parent
f12097ab6c
commit
0f32a0af13
146
card/standard.js
146
card/standard.js
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@ -399,68 +399,114 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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target.recover();
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},
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ai:{
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basic:{
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order:function(card,player){
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if(player.hasSkillTag('pretao')) return 5;
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basic: {
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order: function (card, player) {
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if (player.hasSkillTag('pretao')) return 9;
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return 2;
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},
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useful:[6.5,4,3,2],
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value:[6.5,4,3,2],
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useful: function (card, i) {
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let player = _status.event.player;
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if (player.isDamaged() && !game.checkMod(card, player, 'unchanged', 'cardEnabled2', player)) return 2 / (1 + i);
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let fs = game.filterPlayer(function (current) {
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return get.attitude(player, current) > 0 && current.hp <= 2;
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}), damaged = 0, needs = 0;
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for (let f of fs) {
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if (!lib.filter.cardSavable(card, player, f)) continue;
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if (f.hp > 1) damaged++;
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else needs++;
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}
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if (needs && damaged) return 5 * needs + 3 * damaged;
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if (needs + damaged > 1 || player.hasSkillTag('maixie')) return 8;
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if (player.hp / player.maxHp < 0.7) return 7 + Math.abs(player.hp / player.maxHp - 0.5);
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if (needs) return 7;
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if (damaged) return Math.max(3, 6.4 - i);
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return 6.8 - Math.min(5, player.hp);
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},
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value: function (card, player, i) {
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let fs = game.filterPlayer(function (current) {
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return get.attitude(_status.event.player, current) > 0;
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}), damaged = 0, needs = 0;
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for (let i of fs) {
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if (!player.canUse('tao', i)) continue;
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if (i.hp <= 1) needs++;
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else if (i.hp == 2) damaged++;
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}
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if (needs > 2) return 11;
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if (needs > 1) return 10;
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if ((needs && damaged) || player.hasSkillTag('maixie')) return 9;
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if (needs || damaged > 1) return 8;
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if (damaged) return 7.5;
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return Math.max(1, 9.2 - player.hp);
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}
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},
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result:{
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target:2,
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target_use:function(player,target){
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// if(player==target&&player.hp<=0) return 2;
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if(player.hasSkillTag('nokeep',true,null,true)) return 2;
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var nd=player.needsToDiscard();
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var keep=false;
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if(nd<=0){
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keep=true;
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}
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else if(nd==1&&target.hp>=2&&target.countCards('h','tao')<=1){
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keep=true;
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}
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var mode=get.mode();
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if(target.hp>=2&&keep&&target.hasFriend()){
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if(target.hp>2||nd==0) return 0;
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if(target.hp==2){
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if(game.hasPlayer(function(current){
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if(target!=current&&get.attitude(target,current)>=3){
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if(current.hp<=1) return true;
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if((mode=='identity'||mode=='versus'||mode=='chess')&¤t.identity=='zhu'&¤t.hp<=2) return true;
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result: {
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target: function (player, target) {
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if (target.hasSkillTag('maixie')) return 3;
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return 2;
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},
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target_use: function (player, target, card) {
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if (player === _status.currentPhase && player.hasSkillTag('nokeep', true, {card:card,target:target}, true)) return 2;
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let mode = get.mode();
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if (target.hp > 0) {
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let nd = player.needsToDiscard();
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let keep = false;
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if (player.isPhaseUsing()) {
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if (nd <= 0 || (nd === 1 && target.hp >= 2 && player.countCards('hs', 'tao') <= 1)) keep = true;
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}
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if (keep) {
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if (!nd || nd < 2 && game.hasPlayer(function (current) {
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if (current.hp <= 2 && player !== current && get.attitude(player, current) > 2) {
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if(target.hp >= 2 && current.identity === 'zhu' && (mode === 'identity' || mode === 'versus' || mode === 'chess')){
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keep=2;
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return true;
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}
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if (player.hp > current.hp) return true;
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}
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return false;
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})){
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return 0;
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if(keep>1) return 0;
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}
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}
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}
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if(target.hp<0&&target!=player&&target.identity!='zhu') return 0;
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var att=get.attitude(player,target);
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if(att<3&&att>=0&&player!=target) return 0;
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var tri=_status.event.getTrigger();
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if(mode=='identity'&&player.identity=='fan'&&target.identity=='fan'){
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if(tri&&tri.name=='dying'&&tri.source&&tri.source.identity=='fan'&&tri.source!=target){
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var num=game.countPlayer(function(current){
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if(current.identity=='fan'){
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return current.countCards('h','tao');
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if(target.isZhu2() || target===game.boss) return 2;
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if(player !== target){
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if (target.hp < 0 && player.countCards('hs', 'tao') + target.hp <= 0) return 0;
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if (Math.abs(get.attitude(player, target)) < 1.2) return 0;
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}
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if (!player.getFriends().length) return 2;
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let tri = _status.event.getTrigger(),
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num = game.countPlayer(function (current) {
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if (get.attitude(current, target) > 0) return current.countCards('hs', 'tao');
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}),
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dis = 1,
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t = _status.currentPhase;
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while (t !== target) {
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let att = get.attitude(player, t);
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if (Math.abs(att) < 2) dis += 0.45;
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else if (att < 0) dis++;
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t = t.next;
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}
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if (mode === 'identity') {
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if (tri && tri.name === 'dying') {
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if (target.identity === 'fan') {
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if (!tri.source && player !== target || tri.source && tri.source !== target && player.getFriends().includes(tri.source.identity)) {
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if (num > dis || (player === target && player.countCards('hs', {type: 'basic'}) > 1.6 * dis)) return 2;
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return 0;
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}
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});
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if(num>1&&player==target) return 2;
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return 0;
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}
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else if(tri.source&&tri.source.isZhu&&(target.identity==='zhong'||target.identity==='mingzhong')&&
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(tri.source.countCards('he')>2||player===tri.source&&player.hasCard((i)=>i.name!='tao','he'))) return 2;
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//if(player!==target&&!target.isZhu&&target.countCards('hs')<dis) return 0;
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}
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if (player.identity === 'zhu') {
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if (player.hp <= 1 && player !== target && player.countCards('hs', 'tao') + player.countCards('hs', 'jiu') <= Math.min(dis, game.countPlayer(function (current) {
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return current.identity === 'fan';
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}))) return 0;
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}
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}
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if(mode=='identity'&&player.identity=='zhu'&&target.identity=='nei'){
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if(tri&&tri.name=='dying'&&tri.source&&tri.source.identity=='zhong'){
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return 0;
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}
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}
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if(mode=='stone'&&target.isMin()&&
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player!=target&&tri&&tri.name=='dying'&&player.side==target.side&&
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tri.source!=target.getEnemy()){
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return 0;
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}
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else if (mode === 'stone' && target.isMin() && player !== target && tri && tri.name === 'dying' && player.side === target.side && tri.source !== target.getEnemy()) return 0;
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return 2;
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},
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}
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},
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tag:{
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recover:1,
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