族钟会+bug修复
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@ -18,6 +18,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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clan_zhongyan:['female','jin',3,['clanguangu','clanxiaoyong','clanbaozu'],['clan:颍川钟氏']],
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clan_wangyun:['male','qun',3,['clanjiexuan','clanmingjie','clanzhongliu'],['clan:太原王氏']],
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clan_wanghun:['male','jin',3,['clanfuxun','clanchenya','clanzhongliu'],['clan:太原王氏']],
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clan_zhonghui:['male','wei','3/4',['clanyuzhi','clanxieshu','clanbaozu'],['clan:颍川钟氏']],
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},
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characterSort:{
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clan:{
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@ -25,10 +26,102 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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clan_xun:['clan_xunshu','clan_xunchen','clan_xuncai','clan_xuncan'],
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clan_han:['clan_hanshao','clan_hanrong'],
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clan_wang:['clan_wangling','clan_wangyun','clan_wanghun'],
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clan_zhong:['clan_zhongyan'],
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clan_zhong:['clan_zhongyan','clan_zhonghui'],
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},
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},
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skill:{
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//族钟会
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clanyuzhi:{
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mod:{
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aiOrder:function(player,card,num){
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if(card.name=='tao') return num/114514;
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},
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},
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audio:2,
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trigger:{global:'roundStart'},
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direct:true,
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locked:true,
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content:function(){
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'step 0'
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var num1=0,num2=0,num3=0,bool=true;
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var history=player.actionHistory;
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for(var i=history.length-2;i>=0;i--){
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for(var evt of history[i].gain){
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if(evt.getParent().name=='draw'&&evt.getParent(2).name=='clanyuzhi'){
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if(bool) num1+=evt.cards.length;
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else num2+=evt.cards.length;
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}
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}
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if(bool) num3+=history[i].useCard.length;
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if(history[i].isRound){
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if(bool) bool=false;
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else break;
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}
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}
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event.num1=num1;
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if(num1>0&&(num2>0&&num1>num2)||num1>num3){
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player.logSkill('clanyuzhi');
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if(num2>0&&num1>num2) game.log(player,'的野心已开始膨胀','#y('+num1+'张>'+num2+'张)');
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if(num1>num3) game.log(player,'的行动未达到野心','#y('+num3+'张<'+num1+'张)');
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if(player.hasSkill('clanbaozu',null,false,false)) player.chooseBool('迂志:是否失去〖保族〗?','若选择“否”,则你失去1点体力').set('choice',player.awakenedSkills.contains('clanbaozu'));
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else event._result={bool:false};
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}
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else event.goto(2);
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'step 1'
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if(result.bool){
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player.removeSkill('clanbaozu');
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player.popup('保族');
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game.log(player,'失去了技能','#g【保族】');
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}
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else player.loseHp();
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'step 2'
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if(!player.countCards('h')) event.finish();
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'step 3'
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player.chooseCard('迂志:请展示一张手牌','摸此牌牌名字数的牌。下一轮开始时,若本轮你使用的牌数或上一轮你以此法摸的牌数小于此牌牌名字数,则你失去1点体力。',true,function(card,player){
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var num=lib.skill.dcweidang.getLength(card);
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return typeof num=='number'&&num>0;
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}).set('ai',function(card){
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if(_status.event.dying&&_status.event.num>0&&lib.skill.dcweidang.getLength(card)>_status.event.num) return 1/lib.skill.dcweidang.getLength(card);//怂
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return lib.skill.dcweidang.getLength(card);//勇
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}).set('dying',player.hp+player.countCards('hs',{name:['tao','jiu']})<1).set('num',event.num);
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'step 4'
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if(result.bool){
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player.logSkill('clanyuzhi');
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player.showCards(result.cards,get.translation(player)+'发动了【迂志】');
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player.draw(lib.skill.dcweidang.getLength(result.cards[0]));
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}
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},
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ai:{
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threaten:3,
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nokeep:true,
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},
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},
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clanxieshu:{
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audio:2,
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trigger:{player:'damageEnd',source:'damageSource'},
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filter:function(event,player){
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if(!event.card) return false;
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var num=lib.skill.dcweidang.getLength(event.card);
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return typeof num=='number'&&num>0&&player.countCards('he');
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},
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direct:true,
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content:function(){
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'step 0'
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var num=lib.skill.dcweidang.getLength(trigger.card),str='';
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if(player.getDamagedHp()>0) str+=('并摸'+get.cnNumber(player.getDamagedHp())+'张牌');
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player.chooseToDiscard(get.prompt('clanxieshu'),'弃置'+get.cnNumber(num)+'张牌'+str,'he',num).set('ai',function(card){
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var player=_status.event.player;
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var num=_status.event.num;
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var num2=player.getDamagedHp();
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if(num>num2) return 7-get.value(card);
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if(num==num2) return lib.skill.zhiheng.check(card);
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return 0;
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}).set('num',num).logSkill='clanxieshu';
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'step 1'
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if(result.bool&&player.getDamagedHp()>0) player.draw(player.getDamagedHp());
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},
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ai:{threaten:3},
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},
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//族王浑
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clanfuxun:{
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audio:2,
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@ -644,16 +737,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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clanbaozu:{
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audio:2,
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audioname:['clan_zhongyan'],
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trigger:{
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gloabl:'dying',
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},
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audioname:['clan_zhongyan','clan_zhonghui'],
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trigger:{global:'dying'},
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clanSkill:true,
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limited:true,
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skillAnimation:true,
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animationColor:'water',
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filter:function(event,player){
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return event.player.hasClan('颍川钟氏')&&event.player.hp<=0&&!event.player.isLinked();
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return (event.player==player||event.player.hasClan('颍川钟氏'))&&event.player.hp<=0&&!event.player.isLinked();
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},
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logTarget:'player',
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check:function(event,player){
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@ -672,9 +763,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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'step 0'
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player.awakenSkill('clanbaozu');
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'step 1'
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trigger.player.link(true);
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trigger.player.recover();
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}
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},
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},
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//族王凌
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clanbolong:{
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@ -2281,6 +2374,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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clanfuxun_info:'出牌阶段限一次。你可以获得或交给一名其他角色一张手牌,然后若其手牌数与你相等且于此阶段仅以此法获得或失去过牌,你可以将一张牌当任意基本牌使用。',
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clanchenya:'沉雅',
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clanchenya_info:'当一名角色发动“出牌阶段限一次”的技能后,你可以令其重铸任意张牌名字数为X的牌(X为其手牌数)。',
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clan_zhonghui:'族钟会',
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clanyuzhi:'迂志',
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clanyuzhi_info:'锁定技。新的一轮开始时,你依次执行以下项:①若你上一轮使用的牌数或你上上轮因〖迂志〗摸的牌数小于你上轮因〖迂志〗摸的牌数,你失去1点体力或失去〖保族〗。②你展示一张手牌,然后摸X张牌(X为此牌牌名字数)。',
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clanxieshu:'挟术',
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clanxieshu_info:'当你使用牌造成伤害后,或受到来自牌造成的伤害后,你可以弃置Y张牌并摸你已损失体力值张牌(Y为此牌牌名字数)。',
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clan_wu:'陈留·吴氏',
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clan_xun:'颍川·荀氏',
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