commit
0ff2583d5c
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@ -6,7 +6,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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connect:true,
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characterSort:{
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mobile:{
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mobile_default:['xin_guozhao',"miheng","taoqian","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui","yangbiao","chendeng","dongcheng","yangyi","dengzhi","zhengxuan","sp_sufei","furong","dingyuan","simashi","yanghuiyu","hucheer","gongsunkang","nanhualaoxian","zhouqun","qiaozhou","fuqian","simafu","mayuanyi","yanpu","sunhanhua","sp_maojie","peixiu","sp_jianggan","ruanhui","xin_mamidi","sp_caosong","yangfu","wangjun","sp_pengyang","qianzhao","old_wanglang",'shichangshi'],
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mobile_default:['xin_guozhao',"miheng","taoqian","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui","yangbiao","chendeng","dongcheng","yangyi","dengzhi","zhengxuan","sp_sufei","furong","dingyuan","simashi","yanghuiyu","hucheer","gongsunkang","nanhualaoxian","zhouqun","qiaozhou","fuqian","simafu","mayuanyi","yanpu","sunhanhua","sp_maojie","peixiu","sp_jianggan","ruanhui","xin_mamidi","sp_caosong","yangfu","wangjun","sp_pengyang","qianzhao",'shichangshi'],
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mobile_yijiang:["yj_zhanghe","yj_zhangliao","yj_xuhuang","yj_ganning",'yj_huangzhong','yj_weiyan'],
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mobile_standard:["xin_xiahoudun","xin_zhangfei"],
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mobile_shenhua_feng:['re_xiaoqiao',"xin_zhoutai"],
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@ -33,7 +33,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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shichangshi:['male','qun',1,['mbdanggu','mbmowang']],
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re_zhangzhang:['male','wu',3,['rezhijian','guzheng']],
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qianzhao:['male','wei',4,['mbshihe','mbzhenfu']],
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old_wanglang:['male','wei',3,['gushe','jici']],
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re_yanwen:["male","qun",4,["reshuangxiong"]],
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xin_zhoutai:['male','wu',4,['buqu','new_fenji']],
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re_caozhi:['male','wei',3,['reluoying','rejiushi','chengzhang']],
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@ -147,7 +146,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hujinding:['female','shu','2/6',['renshi','wuyuan','huaizi']],
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re_zhanggong:['male','wei',3,['reqianxin','rezhenxing']],
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re_xugong:['male','qun',3,['rebiaozhao','yechou']],
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re_xugong:['male','qun',3,['rebiaozhao','yechou'],['doublegroup:wu:qun']],
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re_weiwenzhugezhi:['male','wu',4,['refuhai']],
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xin_yuanshao:['male','qun',4,['reluanji','xueyi'],['zhu']],
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@ -8432,7 +8431,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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logTarget:'player',
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check:function(event,player){
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if(get.attitude(player,event.player)<4) return false;
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if(player.countCards('hs',card=>player.canSaveCard(card,target))>=1+event.num-event.player.hp) return false;
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if(player.countCards('hs',card=>player.canSaveCard(card,event.player))>=1+event.num-event.player.hp) return false;
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if(event.player==player||event.player==get.zhu(player)) return true;
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return !player.hasUnknown();
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},
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@ -10097,7 +10096,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{global:'dying'},
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check:function(event,player){
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if(get.attitude(player,event.player)<4) return false;
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if(player.countCards('hs',card=>player.canSaveCard(card,target))>=1-event.player.hp) return false;
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if(player.countCards('hs',card=>player.canSaveCard(card,event.player))>=1-event.player.hp) return false;
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if(event.player==player||event.player==get.zhu(player)) return true;
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if(_status.currentPhase&&get.damageEffect(_status.currentPhase,player,player)<0) return false;
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return !player.hasUnknown();
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@ -14131,7 +14130,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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mbaosi_info:'锁定技。当你于出牌阶段对一名攻击范围内的角色造成伤害后,你于此阶段对其使用牌无次数限制。',
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xin_zhoutai:'手杀周泰',
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re_yanwen:"手杀颜良文丑",
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old_wanglang:'旧王朗',
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qianzhao:'牵招',
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mbshihe:'势吓',
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mbshihe_info_identity:'出牌阶段限一次。你可以与一名角色拼点。若你:赢,当其于其下回合结束前对你造成伤害时,取消之;没赢,你随机弃置一张牌。',
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@ -14,8 +14,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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old_yijiang3:["liru","old_zhuran","old_fuhuanghou","old_caochong"],
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old_yijiang4:["old_caozhen","old_chenqun","old_zhuhuan",'old_caorui'],
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old_yijiang5:["old_caoxiu","old_zhuzhi"],
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old_yijiang67:["ol_zhangrang","ol_liuyu",'old_huanghao','old_liyan'],
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old_sp:["old_maliang","old_machao","zhangliang","jsp_caoren","ol_guansuo","old_zhangxingcai","old_huangfusong","old_wangyun",'old_dingfeng'],
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old_yijiang67:["ol_zhangrang",'old_huanghao','old_liyan'],
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old_sp:["old_wanglang","old_maliang","old_machao","zhangliang","jsp_caoren","ol_guansuo","old_zhangxingcai","old_huangfusong","old_wangyun",'old_dingfeng'],
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old_yingbian:['junk_simayi','old_yangyan','old_yangzhi'],
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old_mobile:["old_caochun",'old_majun'],
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},
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@ -83,8 +83,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ol_zhangrang:['male','qun',3,['xintaoluan']],
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ol_guansuo:['male','shu',4,['zhengnan','xiefang']],
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//ol_manchong:['male','wei',3,['yuce','junxing']],
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ol_liuyu:['male','qun',2,['zongzuo','zhige']],
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old_guanqiujian:["male","wei",4,["drlt_zhenrong","drlt_hongju"],[]],
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old_wanglang:['male','wei',3,['gushe','jici']],
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},
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skill:{
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oldqinqing:{
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@ -966,12 +966,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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old_caochong:'旧曹冲',
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old_guanqiujian:'旧毌丘俭',
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old_huangfusong:'旧皇甫嵩',
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ol_liuyu:'旧刘虞',
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old_wangyun:'旧王允',
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old_zhaoyun:'新杀赵云',
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old_zhaoyun_ab:'赵云',
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ol_huaxiong:'旧华雄',
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old_xiaoqiao:'旧小乔',
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old_wanglang:'旧王朗',
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old_guhuo:"蛊惑",
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old_guhuo_info:"你可以扣置一张手牌当做一张基本牌或普通锦囊牌使用或打出,体力值不为0的其他角色依次选择是否质疑。然后,若有质疑的角色,你展示此牌:若为假,此牌作废,这些角色摸一张牌;若为真,这些角色失去1点体力,且若此牌不为♥,此牌作废。",
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@ -8169,7 +8169,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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'step 0'
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player.chooseTarget([1,player.hp],get.prompt2('wulie'),lib.filter.notMe).set('ai',function(){return 0});
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player.chooseTarget([1,player.hp],get.prompt2('wulie'),lib.filter.notMe).set('ai',function(target){
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var player=_status.event.player;
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if(player.hasUnknown()) return 0;
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if(player.hp-ui.selected.targets.length>1+player.countCards('hs',card=>player.canSaveCard(card,player))) return get.attitude(player,target);
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return 0;
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});
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'step 1'
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if(result.bool){
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var targets=result.targets.sortBySeat();
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@ -66,7 +66,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"zhugezhan":["male","shu",3,["xinfu_zuilun","xinfu_fuyin"],[]],
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"lukang":["male","wu",4,["drlt_qianjie","drlt_jueyan","drlt_poshi"],[]],
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"yl_yuanshu":["male","qun",4,["drlt_yongsi","drlt_weidi"],["zhu"]],
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"zhangxiu":["male","qun",4,["drlt_xiongluan","drlt_congjian"],[]],
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"zhangxiu":["male","qun",4,["drlt_xiongluan","drlt_congjian",'twjuxiang'],['zhu']],
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"chendao":["male","shu",4,["dcwanglie"],[]],
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zhoufei:["female","wu",3,["olliangyin","olkongsheng"]],
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},
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@ -5001,6 +5001,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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yinghun:{
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audio:2,
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audioname:['re_sunjian','sunce','re_sunben','re_sunce','ol_sunjian'],
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audioname2:{
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re_sunyi:'gzyinghun_re_sunyi',
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tw_ol_sunjian:'yinghun_ol_sunjian',
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},
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trigger:{player:'phaseZhunbeiBegin'},
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direct:true,
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preHidden:true,
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@ -5056,7 +5060,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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gzyinghun:{
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audio:'yinghun',
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audioname:['re_sunjian','sunce','re_sunben','re_sunce','ol_sunjian','sb_sunce'],
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audioname2:{re_sunyi:'gzyinghun_re_sunyi'},
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audioname2:{
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re_sunyi:'gzyinghun_re_sunyi',
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tw_ol_sunjian:'yinghun_ol_sunjian',
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},
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trigger:{player:'phaseZhunbeiBegin'},
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filter:function(event,player){
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return player.getDamagedHp()>0;
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@ -5120,6 +5127,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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maixie:true,
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}
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},
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yinghun_ol_sunjian:{audio:2},
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jiuchi:{
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audio:2,
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audioname:['re_dongzhuo'],
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@ -114,7 +114,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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yuanshu:['male','qun',4,['yongsi','weidi']],
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sp_diaochan:['female','qun',3,['lihun','rebiyue']],
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sp_zhaoyun:['male','qun',3,['ollongdan','chongzhen']],
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liuxie:['male','qun',3,['tianming','mizhao']],
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liuxie:['male','qun',3,['tianming','mizhao','twzhuiting'],['zhu']],
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zhugejin:['male','wu',3,['olhuanshi','olhongyuan','olmingzhe']],
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zhugeke:['male','wu',3,['aocai','duwu']],
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guanyinping:['female','shu',3,['huxiao','xueji','wuji']],
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@ -132,7 +132,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sunhao:['male','wu',5,['recanshi','rechouhai','guiming'],['zhu']],
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shixie:['male','qun',3,['rebiluan','relixia']],
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mayunlu:['female','shu',4,['fengpo','mashu']],
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zhanglu:['male','qun',3,['yishe','bushi','midao']],
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zhanglu:['male','qun',3,['yishe','bushi','midao','twshijun'],['zhu']],
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wutugu:['male','qun',15,['ranshang','hanyong']],
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sp_caiwenji:['female','wei',3,['chenqing','mozhi']],
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zhugeguo:['female','shu',3,['qirang','yuhua']],
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@ -8546,16 +8546,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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trigger:{global:['phaseBefore','zhuUpdate']},
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filter:function(event,player){
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if(!lib.group.some(function(group){
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if(group==player.group) return false;
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return lib.group.contains(group)||game.hasPlayer(function(current){
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return current.group==group;
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});
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})) return false;
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return !player.storage.bingzhao&&player.hasZhuSkill('bingzhao')&&(event.name!='phase'||game.phaseNumber==0);
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},
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content:function(){
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'step 0'
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var list=lib.group.filter(function(group){
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return ['wei','shu','wu','qun'].contains(group)||game.hasPlayer(function(current){
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if(group==player.group) return false;
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return lib.group.contains(group)||game.hasPlayer(function(current){
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return current.group==group;
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})
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});
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});
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player.chooseControl(list).set('prompt','秉诏:请选择一个势力').set('ai',function(){
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player.chooseControl(list).set('prompt','秉诏:请选择一个其他势力').set('ai',function(){
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var listx=list.slice(0);
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listx.sort(function(a,b){
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return game.countPlayer(function(current){
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366
character/tw.js
366
character/tw.js
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@ -11,14 +11,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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tw_yunchouren:['tw_xujing','tw_qiaogong'],
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tw_yunchouyong:['tw_zongyu','tw_chendong','tw_sunyi'],
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tw_yunchouyan:['tw_jiangqing'],
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tw_zhu:['tw_beimihu','tw_ol_sunjian','ol_liuyu','tw_menghuo'],
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tw_swordsman:['xia_xushu','xia_wangyue','xia_liyàn','xia_tongyuan','xia_lusu','xia_dianwei','xia_zhaoe','xia_xiahouzie'],
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tw_mobile:['nashime','tw_beimihu','tw_gexuan','tw_zhugeguo'],
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tw_mobile:['nashime','tw_gexuan','tw_zhugeguo'],
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tw_mobile2:['tw_chengpu','tw_guohuai','old_quancong','tw_caoxiu','tw_guanqiujian','tw_re_fazheng','tw_madai','tw_zhangfei','tw_guyong','tw_handang','tw_xuezong','tw_yl_luzhi'],
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tw_yijiang:['tw_caoang','tw_caohong','tw_zumao','tw_dingfeng','tw_maliang','tw_xiahouba'],
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tw_english:['kaisa'],
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},
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},
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character:{
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tw_ol_sunjian:['male','wu','4/5',['gzyinghun','wulie','twpolu'],['zhu']],
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tw_menghuo:['male','qun',4,['huoshou','rezaiqi','twqiushou'],['zhu']],
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ol_liuyu:['male','qun',2,['zongzuo','zhige','twchongwang'],['zhu']],
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tw_gongsunfan:['male','qun',4,['twhuiyuan','twshoushou']],
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tw_yangang:['male','qun',4,['twzhiqu','twxianfeng']],
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xia_xiahouzie:['female','qun','3/4',['twxuechang','twduoren']],
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@ -270,6 +274,348 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//海外主公技
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//张鲁
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twshijun: {
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unique: true,
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global: 'twshijun_global',
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audio: 2,
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zhuSkill: true,
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ai: { combo: 'yishe' },
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subSkill: {
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global: {
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audio: 'twshijun',
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usable: 1,
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enable: 'phaseUse',
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forceaudio: true,
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filter: function (event, player) {
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return player.group == 'qun' && game.hasPlayer(function (current) {
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return current != player && current.hasZhuSkill('twshijun', player) && !current.getExpansions('yishe').length;
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});
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},
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filterTarget: function (card, player, target) {
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return target != player && target.hasZhuSkill('twshijun', player) && !target.getExpansions('yishe').length;
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},
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prompt: '摸一张牌然后将一张牌作为“米”置于主公的武将牌上',
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content: function () {
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'step 0'
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player.draw();
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if (player.countCards('he')) player.chooseCard('将一张牌置于' + get.translation(target) + '的武将牌上', 'he', true);
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else event.finish();
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'step 1'
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if (result.bool) target.addToExpansion(result.cards, player, 'give').gaintag.add('yishe');
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},
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ai: {
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order: 7,
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result: {
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target: 1,
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},
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},
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},
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},
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},
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//张绣
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twjuxiang: {
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unique: true,
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global: 'twjuxiang_global',
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audio: 2,
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zhuSkill: true,
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subSkill: {
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global: {
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audio: 'twjuxiang',
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usable: 1,
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enable: 'phaseUse',
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forceaudio: true,
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filter: function (event, player) {
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return player.countCards('e') && player.group == 'qun' && game.hasPlayer(function (target) {
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return target != player && target.hasZhuSkill('twjuxiang', player) && player.countCards('e',card=>target.hasEmptySlot(get.subtype(card))||target.hasDisabledSlot(get.subtype(card)));
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});
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},
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filterTarget: function (card, player, target) {
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return target != player && target.hasZhuSkill('twjuxiang', player) && (target.hasEmptySlot(get.subtype(ui.selected.cards[0]))||target.hasDisabledSlot(get.subtype(ui.selected.cards[0])));
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},
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filterCard: { type: 'equip' },
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position: 'e',
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check: function (card) {
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return get.value(card);
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},
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prompt: '将装备区中的一张牌置入主公的装备区中或恢复主公的对应装备栏',
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discard: false,
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lose: false,
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content: function () {
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if (target.hasEmptySlot(get.subtype(cards[0]))) {
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player.$give(cards[0], target, false);
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target.equip(cards[0]);
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}
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else {
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target.gain(cards[0], player, 'give');
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target.enableEquip(get.subtype(cards[0]));
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}
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},
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ai: {
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order: 7,
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result: {
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target: 1,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
//孙坚
|
||||
twpolu: {
|
||||
unique: true,
|
||||
audio: 'repolu',
|
||||
trigger: { global: ['dieAfter', 'die'] },
|
||||
forceDie: true,
|
||||
zhuSkill: true,
|
||||
filter: function (event, player, name) {
|
||||
if (!player.hasZhuSkill('twpolu')) return false;
|
||||
if (name == 'dieAfter' && event.source && event.source.group == 'wu') return true;
|
||||
if (name == 'die' && event.player.group == 'wu') return true;
|
||||
return false;
|
||||
},
|
||||
direct: true,
|
||||
content: function () {
|
||||
'step 0'
|
||||
if (!player.storage.twpolu) player.storage.twpolu = 0;
|
||||
event.num = player.storage.twpolu + 1;
|
||||
player.chooseTarget([1, Infinity], get.prompt('twpolu'), '令任意名角色摸' + get.cnNumber(event.num) + '张牌').set('forceDie', true).ai = function (target) {
|
||||
return get.attitude(_status.event.player, target);
|
||||
};
|
||||
'step 1'
|
||||
if (result.bool) {
|
||||
player.storage.twpolu++;
|
||||
result.targets.sortBySeat();
|
||||
player.logSkill('repolu', result.targets);
|
||||
game.asyncDraw(result.targets, num);
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
game.delay();
|
||||
},
|
||||
},
|
||||
//孟获
|
||||
twqiushou: {
|
||||
unique: true,
|
||||
audio: 2,
|
||||
trigger: { global: 'useCardAfter' },
|
||||
filter: function (event, player) {
|
||||
if (event.card.name != 'nanman') return false;
|
||||
var num = 0, bool = false;
|
||||
for (var i of event.targets) {
|
||||
if (!i.isAlive()) bool = true;
|
||||
i.getHistory('damage', function (evt) {
|
||||
if (evt.getParent(2) == event) num += evt.num;
|
||||
});
|
||||
}
|
||||
return player.hasZhuSkill('twqiushou') && (bool || num > 3);
|
||||
},
|
||||
zhuSkill: true,
|
||||
forced: true,
|
||||
logTarget: function (event, player) {
|
||||
return game.filterPlayer(function (target) {
|
||||
return ['shu', 'qun'].contains(target.group);
|
||||
});
|
||||
},
|
||||
content: function () {
|
||||
'step 0'
|
||||
game.asyncDraw(lib.skill.twqiushou.logTarget(trigger.player));
|
||||
'step 1'
|
||||
game.delayx();
|
||||
},
|
||||
},
|
||||
//刘协
|
||||
twzhuiting:{
|
||||
unique:true,
|
||||
zhuSkill:true,
|
||||
audio:2,
|
||||
global:'twzhuiting_global',
|
||||
subSkill:{
|
||||
global:{
|
||||
hiddenCard:function(player,name){
|
||||
if(name!='wuxie'||!lib.inpile.contains('wuxie')) return false;
|
||||
if(!['wei','qun'].contains(player.group)) return false;
|
||||
return game.hasPlayer(target=>target!=player&&target.hasZhuSkill('twzhuiting'));
|
||||
},
|
||||
audio:'twzhuiting',
|
||||
forceaudio:true,
|
||||
enable:'chooseToUse',
|
||||
filter:function(event,player){
|
||||
if(!['wei','qun'].contains(player.group)) return false;
|
||||
if(!event.filterCard({name:'wuxie'},player,event)||!lib.inpile.contains('wuxie')) return false;
|
||||
var target=event.getParent(4)[event.getParent(4).name=='phaseJudge'?'player':'target'];
|
||||
var cardx=event.getParent(4).card;
|
||||
return target&&cardx&&target!=player&&target.hasZhuSkill('twzhuiting')&&player.countCards('hes',card=>get.color(card,player)==get.color(cardx));
|
||||
},
|
||||
filterCard:function(card,player){
|
||||
var event=_status.event;
|
||||
return get.color(card,player)==get.color(event.getParent(4).card);
|
||||
},
|
||||
viewAs:{name:'wuxie'},
|
||||
position:'hes',
|
||||
prompt:function(){
|
||||
var event=_status.event;
|
||||
return '将一张'+get.translation(get.color(event.getParent(4).card))+'牌当作【无懈可击】对'+get.translation(event.getParent(4)[event.getParent(4).name=='phaseJudge'?'player':'target'])+'使用';
|
||||
},
|
||||
check:function(card){
|
||||
return 8-get.value(card);
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
//刘繇
|
||||
twniju: {
|
||||
unique: true,
|
||||
audio: 2,
|
||||
zhuSkill: true,
|
||||
trigger: { player: 'compare', target: 'compare' },
|
||||
filter: function (event, player) {
|
||||
return !event.iwhile && player.hasZhuSkill('twniju');
|
||||
},
|
||||
direct: true,
|
||||
content: function () {
|
||||
'step 0'
|
||||
var list = ['我加', '他加', '我减', '他减', 'cancel2'];
|
||||
player.chooseControl(list).set('prompt', get.prompt2('twniju')).set('ai', function () { return ['我加', '他减'].randomGet() });
|
||||
'step 1'
|
||||
if (result.control != 'cancel2') {
|
||||
player.logSkill('twniju');
|
||||
var num = game.countPlayer(function (current) {
|
||||
return current.group == 'qun';
|
||||
});
|
||||
event.num = num;
|
||||
switch (result.control) {
|
||||
case '我加':
|
||||
player.popup('+', num);
|
||||
if (player == trigger.player) {
|
||||
trigger.num1 += num;
|
||||
if (trigger.num1 > 13) trigger.num1 = 13;
|
||||
}
|
||||
else {
|
||||
trigger.num2 += num;
|
||||
if (trigger.num2 > 13) trigger.num2 = 13;
|
||||
}
|
||||
game.log(player, '的拼点牌点数+', num);
|
||||
break;
|
||||
case '他加':
|
||||
trigger.target.popup('+', num);
|
||||
if (player == trigger.player) {
|
||||
trigger.num2 += num;
|
||||
if (trigger.num2 > 13) trigger.num2 = 13;
|
||||
}
|
||||
else {
|
||||
trigger.num1 += num;
|
||||
if (trigger.num1 > 13) trigger.num1 = 13;
|
||||
}
|
||||
game.log(trigger.target, '的拼点牌点数+', num);
|
||||
break;
|
||||
case '我减':
|
||||
player.popup('-', num);
|
||||
if (player == trigger.player) {
|
||||
trigger.num1 -= num;
|
||||
if (trigger.num1 < 1) trigger.num1 = 1;
|
||||
}
|
||||
else {
|
||||
trigger.num2 -= num;
|
||||
if (trigger.num2 < 1) trigger.num2 = 1;
|
||||
}
|
||||
game.log(player, '的拼点牌点数-', num);
|
||||
break;
|
||||
case '他减':
|
||||
trigger.target.popup('-', num);
|
||||
if (player == trigger.player) {
|
||||
trigger.num2 -= num;
|
||||
if (trigger.num2 < 1) trigger.num2 = 1;
|
||||
}
|
||||
else {
|
||||
trigger.num1 -= num;
|
||||
if (trigger.num1 < 1) trigger.num1 = 1;
|
||||
}
|
||||
game.log(trigger.target, '的拼点牌点数-', num);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
if (trigger.num1 == trigger.num2) player.draw(num);
|
||||
},
|
||||
},
|
||||
//刘虞
|
||||
twchongwang: {
|
||||
init: function (player) {
|
||||
player.storage.twchongwang = [];
|
||||
player.storage.twchongwangx = [];
|
||||
},
|
||||
mod: {
|
||||
playerEnabled: function (card, player, target) {
|
||||
if (!player.hasZhuSkill('twchongwang')) return;
|
||||
if (get.tag(card, 'damage') > 0 && player.storage.twchongwangx.contains(target)) return false;
|
||||
},
|
||||
targetEnabled: function (card, player, target) {
|
||||
if (!target.hasZhuSkill('twchongwang')) return;
|
||||
if (get.tag(card, 'damage') > 0 && target.storage.twchongwangx.contains(player)) return false;
|
||||
},
|
||||
},
|
||||
unique: true,
|
||||
onremove: true,
|
||||
global: 'twchongwang_global',
|
||||
group: 'twchongwang_clear',
|
||||
audio: 'ext:武将前瞻/audio/skill:2',
|
||||
zhuSkill: true,
|
||||
subSkill: {
|
||||
clear: {
|
||||
charlotte: true,
|
||||
trigger: { player: 'phaseAfter' },
|
||||
direct: true,
|
||||
content: function () {
|
||||
player.storage.twchongwangx = [];
|
||||
},
|
||||
},
|
||||
global: {
|
||||
trigger: { player: 'phaseUseBegin' },
|
||||
filter: function (event, player) {
|
||||
return player.group == 'qun' && game.hasPlayer(function (current) {
|
||||
return current != player && current.hasZhuSkill('twchongwang', player) && !current.storage.twchongwang.contains(player);
|
||||
});
|
||||
},
|
||||
direct: true,
|
||||
content: function () {
|
||||
'step 0'
|
||||
player.chooseCardTarget({
|
||||
prompt: '崇望:是否将一张牌交给主公并获得双重庇护?',
|
||||
selectCard: 1,
|
||||
filterCard: true,
|
||||
filterTarget: function (card, player, target) {
|
||||
return target != player && target.hasZhuSkill('twchongwang', player) && !target.storage.twchongwang.contains(player);
|
||||
},
|
||||
position: 'he',
|
||||
ai1: function (card) {
|
||||
if (card.name == 'du') return 10;
|
||||
else if (ui.selected.cards.length && ui.selected.cards[0].name == 'du') return 0;
|
||||
var player = _status.event.player;
|
||||
if (ui.selected.cards.length > 4 || !game.hasPlayer(function (current) {
|
||||
return get.attitude(player, current) > 0 && !current.hasSkillTag('nogain');
|
||||
})) return 0;
|
||||
return 1 / Math.max(0.1, get.value(card));
|
||||
},
|
||||
ai2: function (target) {
|
||||
var player = _status.event.player, att = get.attitude(player, target);
|
||||
if (ui.selected.cards[0].name == 'du') return -att;
|
||||
if (target.hasSkillTag('nogain')) att /= 6;
|
||||
return att;
|
||||
},
|
||||
});
|
||||
'step 1'
|
||||
if (result.bool) {
|
||||
player.logSkill('twchongwang', result.targets[0]);
|
||||
result.targets[0].gain(result.cards, player, 'giveAuto');
|
||||
result.targets[0].storage.twchongwang.push(player);
|
||||
result.targets[0].storage.twchongwangx.push(player);
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
//公孙范
|
||||
twhuiyuan:{
|
||||
audio:2,
|
||||
|
@ -13806,6 +14152,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
twhuiyuan_info:'当你于出牌阶段使用牌结算结束后,若你未于此阶段获得过此类型的牌,你可以展示一名角色的一张手牌,若此牌与你使用的牌类型相同,你获得此牌,否则你弃置此牌,然后其摸一张牌。游击:对其造成1点伤害。',
|
||||
twshoushou:'收绶',
|
||||
twshoushou_info:'①当你获得其他角色的牌时,若你在任意角色的攻击范围内,其他角色至你的距离+1。②当你造成或受到伤害后,若你不在任意其他角色的攻击范围内,其他角色至你的距离-1。',
|
||||
twshijun:'师君',
|
||||
twshijun_info:'主公技,其他群势力角色出牌阶段限一次,若你没有“米”,其可以摸一张牌,然后将一张牌置于你的武将牌上,称为“米”。',
|
||||
twjuxiang:'踞襄',
|
||||
twjuxiang_info:'主公技,其他群势力角色出牌阶段限一次,其可以选择其装备区的一张牌移动到你的装备区中,若你对应的装备栏已被废除,则改为交给你此装备牌,然后恢复你的对应装备栏。',
|
||||
tw_ol_sunjian:'TW孙坚',
|
||||
twpolu:'破虏',
|
||||
twpolu_info:'主公技,当吴势力角色杀死一名角色或死亡后,你可以令任意名角色各摸X张牌(X为你此前发动过此技能的次数+1)。',
|
||||
tw_menghuo:'TW孟获',
|
||||
twqiushou:'酋首',
|
||||
twqiushou_info:'主公技,锁定技,当一张【南蛮入侵】结算结束后,若此牌造成的伤害大于3点或有角色因此死亡,所有蜀势力和群势力角色各摸一张牌。',
|
||||
twzhuiting:'坠廷',
|
||||
twzhuiting_info:'主公技,当一张锦囊牌即将对你生效时,其他魏势力角色和群势力角色可将一张与此牌颜色相同的牌当作【无懈可击】使用。',
|
||||
twniju:'逆拒',
|
||||
twniju_info:'主公技,当你的拼点牌亮出后,你可以令其中一张拼点牌的点数+X或-X,然后若这两张牌的点数相等,你摸X张牌(X为场上群势力角色数)。',
|
||||
ol_liuyu:'TW刘虞',
|
||||
twchongwang:'崇望',
|
||||
twchongwang_info:'主公技,其他群势力角色的出牌阶段开始时,其可以交给你一张牌,然后你与其使用【杀】或伤害性锦囊牌指定目标时不能指定对方为目标直至你的下回合结束(每名角色限发动一次)。',
|
||||
|
||||
tw_mobile:'海外服·稀有专属',
|
||||
tw_yunchouzhi:'运筹帷幄·智',
|
||||
|
@ -13813,6 +14176,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
tw_yunchouren:'运筹帷幄·仁',
|
||||
tw_yunchouyong:'运筹帷幄·勇',
|
||||
tw_yunchouyan:'运筹帷幄·严',
|
||||
tw_zhu:'海外服·主公',
|
||||
tw_sp:'海外服·SP',
|
||||
tw_swordsman:'海外服·武侠篇',
|
||||
tw_mobile2:'海外服·异构',
|
||||
|
|
|
@ -14,7 +14,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
duji:["male","wei",3,["xinfu_andong","xinfu_yingshi"]],
|
||||
zhoufang:["male","wu",3,["xinfu_duanfa","xinfu_youdi"]],
|
||||
yanjun:["male","wu",3,["xinfu_guanchao","xinfu_xunxian"]],
|
||||
liuyao:["male","qun",4,["xinfu_kannan"]],
|
||||
liuyao:["male","qun",4,["xinfu_kannan",'twniju'],['zhu']],
|
||||
liuyan:["male","qun",3,["xinfu_tushe","xinfu_limu"]],
|
||||
},
|
||||
characterIntro:{
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
Binary file not shown.
After Width: | Height: | Size: 47 KiB |
Loading…
Reference in New Issue