkill('gzdiaodu');
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'step 1'
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if(result.bool){
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player.logSkill('gzdiaodu',trigger.player);
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trigger.player.draw('nodelay');
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}
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},
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},
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},
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},
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//徐庶
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gzqiance:{
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trigger:{global:'useCardToPlayered'},
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filter:function(event,player){
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if(!event.isFirstTarget||get.type/*2*/(event.card)!='trick') return false;//延时锦囊不能响应有个锤用
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return event.player.isFriendOf(player)&&event.targets.some(target=>target.isMajor());
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},
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check:function(event,player){
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var num=0,targets=event.targets.some(target=>target.isMajor());
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for(var target of targets) num+=get.sgn(get.attitude(player,target)*get.effect(target,event.card,event.player,player));
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return num>=0;
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},
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logTarget:'player',
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content:function(){
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trigger.getParent().directHit.addArray(trigger.targets.filter(target=>target.isMajor()));
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},
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},
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gzjujian:{
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init:function(player){
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if(player.checkViceSkill('gzjujian')&&!player.viceChanged) player.removeMaxHp();
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},
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viceSkill:true,
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audio:'gzjiancai',
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trigger:{global:'dying'},
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filter:function(event,player){
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return event.player.isFriendOf(player);
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},
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forced:true,
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logTarget:'player',
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content:function(){
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trigger.player.recover(1-trigger.player.hp);
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player.changeVice();
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},
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},
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//彭羕
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gztongling:{
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audio:'daming',
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trigger:{source:'damageSource'},
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filter:function(event,player){
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if(event.player.isFriendOf(player)) return false;
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return player.isPhaseUsing()&&event.player.isIn()&&!player.hasSkill('gztongling_used');
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},
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direct:true,
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content:function(){
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'step 0'
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var str='';
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if(get.itemtype(trigger.cards)=='cards'&&trigger.cards.filterInD().length) str+=';未造成伤害,其获得'+get.translation(trigger.cards.filterInD());
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player.chooseTarget(get.prompt('gztongling'),'令一名势力与你相同的角色选择是否对其使用一张牌。若使用且此牌:造成伤害,你与其各摸两张牌'+str,function(card,player,target){
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return target.isFriendOf(player);
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}).set('ai',function(target){
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var aim=_status.event.aim;
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var cards=target.getCards('hs',function(card){
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return target.canUse(card,aim,false)&&get.effect(aim,card,target,player)>0&&get.effect(aim,card,target,target)>0;
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})
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if(cards.length) return cards.some(card=>get.tag(card,'damage'))?2:1;
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return 0;
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}).set('aim',trigger.player);
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'step 1'
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if(result.bool){
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var target=result.targets[0];
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event.target=target;
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player.logSkill('gztongling',target);
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player.addTempSkill('gztongling_used','phaseUseAfter');
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player.line2([target,trigger.player]);
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target.chooseToUse(function(card,player,event){
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return lib.filter.filterCard.apply(this,arguments);
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},'通令:是否对'+get.translation(trigger.player)+'使用一张牌?').set('targetRequired',true).set('complexSelect',true).set('filterTarget',function(card,player,target){
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if(target!=_status.event.sourcex&&!ui.selected.targets.contains(_status.event.sourcex)) return false;
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return lib.filter.targetEnabled.apply(this,arguments);
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}).set('sourcex',trigger.player).set('addCount',false);
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}
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else event.finish();
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'step 2'
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if(result.bool){
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if(target.hasHistory('sourceDamage',evt=>evt.getParent(4).name=='gztongling')){
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player.draw(2,'nodelay');
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target.draw(2);
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}
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else{
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if(get.itemtype(trigger.cards)=='cards'&&trigger.cards.filterInD().length&&trigger.player.isIn()) trigger.player.gain(trigger.cards.filterInD(),'gain2');
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}
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}
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},
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subSkill:{used:{charlotte:true}},
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},
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gzjinyu:{
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audio:'xiaoni',
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trigger:{player:'showCharacterAfter'},
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filter:function(event,player){
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if(!game.hasPlayer(function(current){
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return get.distance(player,current)<=1;
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})) return false;
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return event.toShow.some(name=>lib.character[name][3].contains('gzjinyu'));
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},
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logTarget:function(event,player){
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return game.filterPlayer(function(current){
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return get.distance(player,current)<=1;
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}).sortBySeat(player);
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},
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forced:true,
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locked:false,
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content:function(){
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'step 0'
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event.targets=game.filterPlayer(function(current){
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return get.distance(player,current)<=1;
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}).sortBySeat(player);
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'step 1'
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var target=event.targets.shift();
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event.target=target;
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if(!target.isUnseen(2)){
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if(get.is.jun(target)) event._result={control:'副将'};
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else{
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target.chooseControl('主将','副将').set('prompt','近谀:请暗置一张武将牌').set('ai',function(){
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var target=_status.event.player;
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if(target.name=='gz_pengyang') return '主将';
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if(target.name2=='gz_pengyang') return '副将';
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if(lib.character[target.name][3].some(skill=>{
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var info=get.info(skill);
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return info&&info.ai&&info.ai.maixie;
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})) return '主将';
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if(target.name=='gz_zhoutai') return '副将';
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if(target.name2=='gz_zhoutai') return '主将';
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return '副将';
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});
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}
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}
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else{
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target.chooseToDiscard(2,'he',true);
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event.goto(3);
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}
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'step 2'
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if(result.control) target.hideCharacter(result.control=='主将'?0:1);
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'step 3'
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if(event.targets.length) event.goto(1);
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},
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},
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//公孙渊
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gzrehuaiyi:{
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audio:'gzhuaiyi',
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enable:'phaseUse',
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filter:function(event,player){
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return player.countCards('h')>0;
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},
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usable:1,
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delay:false,
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content:function(){
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'step 0'
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var map={}
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player.showHandcards();
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for(var i of ['red','black','none']){
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if(player.countCards('h',{color:i})) map[i]=true;
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}
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if(Object.keys(map).length<2) event.finish();
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else event.map=map;
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'step 1'
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var mapx={'red':'红色','black':'黑色','none':'无色'};
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player.chooseControl(Object.keys(event.map).map(color=>mapx[color])).set('ai',function(){
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var list=_status.event.controls;
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var map={'红色':'red','黑色':'black','无色':'none'};
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return list.sort((a,b)=>player.countCards('h',{color:map[a]})-player.countCards('h',{color:map[b]}))[0];
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}).set('prompt','怀异:弃置一种颜色的所有牌');
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'step 2'
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var map={'红色':'red','黑色':'black','无色':'none'};
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var cards=player.getCards('h',{color:map[result.control]});
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player.discard(cards);
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event.num=cards.length;
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'step 3'
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player.chooseTarget('请选择至多'+get.cnNumber(event.num)+'名有牌的其他角色,获得这些角色的各一张牌。',[1,event.num],function(card,player,target){
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return target!=player&&target.countCards('he')>0;
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}).set('ai',function(target){
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return -get.attitude(_status.event.player,target)+0.5;
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});
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'step 4'
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if(result.bool&&result.targets){
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player.line(result.targets,'green');
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event.targets=result.targets;
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event.targets.sort(lib.sort.seat);
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event.cards=[];
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}
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else event.finish();
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'step 5'
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if(player.isIn()&&event.targets.length){
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player.gainPlayerCard(event.targets.shift(),'he',true);
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}
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else event.finish();
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'step 6'
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if(result.bool&&result.cards&&result.cards.length) event.cards.addArray(result.cards);
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if(event.targets.length) event.goto(5);
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'step 7'
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var hs=player.getCards('h');
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cards=cards.filter(function(card){
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return get.type(card)=='equip'&&hs.contains(card);
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});
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if(cards.length){
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player.$give(cards,player,false);
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game.log(player,'将',cards,'置于了武将牌上');
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player.loseToSpecial(cards,'gzrehuaiyi').visible=true;
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}
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else event.finish();
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'step 8'
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player.addSkill('gzrehuaiyi_unmark');
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player.markSkill('gzrehuaiyi');
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game.delayx();
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},
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ai:{
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order:10,
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result:{
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player:function(player,target){
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var map={};
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for(var i of ['red','black','none']){
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if(player.countCards('h',{color:i})) map[i]=true;
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}
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if(Object.keys(map).length<2) return 0;
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var num=player.maxHp-player.countCards('s',function(card){
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return card.hasGaintag('gzrehuaiyi');
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});
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if(player.countCards('h',{color:'red'})<=num) return 1;
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if(player.countCards('h',{color:'black'})<=num) return 1;
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return 0;
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},
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}
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},
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marktext:'异',
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intro:{
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mark:function(dialog,storage,player){
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var cards=player.getCards('s',function(card){
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return card.hasGaintag('gzrehuaiyi');
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});
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if(!cards||!cards.length) return;
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dialog.addAuto(cards);
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},
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markcount:function(storage,player){
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return player.countCards('s',function(card){
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return card.hasGaintag('gzrehuaiyi');
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});
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},
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onunmark:function(storage,player){
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var cards=player.getCards('s',function(card){
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return card.hasGaintag('gzrehuaiyi');
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});
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if(cards.length){
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player.loseToDiscardpile(cards);
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}
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},
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},
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mod:{
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aiOrder:function(player,card,num){
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if(get.itemtype(card)=='card'&&card.hasGaintag('gzrehuaiyi')) return num+(player.countCards('s',function(card){
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return card.hasGaintag('gzrehuaiyi');
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})>player.maxHp?0.5:-0.5);
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},
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},
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subSkill:{
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unmark:{
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trigger:{player:'loseAfter'},
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filter:function(event,player){
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if(!event.ss||!event.ss.length) return false;
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return !player.countCards('s',function(card){
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return card.hasGaintag('gzrehuaiyi');
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});
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},
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charlotte:true,
|
||||
forced:true,
|
||||
silent:true,
|
||||
content:function(){
|
||||
player.unmarkSkill('gzrehuaiyi');
|
||||
player.removeSkill('gzrehuaiyi_unmark');
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
gzrezisui:{
|
||||
audio:'gzzisui',
|
||||
trigger:{player:'phaseDrawBegin2'},
|
||||
filter:function(event,player){
|
||||
return !event.numFixed&&player.countCards('s',function(card){
|
||||
return card.hasGaintag('gzrehuaiyi');
|
||||
})>0;
|
||||
},
|
||||
forced:true,
|
||||
content:function(){
|
||||
trigger.num+=player.countCards('s',function(card){
|
||||
return card.hasGaintag('gzrehuaiyi');
|
||||
});
|
||||
},
|
||||
group:'gzrezisui_die',
|
||||
subSkill:{
|
||||
die:{
|
||||
audio:'gzzisui',
|
||||
trigger:{player:'phaseJieshuBegin'},
|
||||
filter:function(event,player){
|
||||
return player.countCards('s',function(card){
|
||||
return card.hasGaintag('gzrehuaiyi');
|
||||
})>player.maxHp;
|
||||
},
|
||||
forced:true,
|
||||
content:function(){
|
||||
player.die();
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
//南华老仙
|
||||
gztaidan:{
|
||||
derivation:'taipingyaoshu',
|
||||
audio:'tianshu',
|
||||
locked:true,
|
||||
group:'gztaidan_taipingyaoshu',
|
||||
},
|
||||
gztaidan_taipingyaoshu:{
|
||||
equipSkill:true,
|
||||
mod:{
|
||||
maxHandcard:function(player,num){
|
||||
if(!player.isEmpty(2)) return;
|
||||
if(player.hasSkill('huangjintianbingfu')){
|
||||
num+=player.getExpansions('huangjintianbingfu').length;
|
||||
}
|
||||
return num+game.countPlayer(function(current){
|
||||
return current.isFriendOf(player);
|
||||
});
|
||||
}
|
||||
},
|
||||
audio:'tianshu',
|
||||
inherit:'taipingyaoshu',
|
||||
filter:function(event,player){
|
||||
if(!player.isEmpty(2)) return false;
|
||||
return lib.skill.taipingyaoshu.filter(event,player);
|
||||
},
|
||||
noHidden:true,
|
||||
ai:{
|
||||
effect:{
|
||||
target:function(card,player,target){
|
||||
if(!target.isEmpty(2)) return;
|
||||
if(player==target&&get.subtype(card)=='equip2'){
|
||||
if(get.equipValue(card)<=7.5) return 0;
|
||||
}
|
||||
return lib.skill.taipingyaoshu.ai.effect.target.apply(this,arguments);
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
gzrejinghe:{
|
||||
audio:'jinghe',
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
//delay:0,
|
||||
content:function(){
|
||||
'step 0'
|
||||
if(!_status.gzrejinghe_tianshu){
|
||||
var list=lib.skill.gzrejinghe.derivation.slice(0);
|
||||
list.remove('gzrejinghe_faq');
|
||||
var list2=list.slice(0,get.rand(0,list.length));
|
||||
list.removeArray(list2);
|
||||
list.addArray(list2);
|
||||
_status.gzrejinghe_tianshu=list;
|
||||
ui.gzretianshu=ui.create.system('天书',null,true);
|
||||
lib.setPopped(ui.gzretianshu,function(){
|
||||
var dialog=ui.create.dialog('hidden');
|
||||
dialog.content.style['overflow-x']='visible';
|
||||
var list=_status.gzrejinghe_tianshu;
|
||||
var core=document.createElement('div');
|
||||
var centerX=-10,centerY=80,radius=80;
|
||||
var radian=Math.PI*2/list.length;
|
||||
for(var i=0;i<list.length;i++){
|
||||
var td=document.createElement('div');
|
||||
td.innerHTML=get.translation(list[i]).slice(0,1);
|
||||
td.style.position='absolute';
|
||||
core.appendChild(td);
|
||||
td.style.left=(centerX+radius*Math.sin(radian*i))+'px';
|
||||
td.style.top=(centerY-radius*Math.cos(radian*i))+'px';
|
||||
}
|
||||
dialog.content.appendChild(core);
|
||||
return dialog;
|
||||
},250);
|
||||
}
|
||||
else{
|
||||
var first=_status.gzrejinghe_tianshu[0];
|
||||
_status.gzrejinghe_tianshu.remove(first);
|
||||
_status.gzrejinghe_tianshu.push(first);
|
||||
}
|
||||
game.log(player,'转动了','#g“天书”');
|
||||
var skill=_status.gzrejinghe_tianshu[0];
|
||||
event.skill=skill;
|
||||
var cardname='gzrejinghe_'+skill;
|
||||
lib.card[cardname]={
|
||||
fullimage:true,
|
||||
image:'character:re_nanhualaoxian'
|
||||
};
|
||||
lib.translate[cardname]=get.translation(skill);
|
||||
event.videoId=lib.status.videoId++;
|
||||
game.broadcastAll(function(player,id,card){
|
||||
ui.create.dialog(get.translation(player)+'转动了“天书”',[[card],'card']).videoId=id;
|
||||
},player,event.videoId,game.createCard(cardname,' ',' '));
|
||||
game.delay(3);
|
||||
'step 1'
|
||||
game.broadcastAll('closeDialog',event.videoId);
|
||||
var targets=game.filterPlayer(current=>!current.hasSkill(event.skill));
|
||||
if(!targets.length){event.finish();return;}
|
||||
player.chooseTarget('经合:令一名角色获得技能【'+get.translation(event.skill)+'】',function(card,player,target){
|
||||
return _status.event.targets.contains(target);
|
||||
},true).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
return get.attitude(player,target);
|
||||
}).set('targets',targets);
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
var target=result.targets[0],skill=event.skill;
|
||||
player.line(target);
|
||||
player.addTempSkill('gzrejinghe_clear',{player:'phaseBegin'});
|
||||
target.addAdditionalSkill('gzrejinghe_'+player.playerid,skill);
|
||||
target.popup(skill);
|
||||
game.log(target,'获得了技能','#g【'+get.translation(skill)+'】');
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
order:10,
|
||||
result:{target:1},
|
||||
},
|
||||
derivation:['gzrejinghe_faq','leiji','nhyinbing','nhhuoqi','nhguizhu','nhxianshou','nhlundao','nhguanyue','nhyanzheng'],
|
||||
subSkill:{
|
||||
clear:{
|
||||
onremove:function(player){
|
||||
game.countPlayer(function(current){
|
||||
current.removeAdditionalSkill('gzrejinghe_'+player.playerid);
|
||||
});
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
//张鲁·新
|
||||
gzrebushi:{
|
||||
onremove:true,
|
||||
|
@ -12690,7 +13188,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
'step 6'
|
||||
if(result.bool){
|
||||
target.chat('加入');
|
||||
if(!_status.yexinjia_list) _status.yexinjia_list=['夏','商','周','秦','汉','隋','唐','宋','辽','金','元','明'];
|
||||
if(!_status.yexinjia_list) _status.yexinjia_list=['夏','商','周','秦','汉','隋','唐','宋','辽','金','元','明','清'];
|
||||
source.chooseControl(_status.yexinjia_list).set('prompt','请选择自己所属的野心家势力的标识').set('ai',()=>(_status.yexinjia_list?_status.yexinjia_list.randomGet():0));
|
||||
}
|
||||
else{
|
||||
|
@ -14236,6 +14734,28 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
jiahe_haoshi:'好施',
|
||||
jiahe_shelie:'涉猎',
|
||||
jiahe_duoshi:'度势',
|
||||
//国战典藏2023
|
||||
gzdiaodu:'调度',
|
||||
gzdiaodu_info:'①与你势力相同的角色使用装备牌时,其可以摸一张牌。②出牌阶段开始时,你可以获得一名与你势力相同的角色的装备区里的一张牌,然后你将此牌交给另一名角色。',
|
||||
gzqiance:'谦策',
|
||||
gzqiance_info:'与你势力相同的角色使用锦囊牌指定第一个目标后,你可以令其中的所有大势力角色无法响应此牌。',
|
||||
gzjujian:'举荐',
|
||||
gzjujian_info:'副将技,锁定技。①此武将牌计算体力上限时减少半个阴阳鱼。②与你势力相同的角色进入濒死状态时,你可以令其将体力值回复至1点,然后你变更副将。',
|
||||
gztongling:'通令',
|
||||
gztongling_info:'出牌阶段限一次,当你对一名与你势力不同的角色A造成伤害后,你可以选择一名与你势力相同的角色B,令B选择是否对A使用一张牌。若B选择使用,则此牌结算后,若此牌造成过伤害,你和B各摸两张牌,否则A获得你对其造成伤害的牌。',
|
||||
gzjinyu:'近谀',
|
||||
gzjinyu_info:'当你明置此武将牌后,你令所有与你距离为1以内的角色依次执行以下效果:若其武将牌均明置,则其选择一张武将牌暗置,否则其弃置两张牌。',
|
||||
gzrehuaiyi:'怀异',
|
||||
gzrehuaiyi_info:'出牌阶段限一次,你可以展示所有手牌。若其中至少包含两种颜色,则你可以弃置其中一种颜色的所有牌,然后获得至多等量名角色的各一张牌。然后你将以此法获得的装备牌置于武将牌上,称为“异”。你可以将“异”如手牌般使用或打出。',
|
||||
gzrezisui:'恣睢',
|
||||
gzrezisui_info:'锁定技。①摸牌阶段,你多摸X张牌。②结束阶段,若X大于你的体力上限,你死亡(X为你武将牌上的“异”数)。',
|
||||
gztaidan:'太丹',
|
||||
gztaidan_taipingyaoshu:'太丹',
|
||||
gztaidan_info:'锁定技,若你的防具栏为空且你的防具栏未被废除,你视为装备【太平要术】。',
|
||||
gzrejinghe:'经合',
|
||||
gzrejinghe_info:'出牌阶段限一次,你可以转动“天书”,然后令一名角色获得“天书”向上一面的技能直到你的下个回合开始。',
|
||||
gzrejinghe_faq:'转动“天书”',
|
||||
gzrejinghe_faq_info:'<br><li>若游戏未拥有“天书”,系统将[雷击,阴兵,活气,鬼助,仙授,论道,观月,言政]以顺时针方向组成圆环作为“天书”,并转动圆环将随机一个技能至于最上面。<br><li>若游戏已拥有“天书”,则以逆时针方向转动转动“天书”至下个技能于最上面。',
|
||||
|
||||
gz_key_ushio:'冈崎汐',
|
||||
ushio_huanxin:'幻心',
|
||||
|
@ -14886,7 +15406,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
if(!event.repeat) _status.changedSkills.add(event.skill)
|
||||
if(!event.repeat){
|
||||
if(!_status.changedSkills[player.playerid]) _status.changedSkills[player.playerid]=[];
|
||||
_status.changedSkills[player.playerid].add(event.skill);
|
||||
}
|
||||
player.changeVice(event.hidden);
|
||||
}
|
||||
},
|
||||
|
@ -14933,9 +15456,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
/**/
|
||||
mayChangeVice:function(repeat,hidden){
|
||||
if(!_status.changedSkills) _status.changedSkills=[];
|
||||
if(!_status.changedSkills) _status.changedSkills={};
|
||||
var skill=_status.event.name;
|
||||
if(repeat||!_status.changedSkills.contains(skill)){
|
||||
if(repeat||!_status.changedSkills[this.playerid]||!_status.changedSkills[this.playerid].contains(skill)){
|
||||
var next=game.createEvent('mayChangeVice');
|
||||
next.setContent('mayChangeVice');
|
||||
next.player=this;
|
||||
|
@ -15007,11 +15530,33 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
this.node.identity.dataset.color='unknown';
|
||||
this.node.identity.classList.add('guessing');
|
||||
}
|
||||
//南华老仙天书重连显示
|
||||
if(_status.gzrejinghe_tianshu){
|
||||
ui.gzretianshu=ui.create.system('天书',null,true);
|
||||
lib.setPopped(ui.gzretianshu,function(){
|
||||
var dialog=ui.create.dialog('hidden');
|
||||
dialog.content.style['overflow-x']='visible';
|
||||
var list=_status.gzrejinghe_tianshu;
|
||||
var core=document.createElement('div');
|
||||
var centerX=-10,centerY=80,radius=80;
|
||||
var radian=Math.PI*2/list.length;
|
||||
for(var i=0;i<list.length;i++){
|
||||
var td=document.createElement('div');
|
||||
td.innerHTML=get.translation(list[i]).slice(0,1);
|
||||
td.style.position='absolute';
|
||||
core.appendChild(td);
|
||||
td.style.left=(centerX+radius*Math.sin(radian*i))+'px';
|
||||
td.style.top=(centerY-radius*Math.cos(radian*i))+'px';
|
||||
}
|
||||
dialog.content.appendChild(core);
|
||||
return dialog;
|
||||
},250);
|
||||
}
|
||||
},
|
||||
dieAfter2:function(source){
|
||||
var that=this;
|
||||
if(that.hasSkillTag('noDieAfter',null,source)) return;
|
||||
if(source&&source.hasSkillTag('noDieAfter2',null,this)) return;
|
||||
if(source&&source.hasSkillTag('noDieAfter2',null,that)) return;
|
||||
if(source&&source.shijun){
|
||||
source.discard(source.getCards('he'));
|
||||
delete source.shijun;
|
||||
|
@ -15024,8 +15569,16 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
return current.group==that.group
|
||||
}));
|
||||
}
|
||||
else if(this.identity=='ye') source.draw(1);
|
||||
else if(this.identity!=source.identity) source.draw(get.population(this.identity)+1);
|
||||
else if(that.identity=='ye'){
|
||||
if((that.storage.yexinjia_friend&&source==that.storage.yexinjia_friend)||(source.storage.yexinjia_friend&&that==source.storage.yexinjia_friend)) source.discard(source.getCards('he'));
|
||||
else source.draw(1+game.countPlayer(function(current){
|
||||
if(current==that) return false;
|
||||
if(current.storage.yexinjia_friend&&that==current.storage.yexinjia_friend) return true;
|
||||
if(that.storage.yexinjia_friend&¤t==that.storage.yexinjia_friend) return true;
|
||||
return false;
|
||||
}));
|
||||
}
|
||||
else if(that.identity!=source.identity) source.draw(get.population(that.identity)+1);
|
||||
else source.discard(source.getCards('he'));
|
||||
}
|
||||
},
|
||||
|
@ -15753,7 +16306,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
'国战模式':
|
||||
'<div style="margin:10px">声明</div><ul style="margin-top:0"><li>以下所有规则均为根据公开爆料整理,经村规改动后制定的临时规则。不代表任何官方意见。请以后续发布的官方规则作为标准。</ul>'
|
||||
+'<div style="margin:10px">双势力武将</div><ul style="margin-top:0"><li>双势力武将牌可以和野心家武将牌/包含势力单武将牌/含有重叠势力的其他双势力武将牌组合,若你的主将为双势力武将,则:若你的副将为单势力武将牌,你的势力视为此势力;若你的副将为双势力武将,你的势力视为两张武将牌上的重叠势力(若重叠势力不止一个则需在游戏开始时选择一个作为自己的势力);野心家武将牌为主将,双势力武将牌为副将时,游戏开始时需选择一个副将所含势力作为副将的势力。<br><li>变更副将时,可以选择包含原势力的双势力武将牌。左慈发动【役鬼】时,可以使用双势力武将牌同时指定两个不同势力的角色为目标。<br><li>特殊地,“冈崎汐”作为多势力武将牌,结算流程和规则与其他双势力武将相同。</ul>'
|
||||
+'<div style="margin:10px">野心家武将</div><ul style="margin-top:0"><li>野心家武将只能放在主将位置。副将可以为任意非野心家武将牌。<br><li>选择了野心家武将牌的角色(以下简称“野心家角色”)仅明置副将时,若副将为单势力武将牌,则势力暂时视为与该武将牌相同。若副将为双势力武将牌,则势力视为野心家。<br><li>野心家角色明置主将时,其势力改为野心家。若其是首次明置该武将牌,则其获得一个“野心家”标记。<br><li>“野心家”标记可以当做“先驱”标记,“阴阳鱼”标记或是“珠联璧合”标记使用。当同时拥有两种标记时,优先弃置原装标记,下次发动时才弃置“野心家”标记。<br><li>野心家角色变更副将时,若其主将未明置过,则按照副将的势力进行变更。若主将已经明置过,则可以选择所有的非野心家武将牌。左慈发动【役鬼】时,可以使用野心家武将牌同时指定所有势力的角色为目标。'
|
||||
+'<div style="margin:10px">野心家武将</div><ul style="margin-top:0"><li>野心家武将只能放在主将位置。副将可以为任意非野心家武将牌。<br><li>选择了野心家武将牌的角色(以下简称“野心家角色”)仅明置副将时,若副将为单势力武将牌,则势力暂时视为与该武将牌相同。若副将为双势力武将牌,则势力视为游戏开始时选择的副将代表的势力。<br><li>野心家角色明置主将时,其势力改为野心家。若其是首次明置该武将牌,则其获得一个“野心家”标记。<br><li>“野心家”标记可以当做“先驱”标记,“阴阳鱼”标记或是“珠联璧合”标记使用。当同时拥有两种标记时,优先弃置原装标记,下次发动时才弃置“野心家”标记。<br><li>野心家角色变更副将时,若其主将未明置过,则按照副将的势力进行变更。若主将已经明置过,则可以选择所有的非野心家武将牌。左慈发动【役鬼】时,可以使用野心家武将牌同时指定所有势力的角色为目标。'
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+'<br><li>当场上触发了胜利条件时,若这些角色中存在未明置过主将的野心家角色,则这些野心家角色选择是否“暴露野心”。若无人选择“是”且场上存在非野心家角色存活,则所有非野心家角色胜利,野心家角色失败。若有人选择“是”,则这些角色明置主将。然后若场上存活角色数大于等于3,则这些角色选择是否发起“拉拢人心”<br><li>选择发起“拉拢人心”的野心家角色,令所有其他非野心家角色和非君主角色依次选择是否和该野心家角色“结盟”。若有人选择“是”,则野心家角色弃置“野心家”标记,且该角色将势力改为野心家,将手牌摸至四张并回复1点体力,且视为和发起“拉拢人心”的野心家角色势力相同,并终止对其他角色的询问。</ul>'
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+'<div style="margin:10px">纵横捭阖</div><ul style="margin-top:0"><li>当一名角色对目标角色发动具有拥有“纵横”衍生技的技能时,其可以令对方获得“纵横”衍生技直到其下回合结束。</ul>',
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},
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Reference in New Issue