族钟会+bug修复
This commit is contained in:
parent
1cccdb18b6
commit
100dc13053
|
@ -18,6 +18,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
clan_zhongyan:['female','jin',3,['clanguangu','clanxiaoyong','clanbaozu'],['clan:颍川钟氏']],
|
clan_zhongyan:['female','jin',3,['clanguangu','clanxiaoyong','clanbaozu'],['clan:颍川钟氏']],
|
||||||
clan_wangyun:['male','qun',3,['clanjiexuan','clanmingjie','clanzhongliu'],['clan:太原王氏']],
|
clan_wangyun:['male','qun',3,['clanjiexuan','clanmingjie','clanzhongliu'],['clan:太原王氏']],
|
||||||
clan_wanghun:['male','jin',3,['clanfuxun','clanchenya','clanzhongliu'],['clan:太原王氏']],
|
clan_wanghun:['male','jin',3,['clanfuxun','clanchenya','clanzhongliu'],['clan:太原王氏']],
|
||||||
|
clan_zhonghui:['male','wei','3/4',['clanyuzhi','clanxieshu','clanbaozu'],['clan:颍川钟氏']],
|
||||||
},
|
},
|
||||||
characterSort:{
|
characterSort:{
|
||||||
clan:{
|
clan:{
|
||||||
|
@ -25,10 +26,102 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
clan_xun:['clan_xunshu','clan_xunchen','clan_xuncai','clan_xuncan'],
|
clan_xun:['clan_xunshu','clan_xunchen','clan_xuncai','clan_xuncan'],
|
||||||
clan_han:['clan_hanshao','clan_hanrong'],
|
clan_han:['clan_hanshao','clan_hanrong'],
|
||||||
clan_wang:['clan_wangling','clan_wangyun','clan_wanghun'],
|
clan_wang:['clan_wangling','clan_wangyun','clan_wanghun'],
|
||||||
clan_zhong:['clan_zhongyan'],
|
clan_zhong:['clan_zhongyan','clan_zhonghui'],
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
//族钟会
|
||||||
|
clanyuzhi:{
|
||||||
|
mod:{
|
||||||
|
aiOrder:function(player,card,num){
|
||||||
|
if(card.name=='tao') return num/114514;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
audio:2,
|
||||||
|
trigger:{global:'roundStart'},
|
||||||
|
direct:true,
|
||||||
|
locked:true,
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var num1=0,num2=0,num3=0,bool=true;
|
||||||
|
var history=player.actionHistory;
|
||||||
|
for(var i=history.length-2;i>=0;i--){
|
||||||
|
for(var evt of history[i].gain){
|
||||||
|
if(evt.getParent().name=='draw'&&evt.getParent(2).name=='clanyuzhi'){
|
||||||
|
if(bool) num1+=evt.cards.length;
|
||||||
|
else num2+=evt.cards.length;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(bool) num3+=history[i].useCard.length;
|
||||||
|
if(history[i].isRound){
|
||||||
|
if(bool) bool=false;
|
||||||
|
else break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
event.num1=num1;
|
||||||
|
if(num1>0&&(num2>0&&num1>num2)||num1>num3){
|
||||||
|
player.logSkill('clanyuzhi');
|
||||||
|
if(num2>0&&num1>num2) game.log(player,'的野心已开始膨胀','#y('+num1+'张>'+num2+'张)');
|
||||||
|
if(num1>num3) game.log(player,'的行动未达到野心','#y('+num3+'张<'+num1+'张)');
|
||||||
|
if(player.hasSkill('clanbaozu',null,false,false)) player.chooseBool('迂志:是否失去〖保族〗?','若选择“否”,则你失去1点体力').set('choice',player.awakenedSkills.contains('clanbaozu'));
|
||||||
|
else event._result={bool:false};
|
||||||
|
}
|
||||||
|
else event.goto(2);
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
player.removeSkill('clanbaozu');
|
||||||
|
player.popup('保族');
|
||||||
|
game.log(player,'失去了技能','#g【保族】');
|
||||||
|
}
|
||||||
|
else player.loseHp();
|
||||||
|
'step 2'
|
||||||
|
if(!player.countCards('h')) event.finish();
|
||||||
|
'step 3'
|
||||||
|
player.chooseCard('迂志:请展示一张手牌','摸此牌牌名字数的牌。下一轮开始时,若本轮你使用的牌数或上一轮你以此法摸的牌数小于此牌牌名字数,则你失去1点体力。',true,function(card,player){
|
||||||
|
var num=lib.skill.dcweidang.getLength(card);
|
||||||
|
return typeof num=='number'&&num>0;
|
||||||
|
}).set('ai',function(card){
|
||||||
|
if(_status.event.dying&&_status.event.num>0&&lib.skill.dcweidang.getLength(card)>_status.event.num) return 1/lib.skill.dcweidang.getLength(card);//怂
|
||||||
|
return lib.skill.dcweidang.getLength(card);//勇
|
||||||
|
}).set('dying',player.hp+player.countCards('hs',{name:['tao','jiu']})<1).set('num',event.num);
|
||||||
|
'step 4'
|
||||||
|
if(result.bool){
|
||||||
|
player.logSkill('clanyuzhi');
|
||||||
|
player.showCards(result.cards,get.translation(player)+'发动了【迂志】');
|
||||||
|
player.draw(lib.skill.dcweidang.getLength(result.cards[0]));
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
threaten:3,
|
||||||
|
nokeep:true,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
clanxieshu:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'damageEnd',source:'damageSource'},
|
||||||
|
filter:function(event,player){
|
||||||
|
if(!event.card) return false;
|
||||||
|
var num=lib.skill.dcweidang.getLength(event.card);
|
||||||
|
return typeof num=='number'&&num>0&&player.countCards('he');
|
||||||
|
},
|
||||||
|
direct:true,
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var num=lib.skill.dcweidang.getLength(trigger.card),str='';
|
||||||
|
if(player.getDamagedHp()>0) str+=('并摸'+get.cnNumber(player.getDamagedHp())+'张牌');
|
||||||
|
player.chooseToDiscard(get.prompt('clanxieshu'),'弃置'+get.cnNumber(num)+'张牌'+str,'he',num).set('ai',function(card){
|
||||||
|
var player=_status.event.player;
|
||||||
|
var num=_status.event.num;
|
||||||
|
var num2=player.getDamagedHp();
|
||||||
|
if(num>num2) return 7-get.value(card);
|
||||||
|
if(num==num2) return lib.skill.zhiheng.check(card);
|
||||||
|
return 0;
|
||||||
|
}).set('num',num).logSkill='clanxieshu';
|
||||||
|
'step 1'
|
||||||
|
if(result.bool&&player.getDamagedHp()>0) player.draw(player.getDamagedHp());
|
||||||
|
},
|
||||||
|
ai:{threaten:3},
|
||||||
|
},
|
||||||
//族王浑
|
//族王浑
|
||||||
clanfuxun:{
|
clanfuxun:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
@ -644,16 +737,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
clanbaozu:{
|
clanbaozu:{
|
||||||
audio:2,
|
audio:2,
|
||||||
audioname:['clan_zhongyan'],
|
audioname:['clan_zhongyan','clan_zhonghui'],
|
||||||
trigger:{
|
trigger:{global:'dying'},
|
||||||
gloabl:'dying',
|
|
||||||
},
|
|
||||||
clanSkill:true,
|
clanSkill:true,
|
||||||
limited:true,
|
limited:true,
|
||||||
skillAnimation:true,
|
skillAnimation:true,
|
||||||
animationColor:'water',
|
animationColor:'water',
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return event.player.hasClan('颍川钟氏')&&event.player.hp<=0&&!event.player.isLinked();
|
return (event.player==player||event.player.hasClan('颍川钟氏'))&&event.player.hp<=0&&!event.player.isLinked();
|
||||||
},
|
},
|
||||||
logTarget:'player',
|
logTarget:'player',
|
||||||
check:function(event,player){
|
check:function(event,player){
|
||||||
|
@ -672,9 +763,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
|
player.awakenSkill('clanbaozu');
|
||||||
|
'step 1'
|
||||||
trigger.player.link(true);
|
trigger.player.link(true);
|
||||||
trigger.player.recover();
|
trigger.player.recover();
|
||||||
}
|
},
|
||||||
},
|
},
|
||||||
//族王凌
|
//族王凌
|
||||||
clanbolong:{
|
clanbolong:{
|
||||||
|
@ -2281,6 +2374,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
clanfuxun_info:'出牌阶段限一次。你可以获得或交给一名其他角色一张手牌,然后若其手牌数与你相等且于此阶段仅以此法获得或失去过牌,你可以将一张牌当任意基本牌使用。',
|
clanfuxun_info:'出牌阶段限一次。你可以获得或交给一名其他角色一张手牌,然后若其手牌数与你相等且于此阶段仅以此法获得或失去过牌,你可以将一张牌当任意基本牌使用。',
|
||||||
clanchenya:'沉雅',
|
clanchenya:'沉雅',
|
||||||
clanchenya_info:'当一名角色发动“出牌阶段限一次”的技能后,你可以令其重铸任意张牌名字数为X的牌(X为其手牌数)。',
|
clanchenya_info:'当一名角色发动“出牌阶段限一次”的技能后,你可以令其重铸任意张牌名字数为X的牌(X为其手牌数)。',
|
||||||
|
clan_zhonghui:'族钟会',
|
||||||
|
clanyuzhi:'迂志',
|
||||||
|
clanyuzhi_info:'锁定技。新的一轮开始时,你依次执行以下项:①若你上一轮使用的牌数或你上上轮因〖迂志〗摸的牌数小于你上轮因〖迂志〗摸的牌数,你失去1点体力或失去〖保族〗。②你展示一张手牌,然后摸X张牌(X为此牌牌名字数)。',
|
||||||
|
clanxieshu:'挟术',
|
||||||
|
clanxieshu_info:'当你使用牌造成伤害后,或受到来自牌造成的伤害后,你可以弃置Y张牌并摸你已损失体力值张牌(Y为此牌牌名字数)。',
|
||||||
|
|
||||||
clan_wu:'陈留·吴氏',
|
clan_wu:'陈留·吴氏',
|
||||||
clan_xun:'颍川·荀氏',
|
clan_xun:'颍川·荀氏',
|
||||||
|
|
Loading…
Reference in New Issue